Shin Megami Tensei: Strange Journey review

Pokemon's goth cousin is a journey worth taking.

smt strange journey norris

GamesRadar+ Verdict

Choice to battle or talk to most foes

Ominous chanting soundtrack

Spartan but effective graphics

2D sprites and 3D dungeons can be a bit plain

Might prove too slow for some

Horrifically doom-laden tone

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Some fans call the Shin Megami Tensei games ‘Pokemon with the lights out’. Even though the SMT series predates Pokemon by quite a few years, the flow of catching, levelling up and fusing demons feels very much like the basic Pokemon grind. But what sets SMT apart from other JRPGs is its willingness to tackle mature and truly apocalyptic themes. Strange Journey fits right into that tradition, telling the story of a doomed multinational effort to investigate a mysterious black hole called the Schwarzwelt that has appeared at the South Pole.

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Strange Journey repurposes the engine Atlus created for the Etrian Odyssey series, so inside the Schwarzwelt you find maze-like dungeons brimming with demons and mythical creatures that, at best, are ambivalent about humanity’s survival. You’re protected by special power armour called the Demonica that lets you communicate with demons and turn them into allies. You can fight on your own in the dungeon if you want, but your guns and swords won’t take you far without some strong demon allies to watch your back.

The big difference between Strange Journey and Etrian Odyssey, modern paramilitary setting aside, is the alignment system. This is a classic Shin Megami Tensei feature that’s making a return after some time away. Throughout the story you’re allowed to make decisions that can align you as Neutral, Lawful or Chaotic. Your alignment dictates how well you get along with certain demons; if you have compatible creatures in your party, you can gang up on enemies to devastating effect.

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In many ways Strange Journey plays like an update of the original SMT games that Atlus released for the SNES. Those games were deeply influenced by first-person PC dungeon crawlers such as Wizardry, and Strange Journey feels no different. Whether this is a positive or negative depends on your proclivities as a gamer, obviously. Many years ago, series creator Kazuma Kanako stated in an interview that the Shin Megami Tensei series was for players who looked at other JRPGs on the market and thought, ‘This isn’t me’. If you’ve ever felt that way, you’ll be quite at home with Strange Journey.

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Megami Tensei Wiki

Shin Megami Tensei: Strange Journey

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An enhanced port to the Nintendo 3DS , Shin Megami Tensei: Strange Journey Redux , was released on May 15, 2018. The game includes new artwork for the characters, voice acting, animation, new demons, and three new endings. 350 demons are fusable in-game.

  • 2 Characters
  • 3.2 Demon Analysis
  • 3.3 Co-Op Attacks
  • 3.4 Demon Sources
  • 3.6 Password System
  • 3.7 Miscellaneous
  • 4 Reception
  • 7 References
  • 8 External links

A mysterious black hole has appeared on the region of the South Pole and is expanding day by day. Concerned about this event, the United Nations sent a collection of elites from around the world to investigate the area called Schwarzwelt (シュバルツバース, Shubarutsubāsu , Schwarz-verse ). Inside, the U.N. Schwarzwelt Investigational Team finds that the area has been infested with supernatural beings known as demons that threaten to cross into the human world. As the team delves further into the Schwarzwelt, they find strange and repulsive callbacks to human society.

The player assumes control of an unnamed soldier from America (or Japan in the Japanese version), who will be working with three other crew members assigned by the Joint Project. The crew dons Demonica suits , which enables access to special abilities as well as regulating the player to the conditions within the Schwarzwelt.

Characters [ ]

SMT Strange Journey Cast

From left to right: Zelenin, the protagonist, Commander Gore, Jimenez

The major characters of Shin Megami Tensei: Strange Journey are:

  • The protagonist - A USMC officer who underwent intense combat and command training between tours of duty. He was transferred to the Schwarzwelt Investigation Team by U.N. request. As a member of the Strike Team, his duties include off-ship missions and providing security for the expedition. He is on the crew roster for ship one, the Red Sprite .
  • Commander Gore - The overall commander of the Schwarzwelt Investigation Team. He was originally a military officer serving a large country; the leadership abilities he displayed during his service earned him the top position on the team that now holds the fate of mankind. He commands the Red Sprite directly in addition to overseeing operations on the other three ships.
  • Jimenez - Another member of the expedition with an American military background, Jimenez began his career as an enlisted man and is now a private contractor, attracted to the expedition by the promise of a financial gain. He serves on ship two, the Blue Jet , as a member of the Strike Team.
  • Zelenin - A Russian scientist recognized for her research on the Schwarzwelt. Her position as the First Lieutenant of the Monitor Team was one of the first appointments made. Her chief duty is to research the Schwarzwelt's true nature along with her crewmates on ship three, the Elve .
  • Arthur - The command unit for the Red Sprite , installed with an administrative pseudopersonality. From his vantage point tied into all the ship's systems, he extrapolates and proposes missions for the team. He is named after real life writer Arthur C. Clarke, who wrote the science fiction novel 2001: A Space Odyssey .
  • Bugaboo - Deep inside the Schwarzwelt, the Schwarzwelt Investigation Team finds Bugaboo, a demon that has undergone torture at the hands of other demons. Scanning Bugaboo shows that it is only 75% demon.
  • Mastema - A mysterious entity that appears before the Schwarzwelt Investigation Team, resembling an angel with black wings. He is skilled in mystical arts and has the power to break the demons' barriers, but his countenance is more sinister than divine. He claims to have come to the Schwarzwelt on God 's orders. In the Japanese release, he was called Mansemat .
  • Strange Girl - An enigmatic girl who speaks of demons and humans, but seems content to witness the proceedings rather than take an active hand. Her name is Louisa Ferre in the US version.
  • Alex : A new character introduced in Shin Megami Tensei: Strange Journey Redux . She is hunting down the protagonist for unspecified reasons.

Gameplay [ ]

Strange Journey returns to the original Shin Megami Tensei style of dungeon crawling with a first person perspective, and uses animated sprites instead of 3D models. Additionally, there is no world map; each major area is completely isolated and can only be accessed through a hub area.

The inclusion of the Demonica ( DEMO untable N ext I ntegrated C apability A rmor) allows the protagonist to upgrade his abilities through the use of "Apps". Apps include both combat and exploration abilities, such as the ability to unlock doors. The number of apps the player can have active is limited in the original Strange Journey , but not in the Redux rerelease.

Among other features, apps automate the effects of Estoma , Liftoma , and Riberama , so those skills are no longer present.

Demon Analysis [ ]

Unlike in other games, demons initially hide their appearance when first encountered, appearing as a sprite that looks like white noise, and all statistics for the demon will be displayed as "??". Attempting to negotiate with an unknown demon results in unintelligible text, and though the player can respond, the effects of the negotiation are completely random.

After defeating a demon once, the Demonica will advance its analysis level to 1, revealing the demon's name and appearance for all future encounters. Defeating demons, using them in your party, and including them in Co-Op attacks will advance their analysis level further. At level 2, the demon's elemental affinities will be revealed, and at level 3, all information about the demon will be revealed. Fusing or recruiting a demon will also immediately upgrade its analysis to level 2.

Co-Op Attacks [ ]

The Co-Op system replaces the Press Turn system from the previous game . If the protagonist or any of the player's demons hit an elemental weakness, all allies of the same alignment (Law, Chaos, or Neutral) will perform a Co-Op attack. Co-Op attacks will only ever manifest as a single hit, but they will be stronger if more allies contribute to the attack. Co-Op attacks are non-elemental and cannot be resisted or negated. Additionally, Co-Op attacks significantly increase the analyze rate of the participating demons.

Unlike the Press Turn system, this mechanic is exclusive to the player, and enemies cannot benefit from Co-Op attacks.

Demon Sources [ ]

When an allied demon's analysis level is maxed out, it will grant the player a Demon Source or D-Source, which can be added to any fusion to grant fused demons additional skills. D-Sources contain up to three fixed skills, as well as a bonus skill randomly selected from the demon's own learned skills. The player can only hold one of each D-Source at a time, and may rarely regain D-Sources from their respective demons as level-up gifts.

In addition to Macca, purchasing items now also consumes a resource known as Forma. Forma is obtained from demons (either by defeat or negotiation), with every demon having its own Forma, and from the overworld, with every Sector having its own Forma. Items are crafted through recipes requiring specific Forma.

Password System [ ]

By using an up to 32 digit code in the Demon Compendium, players can trade passwords to unlock demons from each other. Certain demons can only be obtained in this way, and Atlus revealed certain passwords to give players access. It was decided that this system was easier to use than connecting through Wi-Fi, as passwords can be posted anywhere and used at anytime.

Miscellaneous [ ]

Additional mechanics include:

  • Gun attacks have returned after their absence in Shin Megami Tensei III: Nocturne .
  • Gun weapons now provide up to three skills when equipped by the protagonist. Each gun has a unique skill list. These skills often cost MP and mimic the effect of offensive spells.
  • Stats use the same scale as Digital Devil Saga : Stats go up to 99 and characters gain 3 stat points on level up.
  • Unlike in previous games, the player does not choose how to allocate the protagonist's stat points on level up; instead, the protagonist has one of several stat growth patterns based on the player's answer to a personality questionnaire at the start of the game.

Reception [ ]

Strange Journey was well received by critics. IGN gave it 4 stars (8.5 on a scale of 10), saying that "though the game's turn-based combat system is standard stuff, fusing demons, launching co-op attacks, and exploring the environments keeps things interesting." It received a score of 36/40 from Famitsu, which was the highest score given by the Japanese magazine to an Atlus game at the time.

Gallery [ ]

Japanese Logo

  • The American release was accompanied by a soundtrack CD as well as a collectible outer box with all launch copies of the game. Music is done by long-time composer Shoji Meguro .
  • A poster was available with the pre-order of the game from GameStop . It is located behind the box art.
  • In 2009, a forum thread claimed that the game was developed as Shin Megami Tensei IV according to an interview with Kazuma Kaneko , but since the game's setting does not take place in Tokyo, it is apparently not named as such. [1] However, a new interview with director Eiji Ishida contradicts this. Ishida says that Strange Journey was conceived as a spinoff from the very beginning, but the promotional staff and Kazuma Kaneko thought that its quality was high enough to be called Shin Megami Tensei IV . Ishida ultimately refused to market it as such. Ishida also makes no mention of its setting not being in Tokyo becoming a factor. [2]  
  • To date, Strange Journey has the fewest playable characters out of any Shin Megami Tensei game excluding fusible demons.
  • The vehicles used to explore the Schwarzwelt are based on the Landmasters from a post-apocalyptic science fiction movie called Damnation Alley .

Landmasters

References [ ]

  • ↑ Shin Megami Tensei: Strange Journey is technically SMT4, says producer GoNintendo. (RawmeatCowboy; September 30, 2009)
  • ↑ Embarking on a Strange Journey, redux Retronauts (Parish, Jeremy; July 19, 2018)

External links [ ]

  • Official Japanese Site
  • Official North America Site
  • (Atlus U.S.A. Forums) Shin Megami Tensei: Strange Journey Forum
  • (Atlus U.S.A. Forums) Shin Megami Tensei: Strange Journey Demon Password Forum
  • (Atlus U.S.A. Forums) PRODUCTION DIARY: "Use Your Allusion" by Lead Editor Nich Maragos
  • (Atlus U.S.A. YouTube Account) English Trailer / Gameplay Trailer
  • Shin Megami Tensei
  • 1 Persona 5: The Phantom X
  • 2 Makoto Yuki
  • 3 Ren Amamiya
  • Featured Content / Reviews

Shin Megami Tensei: Strange Journey Redux Review

by Mike Moehnke · Published July 19, 2018 · Updated November 18, 2018

Age of Extinction

Every few years I get in the mood to tackle something else from the massive Megami Tensei line of titles, and that synced conveniently with the release of Shin Megami Tensei: Strange Journey Redux . The word from this game’s original edition warned that it would be a considerable timesink, and that is most definitely still the case. Strange Journey in its Redux form actually manages to be even more of a timesink due to the addition of a mammoth new dungeon to explore, but at least this is not a complete waste of the many hours required to persevere. My urge to play anything else in the series has been successfully quashed for another year or two.

A baffling phenomenon in Antarctica called the Schwarzwelt has aroused the intense interest of decision-makers around the world. This phenomenon is slowly expanding from the South Pole and placing all land inside within a black border that is impenetrable to all scanning efforts. No drones sent into the Schwarzwelt have survived to return, and the images they managed to broadcast before contact was lost only produce more questions instead of answers. Four ships crewed with the most talented people possible are about to set out into the Schwarzwelt, in order to hopefully learn what is happening. Upon entering the area matters within quickly diverge from what was planned, and an already-dangerous mission sees its odds of success decrease further. The player takes the on role of a soldier recruited in the event that combat prowess is needed inside, something that quickly proves to be a helpful skill set to aid survival once the demons inside the Schwarzwelt appear.

Strange Journey Redux has an enormously ambitious narrative that attempts to detail a series of events through which a demonic takeover of the Earth could occur, while avoiding any obvious insertions of unbelievable methods to advance the plot. It has a fairly large cast of characters with some depth to their motivations. The personalities at play are not as complex as they could be, since certain key players are locked into paths regardless of what the player might choose. Such ambition is worthy of praise even when not everything the narrative attempts is a success, and Atlus USA’s typically strong localization ensures that what transpires remains gripping. This is an involving tale that manages to keep coming up with interesting developments throughout, and avoids treating the player like a dullard when doing so. Having three potential endings in the original game along with new material including additional endings for the Redux version ensures that plenty of time can be spent with this setting if desired.

smt strange journey norris

Please be more specific. Who are they? If I knew, maybe it would mean something.

Efforts to give the player input into morality are where the narrative does not come off best, primarily thanks to the limited options available. Three morality tracks provide the options for responses in numerous scenarios, but often none of the available responses convey what the player would prefer to do. These segments definitely offer more shades of gray and realistic portrayals of humanity than will be found in most RPGs, but not nearly enough to represent the gamut of possibilities found in the real world.

Armed with a specialized suit that allows him to manipulate his surroundings, the protagonist wanders the multiple dungeons of Strange Journey while encountering plentiful demons along the way. In the vein of many other titles in this series, conversation with just about all battle participants is possible and often encouraged. Demons come with a sizable variety of personality traits, from old fogeys to creatures incapable of uttering more than guttural grunts. Conversation will frequently net rewards, and many demons are perfectly willing to join the player’s stable of party members if the right incentives are submitted. The chance also exists that the player will manage to infuriate instead of ingratiate, but the plentiful options for talking things through are both interesting and worthwhile.

Many demons cannot be convinced to join the player and must be created through fusion. All defeated bosses and numerous scarce beings not regularly encountered can be created via the combination of demons extant in the current stock, which is an absorbing process that will divert a substantial amount of time. As in other games from the series, what can be created is strictly limited by the protagonist’s current level, which at least provides an excellent reason to seek out additional combat. Fused demons can also inherit certain valuable abilities from previously-acquired party members, giving more incentives to spend time with this system.

smt strange journey norris

Demonee-Ho will treat you like dirt, and you will like it, soldier!

Combat itself is a relatively straightforward turn-based affair in which the player and up to three companion demons duke it out against adversaries. Due to the presence of various elemental affinities and weaknesses, there is no such thing as a character optimal for every situation. Some enemies absorb or reflect attacks of specific types, and status ailments work regularly if the recipient is not immune. An important battle component is the automatic supporting attacks unleashed when an enemy’s weakness is hit, something that is most helpful against defensively-powerful opponents. Bosses require attention to be paid, as some of their abilities can destroy an unsuspecting player on even the lowest difficulty.

Navigation of the dungeons is often no less a task than prevailing in altercations, as these are sizable places with many devious tricks to tax the player. One-way doors and poisonous floor tiles are just the beginning — soon enough other nasty elements such as holes in the ground and teleporter mazes add to the bedlam. Patience and the presence of an automap on the lower screen aid in unraveling these tricky places, which are addictive to explore even as they befuddle. Strange Journey oddly locks off certain parts of dungeons until New Game Plus mode is achieved, and it is bothersome to see such locations appear on the map without any way to explore them, especially when the game already requires around eighty hours to complete.  That time can be lowered a bit by attempting to plow through the game without stopping to look around, but a great number of optional missions that usually ask for thorough navigation of the dungeons also exist to contribute still more content.

Redux adds a number of options to the mix, starting with the ability to choose a difficulty upon beginning the game. Casual challenge is not a cakewalk but does make things more manageable. The major addition to Redux is a new character’s appearance in the second dungeon which opens the Womb of Grief, a completely new area which itself takes at least twenty hours to explore. Going through the Womb of Grief is optional but yields extremely helpful abilities that can tailor random encounter rates to the player’s liking and make dungeon navigation much easier. Among the very helpful things to be gained in the Womb of Grief is a function that shows where a teleporter will take the party, something that otherwise is dependent entirely upon memory. Unless one waits until near the end of the game, it is impossible to explore the Womb of Grief in one trek, since its lower portions can only be unlocked once various abilities to open multiple types of sealed areas in the main storyline are achieved. Each new floor represents a completely different undertaking and exploring the place is a worthwhile endeavor. Going through it also broadens the game’s conclusion options.

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Want to make your life easier? Get these and turn them on.

Inventory arrangement is not one of this game’s strong suits due to the sheer amount of time it can take. Each specific item has an individual maximum amount that can be in the player’s possession, which at least eliminates the need to constantly return to home base in order to dump surplus supplies. Most new creations of the home base crew available for purchase require very distinct components that enemies and environments won’t consistently produce, and this can lead to many occasions where a tempting thing is inaccessible until the player tediously acquires its constituent ingredients. Just sifting through the huge mass of acquired materials in order to sell what is unnecessary also takes a very long time when several hundred possibilities are present. In most other ways the interface is functional, but this tediousness is difficult to overlook.

Strange Journey Redux betrays its DS origins through the visuals that mostly date from its original iteration, though the result is not so much unpleasant as unremarkable. Dungeon layouts make the various areas distinct from each other but also have these places look pretty much the same within each location. An impressive variety of demon images will be found within, but they don’t move much and numerous designs will have been seen before in other Megami Tensei titles. First-person dungeon exploration rarely attracts much attention through its astounding good looks, and Strange Journey Redux does not break this trend. There are a few cinematic sequences which look nice but take up a very small portion of the time spent playing.

Redux adds voiced dialogue to all the plot developments, something that can help give a little more character to the personalities. Its Japanese cast is workmanlike throughout but does not achieve such a stellar quality of performance as to entice all players to listen, especially when numerous demons have short vocal clips that will be heard many times during the proceedings. The music has some good compositions but really needed more variety, especially in its dungeon themes. Too many areas use male choral effects that sound similar, and later areas get reused compositions from earlier. Certain tracks are indeed very pleasant to the ear, particularly those heard when confronting bosses, but they aren’t heard often enough.

I enjoyed my time with Strange Journey Redux , and the many things its dungeons offered will stick with me. Its narrative is also interesting and should be applauded for what it attempts, even if the story’s reach is not quite what it can attain. I was also ready to be done by the time the credits rolled and uninterested in starting the whole thing again to see another ending or reach the heretofore-forbidden areas, which keeps Redux from being among the crowning achievements in my RPG experience. It was a worthwhile title to encounter though, and should at least be tried by anyone curious.

smt strange journey norris

Redux content is nice

Interesting and alluring setting

Plenty of things to do

Time-consuming inventory management

Dungeon themes don't vary much

Tags: 3DS Atlus Shin Megami Tensei Strange Journey Redux

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2 Responses

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StrawberryEggs

I’m not sure when I’ll be playing this, seeing as I hadn’t even gotten around to getting the other endings in the original DS release. Still, I think I will enjoy taking this strange journey again.

plattym3

Thanks for this, Mike. After 150ish hours of Backtrack listened to in 2018, hear your voice reading this in my head (is that weird?). Looks like a pretty decent time sink ahead for me once I clear a few others from the backlog!

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Shin Megami Tensei: Strange Journey Redux – Forma/Password Guide

GameFAQs

Forma/Password Guide (DS) by Roto_Arel

Version: 1.0 | Updated: 04/14/2010

View in: Text Mode

IMAGES

  1. SMT: Strange Journey Redux

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  2. Shin Megami Tensei: Strange Journey Redux

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  3. SMT: Strange Journey

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  4. Shin Megami Tensei: Strange Journey

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  5. Shin Megami Tensei: Strange Journey Redux, video introduttivo di

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  6. Persona 5 Royal Shin Megami Tensei: Strange Journey Redux Costume & BGM

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VIDEO

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  2. SMT Strange Journey REDUX

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  5. Scepter of Justice

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COMMENTS

  1. Norris

    Norris is a minor character appearing in Shin Megami Tensei: Strange Journey. Shin Megami Tensei: Strange Journey: Minor Character / Foul Race Shin Megami Tensei: Strange Journey Redux Crewman Norris is a member of the Red Sprite's Strike Team and was one of the members sent out to patrol Sector Bootes after their arrival. While out and about, Norris speaks of hearing someone laughing at him ...

  2. SMT: Strange Journey Redux

    No, Norris, the claws don't make you a threat.Restrictions of the challenge run:- This shall follow the New Chaos route in the game, and all battles particip...

  3. Shin Megami Tensei: Strange Journey

    The character is protected by Tetraja. The character has an empty status ailment box, and so is not afflicted by any status ailment currently. _____ Status Ailments ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the status ailments in Shin Megami Tensei: Strange Journey: Death ¯¯¯¯¯ Demon's HP reaches 0.

  4. Can't find Norris!*SPoilers*

    Shin Megami Tensei: Strange Journey. Can't find Norris!*SPoilers*. OmegaPowert 14 years ago #1. Anyone know where he went? Troika19 14 years ago #2. Just continue with the main quest (the distress signal or something like that) and you will eventually find him. Gamefaqs. Where people spend more time arguing about politics, than arguing about games.

  5. Norris Question (possible spoilers)

    Shin Megami Tensei: Strange Journey; Norris Question (possible spoilers) warserebii 13 years ago #1. The answer to this will probably be no, but with so many passwords in the game is there one to get Norris into your party? Drakulakun 13 years ago #2. no. warserebii (Topic Creator) 13 years ago #3.

  6. SMT: Strange Journey

    What is this challenge?-A low level run of Strange Journey, meaning EXP can only be gained from forced encounters. This also means any demons need to be disc...

  7. Missions 1 to 10

    E4: Battle with slime (外道スライム) and Knocker (地霊ノッカー) and rescue McCreary (マクリアリー). E5: Rescue Muccino (ムッチーノ). E6: Rescue Meiby (メイビー) Return to Red Sprite. Side note. In this mission, you can enjoy free recovery at the clinic. Knocker may also join your team, the conversation event is not ...

  8. Missions 11 to 20

    1F: Map (external link) Open the door with Unlock B and climb up the stairs at the north-east section up to the 2F. 2F: Map (external link) E1: Fire Orcus Buster at Orcus, he will escape. Obtain Beat Chain (宝玉輪) and Vi Incense (体力の香). E2: Fire Orcus Buster at Orcus, he will escape. Obtain Graver Communicator (グレーバー通信 ...

  9. strange journey redux demonica questions : r/Megaten

    This site tells you everything you need to know about the Demonica questions and which answers lead to a particular build as well as how each build affects stat growth. Lu is unironically probably the best build to go with because the more luck you have, the more stat points you gain upon levelling up. Reply.

  10. My thoughts on SMT Strange Journey: Redux

    On to the next topic: the story. Strange Journey's plot starts off really strong, with the exploration of a world completely unknown by man and the loss of contact with comrades, and it only gets better from there on. Constant crumbs of information like the Three Wise Men, Commander Gore's death and posterior resuscitation, Bugaboo's and ...

  11. Shin Megami Tensei: Strange Journey

    Want to Write Your Own Guide? You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For Shin Megami Tensei: Strange Journey on the DS, GameFAQs has 45 guides and walkthroughs.

  12. Thoughts on Shin Megami Tensei: Strange Journey Redux? : r/JRPG

    Strange Journey was a game I was interested back when it first released, but in typical Atlus fashion the European release was complicated, or in this case they skipped the region entirely! When Redux came out I was already kind of tired of my 3DS, but last year during the pandemic I got back into using it. I considered grabbing SMT: SJ Redux ...

  13. Shin Megami Tensei: Strange Journey review

    The big difference between Strange Journey and Etrian Odyssey, modern paramilitary setting aside, is the alignment system. This is a classic Shin Megami Tensei feature that's making a return ...

  14. Shin Megami Tensei: Strange Journey

    March 23, 2010. Shin Megami Tensei: Strange Journey is a game for the Nintendo DS console. An enhanced port to the Nintendo 3DS, Shin Megami Tensei: Strange Journey Redux, was released on May 15, 2018. The game includes new artwork for the characters, voice acting, animation, new demons, and three new endings. 350 demons are fusable in-game.

  15. Shin Megami Tensei: Strange Journey

    The Shin Megami Tensei series has proven itself as one of the most consistently well-made RPG franchises in recent memory, and SMT: Strange Journey is no exception. ... FULL REVIEW DS 90. PALGN Shin Megami Tensei: Strange Journey is one of the most dense, addictive and compelling role playing games you can find on the Nintendo DS. Read More ...

  16. List of Unlockable Demons *SPOILERS*

    Shin Megami Tensei: Strange Journey Redux; List of Unlockable Demons *SPOILERS* matty397 5 years ago #1. Just so people have a list for reference, here's all the unlockable demons, how to unlock them, level, race, and if necessary, necessary demons. ... Defeat Norris and Return to the Red Sprite; Obtain Enemy Search A Level 13 UMA Mamedanuki ...

  17. Shin Megami Tensei: Strange Journey Redux Review

    Age of Extinction. Every few years I get in the mood to tackle something else from the massive Megami Tensei line of titles, and that synced conveniently with the release of Shin Megami Tensei: Strange Journey Redux.The word from this game's original edition warned that it would be a considerable timesink, and that is most definitely still the case.

  18. Shin Megami Tensei: Strange Journey Redux

    Everytime you leave a floor, forma and. scannable enemy points regenerate. There are three types of forma: Type A (red forma), Type B (silver forma), and Type C (golden forma). You can farm for forma and scannable enemies by constantly going up and. down the stairs or elevators.

  19. Norris Voice

    Shinobu Matsumoto is the Japanese voice of Norris in Shin Megami Tensei: Strange Journey Redux. Video Game: Shin Megami Tensei: Strange Journey Redux Franchise: Megami Tensei. Norris VOICE . Shinobu Matsumoto. Latest News. Paramount+ Super Bowl LVIII Spot SpongeBob Joins Live Telecast of Super Bowl LVIII Sonic the Hedgehog 3 Title Teaser ...