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Droyne are a winged reptilioid race.

traveller rpg droyne

The Zhodani Base

Tag archives: droyne, the major races in an atu setting.

There are six major races in the Official Traveller Universe. All are very well described in a number of books in different Traveller rules versions. This is a good source of information to help you with the races for your own Alternate Traveller Universe.

The problem with the major races in the  OTU is that they all are placed in the OTU and a few of them may be difficult to re-use your own ATU . Described below are my opinions (in alphabetic order) why the races may be good or problematic for re-use in an ATU .

There are lots of reasons for creating your own ATU. One reason may be that you are bored with the OTU, another that you don’t like all the conflicting canon and another reason may be that you just want to create your own universe.

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Aslan are a race of catlike aliens . Even though that might seem like a sci-fi cliché, the Aslans are well described and would probably work well in an ATU with only some minor changes.

The Aslans have been described at about the same time as the Chanur novels was written. It is difficult to guess what cross contamination that has occurred. My guess is that it was in both ways.

Update: While chatting with Cj Cherryh and Marc Miller about the Hani from the Chanur novels and the Aslan from Traveller, Cj Cherryh said that she has “ never heard of (the) Aslan” (from the Traveller RPG).

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Spoiler warning! Mark the hidden text below to make it visible.

The Droyne is one of the most important races in the OTU. They (as the Ancients) transplanted humaniti to many worlds in charted space. If you don’t want this in your ATU, then the Droyne cannot be the ancients .

The Droyne is well described and would work well in an ATU as an old mysterious race . You may want to ignore (or change) the secret part that is hidden above.

  • GURPS Alien Races 3

The Hivers are the starfish aliens that actually are starfish. They are also good at manipulating other races to do what they want. They are also very good at mathematics and use a base-6 system. Their computers and robotics are very advanced. The Hivers don’t like ground combat and use other races to help them with that.

The Hivers could work well as a strange race in an ATU setting.

  • TNE Aliens of the Rim

There are the Solomani, the Vilani and the Zhodani and lots of minor human races. In the OTU all human races (except the Solomani) has been taken from Earth a long time ago and they have then evolved independently. This may seem like a stupid idea to re-use in an ATU unless you are a trekkie or likes von Däniken .

Humans from Terra (Solomani) can be borrowed from the OTU. But these are not the good guys, so you may want to change them.

Other human races will be more difficult to re-use in an ATU.

  • CT Alien Module (Solomani)
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These are horsemen or centaurs. In the early versions of Traveller, they were actually called Centaurs. I think they can be a good foe in an ATU with their vegetarianist agenda.

Big strange races like this (with strange motivations) usually work best as NPCs .

  • GURPS Alien races 2

In the OTU these dog people are uplifted Terran dogs. Although Vargrs are one of the best described races in Traveller, they belong in the OTU and cannot really fit into an ATU as they are described.

If they are uplifted in another way than in the OTU or if they are not actually dogs (just like the Aslan are not cats) then they could work.

  • GURPS Alien Module

Works well: Aslan, Hiver, Solomani, K’kree

Problematic: Droyne, Vilani, Zhodani, Vargr

Droyne Koynis Chart

I have added a “ Koynis Chart ” that I hope You think looks a lot better than the one in the GURPS AR3.

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Alien Module #5 - Droyne

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{SophontData |name = Droyne |image = Droyne.jpg |caption = Typical Leader-caste Droyne. | |type = Omnivore/gatherer |status = Major Race |terrain = Forest |locomotion = Flyer |code = Droy | |confluence = Non-humanoid |typoid = Alien |size = 1.0 to 2.0 meters |weight = 25.0 to 50.0 kg | |languages = Oynprith |government = Droyne Hierarchy |epoch = TL:13-15 |psi = High | |home = Eskayloyt |uwp = |pop = 0 |primary = F6 V |atmo = Dense |multi = Yes |existing = Yes | |ref = Droyne 2-4,11-13. |canon = Yes |alsosee = Yaskoydray |footnote = | |author = |era = 1105 |gravity = Standard |limbs = 6-ped |symmetry = 2-ial |TL = TL-15 }} The Droyne are a Major Race inhabiting scattered worlds within an area slightly larger than the region of the current Third Imperium .

  • 1.1.1 Subspecies
  • 1.1.2 Ancients
  • 1.1.3 Climate and environment
  • 1.2.1 Body Plan
  • 1.2.2 Biochemistry
  • 1.2.3 Respiration
  • 1.2.4 Diet and trophics
  • 1.2.5 Gender and sexuality
  • 2.1 Interventionary Stance
  • 2.2.1 Social Organization
  • 2.2.2 Cultural Hierarchies
  • 2.3 Linguistic Sophontology
  • 2.4 Language and letters
  • 2.5 Aesthetics
  • 2.6 Morality
  • 2.7 Archaeological Sophontology
  • 2.8 Historical Eras
  • 2.9.1 Psionic Governance?
  • 2.9.2 Government Structure
  • 2.10 Military and intelligence
  • 2.11 Business and trade
  • 3.1 Homeworld
  • 3.2 World Listing: 1105
  • 5 References & Contributors (Sources)

Physical Sophontology

Droyne comparison.png

The Droyne homeworld is Eskayloyt , also known as Droynia , and is an unknown location. Imperial explorers have been searching for Eskaloyt for centuries and the true location of Eskaloyt remain a mystery to this day.

Evolution and environment

This species originated on Eskayloyt and developed intelligence. The history of their evolution remains a puzzle because their home world is not known with certainty. However, it is theorized that the Droyne are a small race derived from winged omnivore/gatherers.

Some Imperial scientist and researchers consider Chirpers to be a subspecies of the Droyne, while others consider Chirpers to be atavistic (retrogressed) Droyne. The Imperial scientific community remains divided with these theories.

Although the Droyne are well known as a race, and have been the subject of extensive research by academics, it is only recently that a hypothetical relationship between the Ancients and the Droyne has been even partially understood.

Climate and environment

This species holds the following environmental preferences:

  • Terrestrial planet
  • Temperate climate
  • Grasslands and hilly ecotopes
  • Standard to low gravity
  • Standard atmosphere (higher tolerance for trace pollutants than mainstream sophontdom)

Anatomy and physiology

The Droyne vary in size depending on caste but generally stand one meter tall although workers and warriors are often much larger and taller than Humans.

  • Semi-humanoid
  • Bilateral symmetry (2-ial)
  • Two limbs used for manipulation "arms"
  • Two limbs used for aerial locomotion "wings"
  • Two limbs used for surface locomotion (biped) "legs"
  • Head with sensors and multiple-use orifice (consumption, communication, and respiration)
  • Torso with manipulatory "arms" and flying "wings" limbs
  • Abdomen with locomotor limbs "legs"

Biochemistry

Droyne have a conventional carbon-water based biochemistry.

Respiration

Droyne use a conventional respiration cycle consisting of:

  • Oxygen-nitrogen inhalant
  • Carbon dioxide exhalant

Diet and trophics

  • Many, perhaps most, Droyne seem to prefer a primarily vegetarian (herbivorous) diet.
  • While most Droyne seem to prefer a vegetarian diet, Chirpers and many more primitive Droyne seem to have no problem with eating fish, amphibian, insects, birds, or other small animals.

Gender and sexuality

Droyne have the following reproductive characteristics::

  • Mild sexual dimorphism
  • (Iteroparous): Uses K-selection and have few offspring that require considerable amounts of time to raise to maturity.

Cultural Sophontology

Droyne psychology functions as a subset of the the Droyne psionic society. Individuals suborn themselves to communal (group) values and individual Droyne personalities often seem quite uniform to other sophonts . but, to a Droyne, they can discern even little divergences from the community mindset, which form their personalities to other Droyne.

Droyne, who work in non-group roles, such as scouts, spies, and the like, tend to form personalities and individual mores based upon the soceities they are dwelling among, or upon groups looked on as normative by a Droyne in one of these roles. For instance, a Droyne working as a scout may take on the gregarious nature of a typical IISS scout from the Third imperium . Many Droyne have adopted personalities similar to the communities of Humaniti nearby, although these adopted psychologies are always tempered by the Droyne dedication to the communal ideal.

Interventionary Stance

Strong Galactism (group outlook)

Droyne definitely put more value on group and community dynamics than that of individualism or tribalism. The Droyne dedication to their species survival is particularly strong. Droyne seem to have a commonality of mindset that is not only remarkably uniform, but also remarkably united in outlook. While Droyne have a near uniform outlook, individual personality characteristics do exist and more particularly in those Droyne that participate in extra-species interaction such as merchants, soldiers, diplomats, and the like.

Culture and society

There is little individual freedom in Droyne society, and as a result, society and government join into one concept. Workers work. Leaders lead. All of society is dedicated to continuing the existence that provides all members with food, shelter, and the other amenities that make life enjoyable.

In addition, there is little discord in Droyne society when things are running smoothly, as each member of society has its own function to perform. Only when disaster happens is the group forced to strain.

A typical Droyne group consist of a variety of Droyne from the different castes. There will be many workers, few drones and leaders, and technicians and warriors based on current needs. Each group will also have several sports, although they may not be present; instead they may be occupied with their own solitary tasks.

This is not to say that Droyne are mindless. Leaders are quite capable and responsible; warriors have strategic and tactical senses; technicians are inventive and clever. But all accept the central group as a part of their lives and work for its benefit above their own.

Social Organization

A Droyne society, be it large as a world or as small as an isolated enclave, is called an Oytrip . Oytrips are further divided into rigid castes determined when an individual reaches adolescence.

Please see Dreskay and Tyafelm for more information.

Cultural Hierarchies

The six castes of the Droyne all serve different functions within Droyne society. Although identical at the time of caste selection, caste members develop pronounced physical and mental differences by maturity. Different genetic programs are awakened by differences in diet and environment among the various castes. Young leaders, for instance, experience a nearly 30 percent increase in brain size in the first year after casting; drones develop sexual organs; and so on. The following are descriptions and definitions of the castes:

  • 1. Drone " Aydirsoth " Caste
  • 2. Leader " Aykrusk " Caste
  • 3. Sport " Praytsirv " Caste
  • 4. Technician " Ayssath " Caste
  • 5. Warrior " Aydih " Caste
  • 6. Worker " Aydin " Caste

Linguistic Sophontology

This species is known to communicate with other species using the following methods.

Language and letters

This species uses the following types of language to communicate:

  • Body language
  • Spoken language
  • Visual language (sign language)
  • Written language
  • Exotic communication (telepathy)

The universal Droyne language is known as Oynprith . Unlike like many other tongues, Oynprith is remarkably uniform and seems to suffer next to no linguistic drift compared to other languages.

For centuries, only the vast distances separating Droyne worlds from each other concealed the fact that Droyne worlds had a common language. That is not to say every Droyne spoke the same language; indeed, different Droyne communities spoke different languages, often very different languages. But all Droyne communities shared one common language — Oynprith, the language used in the coyn casting ceremony. Outsiders missed Oynprith simply because it was not used in public very often; it had a status as a ritual or ceremonial language, much like the status of Latin on Terra.

In interstellar commerce, Oynprith was soon discovered by Droyne to be a universal language among their race; as trade increased, Oynprith became more commonly used, finally reaching a status as the universal Droyne language.

This species holds the following values regarding art, architecture, ornamentation, etc.

Droyne societies of the past have held a vast variety of aesthetic tastes and preferences, so many that it is tough to make even the most broad generalizations about Droyne cultural preferences.

Droyne architecture tends to be utilitarian in appearance, but many exceptions exist including many that outside observers still have not a clue to their reasoning or purpose. The Droyne visual arts are also similarly ephemeral.

Music is puzzling to Droyne; they don't understand it. But a favorite pastime is synchronized motion... complex marching patterns that cover hectares and thousands of participants at a time. Sort of like military Marching, but more akin to dancing or synchronized swimming.

This species holds the following values regarding a sense of right and wrong:

Droyne ethics are a near mystery to outsiders. Very little is understood of deep Droyne psychology.

Archaeological Sophontology

There are so many different Droyne societies and worlds that it is difficult to record the histories of all of these disparate entities.

Some Imperial historians have proposed that the history of the Ancients IS the history of the Droyne, but this theory, while having wide acceptance, is still disputed by many.

  • See Ancients for more information.

Historical Eras

This species has had a very long history and is widely known for the mysteriousness of its background.

Government and politics

The Droyne Oytrip Yatroy is the generalized term used for the totality of Droyne governments by sophontologists , which includes smaller planetary governments and larger multi-system governments, all of which follow a government form known as the "Droyne Hierarchy".

In Oynprith , Droyne Oytrip Yatroy translates as the "Mandate for Droyne Community" .

The Droyne don't seem to require governments in the same way that other sophonts do. And the Droyne certainly don't seem to have a need for territory in the same way that Aslan , Vargr , or Humaniti does.

Droyne governments exist within other polities although most Droyne-controlled worlds seem to be located with in the Third Imperium . The bottom line as nearly any Imperial political scientist or sophontologist will tell you, is that the Droyne, let alone their governance, are simply not well understood.

Psionic Governance?

The Droyne Psionic Society would even be the envy of the Zhodani if they truly understood Droyne psychology and society. Unfortunately, Droyne society and governance are not well understood.

The Droyne Psionic Society is very different from the polities of Humaniti and most other sophonts. Droyne society and government are very much a function of psionics.

The Droyne Leader Caste is already psionically programmed, or genetically evolved, if you will, to lead and direct droyne societies. As such, other Droyne are strongly disposed towards following the direction of the Leader Caste. The Droyne don't need to codify their laws since they are already understood on some basic, primal level.

Droyne Governments function as a part of the Oytrip.

  • Please see "Droyne Social Organization (Castes)".

Government Structure

Due to the biological caste nature of the Droyne, independent Droyne worlds essentially have one underlying government type: Droyne Hierarchy. When balkanized worlds are found containing Droyne, each and every Droyne territory is a Droyne Hierachy type government:

  • Please see polity entry at Droyne Oytrip Yatroy for more information.

Military and intelligence

Droyne societies maintain local constabularies for maintaining law and order and also often form private militaries dedicated to security purposes and self-defense.

Business and trade

Most Droyne worlds are TL–10 to TL–14 averaging TL–11 or TL–12 . Many Droyne worlds are known to possess technologies of a considerably more advanced nature than the official TL–14 maximum proposed by the Imperial Census Bureau. Droyne merchants and traders are well-known throughout Imperial space and beyond. Dhoylezhokka .

Astrography

This race is primarily located in the following areas:

  • Droyne have a cosmopolitan distribution and can be found throughout the majority of Charted Space .

The Droyne can be found throughout Charted Space although limited concentrations seem to correlate with areas of higher sophont populance. Some attribute this to Ancients geneering , but that is only a theory.

The homeworld of this race is:

World Listing: 1105

Significant communities of this race are known to exist within the following systems and worlds :

Please refer to the following AAB Library Data for more information: Droyne Social Hierarchy :

References & Contributors ( Sources )

  • Marc Miller . Research Station Gamma ( Game Designers Workshop , 1980), 5.
  • Marc Miller . Twilight's Peak ( Game Designers Workshop , 1980), 10,58-64.
  • John Harshman ,  Marc Miller ,  Loren Wiseman . Library Data (A-M) ( Game Designers Workshop , 1981), 12.
  • Marc Miller . Secret of the Ancients ( Game Designers Workshop , 1984), 1.
  • J. Andrew Keith ,  Marc Miller ,  John Harshman . Droyne ( Game Designers Workshop , 1985), 2-4,11-13.
  • Marc Miller . Referee's Companion ( Game Designers Workshop , 1988), 50-58.
  • Gary L. Thomas ,  Joe Fugate . "Aliens in MegaTraveller."  The Travellers' Digest 17 (1989): 27.
  • Frank Chadwick ,  Dave Nilsen . Traveller: The New Era ( Game Designers Workshop , 1993), 72.
  • Dave Nilsen ,  David L. Pulver ,  Andy Slack ,  David Thomas . Alien Races 3 ( Steve Jackson Games , 2000), 63-105.
  • Martin Dougherty ,  Hunter Gordon . The Traveller's Handbook ( QuikLink Interactive , 2002), 20.
  • Martin Dougherty ,  Hunter Gordon . Gateway to Destiny ( QuikLink Interactive , 2004), 27-28.
  • Paul Drye ,  Loren Wiseman ,  Jon F. Zeigler . Interstellar Wars ( Steve Jackson Games , 2006), 85-86,145.
  • Citation Missing - Secret of the Ancients
  • Gareth Hanrahan . Secret of the Ancients ( Mongoose Publishing , 2012), .
  • Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
  • Articles at advanced completion state
  • Citation Missing
  • Third Imperium races
  • Vargr Extents races
  • Zhodani Consulate races
  • Pages using DynamicPageList3 parser function

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COMMENTS

  1. Droyne

    Warrior "Aydih" Caste. Trained for combat and possessing comparatively well developed muscles and reflexes, the warrior is the security troop, the soldier, the marine, and the policeman of the Droyne culture. They are common in frontier bases, and less numerous in civilized areas. 6. Worker "Aydin" Caste.

  2. Droyne

    Droyne are a winged reptilioid race. Droyne are a winged reptilioid race. Traveller RPG Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts; Wiki Content. Recently Changed Pages. ... Traveller RPG Wiki is a FANDOM Games Community. View Mobile Site

  3. Droyne Navy

    The Droyne Navy is not a unified sophont institution and bear some similarity to the interstellar navy of the Aslan... no centralized control or dominant starship styling is apparent. And yet, strangely, the few starships manufactured by the drone are remarkably uniform. And Droyne jump drive technology is widely agreed to be the most efficient ...

  4. Droyne Trader

    The Droyne Trader uses a 200-ton standard hull. The ship requires a crew of five: pilot, engineer, steward, medic, and gunner. The ship can carry 8 passengers and no low passengers. The ship costs MCr38.34 (including 10% standard ship design discount). From Errata Droyne

  5. Droyne

    The Droyne is one of the most important races in the OTU. They (as the Ancients) transplanted humaniti to many worlds in charted space. If you don't want this in your ATU, then the Droyne cannot be the ancients. The Droyne is well described and would work well in an ATU as an old mysterious race.

  6. My attempt at making the Droyne a playable race, introducing Traveller

    My attempt at making the Droyne a playable race, introducing Traveller to new players, and gathering art for different races. EDIT: This is for mongoose traveller second edition. ... We're Kickstarting a box set for FIST, our paranormal mercenary RPG inspired by MGS and the A-Team! If we hit the right goals it'll have new campaigns, like "Far ...

  7. Traveller Alien Module 5: Droyne

    Detailed treatment of the Droyne, the mysterious remnants of the Ancients. Includes Droyne-specific character creation rules, extensive background, and a short adventure. This game is also contained in Classic Traveller on CD-ROM and The Travellers' Aid Society Alien Encyclopedia .

  8. CT-AM5-Droyne

    Certain genders belong to certain castes and rarely are there exceptions. Droyne can also be high psionic. There are the typical sections on worlds, there is no longer a Droyne "homeworld", starships and service. This includes a character creation section that also differs from Traveller standard to cover the unique qualities of the Droyne species.

  9. Where can I find Character Generation tables for Droynes? : r/traveller

    Well, FWIW, in Classic Traveller, the rules/tables for Droyne character creation were in Adventure 3 - Twilight's Peak. ... /r/DungeonsAndDragons is a community dedicated to the tabletop RPG 'Dungeons And Dragons' and it's various iterations and branches Members Online. How is there not an official FR book on towns/cities? ...

  10. Alien Module #5

    Buy Alien Module #5 - Droyne - Traveller from GDW - part of our Role Playing Games collection. Buy Alien Module #5 - Droyne - Traveller from GDW - part of our Role Playing Games collection. ... Traveller RPG - Science Fiction. Publish Year. 1985. Pages. 48. Dimensions. 8.5x11x.2" NKG Part # 15682. MFG. Part # GDW259. Type. Module. Description.

  11. Droyne

    Warrior "Aydih" Caste. Trained for combat and possessing comparatively well developed muscles and reflexes, the warrior is the security troop, the soldier, the marine, and the policeman of the Droyne culture. They are common in frontier bases, and less numerous in civilized areas. 6. Worker "Aydin" Caste.

  12. Traveller (role-playing game)

    Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems.From its origin and in the currently published systems, the game relied upon six-sided dice for random elements.

  13. Traveller

    Every Traveller book is now printed in full colour and all core rulebooks and supplements are gorgeous hardbacks, packed with everything you have come to expect from your favourite science-fiction RPG. Traveller contains everything needed to play any science-fiction campaign, from desperate battles across the stars against evil empires, through ...