Robinson: The Journey Review – PS4 (PSVR)

John-Paul Jones / November 11, 2016

When twelve year old me sat down and watched Jurassic Park in my local cinema back in 1993, I was utterly entranced; watching towering dinosaurs come to life right in front of my eyes made me want to experience the exact same events that palaeontologist Alan Grant did (minus all that terrifying business with the T-Rex and the jeep of course). It felt like I had been thrust back into a time that I had no right to be in – and that excited me.

As I grew into an adult, I hoped that someone, at some point would have the brass clangers to create an experience to replicate my childhood fantasy, so trust Crytek then to be the John Hammond of this scenario; leveraging their extensive experience in constructing finely detailed worlds and environments to fashion something approximate to those thrills I experienced nearly twenty-three years ago. It’s just a little disappointing that the actual game which underpins that raucous, breath-taking experience is one that cannot quite match its stirring and meticulously rendered setting.

A living, breathing world with the best visuals on PSVR

Robinson’s story begins when the Esmeralda, a massive colonial class spacecraft, crash-lands on Tyson III; a planet steeped in lush forests, tropical jungles, deep caverns and inhabited by a whole heap of dinosaur-looking locals. Left stranded on this world in the safe confines of his escape capsule, players take control of a young boy named Robin who, with the help of HIGS, a massively condescending AI unit and Laika, his pet youngling T-Rex(!), must scour the planet in search of Esmeralda’s missing crew members in order to ascertain just what caused the host ship to crash in the first place.

Arguably, one of the biggest feathers in Robinson’s cap is that the world in which the player inhabits is so evocatively crafted; the practiced hands of Crytek being put to work in fashioning a realm that is magnificently awash in spectacle and rife with the sort of incidental detail that would prove invisible to most other developers. The calibre of Crytek’s world building is immediately felt, as Robin’s escape pod; a lovingly detailed, yet ultimately untidy living space at the beginning of the game, gives way to lush jungles, temperate forest zones and scorching hot tar pits to name just a few of the locations you’ll see.

As reassuringly varied and Share button worthy the myriad of environments are, they are ably paralleled and bolstered by the creatures that inhabit them too. Gazing up at the massive, white-marked and scaly arching neck of a towering Brontosaurus as it majestically stomps past you is just one of many sights that etches itself on memory. Elsewhere, more contemplative spectacles prove themselves to be equally memorable too, such as an agitated swarm of fireflies illuminating a dank cave or a mole popping out of the ground to sniff the air momentarily before retreating back to its underground maze of tunnels. Without a doubt, the world in Robinson: The Journey feels alive and it felt like I was part of a world that I never wanted to leave, rather than just a detached spectator just passing through.

Speaking of passing through, as it turns out, navigating the environment is a mostly simple and pleasurable affair. Despite Robin’s all-in-one tool looking very much like a PlayStation Move controller, the game is instead controlled with a mixture of Dualshock 4 controller input and head tracking from the PSVR headset ; the former able to facilitate turning smoothly (don’t do this method if you want to keep your lunch where it belongs) or in degreed increments, while the latter accurately directs both your view and movement path.

Far more interesting is how the game goes about facilitating movement which isn’t entirely pedestrian, since lest we forget, the organic design of Robinson’s forests, jungles and other natural environments rarely permit consistently flat-footed movement. One such example of this is how climbing is handled; simply put, you just walk up to a vine, or handhold and press one of the bumper triggers to reach a hand up to grasp it. Once you have a single handhold secured with the shoulder trigger held down, you can then reach up with the other hand and so on and so forth, pressing the ‘X’ button to heave yourself up once you’ve reached your destination. Cribbed from Crytek’s earlier VR rock climbing experiment on PC, it’s employed wonderfully here because it actually gives you the feeling of properly scaling the environment; something that very few PSVR developers at this early stage of its life have had the ambition to shoot for.

Simple and uninspiring puzzles

Beyond the sweep of its Spielberg-esque spectacle, Robinson’s primary objective has players searching for additional HIGS units and video diaries in order to ascertain just what has happened to the crew of the seemingly doomed Esmeralda spacecraft. Searching out these units requires more than just trotting about the place, since the developers have intertwined a series of puzzles into the game in order to keep players on their toes, though alas, there is no combat; so folks looking to get their dinosaur-blasting rocks off, might be better served looking elsewhere (next month’s Ark: Survival Evolved could be more your bag). What does grate however, is that beyond a cursory instruction, you’re never reminded about what you need to do the next, as the UI is utterly absent of any kind of objective marker and instead relies on you remembering what needs to be done.

The puzzle mechanics in Robinson: The Journey only straddle two different kinds of conundrums; relatively dull ones where you must use HIGS to reroute power around the environment to power up devices that in turn allow you access to other areas, or, slightly more interesting physics based challenges where you have to use your all-in-one tool to move objects so that you might create makeshift bridges to get to previous inaccessible areas. To say that it isn’t exactly scintillating stuff would be quite the understatement indeed.

Cataloguing wildlife is fun – honest!

Away from such trite challenges and when you’re not searching for clues as to the fate of your fellow comrades, you have the option of cataloguing the local wildlife as a side activity and it’s something that compliments the tremendous sense of place that Robinson boasts extremely well. From flittering mosquitos and lumbering turtles, through to soaring pterodactyls and packs of rampaging velociraptors, just about everything can be scanned (again, using your handy all-in-one tool) and catalogued.

Where the hook comes in though, is that each species has a set number which must be scanned in order for it to be considered ‘complete’, and by encouraging the player to delve into the nooks and crannies of Robinson’s lushly detailed prehistoric-style vistas, it reinforces that connection with the game world at large and provides a reason for exploring its expansive and richly detailed spaces. In a way, the cataloguing feels akin to Pokemon too; the impulse to “catch em’ all” proving to be a pleasingly difficult one to overcome that provides the game with a hefty dose of longevity even after the end credits have finished rolling. The PS4 Pro difference

For those of you who have been fortunate enough to score one of those shiny new PS4 Pro things , Robinson: The Journey emphatically cements its position as a visual masterwork. Increased texture detail, higher resolution and increased draw distance all noticeably enhance what is already a grandly handsome endeavour, elevating Robinson far beyond anything seen on PSVR so far. Regardless of what PS4 you play it on though, Robinson: The Journey is a gorgeous effort and standard PS4 owners will still get a tremendous visual tour-de-force all the same.

Clearly, Robinson: The Journey is a crucial title for PSVR’s prospects going forward. With many detractors of Sony’s VR headset lambasting its massively diminished visual capability in relation to the likes of the Oculus Rift and HTC Vive , Robinson stands as a resounding rebuke of such criticism, with its lushly realised worlds and painstakingly detailed prehistoric denizens simply being in a visual class all its own regardless of the VR platform in question.

I should have expected that being a Crytek effort, that Robinson: The Journey would look as good as it does. What I didn’t count on was how deeply it would resonate with me. As a non-VR title, Robinson might have floundered, but the sheer sensation of intimately being part of what is, for all intents and purposes, your own Jurassic Park narrative, overcomes the gameplay flaws which would otherwise prove to be its undoing.

The Final Word

If you want to show off PSVR to your friends, Robinson: The Journey is the game that you use to do it. Equally, if you want to lose yourself in your very own Jurassic Park-style fantasy, Robinson: The Journey is undoubtedly a triumph in this respect; just don’t expect to find an overly challenging core lurking underneath its resplendent veneer.

Robinson: The Journey Review

  • First Released Nov 8, 2016 released

Walking with dinosaurs.

By Jason D'Aprile on December 5, 2016 at 9:00AM PST

Crytek has been experimenting with ways to make games more immersive by utilizing new tech for a while, whether it’s the exceptionally good use of stereoscopic 3D effects in the Crysis games or impressive demos for Oculus Rift. Taking that experience to PlayStation VR, the developer has released Robinson: The Journey, a virtual-reality game that’s everything great and annoying about VR all rolled into one.

The Journey is about a boy named Robin, one of thousands of passengers aboard a massive starship seeking a new world. This craft, the Esmeralda, crashes on Tyson III, a habitable world stuck in the equivalent of Earth's Cretaceous period. Unfortunately, Robin and his floating robotic companion (an AI orb known as HIGS) are apparently the only survivors of the crash.

Soon after landing, Robin discovers a just-hatched and adorable T. rex--and, like any reasonable person would, he adopts her, hugs her, squeezes her, and gives her a name: Laika. Their story then jumps forward a year: Robin and HIGS have made their escape pod a home, they have a working garden, protective energy fences, and a semi-trained baby Laika.

No Caption Provided

The appeal of Robin's adventure relies on the spectacle of dinosaurs to create a visually stunning VR experience. This is easily one of the best-looking, most technically impressive games to hit PlayStation VR, but it’s also an incredibly interesting, engaging game. Crytek has transformed their earlier VR demos like Back to Dinosaur Island and The Climb into a narrative-focused experience revolving around exploration and puzzle-solving that really shows off how VR can create a new level of immersion.

Robin follows the various paths from his home base, searching for the memory cells of non-functional HIGS units. Such memories yield more insight into how the Esmeralda crashed. Of course, finding these robots is made more difficult by the terrain and prehistoric inhabitants. Thankfully, Robin seems to be part monkey; he can easily climb natural structures, vines, giant cables, and more.

This is easily one of the best-looking, most technically impressive games to hit PlayStation VR, but it’s also an incredibly interesting, engaging game.

The climbing mechanic uses two floating hands (controlled with the left and right shoulder buttons respectively) to simulate actually being there, effectively enhancing your sense of immersion. You have to tilt and turn your head to find the next viable hand grip--and some of these climbs are dizzyingly high. At times, getting the correct hand to grab an obvious grip requires shifting your body around to match the precise angle the game demands.

Robin can also levitate and manipulate items from a short distance, but it's a painful mess of trial-and-error since there’s no smooth way to finely manipulate them in the air. This is readily apparent in the endgame, when you must shove cylindrical power cells into round sockets.

Most puzzles revolve around climbing and manipulating objects, but the objectives are frequently vague. HIGS occasionally provides hints, but the game largely relies on you to figure things out on your own. Laika, for instance, isn’t just a cute sidekick, but a useful puzzle-solving tool. She can growl loudly to scare herbivores, go to specific spots, and come when called. Just the same, part of the overall vagueness of objectives may simply be to lengthen the adventure.

Just running straight through, you can easily finish The Journey in less than three hours (and probably a lot less). The game includes hidden data cells to find, which when analyzed can provide more background data and there is a kind of minigame for analyzing and cataloging the array of exotic animals and insects on the planet, but for the most part, this is a linear trek from start to finish.

Short experiences are nothing new for PSVR, though, and when Robinson: The Journey works, it does so amazingly well

Short experiences are nothing new for PSVR, though, and when Robinson: The Journey works, it does so amazingly well. The sheer sense of scope and detail is stunning. Tyson III is a beautiful place, and its massive dinosaurs are even more impressive. Events like a brachiosaurus stampede, stealthily avoiding raptors, and a particularly inspiring climax involving a fearsome T. rex show off just how amazing VR can be.

At times, you see the game from HIGS’ view. These stationary sequences show off an aerial view of Robin’s surroundings and are easily among the most visually stunning uses of VR to date. The game’s use of 3D to create depth is amazing on the whole, with impressive, but the holographic-like visuals in these segments steal the show.

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There’s a distinct advantage to playing Robinson: The Journey on the PlayStation Pro. The game defaults to using step turning where it flips like a slide show in the direction you turn to reduce motion sickness. You can select the smooth-turning option, but unless you’re playing on the PS Pro, there’s a far greater chance of motion sickness due to poor frame rates. The frame rate and draw distance of environmental objects are also enhanced on the Pro, and it looks a little better. It’s still a beautiful game no matter what you play it on.

Robinson: the Journey is one of the most immersive, engaging games to hit PSVR, but it suffers from its short length and reliance on vague objectives. Still, the sheer visual splendor and moments of legitimately awesome sights make it an engaging experience. Crytek has taken their usual flair for gorgeous visuals and made a world worth stepping into.

  • Leave Blank
  • Engaging exploration
  • HIGS-view sequences are stunning
  • Some truly impressive sights--especially the dinosaurs
  • An immersive and involving world
  • Far too short
  • Slow movement
  • Controlling levitating objects is a challenge
  • Some obscure objectives and puzzles

About the Author

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Jason D'Aprile

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  • Robinson: The Journey review: Hands on with one of PSVR's most promising games

Robinson: The Journey review: Hands on with one of PSVR’s most promising games

  • Katharine Byrne

robinson the journey ps4 review

Could Crytek's Robinson be the PSVR's killer app? We go hands on with the latest build

Crytek made its name with its stunning, superbly crafted Crysis shooters, but its roots stem back to something a bit more prehistoric – dinosaurs, to be precise, and it’s these giant reptiles that Crytek’s returning to in its very first PlayStation VR game, Robinson: The Journey.

A futuristic take on Robinson Crusoe, The Journey sees the titular Robin crash land on a planet called Tyson III that also happens to full of rampaging dinos. Luckily, one of them, Laika, seems rather friendly, and playing catch with a waist-high T-Rex is quite unlike any other VR experience I’ve had.  

robinson the journey ps4 review

It helps that Crytek has absolutely nailed down Robinson’s movement system. Despite having a rather Move-like control clamped in your in-game suit glove, Robinson uses a traditional DualShock 4 controller for traversal and interaction. A push of the right analogue stick sets you going straight, but you can click the left analogue stick left and right to switch to a number of pre-defined angles off the central axis. It takes a little getting used to, particularly if you’re the kind of person who likes to strafe in first-person games, but it didn’t take long before it became second nature.

READ NEXT: Our   PlayStation VR hands on

Your pace is fairly glacial, but that’s to help keep motion sickness at bay, which Robinson’s executive producer Elijah Freeman told me has been one of the major challenges throughout the game’s development. He himself is particularly susceptible to the effect, so makes for an excellent test subject for every new build the team brings him. Indeed, while I experienced a fleeting moment of nausea right at the start, it quickly abated and I was able to play the rest of my demo without any ill effects.

It’s just as well, as it would be a shame for Crytek’s incredible jungle of lush fauna and towering trees to be spoiled by recurring dizzy spells. Yes, it’s not quite as highly detailed as your typical Crysis game, but the sense of place it creates is unmistakable. The opening area alone is sizable encampment perched on the edge of a cliff, looking out over a vast valley of greenery, and a strange, circular structure looms high in the distance, a constant reminder of your end goal and ultimate destination.

The camp is chock full of things to do and puzzles to solve as well. You don’t necessarily have to complete all of them in order to progress through its linear story, but there’s plenty of depth here for those that go looking for it. Admittedly, my attempts to catch a few fish in a saucer weren’t wholly successful, as its confusing set of prompts and tricky set of controls made it quite difficult to accurately judge a sense of depth. It’s certainly not as intuitive as using a mouse and keyboard, for instance, so it’s clear there’s still some way to go before Robinson’s smaller quests and mini-games are as easy to pick up as a traditional console offering.

robinson the journey ps4 review

However, that small hiccup was soon rectified by the next task which involved restoring energy to a nearby generator. By assuming control of your ship’s robotic AI modules, HIGS, you’re presented with an overhead view of your overall environment, allowing you to see the world in miniature as you direct the current from one power point to the next. It’s certainly more immersive than simply looking at a flat 2D monitor, and this blend of first and third person puzzles really allows Robinson to make great use of its new VR technology.

You can also see glimpses of Crytek’s other VR titles in Robinson, as my second demo involved climbing a huge tree to get to a nearby viewpoint up above. While nowhere near as visually impressive as Crytek’s Oculus-based The Climb, the feeling of gingerly directing my hands over each grip point was just as unnerving.

robinson the journey ps4 review

Without any motion controllers at my disposal, the only way to move forward was to use my head-mounted display to look for my next hold, which I then latched on to using the respective trigger button on the Dualshock 4. It sounds simple, but when you really feel like you’re hanging 60ft in the air with rabid raptors snapping at your heels down below, letting go of the next trigger button becomes a surprisingly tense exercise of fine motor control.

The ordeal didn’t end there, either, as I then managed to draw the attention of a rather curious Brachiosaurus, who simply wouldn’t move his lumbering snout out of my way unless I chucked a large piece of fruit at him. Again, simply looking to grab and throw an object isn’t a particularly complicated manoeuvre, but in VR, with a giant dinosaur bearing down on you, your levels of concentration have never been so high.

Of course, the launch of PlayStation VR isn’t far off now, but we’ll have to wait a little longer before the final version of Robinson: The Journey hits our headsets, as there’s currently no word on a final release date. However, from what I’ve seen so far, it certainly looks as though it could be one of the most promising titles in Sony’s VR line-up. I’ll bring you a full review closer to the game’s launch.

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robinson the journey ps4 review

Review: Robinson: The Journey

Image of Jordan Devore

Everybody’s Gone to the Raptor

Crytek’s dinosaur adventure Robinson: The Journey has the trappings of a compelling VR experience.

You play as a young boy, Robin, the seeming sole survivor of a planned colonization effort on a distant planet that’s brimming with exotic flora and fauna. For a first-person adventure game presented in virtual reality, that’s a winning premise, one that’s easy to become immersed in. It also helps that this is the best-looking PlayStation VR title to date, particularly when played on a PlayStation 4 Pro.

Unfortunately, Robinson doesn’t go far enough. The spectacle is there, but not much else.

Robinson: The Journey review

Robinson: The Journey (PS4) Developer: Crytek Publisher: Crytek Released: November 8, 2016 MSRP: $59.99

Robin isn’t totally alone. He’s got HIGS, a hovering AI caretaker hellbent on keeping him far away from danger, and Laika, a pet dinosaur who may one day pose a serious threat as an alpha predator.

I have to commend Crytek for its storytelling. Rather than crawl through every tidbit and introduce these characters and this world exhaustively up front, it starts on an average day in Robin’s life, allowing you to pick up more world-building details on your own time (or not at all). He’s already living out of a little encampment built around a drop pod when you step in. There’s a sustainable source of food and energy, barriers to keep stray pests out, and an adorable and mostly obedient pal in Laika.

But this can’t last forever. Robin is surviving, sure, but he isn’t thriving. He’s desperate to learn what forced the space station Esmeralda out of orbit and to find other potential survivors. So, off we go.

Robinson: The Journey review

Surprisingly, this isn’t a PlayStation Move game, despite the floating hands and the PS Move-looking gravity device you’ll wield to lift heavy objects and to scan the wildlife. You’ll play using a standard gamepad to walk around, walk some more, climb walls, and solve light environmental puzzles.

Robinson is all about the sights and sounds, and on that front, it’s successful. You’ll dangle above a pit, climbing monkey-bar style one hand at a time as a pterosaur flaps its huge wings nearby. You’ll journey to tar pits, plopping down scrap-metal bridges and helping a young longneck get unstuck. You’ll sneak around raptors and, more likely than not, be spotted at least once. Sheer terror and panic will wash over you as you become utterly frozen in place until you come to, remembering that this is only a game.

Aside from those and other effective moments, you’ll either be solving puzzles or walking to them. Occasionally, you’ll go into an elevated view of the world, looking down on the area you’ve been exploring in staggering detail only to… route and reroute energy so that it’s correctly dispersed across a power grid. It gets old. Otherwise, it’s a whole lot of unsatisfying “lift this specific object over to that specific area (in the exact way the developers intended).” There’s rarely if ever that a-ha moment.

Robinson: The Journey review

The actual alien world exploration, though? It’s a strong pull. I only wish there were more of it. Robinson could probably be cleared in an afternoon if you knew where you were supposed to go at all times (the signposting is inconsistent at best) and if you could handle playing in VR for that long without succumbing to motion sickness. I felt discomfort during my first two short sessions, but never again, though eventually switching over to a PlayStation 4 Pro might have helped to some extent.

Robinson shines on the Pro. Without getting too technical, the visuals outside of your immediate vicinity aren’t so blurry, the textures and lighting look nicer all-around, and there’s far less of a pop-in effect. It’s a better-feeling, more believable experience compared to playing on the standard PS4.

This is a game I was so ready to fall in love with, but it ultimately comes up short. After a couple of hours, I began to wonder, “Is this it? Dinosaur planet sight-seeing?” Basically, yeah. And at its high price point, that’s going to be a tough sell. But Robinson is doing things no other PSVR title has been able to accomplish, visually speaking, and for that reason alone it’ll be worth considering down the road.

[This review is based on a retail build of the game provided by the publisher.]

robinson the journey ps4 review

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

Robinson: The Journey review

Robinson's squashed.

Peer beyond the foliage that enshrouds Robinson: The Journey's planet of Tyson III and you'll find a little piece of Crytek's history, a fossil that's now been brought to live as a towering embodiment of so much that's defined this developer. Back before Jack Carver had even packed his bags for the South Pacific in the original Far Cry, Crytek made its name with tech demo X-Isle Dinosaur Island. Almost 15 years later it'd return there, this time for a tech demo that explored the possibilities of VR, and now we have this: Robinson: The Journey, a full-priced PlayStation VR title that has you stranded on a dinosaur-infested planet as you strive to find other survivors of your downed spacecraft.

True to many a Crytek game before it, Robinson: The Journey is stunning to behold, and an early contender for the finest looking game to grace PlayStation VR. Confident art direction that takes well-worn sci-fi tropes and infuses them with a little lived-in character - the space pod that your character, the young Robin, lives in is as messy as a teen's bedroom - is delivered with technical excellence. Virtual reality games have rarely looked better, making it all the more impressive that Crytek is getting this performance from a mere PlayStation 4 (the PlayStation 4 Pro version that contains some improvements wasn't available to us before launch, but the vanilla edition is more than handsome enough).

robinson the journey ps4 review

Jungles crawl with wildlife and bristle with detail, tarpits bubble away and all the while Robinson: The Journey harnesses the wonder and awe of having dinosaurs amongst its cast. They're impressive beasts, beautifully rendered and animated, and there's something of that same spectacle that Jurassic Park's CGI dinosaurs harnessed so many years ago. Look skywards to take in the size of a 'longneck' - Tyson III's own brontosaurus - and you'll get that same feeling audiences had in 1994 when presented with something that's part of the collective conscience brought to life in such a brilliantly, shockingly new way.

Like its cinematic inspiration (and at one point towards the adventure's end, Crytek goes beyond homage to straight-up VR remake) Robinson: The Journey is an elaborate theme park where you're mostly invited to stop and gaze at the wonders around you. It's a frequently impressive theme park ride, mind, and one in which you're afforded some freedom. As Robin you must navigate several small interconnected areas, each offering numerous paths as you track down clues towards the whereabouts of your fellow crew members.

You're not entirely alone on your adventure. Laika, a baby tyrannosaurus, joins you, as does HIGS, a floating AI orb, both of whom help you in the light puzzles you encounter. Those puzzles themselves are simple things, sometimes involving re-routing power in a short mini-game and more often involving moving objects around the map via a tool that's ever-present on the screen (curiously Move controls are currently not supported).

There's just not enough to it, though, the puzzles being clumsy and uninspired while the finer details of the world around you fall equally flat. HIGS himself is a banal companion, a weak Wheatley with a personality bypass, while the story you uncover feels like it's been told countless times before. Crytek's environmental storytelling is much more powerful than its writing, however, and for all its failings the world they've created is compelling - visually, at least.

robinson the journey ps4 review

It's also where you'll find the most satisfying part of Robinson's make-up, with traversal that's been borrowed from Crytek's excellent earlier VR outing The Climb. You find hand holds by craning your neck, moving one hand from another and finding a simple rhythm. It's been pared back here from its earlier outing - there's no stamina bar to worry about, nor do you have to bother chalking your hands - but it's enjoyable nevertheless.

It's a small part of a small game, though, and Robinson: The Journey is slight. There's a premium feel to how the world you explore looks and feels, but the price-tag Robinson: The Journey commands is noteworthy seeing as it doesn't offer that much more than Rocksteady's more reasonably priced Arkham VR.

Robinson: The Journey is as hollow as it is spectacular, and only ever makes small steps away from its tech demo origins. Crytek knows VR intimately, and Robinson is as smart and assured as anything else in the medium. It knows all the tricks that make for a great VR experience, and isn't shy in using them. It doesn't quite know how to match that with a half-decent game, though, leaving this a theme park ride that's over too soon and that's all too forgettable. 

Read this next

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  • Crytek's PSVR game Robinson: The Journey is due next month

TheSixthAxis

Robinson: The Journey Review

Everyone needs a pet dinosaur, right? If there’s a five year old boy in your house then the answer is probably a yes, and when looking through the early titles for PSVR, Robinson: The Journey looked like it would be a clear highlight in our household. While Crytek’s rendition of an alien world populated by dinosaurs undoubtedly creates one of the most impressive settings we’ve experience amongst the early PSVR titles, a few issues prevent it from being the essential adventure we were hoping for.

You take on the role of Robin, the young survivor of a crashed colony ship, whose earliest encounter on this alien world is with a T-Rex hatchling who you adopt as your pet. You’re also assisted by HIGS, a spherical floating AI who politely yammers away at you as you explore your surroundings, his digital screen throwing up emoticons that often remind you what you’re supposed to be doing.

You begin in your habitat, a lifeboat that ejected from the colony ship Esmerelda, some three months after arriving on the planet Tyson III. You’ve been busy in that time, and with the aid of HIGS you’ve set-up various pieces of equipment including water and wind turbines to power your generators, security gates, and a robot-tended farm. It’s not all working the way it should though, so your early time in the game is spent fetching items and repairing equipment.

You interact with the world via the Dualshock 4, despite your in-game controller looking very much like a Move controller, and you’re able to remotely grab items and levitate them. You simply have to look at a usable item – highlighted in neon blue – and pull the right trigger to lift it. The analog sticks then allow you to rotate the items, while the X button lets you launch them into the air.

While it’s a pretty simple system, there are some classic game annoyances with positioning an item that you’re holding, and while items that you’re placing often click into prescribed places, sometimes they don’t, leaving you to root around and pick them up again, or watch them melt away into a tar pit.

robinson1

You also have loose control of your T-Rex companion Laika, who you can command to follow you, fetch, wait, or roar. She’ll come in handy for scaring off other creatures, but beyond that she’s often just a cute little dinosaur that provides a touch of emotional attachment to proceedings, ambling around areas while you busy yourself with your tasks.

Largely the gameplay boils down to a variety of fetch quests for other HIGS units, interspersed with some very light puzzling where you take control of your HIGS and route electricity to generators. Each of the HIGS units has a black box that contains audio clips and pictures that help you to build up a picture of what happened to the Esmerelda. On top of that, you have a scan function that you can use to catalogue the planet’s lifeforms and items of interest, with a simple mini-game where you collect green dots whilst avoiding red ones that becomes progressively more difficult the larger the creature.

It’s safe to say that the experiential nature of the game and its narrative are the driving force here, as the gameplay itself can often be rote, and indeed, a little dull. A lack of signposting often leaves you to wander around hoping to initiate the next step of the tale.

Things are somewhat hamstrung by the controls at points, especially when trying to place an object with any accuracy, and the traversals in particular were uncomfortable for me from a motion sickness point of view. After my first period with Robinson I had the worst bout of motion sickness that I’ve had thus far with PSVR. This was my own fault, as I’d set the rotation mode to free as at first it seemed the more natural option, but soon discovered that I literally didn’t have the stomach for it. Opting for the default pie chart mode saw a big improvement, though climbing down from heights remained gut-wrenchingly tough. Part of that is due to just how believable the setting is, and how much it can genuinely make you feel that letting go will see you plummet to your death.

robinson2

That’s because Robinson: The Journey looks utterly phenomenal. As ever, Crytek have turned in a graphical performance that far exceeds those of its contemporaries, and the world of Tyson III is a solid, believable, and often breathtaking place. The opening vista as you exit your habitat is almost worth the price of admission alone. Almost.

The question here is one of value. As a technical showcase for PSVR, Robinson: The Journey is spectacular, but in terms of actual gameplay there’s probably about four hours available to you, and whilst the exploration is involved, the gameplay is often a touch frustrating.

Only you can determine whether that’s a concern, and I can see some making multiple playthroughs, though only to show it off to friends or if you’re a completionist that wants to scan in all of the planet’s life. When you balance it against the potential time you can spend with the other top-tier PSVR titles like EVE: Valkyrie or Battlezone, it doesn’t quite measure up in the same way, despite having the same premium price.

Robinson: The Journey then is going to split opinion. I enjoyed my time with it, but largely it feels like a prologue to another, larger, game. Graphically it’s a huge success, and frankly if the PS4 Pro is capable of improving the visuals further then that’s deeply impressive – though Stefan’s time with it on PS4 Pro yielded few tangible improvements. I’d love to see more titles using the same engine, and Crysis have certainly set the bar that other games will be compared to.

What’s Good:

  • Wonderful visuals
  • Compelling atmosphere
  • Interesting underlying narrative
  • HIGS is an amusing companion

What’s Bad:

  • Dull gameplay elements
  • Laika is under-utilised
  • Lack of signposting
  • Feels like a prologue

Robinson: The Journey is beautiful, but ultimately too light on content and reliant on overly traditional game design. It’s a wonderful insight into the future of PSVR that sadly remains trapped in the past.

Score: 6/10

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Deezoned 07/11/16, 14:03

Very sad! Was really looking forward to this as a first real “big” game for my fantastic PSVR..

Still considering it when the price drops and/or read more reviews and opinions about the game.

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Tuffcub 07/11/16, 14:14

That’s a shame. As much as I’d like to support VR developers, spending £50 on a four hour game with limited replayability just isn’t on the cards.

If this was £25 I would be all over it, but for now it will have to wait as there are bigger games out this Christmas.

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Dominic Leighton 07/11/16, 14:53

£25 would be the perfect price for it – there’s more content here than Batman: Arkham VR, but it’s not £50 worth.

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ashd2483 07/11/16, 16:48

I pre-ordered the game from Amazon for a grand total of $34.72 w/tax (Amazon has a Pre-Order discount). That’s just under £28. I kept seeing people refer to a Tweet by the devs about the pricepoint being $59.99, but Best Buy/Amazon have it listed for $39.99, and PS Store still has no price listed. Weird situation.

Tuffcub 07/11/16, 16:58

Well its £50 here on Amazon – https://www.amazon.co.uk/Robinson-The-Journey-VR-PSVR/dp/B01MPY1TID/ref=sr_1_1?s=videogames&ie=UTF8&qid=1478537883&sr=1-1&keywords=robinson+the+journey

ashd2483 07/11/16, 22:29

I saw your link to the Amazon UK site. That’s unfortunate. Here’s the US Amazon link showing a lower price:

https://www.amazon.com/PSVR-Robinson-Journey-PlayStation-4/dp/B01M5BODWT

At the price point you guys have overseas, I don’t blame you for waiting until it is discounted. Cheers :)

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TSBonyman 07/11/16, 15:27

Shame about the overall value for money but it does look good, reminds me of the first time i saw Jurassic Park and it’s the sort of thing i would pick up a PSVR for , if it were expanded upon.

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Andrewww 07/11/16, 17:27

Oh no, what a shame..! :o( Was really looking forward to this, but was already irritated by the recent news of it being only about 3 to 5 hours of gameplay while still being a full price title.

I’ll wait for the price to come down, but I do get worried about developers turning away from the PSVR.

robinson the journey ps4 review

Robinson: The Journey Review – Jurassic Planet (PSVR)

By Chandler Wood

Space-age future and prehistoric past collide when the colony ship Esmeralda crashes on Tyson III, a planet home to creatures long extinct on our own planet. A young child, Robin, is a survivor of this crash, and finds himself all alone on the hostile planet. Together with his adoptive pet Tyrannosaur and floating HIGS AI unit, Robin must venture into the deep unknown to uncover hidden truths about the planet and his crashed ship. It’s inspired by the classic tale of Robinson Crusoe, albeit with a lot more artificial intelligence and dinosaurs this go around.

VR is an exceptionally unique medium, with the ability to transport players directly into the environment and the story, though development of these experiences is fraught with its own unique set of challenges, not the least of which is player comfort. So far we’ve seen a lot of VR applications that may be better termed “experiences” than “games,” short term being better suited to ease players in to the new sensation of virtual reality gaming. These experiences also tend to be stationary in nature, with movement handled in novel ways, most commonly a point-to-point teleport mechanic.

Robinson: The Journey  bucks that trend by presenting a longer adventure with full environmental movement, a must for exploring the grand prehistoric world of Tyson III. The whole thing lasts around four hours from start to finish, though mileage may vary depending on puzzle proficiency and the general distraction of world exploration. Things start off simple enough, with some puzzles fixing up parts of the area Robin has setup as his living quarters and playing with Laika, Robin’s pet T-Rex, but quickly escalate to a grand scale, walking among giants.

Prehistoric Passion

Dinosaurs have always been fascinating to me. I’ve been getting tired of the zombie craze lately, wishing that dinosaurs would make a prominent return to media, and Robinson  gives plenty of reasons why these massive creatures are captivating, eliciting a desire to get close as much as there is a nagging feeling to run in the other direction. There’s an incredible sense of wonder as a long neck dinosaur leans in close to graze on a nearby plant. There’s a heart-sinking feeling of terror as a raptor leaps up from below looking to make you its next dinner. Remember the first time watching Jurassic Park ? Much of Robinson offers that same impression. In fact there are even a couple of scenarios trying to avoid raptors that remind me a lot of that classic dinosaur movie. The tension is palpable as failure results in an up close encounter with these terrifying beasts. A shriek and the checkpoint is reloaded to do it all over again.

Robinson the journey review 4

These unforgiving checkpoints do present a hindrance to exploration and advancement across Tyson III. I wandered around, scanning the creatures roaming the planet, and later found myself missing a handhold while climbing. That death reset not only my position in the world, but also erased any progress I had made since the last checkpoint. Robinson is a relatively slow moving game to help mitigate any VR sickness, so coming upon any tricky sections can be quite frustrating as death resets progress again and again. Eventually I stopped bothering to scan much at all, because taking the time to scan an entire long neck or carefully scan a raptor without being seen wasn’t worth it when a precarious challenge led to my death again and again.

Cretaceous Comfort

Player comfort should be a perennial focus of VR development, and there is a fine balance between immersion and amenity. Robinson: The Journey is a seamless experience with free movement that can be played from beginning to end without obvious breaks. The longer I played, the more uneasy I would feel after taking off the headset. Robinson itself never made me feel ill while playing it, but there was a lasting disquiet in my stomach and head that persisted for beyond each session. It’s hard to say how much of this is based my own tolerance for VR at this point, but there’s always the possibility that an immunity to this unease could be built up over time, or that it doesn’t even manifest for some.

Robinson the journey review 2

It’s weird to fault a game for its exceptional immersion, but I really wish the game had implemented more obviously easy places to take a break. Instead I lost track of time playing with Laika, sneaking around raptors, and learning to live in this prehistoric world. There are comfort options in the settings that impact movement through the environment, but it’s not entirely obvious what each setting does and how it helps to allay in discomfort while playing. An explanation of these settings would go a long way towards ensuring that each player is as comfortable as possible while playing.

Robinson: The Journey is played entirely with the DualShock 4, with things like climbing being relegated to the triggers. While it takes away some of the immersion that could have come from using the Move controllers, it’s realistically the only way to do entirely free movement in the game. Crytek is reportedly looking at Move compatibility, but enabling the Move controllers would require a whole different way to move through the environment, which is probably why the option isn’t available at launch, if it ever comes at all.

Robinson the journey review 3

It’s not only the best looking game on VR, but one of the longest virtual reality experiences we have so far. Robinson: The Journey  pushes the envelope on the possibilities that PlayStation VR can provide for immersive narrative adventures. When seeking to break boundaries, there are some things that are bound to not work out perfectly as unexplored territory is charted for the first time, and these boundary breakers pave the way for the future of the tech.  Robinson provides an incredible adventure that meshes the future with the past and allows players to walk among prehistoric greats in an immersive experience unlike any other on the platform. Sony’s got a real feather in their cap with this PlayStation VR exclusive, just remember to take breaks for the sake of your head and stomach.

Robinson The Journey review code provided by publisher. Reviewed on PS4. For more information on scoring please see our Review Policy .

  • Walk with dinosaurs
  • Lengthy and immersive VR experience
  • Plenty to discover on Tyson III
  • Graphically impressive
  • Checkpoints can punish progress
  • No explanation of comfort settings
  • Higher potential for physical unease from VR

Chandler Wood

Chandler Wood is the former Editor-in-Chief of PlayStation LifeStyle. He's now moved on to other endeavors in the games industry. You can find him on Twitter @FinchStrife.

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Hardcore Gamer

Review: robinson: the journey (psvr).

Things aren’t going well for a young boy named Robin at the start of Robinson: The Journey . He and his family were just a few of hundreds aboard a massive space ship named Esmeralda. However, on one fateful day everything went off the rails and the Esmeralda crash landed on planet Tyson III. While Robin was fortunate enough to survive via an escape pod, it seems no one else had similar luck. Now stuck on human-free Tyson III, Robin has lost all contact with his family and friends and can only hope that someone will eventually discover he had survived the crash and is in serious need of rescuing.

It might sound like the worst circumstances imaginable, but Robin isn’t entirely stranded alone as one of the ship’s AI - HIGS - also made it out. HIGS’ programming has shifted from its standard behavior to focus entirely on the well-being of Robin. As such, this floating orb robot becomes a bit of a parental figure for the boy. Then there’s Laika, a young dinosaur which was abandoned after her mother was killed by a gigantic T-Rex. Despite being a deadly predator, at this young point in her life she is content to play games and explore with Robin, even though HIGS utterly detests this precarious friendship and does everything he can to dissuade Robin from keeping her as a pet.

Of course, even HIGS’ best attempt at parenting can’t keep Robin within the safety of his escape pod forever. After waiting for help to no avail, our protagonist decides it’s time to venture forth beyond the safety of this home base into more dangerous territory. What results is a journey through lush environments, encounters with massive dinosaurs, and puzzles that must be solved to discern what exactly happened to cause the Esmeralda’s crash. Gameplay itself is presented as a first person adventure/exploration title with relatively simple puzzles and even a bit of stealth thrown into the mix late in the story. Anyone getting accustomed to their PlayStation VR headset may be surprised by the movement scheme as, instead of pointing and warping to a spot, you’re actually given analog stick-based locomotion. Tilt the stick forward and you’ll simply walk ahead, rather than warping a few feet immediately as is the case with a fair number of other virtual reality titles.

Some may find this motion initially problematic, especially if you’ve only played with a limited selection of PSVR titles thus far. Fortunately for most, the nauseating effect of fluid motion goes away after playing for a bit. There’s no option currently to swap to a warp motion method, though turning is handled by moving at designated angles to the left and right. In any case, once you’ve gotten a feel for locomotion, it’s time to explore Robinson: The Journey, and o f all PSVR releases thus far, this one seems to create the most impressive environments. Locales are wide, spread out, and full of flora and fauna. Although the graphical fidelity within the headset isn’t the best, coming face to face with gigantic dinosaurs still proves a powerful moment.

Robinson: The Journey would have been just fine staying focused on the exploratory aspects, but it shoehorns in conventional gaming aspects such as solving puzzles, stealth, and platforming (in a sense) that don’t add much to the experience. By platforming I don't mean jumping place to place but instead by being required to climb around locations on a regular basis. This was no doubt inspired by Crytek’s other VR game, The Climb , but the climbing didn’t work exceptionally well on Oculus Rift and the problems follow through here. You may find that Robin’s hands will continually fail to grab the correct object, so screwing up and missing a hand hold will happen often, and occasionally results in a game over state. It's only saved thanks to the frequent auto-save system.

Closing Comments:

Although not long by typical game standards, taking most explorers between four and eight hours, this is a serious amount of time for virtual reality releases. Adventuring around Tyson III is beautiful, and sometimes even breathtaking, and as such, it would have made more sense to focus on these high points instead of forcing players to drudge through puzzles or deal with sometimes finicky climbing mechanics. Even so, it’s incredibly appealing to visit the world of Robinson: The Journey within a VR headset. Barring that key aspect, it would be just another exploratory title with dinosaurs and adequate gameplay.

Robinson: The Journey

Reviewed on PlayStation 4

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Robinson: The Journey PS4 review – A really good, but short and expensive VR experience

robinson the journey ps4 review a really good but short and expensive vr experience

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Dinosaurs are awesome, and quite frankly; I know very few people who actually hate dinosaurs. So one of the sad things about gaming as of late is that there aren’t all that many dinosaur games on the market. However, Crytek has helped ease the pain with their first VR entry , which puts you right in the middle of a dinosaur infested planet, well, kind of.

In Robinson the Journey you play as a young boy who is stranded on an alien planet where your only friend is a robotic sphere whose soul mission is to help you re-unite with your crew and ultimately keep you safe, while a little annoying at times, he provides some comic relief and looks quite realistic as he hovers above your head. Robinson is a non-combat game, so there are no guns or killings. You simply explore and interact with the world around you.

A pet T-Rex and a robot buddy FTW!

If there’s anything that’s really wowed me, it’s the visuals (despite VR being in its infancy). Because if this is what games are looking like on a £350 console (PlayStation Pro) , then the future is looking pretty bright because Robinson looks lovely. Furthermore, as you make your way through lush environments teaming with wildlife, it all makes for an incredible experience. It feels like you’re there- So when you first leave your capsule, you are greeted with a stunning sky box which is simply jaw dropping, but there’s something even cooler. You get a pet T-Rex called Laika!  You can order her to pick things up, play hide and seek and get her to scare other dinosaurs away. She’s brilliant and Crytek are brilliant for making this a thing. At times, it really does feel like your face to face with a living breathing dinosaur . It’s brilliantly animated, right down to the eyes.

Sadly enough though, besides Laika there aren’t many other dinosaurs in the game (aside some raptors and long necks, which are massive. So you don’t come across any other dinosaurs like Triceratops, Stegosauruses or larger carnivores… And I find that to be rather disappointing . However, there is still quite a lot of wildlife to discover. Such as different reptiles, amphibians, winged beasts and insects are abundant in the game. Mice run across the floor. dragonflies buzz around, and various other creatures scuttle around it really does feel like you’re in another world. You do come across some sauropods on your adventure, which makes for some of the game’s finer moments .

Fans of Jurassic Park will enjoy this moment.

So, what about the interacting aspects of the game then? Well, the interaction part is a fairly simple affair. As you have a multi-tool that lets you scan wildlife and move objects. It’s oddly shaped like a Move controller, and I find that to be odd because Move controllers aren’t even compatible. In other words, you’re stuck with the Dualshock 4 for now. However, Crytek has stated that they’re looking into Move support in the future , but whether it will come into fruition is anyone’s guess. There’s a handful of areas you’ll spend your time in whether it’s figuring out some puzzles or finding HIGS units (Bots that unfold the story) there’s usually plenty to do, but it’s exploring that really makes the game fun and finding new creatures hasn’t been as fun as this since Pokemon Snap. The game doesn’t hold your hand. It’s up to you as to where you go and how you get there, but trust me. You’ll likely beat the game in five hours with seeing and doing nearly everything.

So it pains me to say this…But Robinson is quite a short affair that will leave you wanting more. Sure, while the few hours with it are brilliant . I still can’t help to feel like I just got a tiny bit of the whole product. Truth be told, I don’t think I’ve ever wanted extra content for a game as much of this one, because I enjoyed every moment it had to offer. So I just wanted more of it. Oddly enough, there seems to be cut content from the game. So you never see your entry to the planet’s atmosphere via drop pod and there was also another experience in a T-Rex nest where you came face to face with a massive T-rex, it’s nowhere to be seen in the game which makes me wonder why on earth it was cut. The kicker, however, is the price, at £49.99 it’s a tall order for a four to five-hour experience. That´s also why I would recommend people to wait for a price drop because the game is certainly worth experiencing.

Raptors provide a few jump scares here and there, but they are underused.

While there are some awesome set pieces and stunning areas to explore. The game just needed something extra . I mean, Crytek prove they have some great ideas, but they never built on them. So they didn’t make the most of it, and the result of that comes in the lines of stop and go movement during tense moments where predators are hunting you , eye scanning and interacting with objects. Sadly, there is just not enough of this, VR does a great job at making you feel that you’re in danger but there are only a handful of moments this happens. The game could have done with some chase moments, or something to create more tension and suspense, to be blunt Robinson just needed more content.

Motion sickness can be a key issue for some players , while I happen to be a freak and don’t suffer any sickness while playing VR movement can still be quite jarring. I did feel off-balance while playing stood up but eventually you just get used to it. There are various movement modes, but I stuck with smooth, which let me turn as a nice rate. It might make you sick, but I was fine for the few hours I played.

The T-Rex nest completely cut from the game.

It’s hard to recommend Robinson at full price due to its length but in spite of that it’s one of the best VR Experiences available. So it’s a hard choice with no doubt. Nevertheless, I do recommend waiting for a sale because it’s worth experiencing. The feeling of being on an alien planet surrounded by wildlife is outstanding and this is a pretty good start in establishing VR as a major platform. I hope to see even deeper experiences in the future, whether or not DLC or a sequel is on the cards remains to be seen.

Pros: + Great visuals + Pet T Rex + Environments feel alive

Cons: – Very short – Hefty asking price – There are very few dinosaurs to be found in the game

Gameplay:   3/5 Graphics:   5/5 Sound/music:   5/5 Controls:   3/5 Replay value:  1/5

Verdict: 3/5 You get to walk with a few dinosaurs in a world that feels very much a live, but the stay is both short and costly. Nevertheless, if you´re still willing to pay the rather high price for “Robinson: The Journey”. Then you will get one of the very best VR experiences on the game market right now.

Title:  Robinson The Journey Developer:  Crytek Format:  PS4 Genre:  First person VR adventure Resolution:  1080p Release date:  2016-11-08 Difficulty: Easy Spent time:  5 hours Average grade internationally:   64.70 % Gamerankings.com PEGI age rating:   12 Price:  £49.99

Credit: Robin Ek – Editor

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Tags: Crytek , PS4 review , Robinson , Robinson: The Journey , The Journey , VR

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robinson the journey ps4 review

Review: Robinson: The Journey – PS4/PSVR

BY CHRIS HARDING

robinson the journey ps4 review

Chris Harding

PUBLISHED 7 YEARS AGO

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Robinson: The Journey PS4/PSVR Review

  • 8.5/10 Overall - Fantastic - 8.5/10

Review: Robinson: The Journey - PS4/PSVR

Robinson: The Journey is sure to divide opinion with its slower gameplay and short running time in contrast with its high retail price. Those aside, the game’s a marvel to look at and the audio work is sublime. An action-packed adventure, this is not, but for those who relish exploration and have a keen mind for problem solving, Robinson: The Journey will provide in buckets.

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Robinson The Journey - Review

A beautiful, mysterious world with gameplay that just can't hang..

Robinson: The Journey Review - Robinson The Journey

Jurassic World

It feels like a space that has been lived in by a real, lonely human being just trying to get by..

There’s also the issue of trying to navigate this world and accomplish your goals, which is an unnecessary hassle. At any time you can bring up an objective list, but there’s no objective marker to follow. This isn’t a huge issue in some games, where movement feels good, but in a VR game where you’re using the gamepad to walk, lots of exploration can be nauseating. There’s no option to warp to where you’re looking, only to make the right stick turn you in increments instead of smoothly (which can be a big cause of motion sickness), so the DIY approach to finding the path forward just creates a situation where you’re forced to do a lot of needless walking.

Worse, you spend a good amount of time climbing to high and low ground using a climbing minigame where you have to find and grab handholds on the rock face. But bizarrely, Robinson doesn’t have Move controller support (even though you’re carrying a device that looks a lot like one) or even use controller tracking to move your hands, so guiding those virtual hands onto ledges requires you to bob and slide your head around, awkwardly guiding them to the handholds with your nose and controlling the grip with a gamepad. Combine that movement with the fact that the ledges appear to be a few inches in front of your face (this is a first-person game, after all), and you have all the ingredients needed for a bad time.

The Verdict

Robinson: The Journey is a beautiful world to explore, and being in the presence of dinosaurs can be awe-inspiring. However, almost everything about it that makes it a game rather than a non-interactive virtual experience is unpleasant. Slow progress and poor direction kills the momentum, extending what could be a four-hour experience into something nearly twice as long, and makes even the amazing-looking environments feel stale. The best moments, like when you think you’re looking at at wall of rock and its starts to move, or climbing a cliff and realizing you’re not alone at the top, are few and far between. As powerful as they are, they can’t save Robison: The Journey from extinction.

robinson the journey ps4 review

Robinson The Journey

Robinson: the journey review.

Robinson The Journey

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robinson the journey ps4 review

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Robinson: The Journey Review (PS4)

Primordial snooze.

Ever since the PlayStation VR released a month ago today, Sony’s headset has been in serious need of software that offers more than just a brief showcase of what VR can do. Crytek’s Robinson: The Journey looks to fill this void by providing more than the bite-sized distractions that players have been treated to since the hardware launched. While this Jurassic journey shoots for the stars, it doesn’t quite deliver enough of an adventure to match its sticker price.

A science fiction story that’s more than a slight nod to the adventures of Robinson Crusoe, Robinson: The Journey puts players in the spacesuit of Robin, the lone survivor of a crashed space station, The Esmerelda. Accompanied by his robotic sidekick HIGS and his pet T-Rex named Laika, Robin must scour the planet Tyson III and discover the fate of the rest of the fallen space station’s crew.

Don’t worry your little head. This harrowing showdown is nowhere to be found in the full game.

Upon booting up the game, the first thing you’ll likely notice if you’ve been following Robinson’s development over the past year is that the final product looks significantly less impressive than it did when it was first revealed. Now, I wouldn’t normally start off a review by remarking on a game’s visuals, but this is a downgrade in quality that’s definitely going to surprise anyone who’s been keeping an eye on the title, and it needs to be addressed. After stepping out of your escape pod and onto the verdant landscape of Tyson III, you’ll find a world that’s a far cry from the stunning vistas and incredibly lifelike dinos that were showcased by the developer leading up to the game’s release, and that’s a shame. And honestly, I’d gladly overlook the developer dialing back the visuals if they weren’t still being used to market the game. However, even the most recent trailer for Robinson is using footage that’s leaps and bounds beyond what you’ll find in the finished product, and that’s never acceptable.

Don’t just take my word for it. Check out the trailer below:

That’s not to say Robinson is ugly: it’s still one of the nicest looking games on the PSVR. But this drop in visual fidelity in many ways feels representative of the entire three-hour experience. Remember the footage of Robin cowering in a T-Rex’s nest to avoid being devoured by one of those massive apex predators? It’s nowhere to be found here. How about that unforgettable footage of Robin running between the legs of lumbering longnecks beneath a lush jungle canopy, only to be confronted by a towering dino in search of prey? Well, it’s here, but scaled back to the point of being hardly recognizable.

In fact, most of what you’ll be doing in Robinson: The Journey is merely wandering slowly through a small handful of areas, scanning wildlife and picking up objects with your handy all-in-one tool, while occasionally ordering Laika to roar at creatures to scare them so that you can progress. Other times you’ll scale cliff faces in a fashion very similar to Crytek’s other recent VR release, The Climb, or solve simple logic puzzles, like messing up a pterodactyl’s nest to get it to move or building a bridge out of scattered debris to cross a small chasm. Apart from that, there’s really not much to see or do in Robinson’s claustrophobic world.

Occasionally you’ll need to call on HIGs to restore power to certain areas. Similar to Deus Ex’s hacking mini-game, the main goal here is to manipulate circuits and conduct the electricity from node to node while maintaining a certain voltage. It’s a novel idea, but novelty doesn’t translate into fun. In the end, these distractions pop up more and begin to feel more like a way to pad the experience than anything else.

Laika is Robin’s loyal companion, and a key player in the game’s story.

Still, despite a lack of things to do, I have to admit that exploring Tyson III can occasionally be a breathtaking experience. I felt a real sense of wonder the first time I emerged from a firefly filled cave and stepped into the planet’s lush jungle, where the sun struggles to break through a dense canopy. Climbing enormous trees and crawling through dense foliage felt like the ultimate VR nature hike. Moments like these are where Robinson truly shines, but the scale of the jungle is lopsided, with the rest of the areas you’ll explore seeming miniscule in comparison, and nowhere near the level of visual fidelity the planet’s wooded wonderland represents. Instead, you’ll find dull tar pits to chart your way around, a tiny farm comprised of a cliff and a solitary tree fort, and a brief stint in a ruined space station to round out the rest of Robinson’s journey. These areas are largely lifeless, offering little reason to explore apart from seeking out the PDAs of your lost crew members, which further fleshes out the events that befell the Esmeralda with audio logs.

Locomotion is a concept that many VR games manage to struggle with, but thankfully Robinson does an elegant job of handling movement as naturally as possible. Using the DualShock, players move forward and back with the left thumb-stick, while the right thumb-stick rotates Robin left or right. Moving the camera is handled by simply moving your head, and your movement speed smartly slows down when glancing off-center, allowing you to take in the world around you without worrying about any discomfort.If you’ve yet to earn your sea legs when it comes to VR, the game also features snap-turn, allowing you to incrementally rotate with the tap of the right stick, for maximum comfort at the cost of immersion.

Still, there are moments when Robinson’s CryEngine 3-powered visuals really shine.

Sadly, the PlayStation Move controller isn’t supported (which is strange, considering Robin’s handheld device looks nearly identical to one), which would have gone a long way towards making the climbing and environmental manipulation feel even more immersive. A control option similar to that of Loading Human would have been great. Still, it’s hard to fault Crytek for what they’ve managed to do in terms of making navigation in Robinson both fluid and comfortable.

While seemingly filled with potential, Robinson: The Journe y never really manages to rise above mediocrity. Apart from climbing the occasional cliff or scanning wildlife to add them to your database, there isn’t much else to do. Tyson III may be a planet teeming with life, but the small portion of this fascinating setting that we’re able to explore is mired in uninspired gameplay that never really manages to excite. This, combined with the constant feeling that much of the experience was left on the cutting room floor to meet a holiday release, make Robinson seem like a missed opportunity. Given a few extra months to add some more meaningful interactions with the world around you, the game could have really been a centerpiece for the PSVR’s library. Sadly, what we ended up getting is an occasionally lovely tour of a world almost entirely devoid of purpose. There’s no combat here to speak of. The puzzles are bare-bones. And unless you’re especially partial to climbing cliffs and sliding down vines, you’re not going to find much here to hold your attention.

The lived-in look of Robin’s tiny refuge is very convincing.

If it were priced similarly to other budget-friendly VR titles then I’d be more willing to recommend Robinson: The Journey . The small handful of memorable moments crammed into this three-hour story make the game a very hard sell at $60. That said, unless you’re dying for a new game to play on your PSVR, I’d recommend waiting for a considerable price drop before venturing off into this prehistoric expedition.

Final Verdict: 2.5/5

Available on: PS4 (Reviewed) ; Publisher: Crytek Studios ; Developer: Crytek Studios ; Players: 1 ; Released: November 8th 2016 ; ESRB: E for Everyone ; MSRP: $59.99

Full Disclosure: This review is based on a retail copy of Robinson: The Journey purchased by Hey Poor Player.

Francis DiPersio

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Robinson: The Journey PSVR Review – Classic Case of Graphics Over Gameplay

Ahmed mohamed, robinson: the journey psvr review .

Crytek’s second foray into virtual reality, after Oculus exclusive The Climb, has a boy named Robin crash down to an unknown world, paired only with a friendly robot and another close companion of the Jurassic nature. Robinson: The Journey for PSVR takes you on a unique adventure full of breathtaking vistas and best-in-class graphics all around. However, when it comes to putting controller in hand and actually playing the game, problems in the gameplay department stop Robinson from joining RIGS as the best PSVR has to offer.

For those who insist graphics and technology comes over gameplay, The Journey will be a welcome addition as it is hands down the best looking VR title I’ve played. Luscious foliage, beautifully rendered wildlife, and the sheer scale of the world at times makes me a firm believer in the potential of VR. For those with a PS4 Pro on hand, all of those aspects are cranked to the max as some scenes took my breath away. It’s unsurprising that such a graphical powerhouse comes by way of Crytek, and they’ve done their reputation no harm here. The game is at its most striking when the remnants of your charred ship can be seen scattered through the organic environment the dinosaurs roam in. I can only compare it to the crashing ship sequence during Halo 4’s opening, as two different worlds collided to give the environments a unique look.

_________________________

“For those who insist graphics and technology comes over gameplay, The Journey will be a welcome addition as it is hands down the best looking VR title I’ve played.”

The only fault on the technical side the developers may need to tweak concerns the comfort settings. Now while I may be at fault for eating an entire plate of paste before one session – which quickly turned into playing Battlefield 1 as the aches subsided – it didn’t explain other sessions in which I would almost inevitably get a little motion sick. I actually enjoyed it to begin with, almost fighting the game to not trick my brain, but it wasn’t so fun when I had to take several breaks over the games 3-4 hour length.

Robinson The Journey

But its excellence from a tech perspective doesn’t translate all that well over to the gameplay side. The Journey has you primarily solving an array of puzzles to move the story forward, but it simply isn’t that fun. I’m not averse to adventure games per se, but I am annoyed when some of the puzzles end up feeling like a game of hide and seek. Finding objects that are used in said puzzles feels draining instead of rewarding. Crytek would have done well to focus more on exploration as a tool of gameplay instead of the agonizing puzzle solving. The controls are responsive for the most part, and work well in other gameplay segments involving climbing, but that doesn’t matter when what you’re interacting with isn’t all that interesting. The game’s attempt to resemble Portal 2 makes the failure in puzzle design all the more apparent, as a friendly robot – with some serious shades to Wheatley – helped me take my mind off the puzzles.

That’s the most disappointing part about The Journey: it lifts you up to take you back down. Great graphics are overshadowed by weak gameplay which is then bolstered by a great cast of characters. Higgs, filling in the Wheatley role, has a lot of great dialogue as you mosey your way through the Jurassic world. Without going too deep into the plot, The Journey does a commendable job on bringing a serious narrative to the VR platform. My bond with Higgs and Laika – the T-Rex companion you meet early on – grew as I ventured deeper into the unknown and the developers at Crytek could well pioneer the way for how stories in VR should be told.

Robinson The Journey

Even with the significant amount of misgivings I have with Robinson: The Journey, I’d like the developers at Crytek to try a first-person adventure game again while learning from their mistakes. If these experiences can take a more ‘cinematic’ angle and move away from mundane tasks, they would offer a legitimate alternative to the ‘normal’ games we play every day. I don’t claim to know where the platform is headed, nor do I have the game design knowledge to point out what the developers could change, but The Journey makes me believe in VR more so than I did before crash landing on Tyson III, even while the gameplay experience was average at best.

***A PSVR review code was provided by the publisher***

Robinson The Journey

  • Gorgeous environments
  • Great characters
  • Mundane puzzle solving
  • Gameplay simply suffers

robinson the journey ps4 review

Developer: Crytek

Publisher: Crytek

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Robinson: The Journey – PSVR Review 1

Robinson: The Journey_20161114135352

The game’s story is a twist on the whole desert island theme.  You play as Robin, a child who has found themselves alone on the planet Tyson III after the spacefaring colony ship Esmerelda crashes.  The status of your family and other colonists is unknown, but it doesn’t look good.  You accompanied by a floating HIGS droid that sounds like that gold robot ponce from Star Wars and gives you advice throughout the game and Laika, an infant tyrannosaurus that you’ve befriended.

The story of the Esmerelda is your main concern and so Robin has to track down any remaining HIGS units on the planet to piece things together and find out if anyone else survived, and what caused the crash in the first place.  However, the planet is a dangerous place for young Robin, given that it has, y’know, dinosaurs running about.  The gameplay from this point involves adventuring, puzzle-solving and some stealth.  In many ways it reminds us of Loading Human in that the way ahead isn’t always that clear.  Once you know what to do, doing it isn’t difficult but figuring out what the game wants is usually the problem.  Events trigger other events but sometimes I’d find the game not progressing until I restarted it, or after ten minutes of me getting madly frustrated and shouting ‘fuck this game!’ until suddenly I was moving onwards again.

Robinson: The Journey_20161114133855

As with Loading Human, the game would suffer a critical mauling if it wasn’t in VR but Robinson ‘s ace in the hole is the graphic design which is nothing short of stunning.  You’re not paying for an amazing puzzle/adventure game here, you’re paying for the experience.  The experience of seeing caves lit up by glowflies, the wonder of seeing a jurassic world mixed with crashed future technology and the sheer spectacle of walking amongst huge dinosaurs.  It is genuinely amazing and the ending takes it up to an even higher level.

Robinson: The Journey_20161108223258

The visuals are matched by the excellent sound too.  Sure, your over-protective poshboy HIGS unit is kind of annoying but the sound really helps put you firmly in the game world with plenty of natural sounds that help the immersion immeasurably.

Robinson: The Journey_20161110203641

If Journey  can garner nines and tens despite having zero gameplay and horrid beige visuals, then  Robinson : The Journey can get a generous seven from us.  But, as with any game that puts the experience before the gameplay, the choice to buy should be carefully considered.   But, man, the sights on offer here shouldn’t really be missed.

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robinson the journey ps4 review

Robinson: The Journey Review

Robinson: the journey review (psvr).

For the purposes of transparency, this review was created using a code provided by the company or their respective PR company. The use of a review code does not affect my judgement of the game.

Crytek’s first Playstation VR game Robinson: The Journey takes you to a planet called Tyson III; when the Esmeralda crashes a boy called Robin survives in an escape pod, and creates a home on Tyson III waiting for a rescue.

As the game starts you find yourself in-front of a nest of what are quite clearly dinosaur eggs, this is start of you getting to know the companions that will be with you throughout the game. Straight away an AI unit from the Esmeralda called HIGS will warn you of the danger of these eggs, due to them being T-Rex eggs. Not long after this an egg hatches and you are introduced to your second companion an orphaned T-Rex who becomes known as Laika. Both these characters become essential to your journey, and your survival. But, HIGS is not happy about you adopting Laika because he knows she is a dangerous animal, or will be one day – with him being against anything that could hurt Robin, all he can try to do is teach Robin she is a danger, and a waste of resources.

This then opens up the story a year later from finding Laika, and puts you completely in charge of Robin, who with the help of HIGS has created a world for himself. He has pod he can call home, a farm so he can grow his own food, and a fence that protects him and Laika from the dangers of the planet around them. Your story starts as you leave your pod and work on getting the land surrounding your home back in order, and while playing hide and seek with Laika, you discover a HIGS unit carcass that was cast from the Esmeralda during the explosion. This starts the true adventure offered in Robinson: The Journey, upon scanning the carcass it unlocks secret information regarding the crash, you then set out to find more HIGS units for any more information you can get– with each revelation becoming more shocking than the last.

robinson the journey ps4 review

The gameplay of Robinson: The Journey is all about the adventure of exploring Tyson III, and the challenges that are thrown at you in order to get close enough to scan the further HIGS units you come across. You are taken to a number of areas within Tyson III each one throws a different puzzles at you, which can include challenges like climbing, moving debris (via the multi-tool you are provided with), and repairing equipment to name a few. It is also mixed in with puzzles that you have to solve as HIGS – this is done by looking at HIGS and pressing X. This activates a 3D diorama style view with a power grid on it, in order to restore the power you need to get the right amount of power to set parts of the grid. I thought this was a nice mix in the puzzle aspect of the game. To me the puzzles offered within the game vary in difficulty, and depending on how quickly you can solve them personally will alter the length of the game.

The game is played using the Duel-Shock 4 controller – with the d-pad being used for commands for Laika, the left analogue to move, and the right to turn, the X button is used as your action button, Triangle to toggle the control help, R1 to toggle Levitate and Scan mode on your multi-tool, R2 to Levitate or Scan an object, and L2 becomes a Laser pointer, which can be used to direct Laika places. Also when you come to climbing, your multi-tool will no longer be in your hand and the R2 and L2 are used to grab with the corresponding hand. While the use of the Duel-Shock controller can take a way some of the immersion you could have had with the use of Move Controllers, it was realistically the only way that the control scheme could have work entirely in the game. Although it is reported Crytek may introduce the support for Move Controllers in the future.

One of my worries when I started controlling Robin, was that the movement was fully controlled walking, as previously games using the same control scheme had cause me personally some motion sickness. However, I found I was able to play Robinson: The Journey for a prolonged amount of time, with no feeling of motion sickness at all. This said it is hard to say this would be same for every player as it all depends on each persons tolerance for VR gaming, which can vary.

robinson the journey ps4 review

As soon as you get the glare from the sun as you walk out of your pod you call home, you can instantly see that visually Tyson III is going to a joy to explore. This is the best looking Playstation VR game available to date, with a lot of environmental movement that just adds to Tyson III’s immersion. Crytek have done what is required based on the surroundings and the prehistoric nature of the game’s setting. Each creature on the planet from the smallest bug’s to the brontosaurus’s have all been given character and multiple colour schemes, which is paired with the detailed colour rich environment – making for a visually stunning and immersive world.

A long with the story driven areas of the game, Crytek make you want to explore the world they have created more by adding some little extras. When you come across the creatures of the Tyson III, you can use your multi-tool on Scan mode to scan the animals this will add them into HIGS Infotarium. In the Infotarium you can view more information on the creatures, as well as being given a better look at them in what again could be described and a diorama type object. In order to get them scanned to completion you have to scan multiple of each around the planet. Also hidden around the Tyson III are hidden Communicators which you can scan, again these are added in the Infotarium. The Infotarium is accessible using the touch pad on the Duel-Shock controller, and will also include the audio and images located within the HIGS carcass’s that make the story of the game. The menu is opened by pressing the touch pad, this includes the Infotarium, a map, and information on your progress with the games Trophies.

robinson the journey ps4 review

One small issue I found with Robinson: The Journey is the check point system, which can be unforgiving. Due to the fact it will not only reset your progress back to the last check point in the game if you die, but if you have scanned or found any new creatures in this time it also loses the progress on them as well.

With a lot of the titles on offer on Playstation VR feeling more like VR Experiences rather than VR Games, Robinson: The Journey is a fresh of breath air to the Playstation VR. Offering a good story, mixed with great visuals, and a story campaign that can last four to five hours (depending on your proficiency at the puzzles); which is then extended further with the exploration options on Tyson III. This makes what starts off as repairing your living quarters, and playing with Laika, soon escalate to a grand adventure, that has you walking among dinosaurs of a gigantic scale.

Robinson: The Journey does not only offer the best visuals available on Playstation VR, it also offers one the longest story driven VR experiences to date. With an interesting story and a pet T-Rex (which person wouldn’t want one), Crytek have provided a killer exclusive for the Playstation VR.

Also available on HTC Vive and Oculus Rift Developer: Crytek

Article originally created for http://www.gamesbulletin.uk

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COMMENTS

  1. Robinson: The Journey Review

    Verdict. Robinson: The Journey is a beautiful world to explore, and being in the presence of dinosaurs can be awe-inspiring. However, almost everything about it that makes it a game rather than a ...

  2. Robinson: The Journey Review

    Regardless of what PS4 you play it on though, Robinson: The Journey is a gorgeous effort and standard PS4 owners will still get a tremendous visual tour-de-force all the same. Clearly, Robinson ...

  3. Robinson: The Journey Review

    It's still a beautiful game no matter what you play it on. Robinson: the Journey is one of the most immersive, engaging games to hit PSVR, but it suffers from its short length and reliance on ...

  4. Robinson: The Journey

    Robinson: The Journey. View All Platforms. Released On: Nov 8, 2016. Metascore Mixed or Average Based on 46 Critic Reviews. 64. User Score Mixed or Average Based on 96 User Ratings. 6.6. My Score. Hover and click to give a rating.

  5. Robinson: The Journey review: Hands on with one of PSVR's most

    A futuristic take on Robinson Crusoe, The Journey sees the titular Robin crash land on a planet called Tyson III that also happens to full of rampaging dinos. Luckily, one of them, Laika, seems ...

  6. Review: Robinson: The Journey

    Unfortunately, Robinson doesn't go far enough.The spectacle is there, but not much else. Robinson: The Journey (PS4) Developer: Crytek Publisher: Crytek Released: November 8, 2016 MSRP: $59.99 ...

  7. Robinson: The Journey review

    Crytek's VR outing is a sumptuous theme park ride that's sadly too shallow and bland to justify the full-price cost of entry. Peer beyond the foliage that enshrouds Robinson: The Journey's planet ...

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    Robinson: The Journey reviewed by Brian Albert on PlayStation 4 and PlayStation VR.Robinson: The Journey Official Launch Trailerhttps://www.youtube.com/watch...

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    Robinson: The Journey Review ... Graphically it's a huge success, and frankly if the PS4 Pro is capable of improving the visuals further then that's deeply impressive - though Stefan's ...

  10. Robinson: The Journey Review

    Robinson: The Journey is played entirely with the DualShock 4, with things like climbing being relegated to the triggers. While it takes away some of the immersion that could have come from using ...

  11. Review: Robinson: The Journey (PSVR)

    Review: Robinson: The Journey (PSVR) By Marcus Estrada. Published Nov 14, 2016. Things aren't going well for a young boy named Robin at the start of Robinson: The Journey. He and his family were ...

  12. Robinson The Journey PS4 review, a good but short game

    Crytek´s FPS VR adventure "Robinson: The Journey" is with no doubt a good game and an awesome VR experience. However, the game is way too short for my taste. ... Robinson: The Journey PS4 review - A really good, but short and expensive VR experience.

  13. Review: Robinson: The Journey

    8.5/10. Summary. Robinson: The Journey is sure to divide opinion with its slower gameplay and short running time in contrast with its high retail price. Those aside, the game's a marvel to look at and the audio work is sublime.

  14. Robinson: The Journey Review

    Robinson The Journey - Review. A beautiful, mysterious world with gameplay that just can't hang. + by Brian Albert Posted Nov. 9, 2016, 1:10 p.m. Robinson: The Journey is a lot like Jurassic Park, and not just because it's about dinosaurs. Its world and wildlife are engrossing and beautifully designed, and in classic Crytek fashion it's one ...

  15. Robinson: The Journey Review

    While this Jurassic journey shoots for the stars, it doesn't quite deliver enough of an adventure to match its sticker price. A science fiction story that's more than a slight nod to the adventures of Robinson Crusoe, Robinson: The Journey puts players in the spacesuit of Robin, the lone survivor of a crashed space station, The Esmerelda ...

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    Robinson: The Journey reviewed by Brian Albert on PlayStation 4 and PlayStation VR. Focus Reset ... Backpack Battles Early Access Video Review. 10:03. Tribes 3: Rivals Early Access Video Review.

  19. Robinson: The Journey

    Cons. - The family-friendly story means that there isn't much peril in the game. - Puzzles aren't signposted. - Not great value for money. Summary. Taken as an interactive adventure, Robinson: The Journey is a stunning way to enjoy your PSVR headset. The world it creates is beautiful and the level of immersion is unparalleled.

  20. Robinson: The Journey Review

    The use of a review code does not affect my judgement of the game. Crytek's first Playstation VR game Robinson: The Journey takes you to a planet called Tyson III; when the Esmeralda crashes a boy called Robin survives in an escape pod, and creates a home on Tyson III waiting for a rescue. As the game starts you find yourself in-front of a ...

  21. Robinson The Journey (PS4)

    Robinson The Journey PS4 Gameplay Walkthrough Full Game 1080P 60FPS PS VR Let's play Review.Showcasing the dinosaur setting Virtual Reality 2016 game, one of...