fable journey

Fable: The Journey

Fable: The Journey

  • Mild Language

fable journey

The Games on Demand version supports English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese, Russian, Swedish, Japanese, Korean, Chinese. This game requires a Kinect™ Sensor. Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero. Voice command support only available in English language and US, Canada, UK, Ireland, Australia and New Zealand locales. Download the manual for this game by locating the game on http://marketplace.xbox.com and selecting “See Game Manual".

  • Original release date: 10/9/2012
  • Developer: Lionhead Studios
  • Publisher: Microsoft Studios
  • Genre: Action & Adventure, Kinect
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Fable: The Journey Storyline

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Fifty years after Albion  was saved from the terrible threat of The Crawler , Albion has entered a period of relative stability. The unfortunate disappearance of the Hero of Brightwall  and the apparent lack of an heir to Archon's Bloodline , however, leave Albion open for an invasion from ancient evils that have coveted the land for millenia. With the darkness looming, and with no Heroes  rising to meet the challenge, one will have to be made.

  • 1 Peaceful Days
  • 2 Fateful Meeting
  • 3 Renewed Purpose
  • 4 Crossing the River
  • 5 Completing the Journey

Peaceful Days [ ]

The journey begins peacefully as a tribe of Dwellers  plan their annual migration from the increasingly-dangerous northern Edgelands  to Shalefields , the northern frontier of Albion. Katlan , the leader of this particular tribe, is overseeing his tribe when he realizes that his old friend, Gabriel , is missing once again. Frustrated, the older Dweller ventures to the off-road forest of Kerr's Halt, where he finds Gabriel caring for his beloved horse, Seren . Angry at his friend for slowing down the group and pretending to be a Hero, Katlan forces Gabriel to mount up on Seren, accompanying him through the initial part of the massive road known as the Albion Way . It is during this initial ride that the duo notice a massive storm brewing over the Tattered Spire . Impressed with Gabriel's riding and confident in his skill, Katlan heads back to the front of the convoy, awaiting Gabriel's safe return. While Gabriel does catch up with the rest of the Dwellers, his careless nature results in him drifting off to sleep.

Waking up after a short nap, the young Dweller is horrified when he realizes that when he dozed off, the rest of the convoy carried off without him. Riding Seren through the now-raging storm, Gabriel manages to catch up to the group at the massive bridge known as Reaver's Reach, but fails to reach them in time before a lightning bolt strikes the bridge, destroying it and cutting him off. Katlan calls out to Gabriel to take the old abandoned road through Miremoor , reassuring his friend that he can make it before returning to his duty overseeing the convoy. Alone and frustrated, Gabriel realizes he has no choice but to follow Katlan's suggestion.

Fateful Meeting [ ]

Journeying through the forest of Fairwood  as the storm rages, Gabriel is shocked when he comes across an  old, blinded seer that begs for his aid. While initially cowering at the stranger's request, especially after noticing an approaching force that is slowly killing all nearby life, he sets aside his fears when the stranger calls him by name. Racing out of Fairwood with the strange force right behind them, the group manages to escape into an intricate series of caves, but Gabriel's horse endured some damage on the way. When Theresa notes that the horse has been poisoned by the attack, Gabriel begs her to do something that will heal his lifelong companion, to which Theresa replies there is something in the tunnel that could heal the animal. Venturing into the ancient Spirit Chambers  of the Old Kingdom , Gabriel sees a vision of Albion's impending doom at the hands of the malevolent force, the Corruption , before being rewarded with a pair of gauntlets  similar to those used by the Hero of Brightwall. Using their Will  power to heal Seren, his comfort turns to horror as it dawns upon him that the gauntlets cannot be removed. Begging Theresa for help, Theresa admits that the gauntlets could be removed if they retrieved a Willstone  within the massive forest of Thorndeep . Although Gabriel is unhappy about having to venture to the deadly forest, he realizes he has no choice. Using the gauntlets to fight through the tunnels, now infested with rockmites , Gabriel and Theresa travel to Thorndeep.

Renewed Purpose [ ]

Approaching the massive forest, Gabriel is forced to venture on foot when he realizes a series of hobbe  forts block their path further inward. Fighting through the abandoned gold mines, Gabriel meets a local woodsman named Fergus  and frees him from the hobbes. Grateful, the woodsman decides to invite Theresa and Gabriel to his home in the abandoned village of Woodseed, but the group is attacked by balverines . Fighting them off with a combination of firepower and Will, the trio is nevertheless forced to flee when The Devourer , the creature that attacked Theresa in Fairwood, comes upon the group. Once again fleeing for their lives, Fergus guides his new friends to The Forge of Fire , a temple of the Enlightened  where the Willstone of Blaze  is located. While Gabriel sees to passing the trials and puzzles of the temple, Fergus buries the recently recovered remains of his wife, Peg . Unfortunately, the Devourer catches up with the group again, intent on not letting Theresa escape. Easily disabling Gabriel, the desperate Dweller called upon a frightened Fergus to aid him in his hour of need. Setting aside the fear that saw him abandon his wife to the balverines years ago, Fergus charges the Devourer, giving Gabriel the opportunity to destroy the creature. However, the effort comes at the cost of the woodsman's life. Mourning the loss of his friend, Gabriel admits to Theresa that he no longer wants to remove the gauntlets, now determined to aid Albion in its time of need.

Crossing the River [ ]

Having reached the dangerous hills of Miremoor at last, Gabriel and Theresa stop along the road to notice the wreckage of a huge caravan of carts, burning on the open road. During their investigation, the duo come across a survivor, a farm girl named Betty . Recalling that hobbes attacked the caravan, the sympathetic Gabriel lets Betty join them in their attempt to cross the Ironwash River  in an effort to reunite her with her father. Grateful, Betty guides the Dweller through the haunted lands known as the Fallen Fen  after collecting the second Willstone, where Gabriel fights off hollow men  along with the  ghosts  of members of the Albion Royal Army . Lighting the great beacon within the fortress of Stonehaven, the beacon banishes the hollow men, frees the soldiers from their eternal duty, and let's Gabriel continue to Sable's Crossing . Blasting his way through the bridge at the disgust of the unscrupulous  toll keeper , Gabriel fights through the hobbes occupying the great Northward Fort before camping at the abandoned watchtower known as the Far Watch. Resting at the camp , Betty and Gabriel admit their feelings for each other before being interrupted by Theresa, which results in Betty allegedly getting more firewood. Unfortunately, their peaceful rest is interrupted by the second of The Corruptor's  lieutenants, a creature called The Temptress . Kidnapping Betty, Gabriel gives a desperate chase up the Whitespire Mountains  before being lead to The Shattered Prism  and the final Willstone, where Gabriel finds Betty unharmed. Claiming the Willstone, Betty confronts Gabriel, revealing she was actually the Temptress the entire time. Engaging in a battle of wills, the overconfident Temptress is defeated by the Dweller, who helps Theresa back on the cart before moving to complete their journey.

Completing the Journey [ ]

Journeying west into the Echo Hills , Theresa and Gabriel continue to fight their desperate battle against the growing armies of the Corruptor. It is there that the two heroes find a mortally wounded Katlan, who Gabriel protects from an encroaching balverine attack. After the creatures are defeated, Katlan finally admits the existence of Heroes upon witnessing Gabriel's abilities firsthand before passing away. Newly determined to save Albion from the Corruption, Gabriel enters the canyons of Deepgorge , fighting through the great industrial town of Bastion before arriving at their destination, the beach called Kraken's Jaw . With the Corruptor's army fast approaching, Theresa finally reveals that she only has the power to teleport two people to the Spire, leaving Seren to the Corruption. Initially furious at the prospect of abandoning his lifelong friend, Seren herself nudges Gabriel on to complete the journey before defiantly charging into the Corruption herself. Watching Seren disappear, Gabriel takes Theresa's hand and is teleported to the ancient and all-powerful tower.

There, as the Corruptor relishes in his imminent invasion and domination of Albion, Gabriel is forced to complete one last task – to channel the light through Theresa, driving the creature back as Theresa makes one, final wish. Escaping into the heart of The Spire, Gabriel is teleported off the doomed tower mere seconds before it is violently destroyed, apparently claiming the lives of both Theresa and the Corruptor.

Walking the beaches of Kraken's Jaw, a pensive Gabriel reflects on the journey and his new duty to protect Albion from any future threats before coming across Theresa's blindfold, left lying in the sand. Finally, Gabriel turns and is revealed to be newly blinded, just as Theresa had been, before adorning the blindfold of The Seer.

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fable journey

Review: Fable: The Journey

Image of James Stephanie Sterling

Looking a gift horse in the mouth

The fatal flaw of Kinect games is that they are built on a foundation of lies.

You are the controller — except most games control much of the action themselves to make up for the lack of input. It’s more immersive — except the waving of your arms at nothing just makes you feel incredibly self-conscious and alienated. It’s intuitive — except the lack of tactile feedback and inherent imprecision of the input makes it far more unwieldy than button-based games. It’s always better with Kinect — except it never, ever is.

What happens when you combine the Kinect’s inherent aura of lies with Lionhead Studios, a company famous for not exactly “agreeing” with reality? First of all, you get told that Fable: The Journey is not “on-rails.”

It’s on-rails.

fable journey

Fable: The Journey  (Kinect ) Developer: Lionhead Studios Publisher: Microsoft Game Studios Release: October 9, 2012 MSRP: $49.99

Fable: The Journey is the story of one man falling in romantic love with his horse. That is, at least, the impression I get of the relationship between protagonist Gabriel and the equestrian companion we spend most of our time with. There’s some incidental storyline involving an ancient evil and Gabriel’s heroic destiny, but the most pressing concern is clearly how much Gabriel wants to take that horse out to dinner. 

In fairness, The Journey does retain some classic Fable charm, with lighthearted humor and silly characters, as well as the usual labored attempts to convince us we really do care about our pretend animal friend. It would have been easy for Lionhead to skimp entirely on the narrative and atmospheric aspect of the series for such a one-trick spin-off, but it has to be said that some effort was put into the writing and the retention of an environment in keeping with the series. 

Effort, in fact, has been put into everything. Let it never be said that Fable: The Journey is the product of rushed development or a lack of attention. The graphics are relatively pretty, there’s a simple but decent little upgrade system, and altogether it’s evident that Lionhead worked hard on this latest Fable adventure. That does not mean, however, that it’s good. Far from it. As much as Lionhead may have tried its level best, the limitations of Kinect ensure, at every step, that The Journey is boring when it works and tear-inducing when it doesn’t. 

Gameplay is split into roughly two distinct sequences – on-rails horse-and-cart stages and on-rails shooter stages. Typically, Gabriel will ride his horse, Seren, to a village or other area of interest, at which point he’ll leave the cart for whatever contrived reason and blast at enemies using the magic gauntlets he acquires early in the adventure. Both sequences are in the first-person, with Gabriel and Seren’s movements controlled automatically, though the player has some small measure of restricted locomotive control. 

Horseback sections are viewed from within the cart, Gabriel holding the reins as Seren pulls him forward. To spur Seren between one of three speeds, the player must crack their arms up and down swiftly. Seren can also be slowed by drawing one’s hands to the chest, or stopped suddenly by raising them above the head. By pulling one hand back and pushing the other forward, Seren can also be steered left or right in order to avoid obstacles or pick up experience orbs — saved for use on a rudimentary skill tree that boosts health, improves the horse, or makes magic more efficient. 

For the most part, Fable ‘s horse riding sections surprise due to the fact that they actually work fairly well. Acceleration and steering are relatively responsive, though Seren’s turns are a little unwieldy, tending to start slowly before suddenly curving. Though Seren will invariably end up smashing into something or missing orbs due to the unpredictability of the steering, at least I felt like the game always understood what I wanted it to do, something that so many motion-controlled games fail at. In this one area, The Journey stands head and shoulders above many others. 

fable journey

The only major problem is this — riding a horse is boring, even when the game tries to gussy it up with fast-paced chase sequences or roadside distractions. No matter how often it tries to convince you it’s exciting, carriage gameplay still just amounts to the player sat there, intermittently pushing and pulling imaginary reins. So slow are these sections that the game even frequently reminds you that you can just stop playing, put your arms down, and watch Seren do most of the work herself. 

Combat sequences are dramatically less savory, and make one pray for the whole game to remain a dull roadtrip. Making many of the mistakes Sorcery did, The Journey ‘s biggest failing is that guesswork is the primary mode of battle, since there’s no targeting reticule and you’re supposed to intuitively know where you’ll be flinging your energy bolts. In theory, the idea of waving your arm and smashing stuff with magic balls is a great idea, but it can never quite work in practice. In any ideal playing situation, the Kinect isn’t eye level, and thus can’t provide a true 1:1 experience, not without it being suspended in the air directly in front of the television screen. As such, you’re expected to just feel it out. If an enemy’s approaching from the left, you throw your arm toward the left several times and hope you hit it. 

With time, you’ll eventually get a vague idea of where to thrust your limbs, but it’ll never be perfect, and so projectiles will frequently miss — especially when the merest twitch can make the difference of several meters in-game. For what it’s worth, Gabriel has two magic spells — a telekinetic “grab” move, bound to the left hand, and an offensive magic bolt bound to the right. With the left hand, players can latch onto enemies or objects and move them by swiping in the desired direction. With the right, players send out damaging attacks, and can later upgrade to fireballs by either waving the hand quickly or shouting “Fireball” at the Kinect. These spells can also change course in mid-air with a swipe of the hand — theoretically, anyway. It rarely works in practice. 

fable journey

Gabriel can defend himself from melee and ranged attacks with the counter spell, a shield that is activated by drawing one’s left arm up towards the body. This is the real pisser, since it seems to work on a totally arbitrary basis. Sometimes it’ll activate without you actually doing anything, other times it won’t work no matter how hard you try, even when it’s really needed. The nature of the input is such that the game just can’t efficiently tell if you’re launching a grab spell or trying to shield, so it just decides for you. 

Even if it worked perfectly, however, that wouldn’t alter the fact that you’re just playing a very, very poor version of  House of the Dead . I like a good lightgun shooter, but “good” does not describe this spell-slinging trot through mundanity. Enemies are sparse and predictable, player attacks little more than just the same two spells spammed over and over. When playing a motion game, I find it a good mental exercise to imagine it played with a traditional controller or gun-like peripheral, and ask whether it would be acceptable by the standards of similar games — after all, the gimmicky nature of the input shouldn’t be an excuse for inadequate gameplay. No matter how The Journey would be controlled, it’d be vacuous to a mind-numbing degree. 

Vacuous and, of course, not very comfortable. Being expected to repetitively thrust one’s arms back and forth is wearisome work, and if you think it’s just because I’m fat, do bear in mind I’m also an habitual masturbator — my arms are used to a good workout. The simple fact is that the game, designed as it is to be played sat down, is a pain to play — not least during moments when projectile commands just won’t respond and you’re forced to literally whip your arm forward to get the thing to recognize you. There’s a reason why both the Xbox 360 and the game frequently remind you to rest your arms during the quieter on-rails sections. It knows how uncomfortable it is, and it doesn’t care. Why should it care? Player comfort never matters when making tech demos for technology that’s several years old!

fable journey

Yes, the “old tech demo” atmosphere that surrounds most Kinect and PlayStation Move games is here in full force, exemplified during moments of downtime where Gabriel comes to a rest stop. At rest stops, the player is made to perform all kinds of mime artistry, from healing wounds to pumping water to tugging on light switches to opening chests. Pretend to brush dirt off a horse, or why not pull an apple from a tree and hold it out for her? Naturally, any pretense of being a videogame is dropped for these sections, as the player performs banal gesture after banal gesture, in no way feeling like the entertainment value is being enhanced. You’re not supposed to be entertained in these sections. You’re supposed to be impressed by performing the same pantomimes you’ve been performing on this machine since 2010. Needless to say, only somebody with the memory retention of a goldfish could be impressed — and even then, “impressed” may be too strong a word for it. 

Every now and then, things may be spiced up with a very minor spin on the formula, but the intensity of any such changes are usually a case of smoke-and-mirrors. For instance, one level sees Gabriel trapped in a minecart as it speeds through a cavern, Hobbes launching a volley of missiles at him. For experimentation’s sake, I put my hands down and watched to see if any of the considerable enemy fire would hit me. Gabriel got through the entire section unscathed, without me having to move a muscle. It really is difficult to understand how Peter Molyneux ever had the gall to say directly to peoples’ faces that this thing wasn’t on rails. 

fable journey

I’ll confess to not seeing The Journey through to its ultimate conclusion for, after one failed counter spell too many, an unplanned event happened that saw the disc find its way into my hand — whereby it took on a new, bendier shape and became unreadable by the Xbox. However, my elbows are thankful for the respite and, given that the hours already spent in Albion hadn’t changed one iota since the adventure began, I’m confident in the knowledge that nothing of value was lost. Nothing can change the fact that, in its very best moments, The Journey is stale, and at its worst, it inspires the player to try and crush the disc with arms rendered too weary to crush an egg.

As I said early in the review, Lionhead did try. However, it tried to accomplish the wrong things. It didn’t try to make the game enjoyable for the player, nor did it try and make things engaging or fun. It tried to show off to the audience, to make them think what they were seeing was clever, rather than entertaining. The Journey is a child screaming at its parents to watch as it does a handstand, blissfully unaware that the adults are only feigning interest as the uncoordinated minor repeatedly falls to the ground and tries again, before managing maybe three or four seconds of stability. 

In other words, it’s yet another motion control game masquerading as something adventurous and bold, but frequently exposing itself for the shallow, monotonous, borderline broken experience it actually is. While some elements of Fable: The Journey really do work, and no effort has been spared to make this look and feel like a quality product, the reality is that no amount of polish can hide the inherent faultiness of the end result. The Journey wants so desperately to impress you, but it can only ever ruin your day. 

And it’s on-rails.

fable journey

Den of Geek

Fable: The Journey: A Look Back Through the Fables and Ahead to Fable IV

Fable: The Journey just came out, allowing the player to use magic in a more direct way than ever before, through the Kinect Interface. With Fable IV still in production for 2013, the Fable series of games continues strong and we’ll be comparing them, going over the evolution of the Fable Hero and talking about the incredible story line that has survived four games, like a good series of books.

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*Warning: We will be talking about the story line, which for those who haven’t played through them all may contain spoilers. Spoiler-avoidance is advised.*

Game Mechanics

The game mechanics in Fable have always been innovative. Fable was the first game to have what you eat, what you grab, who you talk to and what you say all become important factors in the evolution of your hero. Your character can grow tall, be thin, be overweight, look angelic, look demonic, be loved, be hated or be despised, all as a result of choices you make in the game.

In a game with near infinite choices, one choice was taken out of our hands in Fable II and III : The dog. No matter what you do, whether boy or girl, prince or princess, you must always have a faithful companion. This can become annoying at times, but more often than not, the dog is a valuable asset, finding treasure and fighting alongside you. You get to name the dog whatever you want, train it to do tricks and with a few DLCs you can even change its breed.

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My hope for our canine friend is that you can simply choose the breed at the beginning of the game, perhaps giving different dog experiences depending on the breed you’ve chosen. Not a bad extra to throw in there.

In Fable II and III , you could marry not only the opposite sex, but the same sex as well. As most of the guys on the streets of Fable look a little iffy to me, I’d choose girls to marry no matter which I’m playing. That’s just me though.

The choice of weapons and outfits has always been big in Fable and Fable III even allows you to dye outfits different colors depending on your particular tastes. I hope this sticks around for Fable IV , as the The Journey didn’t even allow a change of clothes. I have to imagine Gabriel and the horse were both pretty ripe by the end of all that running around

The Journey’s game play was more interactive movie than open-world game. There were few actual choices to make; it was more about the battles to be fought and puzzles to be solved. Fable IV’s return to Open-World will be a very welcome one, I assure you.

Comparing the music between Fables I-III and The Journey is like comparing different songs by your favorite band. They all sound wonderful and songs from The Journey bring back memories of the previous incarnations without necessarily being the same song. A good example of this is the main song from Fable (original) whenever you’re in a town. This same song is later the haunting melody played by the Music Box in Fable II and III (and the ringtone on your reviewer’s cellphone). Its melody is burned into our brains, but where it was originally a full orchestra of sound, the gentle tinkle of the music box makes for a haunting and beautiful rendition of the song we know so well, while bringing it to a new emotional level of reminiscence and memory.

Storyline (**Spoilers Ahead**)

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Fable started the player as a young boy and the paths before us were slowly played out in a very gentle but real way.  Still as a boy, we were given the opportunity to do tasks to get money to buy our sister a birthday present. With this as the main quest, side quests were given to go about this in different ways, with different results. You could be Good, gaining goodness points and starting you on the path to Heroism, or you could be bad and accumulate Evil points, the path going towards Villainy. The burning of the village, the loss of your family and your adoption into the Heroes’ Guild takes you from childhood quickly into young adulthood. You learn Magic, Melee fighting and archery.

When Fable came out in 2004, it was the first major game to include small and large consequences for everything you do. From the items you steal from someone’s house without them knowing, to getting caught stealing, the changes in how people speak to you and about you, to the very appearance of your character changing to show the goodness or evil within.

The story progresses with you re-encountering your sister, who is now blind and a more powerful Seer, and the eventual revenge on those who killed your parents, destroyed your village and blinded your sister.  Whether hero or villain, the end of Fable provides an end to this particular storyline. Sort of.

Fable II brings the player several hundred years into the future, to a young girl (or boy) named Sparrow (at least at the beginning).  Sparrow, it turns out, is destined to be a Hero, which is quite lucky for us since, as it took 500 years to get back to Albion it would be terribly dull if we didn’t find a hero when we finally arrived. The young Sparrow is living in poverty, in Bowerstone with his/her sister.

You, as Sparrow, and your sister come across a trader selling a music box that grants wishes. Your sister doesn’t quite believe it, but a mysterious woman tells you and your sister that magic does exist and that you should believe. So, after doing some side quests to get the gold for it, you buy the music box and make a wish for a better life.  And it comes true, sort of, kind of, not really…

You and your sister are called to Bowerstone Castle, where she is murdered and you are thrown out a very high window. Luckily, the Hero in you is hard to kill, so Sparrow survives as does his/her faithful dog and both are adopted by the mysterious Theresa. While it is implied that you are a descendant of the original hero from Fable , it’s never confirmed. Fable: The Journey does shed some light on one thing: It confirms that Theresa, the blind seer is in fact the first hero’s sister, still alive for hundreds of years and for hundreds of years to come.

Once Little Sparrow reaches adulthood, you become a full-fledged Hero and begin finding allies to bring together to end the evil that Lucien (the guy who murdered your sister) is trying to bring about. Lucien is rebuilding an ancient Spire that allows those who control it to use magic and grant wishes. It is believed that the last time the Spire was used to grant a wish, it set Albion back hundreds of years and nearly destroyed the world, so Lucien having access: Probably bad.

During Fable II , you have a companion as well. The faithful puppy has become a faithful dog, who can learn tricks and find treasure. While we are now focusing on story, it is still surprising that there is no way to leave the dog behind.

Fable II ends with Theresa taking custody of the Spire and Lucien being defeated. We are not told why Theresa wants to take control of the Spire, but we apparently think that’s just fine and leave her to it. When the end comes, you’re given a choice of a single wish from the Spire. You can choose one of three: you can bring your sister back to life, you can become endlessly rich or you can bring back all the people Lucien killed in his quest for the Spire. The three options dictate the way people will treat you afterwards if you want to continue questing, and there’s a good vs. evil points factor as well. But here, we have a doubt: Why isn’t your sister included in the people he killed in his quest for the Spire? That is exactly why he killed her! But no, it is a show of Sacrifice, sacrificing your own happiness for the rest of Albion. 

Fable III takes place about 50 years after the end of Fable II and opens with a chicken running away from captivity. We have to hand it to the authors here – the chicken is one of the most unusual, hilarious and fun ways to open a Fable game so far and we hope Fable IV has something similarly unique and fun in store for us. With Theresa giving a speech in the background about Albion’s current state of affairs, the chicken’s escape and attempt at a normal, uncooked, chicken life is a perfect metaphor for the revolution that Albion currently requires.

You start as a prince or princess. Your brother Logan is currently on the throne and, while no one knows exactly why, he has turned from beloved ruler to tyrant over the last couple of years. The story quickly takes a downward turn as your brother makes you choose between three strangers who protested outside the castle or the love of your young life. Worse still, if you don’t choose one or the other, both die. It is a very dramatic start and a perfect example of why your heroics are needed.

While you never see her in person, Theresa is your guide again, speaking to you in the dreamlike Road to Rule, where you level up your skills and magic, as well as unlocking certain abilities, such as the ability to buy and rent real-estate, emotional expressions, etc. Theresa explains that Logan is simply not the right ruler for this place and time and the majority of the game is spent conspiring to and finally deposing him and placing you as the rightful ruler of Albion. While the good vs. evil is a bit more subtle in some places of the game, good and evil, selflessness and selfishness are still gravities that pull you towards them with the decisions you make. Once King Logan is deposed, you find out the truth from Theresa: Logan isn’t the real issue she is worried about. A great darkness is coming and you are the only one strong enough, both heroically and charismatically, to stop it by bringing everyone in Albion together to fight it.

In the end, the darkness is defeated but not destroyed. And the defeat comes at a great price: Sir Walter, your mentor and guide, passes away. The darkness had possessed him and, unfortunately, you were the only one strong enough to stop the possessed Sir Walter. He gave his life willingly though, knowing that the darkness must be defeated. He is revered as a Hero and a statue is erected of him in the palace garden.

This brings us to the latest of the Fables, The Journey .

The Journey is aptly named, not only because it all takes place in a very short amount of time but, as we said earlier, it is more interactive movie than game. Many centuries after Fable III took place, Albion knows nothing of magic or heroes anymore, and they’re just stories and myths to them now. Gabriel, a dreamer with a knack for getting in trouble, stumbles across a certain blind Seer named Theresa and with her help he becomes the first Hero in centuries.

In Fable III they changed the mechanics of magic so that it was focused through some gauntlets. The Journey takes advantage of this and Gabriel is endowed with Will using similar gauntlets. This is why Gabriel is able to use magic and also why Gabriel doesn’t use any other form of fighting. He simply never learned how, so as you fumble with Kinect and firing fireballs and blocking spells, Gabriel has the same learning curve you do.  Innovative and a heck of a lot of fun.

During The Journey , we hear several tales from Theresa explaining her origins, reminding us and confirming that she is the sister of the original hero from Fable and also filling in some parts of knowledge that were heretofore lacking. For instance, Theresa was the reason Lucien knew as much as he did about the Spire. She was trying to get his help to rebuild the Spire when his family died and he became obsessed with it and turned over ‘to the dark side’.

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It is unclear if she was the one who had them killed, or if it was coincidence, but I think it implies that she did, which makes her directly and indirectly responsible for everything Lucien did afterwards. She has carried that guilt for centuries at this point. Lastly, we hear about the darkness, how it was let in originally by the first Spire, how the heroes of that age gave their lives destroying the Spire and how, once it was rebuilt by Lucien, it was inevitable that the darkness would try to return. The consequences being that the events from Fable III were also directly caused by Theresa’s quest to rebuild the Spire.

The Journey ends with one final sacrifice: the only way to defeat the darkness is to channel your will powers and the power of the Spire through Theresa to close the break in reality where the darkness is coming through. With the Spire destroyed, Theresa leaves Gabriel with one final gift and curse: Gabriel is the new Seer, his eyes white and blinded by the destruction of the Spire. We see him (like Theresa before him) able to find Theresa’s blindfold and walk away from the beach where he washed up by Seeing rather than by using his eyes to see.

So what does the future hold?

Fable IV promises to go back to the controller-based game we all know and love, The Journey gave us an end to the tale that started so long ago. So with Gabriel as Seer, with magic back in the world, the darkness locked away, the Spire destroyed, what will await us in Albion the next time we visit? And how many years will have passed?

Only time, or some sneaky ninjas breaking into the development area of Fable IV , will tell.

Juan Escudero

Juan Escudero | @Strife444

John Escudero was born in San Juan, Puerto Rico and currently lives in Syracuse, NY. He has over five years experience as a computer technician, over…

fable journey

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Fable: The Journey - Xbox 360

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  • A captivating narrative. "Fable: The Journey" immerses you in a role-playing experience like never before with a deep storyline and a slew of compelling characters and creatures. In this action-packed adventure you’ll develop a lasting bond with your horse through an emotion-filled journey that will uncover the mystery behind Theresa, who has appeared in all previous games in the franchise.
  • Heart-pounding action. Thanks to the controller-free experience of Kinect, you’ll be able to quickly wield magic in ways you never dreamed possible. Use your power to create deadly weapons to obliterate your enemies, leverage spells to slow your enemies' attacks, or heal your beloved horse with the power of your hands. Pick up the virtual reins and race against the clock in your horse and carriage, battle your way through a barrage of enemies and attacks, and collect items throughout your journey to improve your skills and power.
  • An all-new Albion. Built on the Unreal Engine 3, "Fable: The Journey" breathes new life into the world of Albion with stunning graphics and vivid detail. Explore uncharted realms and learn more about the history of Albion along your way.

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You are the controller and the hero. Powered exclusively by Kinect™ for Xbox 360®, “Fable: The Journey” is a whole new way to experience the deep storyline, heart-pounding action and picturesque world of Albion that fans have come to know and love about the “Fable” franchise. From the new firstperson perspective of Gabriel, a young dweller who has lost his tribe, you will come to the aid of the ailing and mysterious Theresa, who thrusts you into an action-packed adventure full of dangerous enemies, hair-raising chases and humorous characters. As you traverse through dangerous lands with your horse by your side, you will learn to master magic as a deadly weapon, defend yourself in combat and solve puzzles on your journey to becoming a hero. “Fable: The Journey” is inspired by the action-packed and critically acclaimed “Fable” franchise that has captivated audiences worldwide since 2004 and sold more than 10 million copies.

From the Manufacturer

Fable: the journey.

You are the controller and the hero. Powered exclusively by Kinect for Xbox 360, “Fable: The Journey” is a whole new way to experience the deep storyline, heart-pounding action and picturesque world of Albion that fans have come to know and love about the “Fable” franchise.

From the new first-person perspective of Gabriel, a young dweller who has lost his tribe, you will come to the aid of the ailing and mysterious Theresa, who thrusts you into an action-packed adventure full of dangerous enemies, hair-raising chases and humorous characters. As you traverse through dangerous lands with your horse by your side, you will learn to master magic as a deadly weapon, defend yourself in combat and solve puzzles on your journey to becoming a hero.

“Fable: The Journey” is part of the action-packed and critically acclaimed “Fable” franchise that has captivated audiences worldwide since 2004 and sold more than 10 million copies.

Product Features:

“Fable: The Journey” includes the following: • A captivating narrative. “Fable: The Journey” immerses you in a role-playing experience like never before with a deep storyline and a slew of compelling characters and creatures. In this action-packed adventure you’ll develop a lasting bond with your horse through an emotion-filled journey that will uncover the mystery behind Theresa, who has appeared in all previous games in the franchise.

• Heart-pounding action. Thanks to the controller-free experience of Kinect, you’ll be able to quickly wield magic in ways you never dreamed possible. Use your power to create deadly weapons to obliterate your enemies, leverage spells to slow your enemies' attacks, or heal your beloved horse with the power of your hands. Pick up the virtual reins and race against the clock in your horse and carriage, battle your way through a barrage of enemies and attacks, and collect items throughout your journey to improve your skills and power.

• An all-new Albion. Built on the Unreal Engine 3, “Fable: The Journey” breathes new life into the world of Albion with stunning graphics and vivid detail. Explore uncharted realms and learn more about the history of Albion along your way.

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Journey (Developer Diary)

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Journey: The Art Of Journey

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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

Customers say

Customers like the playability and quality of the video game. For example, they say it's a fun and enjoyable game for the Kinect, with a unique world. They also like the graphics. That said, opinions are mixed on value, story/plot, performance, and realism.

AI-generated from the text of customer reviews

Customers like the playability of the game. They say it's a fun and enjoyable game for the Kinect. Some say the game is easily beatable in a day and that it'll keep their interest.

"This game is extremely fun and entertaining and while some things such as the spellcasting is a little difficult at first once you get the hang of it..." Read more

"...It's a very linear game and you can't go off and do missions that aren't along the main story line...." Read more

"...Great storyline and fun to play !" Read more

"...Magic. It is SO MUCH FUN to blast your enemies with just your hands, hurling either energy balls or magic ropes to stun them or pull their shields..." Read more

Customers are satisfied with the quality of the video game. They mention that the box and disc are in great condition, and the game was delivered undamaged. They also find the world unique, interesting, and fun. Customers also appreciate the magical variety and shooting. Overall, they say the idea is great and the story is cute.

"...The story is intriging and interesting , using beautifully painted scenes at some points to better illustrate part of the story and voice acting..." Read more

"...Though the magical variety and shooting is superb . The kinect gameplay is quite fun but as fable product I expect so much more...." Read more

"This came packaged well and undamaged . It's really fun and interactive, but far too short. I was able to finish the whole thing in like two days...." Read more

"The calibration its what makes this just 'meh' the idea is great , the story is cute but Kinect calibration leaves little to be desired from the game..." Read more

Customers like the graphics of the physical video game software. They say the graphics are very pretty, and the magic is pretty. They also mention that the interface is nifty.

"...The story is intriging and interesting, using beautifully painted scenes at some points to better illustrate part of the story and voice acting..." Read more

"...The magic is pretty . You can shoot bolts, and push and then you can customize your magic but you still use it only when the game allows you to...." Read more

"...The graphics are amazing- it is well voiced and very pretty to look at , but apart from that, it is a bit of a let down to me...." Read more

"...It really is a nifty interface (well, at least when the Kinect is working), it's just a shame they didn't to more with the plot variability." Read more

Customers are mixed about the value of the video game. Some mention it's well worth the money, while others say it'll be a hassle to play.

"...The Kinect isn't perfect . When it works, things are pretty smooth and as expected, but when something goes wrong, you'll curse the Kinect...." Read more

"...The interaction is well worth it's price . Though as fable game it's missing some of most favorable elements. There is a choice to be bad or good...." Read more

"...As a fun game, it's a fun game, but it's not a memorable game . The controls are iffy...." Read more

" Kinect sensor can be a pain , but it’s well worth it. Great storyline and fun to play!" Read more

Customers have mixed opinions about the story of the video game. Some find it good, predictable, and decent enough to tell the story. Others however, feel it lacks depth and is 100% linear with no real sidequests or other options. They also mention that the game play is linear with limited customization.

"...story and voice acting (that's not the best) but still decent enough to tell the story ...." Read more

"...Now of our favorite town interactions. The game play is linear . The game is mostly shooting and horse riding...." Read more

"Kinect sensor can be a pain, but it’s well worth it. Great storyline and fun to play!" Read more

"...(And the story is engaging enough that you DO want to keep playing to see what the next challenge will be.)Yes, it's on rails...." Read more

Customers are mixed about the performance of the video game software. Some mention that it works well, while others say that it starts off poorly and does not play.

"...it to mimic the previous games, and I must say that I was satisfied with the outcome ...." Read more

"...I found about a quarter the time I played, it would start off poorly . Little things throw the Kinect off like a change in lighting...." Read more

"...Kinect-based games that allow a huge range of movement and work very well ...." Read more

" Disc works perfectly fine . The case was all tore up though. There's a big chunk of the cover picture just missing...." Read more

Customers are mixed about the realism of the video game. Some mention that it's very realistic with well rounded animation, amazing graphics, and realistic controls. Others say that the controls are iffy, hard to control the horse drawn wagon, and the gesture control is quirky.

"...The controls are iffy ...." Read more

"...With Kinect, the controls are realistic (such as driving your horse) and they are much easier in my opinion...." Read more

"...The controls on this game are HORRIBLE ...." Read more

"...The graphics are amazing- it is well voiced and very pretty to look at, but apart from that, it is a bit of a let down to me...." Read more

Customers are dissatisfied with the tracking of the game. They mention that the accuracy is frustratingly off, the calibration leaves little to be desired, and the targeting isn't always terribly precise. They also mention that it mistracks their movements and thinks they made a movement when they didn't.

"...had with controls is being too close to the Kinect and so it mistracks my movements or thinks I made a movement when I didn't otherwise nothing's..." Read more

"...moving around via horse is clumsy and irritating, the accuracy of magic attacks is lacking and frustrating, and the final death nail is that the..." Read more

"...The targeting isn't always terribly precise , but you can at least use both hands simultaneously, dispatching monsters left and right continuously..." Read more

"...On top of all that, the lack of accuracy in casting spells (throwing electric bolts or force fields) is the worst thing of all, as described in the..." Read more

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Fable: The Journey

Fable: The Journey

  • First Released Oct 9, 2012 released

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Latest on Fable: The Journey

fable journey

Microsoft Rejected Fable Buyout Offers - Report

At least one of the offers, for developer Lionhead and the Fable IP, was in the "hundreds of millions."

fable journey

Fable franchise manager, who calls himself a Pokemon Master, leaves Lionhead

Ted Timmins leaves Microsoft-owned studio; "This was a really tough decision," he says; he worked on Fable 1-3, as well as Fable: Heroes, Fable: The Journey, and Fable: Anniversary.

fable journey

New Fable forums go live ahead of E3

Lionhead launches updated forums for role-playing game franchise a week before Electronic Entertainment Expo.

Fable studio seeking devs with experience reimagining franchises

New job listing at Lionhead Studios calls for person with proven ability for bringing new ideas while "ensuring heritage is respected."

Molyneux talks Fable MMO

Former Microsoft creative director says there's no reason an MMO set in Albion shouldn't do "reasonably well."

fable journey

Layoffs at Lionhead

Company confirms less than ten percent of overall headcount at Fable studio to be let go by end of 2012 following launch of Fable: The Journey.

fable journey

FIFA 13 holds off Dishonored on UK chart, Fable: The Journey lands at 37

FIFA still holds off all newcomers, including Dishonored, Pokemon and XCOM; Fable: The Journey scrapes into the top 40 at number 37.

fable journey

Fable: The Journey's Moving Finale

Tom Mc Shea explores how smart Kinect controls upped the emotional connection in the heart-wrenching adventure, Fable: The Journey.

fable journey

(Contains Spoilers) Hard Choices Ending Cutscene – Fable: The Jo

Gabriel comes to the end of his journey but it forced to make a hard decision in this ending cutscene to Fable: The Journey. (This video contains spoilers.)

fable journey

Video Review - Fable: The Journey

Tom Mc Shea travels to Albion for this video review of the Kinect controlled Fable: The Journey.

fable journey

More Corruption Gameplay – Fable: The Journey

After battling more corruption, Gabriel encounters some Hobbes that need to have their corruption burned off.

fable journey

Treasure Awaits Gameplay - Fable: The Journey

Traveling through the depressing countryside can have its rewards, like a little shrine with unclaimed treasures within.

fable journey

Theresa's Control Issues Gameplay - Fable: The Journey

Gabriel stops and asks for directions from a small house after being convinced from a very controlling Theresa.

fable journey

Fable The Journey Launch Trailer

Get ready for intense action in Fable: The Journey.

fable journey

AU Shippin' Out October 9-12: Dishonored, XCOM: Enemy Unknown and Pokemon

Do you wish to slip through shadows in Dishonored, combat aliens in XCOM: Enemy Unknown, or try to catch them all in the newest Pokemon game?

fable journey

New Releases: October 7th - 13th

This week we check out Pokemon White Version 2, Pokemon Black Version 2, XCOM: Enemy Unknown, Dishonored, Port Royale 3: Pirates and Merchants, Harry Potter for Kinect, Fable: The Journey, ...

fable journey

Fable: The Journey - Before and After the Magic

Attendees from Comic Con 2012 offer their feedback in this video documentary for Fable: The Journey.

fable journey

Fable: The Journey - Telling the Tale Video

Here's a behind-the-scenes video with the Lionhead team for an in-depth look at Fable: The Journey's narrative.

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fable journey

  • Starter Guide

This Starters Guide is designed to give new players an idea of what to expect in their experiences throughout Fable: The Journey. Below are some important starting topics to read over and consider, so that the player may have the best possible experience on their journey.

fable journey

What is Fable: The Journey

Fable: The Journey is the latest title set in the rich Fable universe. Your journey begins with Gabriel and his horse Seren. What seems like a simple carriage ride, soon turns into a dark tale of adventure and exploration. This journey is played out through the Kinect, allowing the player to hold the reins of their horse, or to cast powerful magical spells at enemies they encounter.

Kinect is the controller

fable journey

This game is 100% a Kinect game. It is important to note that you can sit down while playing. Fable: The Journey is not played standing up, which is quite nice for people with little room. The game is played entirely through your arms and upper body movement. Gestures range from simple lifts and pushes, to more elaborate spell slinging, and dodging side to side in your seat. Although there isn't a lot of movement, it is best if you have some room on either side of you.

Take a break!

Everyone loves to play games, sometimes they wrap you up in their story and next thing you know 2 or 3 hours has gone by. Be mindful of how long you have played Fable: The Journey, and take breaks every so often. This game will tire your arms out quickly, and as the game gets further in, you will be throwing your arms around more frequently, making it even worse. It's a fun game, but don't overdue it! No one wants to see you get hurt.

What kind of Fable is it?

Fable has changed over the years, with each game adding new gameplay and ideas to the series. Fable: The Journey distills all the additions into simple and easy to use forms while still maintaining that RPG vibe. The art style remains largely unchanged, and is still quite charming to look at. The relationship with an animal, this time being a horse, is as deep as ever. The RPG core remains, but has been streamlined into one singular level path. This path can be altered, as the player chooses what they wish to level up, but gone are the choices of will, strength, and agility.

So is there looting? Items?

Most of the typical item finding that one would expect in a large RPG has been removed. Items required for continuing in the game are received directly through the story and can not be missed. There are Collectables , which can be found randomly. These are often on little side paths, giving the player a small diversion from the main story. Enemies will drop experience that is automatically picked up, and orbs of experience can also be found on the road while riding the horse.

fable journey

Am I doing this right?!

This game has been made quite well, and the Kinect sensor does a very good job at picking up your movements and translating them to actions on screen. However, there are times where you may feel like it just simply isn't working. Nothing is more frustrating then feeling like you are doing an action right and the game disagrees. Remember to make large, obvious gestures. If you are outside of combat take your time, move your hands slowly so it can't confuse what is going on. Also, this game works best if the camera is at your chest level while sitting. If Kinect is placed to high or low it may confuse the arm motions you are trying to use. Patience is key, although instances like this should be few and far between, don't let it ruin your fun!

As spoiler free as possible (those can be found in the Story Mode section), the story revolves around Gabriel, a simple man who finds himself sucked into things much larger than himself. With the help of a familiar aid, you must travel across Albion in search of the power of the three old heroes, in order to drive back the coming darkness and save the land from ruin!

What is there to do?

The main chunk of the game lies in story mode . Here you will travel Albion with Gabriel in a journey to uncover the power of the 3 old heroes and save the land. Arcade Mode lets you revisit large battles to try to beat your friends in score battles. There are also many Collectables to find throughout the story, and naturally there are many, many Achievements for those players seeking to get 1000 more gamerscore. 

Up Next: Story Mode

Top guide sections.

  • Arcade Mode
  • Collectables

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In this guide.

Fable: The Journey

  • Cast & crew
  • User reviews

Fable: The Journey

Fable: The Journey (2012)

Fifty years after the events of Fable III, a young Dweller named Gabriel encounters the blind seer Theresa, and must escort her to the Spire so that her powers can be restored. Fifty years after the events of Fable III, a young Dweller named Gabriel encounters the blind seer Theresa, and must escort her to the Spire so that her powers can be restored. Fifty years after the events of Fable III, a young Dweller named Gabriel encounters the blind seer Theresa, and must escort her to the Spire so that her powers can be restored.

  • Kevin McMullan
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  • 1 User review
  • 1 Critic review

Fable: The Journey (Telling The Tale)

  • The Ferryman

Adam Croasdell

  • The Hollowman

Jason Baughan

  • The Temptress

Andrew Buchan

  • The Corruptor
  • All cast & crew
  • Production, box office & more at IMDbPro

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  • Feb 11, 2023
  • October 9, 2012 (United States)
  • United Kingdom
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Fable: The Journey

  • Lionhead Studios
  • Action Adventure
  • Microsoft Studios

Review | Fable: The Journey review

Feature | Lionhead: The inside story

Hear me roar.

Feature | Peter Molyneux: Why I quit Microsoft, and why my new game will change the world

Did Milo's cancellation force his hand? What is his deepest regret? Plus, the issue of making promises you can't deliver. Molyneux in his first interview as an indie (again).

Opinion | Saturday Soapbox: Stop Motion

Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.

Feature | What's Fable really all about?

With a new game in development with a new team, what truly drives this fascinating series?

Feature | Definitely not on rails

Post-Molyneux, Fable and Lionhead enter the next generation.

Lionhead launches new Fable forums

Suggesting Molyneux's legacy is about to make a comeback.

Fable: The Journey dev Lionhead turns to new projects as layoffs hit

Microsoft expects less than 10% of workforce will be let go.

UK chart: Dishonored denied top spot by FIFA 13

Pokémon, XCOM in top ten, but Fable: The Journey disappoints in 37th.

Microsoft line-up announced for Eurogamer Expo

Fable, Gears of War: Judgment and Dance Central 3 join Halo 4 and Forza Horizon on the show floor.

Lionhead: Project Milo existed before "we'd even heard of Kinect"

Plus: tonnes of new information on Fable: The Journey.

Fable: The Journey release date confirmed

Fresh trailer inside.

Feature | Kinect's Journey

Can Fable: The Journey, Kinect's biggest game yet, usher in a new era for Microsoft's motion controller? "It was never going to be easy," Lionhead tells us.

Lionhead's seated Kinect tech to be made available to all developers

From Milo & Kate to Fable: The Journey to the official dev kit.

Lionhead making MMO-like new IP RPG for next Xbox - report

UPDATE: Fable dev issues statement.

Peter Molyneux's Boot Cycle confirmed for GameCity festival

Will talk past and future projects, discuss inspirations.

The new Lionhead "more about lots of individuals"

Fable dev praises Peter Molyneux as "irreplaceable".

Fable Heroes "doesn't in any way shape the future direction of Lionhead"

"I hope people see it as an accompaniment."

Fable digital shorts, tie-in novels announced

First book to bridge the gap between Fable 3 and The Journey.

Feature | What Would Molydeux?

Eurogamer drops in on Brighton MolyJam 2012.

Fable: The Journey Kinect criticism "unfair", say Fable's creators

"If you don't like it, don't buy it."

Feature | Out of the Lion's Den: Why the Creators of Fable Left to Go it Alone

We talk exclusively to Another Place Productions' Dene and Simon Carter.

Worldwide What Would Molydeux? game jam this weekend

The real Peter Molyneux attending London leg.

Preview | Fable: The Journey Preview: Molyneux's Final Folly

The Lionhead king is dead, long live the king.

Peter Molyneux leaves Fable in "safe hands", say its creators

"He's one of the most misquoted guys I've ever come across."

Peter Molyneux exits Microsoft, Lionhead

Joins new company 22 Cans.

Molyneux: "is Call of Duty all this industry really is?"

Core need Kinect more than anyone, Lionhead boss says.

Fable: The Journey release date

New screenshots revealed.

Key Fable staff leave Lionhead to form new studio

And so their story begins.

Fable developer Lionhead after programmer with MMO skills for unannounced game

Unreal experience a bonus.

Rare making 'mature' game for Xbox 720?

Turn 10, Lionhead also at work - report.

Fable 4 release date 2013?

Will be "proper, controller-based" sequel.

Molyneux: Fable Journey no melee, guns

Magic suits recoil-less Kinect better.

Fable Journey losing some black humour

Lionhead "going for a lighter feel".

Microsoft "not forcing Kinect" on devs

But gamers will "embrace" it if they use it.

fable journey

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fable journey

“…the strange and beautiful world of Albion, with all its weird idiosyncrasies and wildly varied accents, is as absorbing and lovably, peculiarly British as it ever was.” 8/10 – IGN

About This Game

System requirements.

  • OS *: Windows 7/8
  • Processor: Intel 2GHz Core2 Duo / AMD Athlon 64 x2 2.4GHz
  • Memory: 3 GB RAM
  • Graphics: Radeon X1800/ Nvidia GeForce 7600GT
  • DirectX: Version 9.0
  • Storage: 10 GB available space
  • OS *: Windows 7/8 64bit
  • Processor: Intel Core2 Quad 2.33GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 260

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fable journey

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fable journey

The Fable Anime Episode 2: Release Date, Recap & Spoilers

T he first episode of the super exciting crime thriller anime The Fable showed us the main character, a dangerous assassin, and his assistant, who is the second most important person.

Fans of Katsuhisa Minami’s manga, also called The Fable, have been waiting eagerly for the anime version.

They were thrilled to hear that the anime will have two seasons in a row. The first episode got everyone talking, and now we’re all waiting for the second one.

The series started with Fable completing a mission to take down a group involved in human trafficking. Later, he watches a comedy show called Mr.

Jackal in the car with his driver and assistant, Youko, who picks him up. Then, they meet their boss, who goes by Boss, and tell him about their mission.

Boss decides that because of the big mess Fable made, including killing 71 people, they have to leave the assassin life for a year.

Boss set up the hitman and his assistant to live in Osaka as brother and sister, Akira and Youko Satou. He arranged all the necessary documents and told Fable to try to live a normal life.

Fable was strictly warned not to kill anyone during this time, with severe consequences if he did.

Once in Osaka, Youko doubted whether Akira could blend in, especially after a small scuffle with burglars. However, she was impressed by his new accent and started to believe he could live like an ordinary person.

Next, we see the second-in-command of the Maguro-gumi organization disapproving of Fable living in Osaka, their turf. However, the leader, Maguro, believes the assassin should enjoy his new freedom for as long as possible.

Expectation

In the previous episode, we met the main character, The Fable, who is a famous and deadly assassin.

He was forced to pretend to be a regular guy named Akira Satou, along with his assistant, who is now his pretend sister, Youko Satou.

In the next episode, we’ll see how he manages to live a normal life after being an assassin for so long. We’ll also meet Takeshi Ebihara, who is supposed to be The Fable’s manager, even though he’s not sure about him.

Even though his boss told him to live normally, we’ll find out if The Fable can resist his assassin instincts.

Release Date & Where To Watch

The Fable Anime Episode 2 is scheduled to release on Sunday, April 14, 2024, at 1:30 AM JST on Nippon Television. For global fans, the episode with English subtitles will be available at the following times:

  • Pacific Time (PT): Saturday, April 13, 2024, 9:30 AM
  • Canada Time (Eastern Time, ET): Saturday, April 13, 2024, 12:30 PM
  • Australian Eastern Time (AET): Sunday, April 14, 2024, 2:30 AM
  • Greenwich Mean Time (GMT): Saturday, April 13, 2024, 4:30 PM
  • Japan Standard Time (JST): Sunday, April 14, 2024, 1:30 AM

The Fable Anime Episode 2 will be broadcasted on Nippon Television, Sapporo tv and Aomori Broadcasting in Japan. For international viewers, The Fable Anime Episode 2 will be available on Disney Plus and Hulu.

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The Fable (Credit: Tezuka Productions)

COMMENTS

  1. Fable: The Journey

    Fable: The Journey is an action role-playing on rails video game, the fifth in the Fable series. It was developed by Lionhead Studios and published by Microsoft Studios for Xbox 360, as a Kinect title. First announced at the 2011 Electronic Entertainment Expo, the game is a standalone title, separate from the main series.

  2. Fable: The Journey

    Fable: The Journey is a first-person game that has players use Kinect to manipulate magic in order to defeat enemies. By using your hands to perform certain gestures, players can cast 3 different damage dealing spells with their dominant hand and manipulate environmental objects and enemies using the 'Push' spell with their other hand.

  3. Fable: The Journey Review

    Rather than a 15-30 hour epic with ample replayability and the choice to be good or evil like in the mainline Fables, The Journey is a straightforward 8-10 hour quest with two gameplay tenets ...

  4. Fable: The Journey

    Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against ...

  5. Fable: The Journey Review

    Fable: The Journey. $4.98 at Amazon. GameSpot may get a commission from retail offers. The arrow is buried deep in the horse's side. You wave your arms while uttering soothing words, trying to ...

  6. Fable: The Journey Storyline

    Peaceful Days. The journey begins peacefully as a tribe of Dwellers plan their annual migration from the increasingly-dangerous northern Edgelands to Shalefields, the northern frontier of Albion. Katlan, the leader of this particular tribe, is overseeing his tribe when he realizes that his old friend, Gabriel, is missing once again.

  7. Fable: The Journey

    Summary. Set 50 years after the events of Fable III, Fable: The Journey asks you to come to the aid of the mysterious Theresa, who thrusts you into an action-packed adventure full of dangerous ...

  8. Fable: The Journey Guide

    Fable: The Journey is the newest addition to the Fable franchise. Designed specifically for Kinect, the player will take control of Gabriel, a young man who finds himself thrust into a journey he ...

  9. Fable: The Journey

    Fable: The Journey thrusts you in a role-playing experience with a host of familiar faces and foes. In this action-packed adventure you'll form a lasting bond with your horse through an emotional journey. Utilize magic as a deadly weapon while defending the fate of Albion. Embark on a perilous quest to unmask the evil that threatens the land ...

  10. Review: Fable: The Journey

    Fable: The Journey (Kinect) Developer: Lionhead Studios Publisher: Microsoft Game Studios Release: October 9, 2012 MSRP: $49.99. Fable: The Journey is the story of one man falling in romantic love ...

  11. Fable: The Journey: A Look Back Through the Fables and Ahead to Fable

    Fable: The Journey just came out, allowing the player to use magic in a more direct way than ever before, through the Kinect Interface. With Fable IV still in production for 2013, the Fable series ...

  12. Amazon.com: Fable: The Journey

    Buy this product as Renewed and save $6.29 off the current New price. Fable: The Journey - Xbox 360 (Renewed) $9.49 FREE Shipping on orders over $35.00 shipped by Amazon or get Fast, Free Shipping with Amazon Prime. Works and looks like new and backed by the Amazon Renewed Guarantee.

  13. Fable: The Journey: Official Trailer (E3 2011)

    The official E3 2011 Fable: A Journey trailer. See how the fantasy game series Fable continues in this first-person action RPG with Kinect control.IGN's YouT...

  14. Fable: The Journey Full Walkthrough Gameplay

    Fable: The Journey Full Walkthrough Gameplay & Ending on Xbox 360. This is my own played and completely edited run with no deaths and long loading times for ...

  15. Fable: The Journey

    Fable: The Journey is the newest installment in the Fable franchise. Modern Warfare 3/Warzone Patch Notes Xbox Game Pass April 2023 PlayStation Plus April 2024 Games Upcoming 2024 ...

  16. Fable: The Journey [91] Xbox 360 Longplay

    Fable: The Journey is a 2012 action rpg Kinect-exclusive game and the fifth in the Fable series. There are two main styles of gameplay: driving your horse, a...

  17. Fable (video game series)

    Fable: The Journey, a spin-off within the series, was released in October 2012 in North America and Europe. The game utilized the Kinect attachment for the Xbox 360. Lead designer Peter Molyneux departed Lionhead Studios in 2012. [citation needed]

  18. Starter Guide

    Fable: The Journey distills all the additions into simple and easy to use forms while still maintaining that RPG vibe. The art style remains largely unchanged, and is still quite charming to look at.

  19. Fable: The Journey (Video Game 2012)

    Fable: The Journey: Directed by Kevin McMullan. With Zoë Wanamaker, Geoffrey Breton, Susie Trayling, Kelly Williams. Fifty years after the events of Fable III, a young Dweller named Gabriel encounters the blind seer Theresa, and must escort her to the Spire so that her powers can be restored.

  20. Fable: The Journey

    There is never a dull moment in the world of Fable: The Journey.Subscribe to IGN's channel for reviews, news, and all things gaming: http://www.youtube.com/s...

  21. Fable: The Journey

    Can Fable: The Journey, Kinect's biggest game yet, usher in a new era for Microsoft's motion controller? "It was never going to be easy," Lionhead tells us. 28.

  22. Fable Anniversary on Steam

    Fable Anniversary. FOR EVERY CHOICE, A CONSEQUENCE.Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike! The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan. Sign in to add this item to your ...

  23. Fable: The Journey Video Review

    Click here for the trailerhttp://bit.ly/QGquj8Fable is all about being a hero, and Kinect sure needs one. Is The Journey it?Subscribe to IGN's channel for re...

  24. The Fable Anime Episode 2: Release Date, Recap & Spoilers

    The Fable Anime Episode 2 is scheduled to release on Sunday, April 14, 2024, at 1:30 AM JST on Nippon Television. For global fans, the episode with English subtitles will be available at the ...