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Honest Hearts

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Honest Hearts is the second add-on for Fallout: New Vegas , developed by Obsidian Entertainment and published by Bethesda Softworks .

  • 1 Narration
  • 4 Characters
  • 5 Creatures
  • 7.1 Ammunition
  • 7.2 Armor and clothing
  • 7.3 Consumables
  • 7.4 Weapons
  • 7.5 Weapon mods
  • 7.6 Other items
  • 7.7 World objects
  • 8 Locations
  • 10.1 Regular perks
  • 10.2 Companion perks
  • 11 Achievements/Trophies
  • 13.1 Developer quotes
  • 17 References

Narration [ ]

But then the Legion appeared in Arizona . I reckon you know all about them. Turns out Caesar's first war chief, the Malpais Legate , was a New Canaanite. Joshua Graham. Legend goes that Graham was the meanest, toughest son of a bitch in the whole damned Legion. The New Canaanites wouldn't talk about him. They were ashamed. Guess I can't blame 'em. Well at Hoover Dam , the Malpais Legate finally met his match . Hanlon and Oliver kicked his New Canaanite butt right back over the river . Caesar had to make an example for the others, to show them that even at the highest level, failure wouldn't be tolerated. He had Graham covered in pitch, lit on fire, and thrown into the Grand Canyon . People say he didn't even scream on the way down. Not long after, some of the slaves and tribals started to talk. Said Graham wasn't dead. Shouldn't have been any surprise.

Synopsis [ ]

After the First Battle of Hoover Dam , and during preparation for the Second , Caesar reached out to the Great Salt Lake and the White Legs tribe to rally them into destroying New Canaan and its people. Through the guidance of one of his frumentarii , the White Legs acquired powerful weapons and razed the religious community to the ground, killing many. But they failed to end the life of Caesar's true target, the former Malpais Legate, now the infamous "Burned Man," Joshua Graham .

Joshua along with a missionary, Daniel sought refuge in the wilds and natural beauty of Zion Canyon , followed by members of the Dead Horses tribe who revere Joshua as their war-chief, whereas Daniel hopes to spread the word of his faith to another tribe living in Zion, the Sorrows . However, the White Legs, led by their war-chief Salt-Upon-Wounds invaded Zion, intending to eradicate the tribes there and cement a place for themselves among the ranks of Caesar's Legion . While Joshua hopes to rally the two tribes and strike back against the invaders, Daniel pushes for a bloodless resolution and evacuating Zion even if it means giving up a bastion of beauty to savages.

Outside the cliffs of Zion, the Happy Trails Caravan Company is riding on the edge of financial collapse with the loss of New Canaan and most other routes disrupted by raiders and other tribulations. Jed Masterson sent out an all-channels recruiting message hoping to acquire the services of anyone with a reliable means of map-reading like a Pip-Boy . This is where the Courier enters the story of Honest Hearts .

Crafting [ ]

The Honest Hearts add-on adds new crafting recipes to the game that make use of the Survival skill. Unlike recipes added by the previous add-on Dead Money , most recipes added by Honest Hearts do not require add-on-specific items or perks. Most recipes are available from the start of the game, provided the player has the necessary skill level and ingredients.

Notable new recipes include a method of turning one fission battery and 5 drained energy cells into 25 energy cells , as well as being able to make homebrewed Nuka-Cola and homebrewed Sunset Sarsaparilla at a campfire using the appropriate ingredients ( Nevada agave fruit and barrel cactus fruit for the Nuka-Cola, and Nevada agave fruit together with a xander root for the Sunset Sarsaparilla).

There are four new gecko-based armor types that may be crafted. They require tanned green gecko hides . Green gecko hides are only available in Zion. Honest Hearts also adds the most effective poison resistance chem in the game with Blood Shield , which may be crafted with components available in the Mojave Wasteland and very commonly available in Zion Canyon.

The add-on also introduces two new ways of crafting scrap metal . 1 scrap metal can be created at a workbench by either combining a metal cooking pan , metal cooking pot , and pot , or by combining a butter knife , metal spoon , fork , and tin plate . The recipes are listed in the crafting menu as "Cookery-to-metal" and "Meals-to-metal", respectively.

Characters [ ]

  • Dancing Flame
  • Follows-Chalk
  • Jed Masterson
  • Joshua Graham
  • Randall Clark
  • Salt-Upon-Wounds

Wild Wasteland

  • Waking Cloud

Creatures [ ]

  • Giant cazador
  • Young green gecko
  • Giant green gecko
  • Giant spore plant
  • Large White Leg mongrel
  • Ghost of She
  • Giant yao guai
  • Yao guai cub
  • Zion mantis nymph
  • Giant Zion mantis

Factions [ ]

  • Happy Trails Trading Company
  • New Canaanites
  • The Dead Horses
  • The Sorrows
  • The White Legs

Ammunition [ ]

Armor and clothing [ ].

  • Chalk's headdress
  • Daniel's hat
  • Daniel's outfit
  • Dead Horses stalker armor
  • Desert Ranger combat armor
  • Desert Ranger combat helmet
  • Gecko-backed leather armor
  • Gecko-backed leather armor, reinforced
  • Gecko-backed metal armor
  • Gecko-backed metal armor, reinforced
  • Joshua Graham's armor
  • Park ranger hat
  • Salt-Upon-Wounds' helmet
  • Sorrows adorned outfit
  • Sorrows outfit
  • White Legs hide armor
  • White Legs outfit

Consumables [ ]

  • Black coffee
  • Blood Shield
  • Cave fungus
  • Dark datura
  • Datura antivenom
  • Datura hide
  • Healing poultice
  • Homebrewed Nuka-Cola
  • Homebrewed Sunset Sarsaparilla
  • Large wasteland tequila
  • Sacred datura root
  • Spore carrier sap
  • Spore plant pods
  • Wasteland tequila
  • Weapon binding ritual
  • Yao guai meat

Weapons [ ]

  • .45 Auto pistol
  • .45 Auto submachine gun
  • A Light Shining in Darkness

Cut content

  • Compliance Regulator
  • Follows-Chalk's .45 Auto pistol
  • Follows-Chalk's war club
  • Joshua's Pistol Whippin' .45
  • Salt-Upon-Wounds' power fist
  • She's Embrace
  • Survivalist's rifle
  • Waking Cloud's yao guai gauntlet
  • Yao guai gauntlet

Weapon mods [ ]

  • .45 AP silencer
  • .45 AP HD slide
  • .45 Auto SMG comp.
  • .45 Auto SMG drums
  • War club casings
  • War club honors

Other items [ ]

  • Compass sensor module
  • Ghost of She's paw
  • Green gecko egg
  • Green gecko hide
  • Li'l Scout lunchbox
  • Medical supply kit
  • Mining detonator
  • Mining explosives
  • Tanned green gecko hide
  • Walkie-talkie
  • Zion National Park snow globe

World objects [ ]

  • Campfire sack
  • Survival cache
  • White Legs war totem
  • Wooden crate
  • Workbench crate

Locations [ ]

  • Bighorn Bluff
  • Burial mounds
  • Caterpillar's Mound
  • Clear Water docks
  • Court Fork overlook
  • Crashed scout bus
  • Crossroad cavern
  • Cueva Guarache
  • Dagger's Point
  • Dead Horses camp
  • East Fork Bridge
  • Eastern Virgin
  • Fallen Rock cave
  • Glass Chime cave
  • Half Mouse cave
  • Morning Glory cave
  • North Fork Bridge
  • North Fork campground
  • Old Rockville Bridge
  • Patriarchs' campground
  • Pine Creek tunnel
  • Ranger Substation Eagle
  • Ranger Substation Osprey
  • Ranger Substation Peregrine
  • Red Rapids docks
  • Sorrows camp
  • Sorrows Fork campground
  • Southern passage
  • Stalkers' camp
  • Stone Bones cave
  • Sun Sentinels
  • Sweet Flower cave
  • The Bend Bridge
  • The Narrows
  • The Red Gate
  • Three Marys
  • Two Skies cave
  • Vault 22 dwellers' guard camp
  • Virgin Fork campground
  • Virgin River
  • White Bird's cave
  • Wind Wall docks
  • Yao guai cave
  • Zion Canyon
  • Zion fishing lodge
  • Zion General Store
  • Zion Ranger station
  • Zion Valley welcome booth

The XP that is rewarded for quests will vary depending upon the player character's level when the quests are completed. The total XP split between the main storyline quests is approximately 3000 XP at levels 1-4 and 22000 XP at levels 45-50, the secondary quest XP ranges from 75 XP per quest to 550 XP per quest.

Regular perks [ ]

Companion perks [ ], achievements/trophies [ ].

  • Honest Hearts is the only add-on that does not have a warning screen before visiting the new area. The only warnings you receive are through dialogue with Jed.
  • Installing Honest Hearts will remove the ability to use the campfire during combat. This is due to the implementation of the Home on the Range perk.
  • Skill books are only found as random loot in Honest Hearts . See Fallout: New Vegas skill books for details.
  • Like Dead Money , you are not allowed to take companions with you into Zion. However, unlike Dead Money , Honest Hearts does not force them out of your party; you must do this yourself if you wish to proceed.
  • Honest Hearts , like all add-ons, raises the level cap by 5.
  • Equipment is not taken from the player at the beginning of the add-on; however, the maximum weight limit is decreased due to the length of the journey. 100 pounds of equipment can be taken if you have the Strong Back or Pack Rat perks, or have a minimal Survival skill of 50, or pass the Speech check when talking to Jed Masterson , or pass the Speech check of 50 when talking to Ricky . Without these perks/skill levels, you will have a weight limit of 75.
  • The player is able to return to Zion after completing the add-on; however, followers still cannot accompany you. They also cannot be left waiting at the northern passage, and instead will return to their home (ED-E back to Primm, etc.). This is due to the 14-day length of the trip to Zion.
  • Honest Hearts features weather, adding rain and overcast skies to the game.
  • When the add-on is completed, you can purchase the new weapons from the add-on, such as the tomahawk , the fire bomb , the war club , the yao guai gauntlet , the .45 Auto pistol , the .45 Auto submachine gun and their respective mods, and the ammunition , from shops around the Mojave Wasteland .
  • It's important to note that after completion of the add-on, most unique non-player characters will have left Zion.
  • If you choose to defeat the White Legs and allow the Dead Horses and Sorrows tribes to remain in Zion, after the main quest is finished, Dead Horses and Sorrows tribe members will still be at their respective camps and will be peaceful to the Courier.
  • After the main quest is finished, Dead Horses and Sorrows tribe members can be killed for loot without receiving negative Karma. If the player character is seen attacking a Dead Horse, the entire tribe becomes permanently hostile.
  • As with Dead Money , there are no noticeable repercussions in the Mojave for actions in Zion.
  • The only major merchant in Honest Hearts is Joshua Graham ; passing a speech check will allow one to purchase medical supplies from Daniel, but his caps and items are limited.
  • Many tribals are well-equipped and carry some weapons that are rare in the Mojave Wasteland.
  • The Animal Friend perk can be taken to face fewer hostile creatures.
  • None of the vehicles in Zion will explode.
  • It is possible to pickpocket any main character, such as Joshua Graham , Daniel , or Follows-Chalk , while they are asleep. However, their unique weapons and apparel cannot be pickpocketed.
  • Loading Honest Hearts does not change the spore plants or spore carriers in Vault 22 ; they are still "empty" when searched.
  • Tribal apparel brought back to the Mojave from Zion is not considered 'faction' by followers. That is, they will carry/wear it.
  • After completing Honest Hearts ' main story, the player will be unable to start or finish any remaining side quests for the add-on, as most of the main characters will have left Zion.
  • There are many skeletal remains strewn about Zion, most likely campers killed by the fallout referenced in Randall Clark's terminal entries.
  • The Vault Boy/Girl is mirrored when selecting apparel from this DLC — they look to the right instead of the left.

Behind the scenes [ ]

Honesthearts display

Fallout: New Vegas texture that first hinted to Honest Hearts .

  • Honest Hearts was first hinted at via in-game graffiti, [1] sparking speculation that it would be the next add-on. This speculation was confirmed when ZeniMax Media registered " Honest Hearts " as a trademark. [2] The graffiti hinting at Honest Hearts refers to Joshua Graham and New Canaan , which were originally to appear in Van Buren , Black Isle's canceled Fallout 3 project. [3] [4]
  • Honest Hearts was again hinted at in the game files of the Dead Money add-on , with the inclusion of an unused snow globe for Zion National Park , and further suggesting it would be the next DLC in line for release after Dead Money . [5]
  • Joshua Sawyer has indicated that the title of this add-on is a reference to Brigham Young 's aphorism, "Honest hearts produce honest actions." [6]
  • J.E. Sawyer also revealed that the story of Honest Hearts drew inspiration from the Utah War and Mountain Meadows Massacre . [7]

Developer quotes [ ]

I understand why people see it that way, but how the DLC shipped was not how it was planned. The tribes in Zion are descendants of a mix of North American native people as well as other American citizens and European (of various non-native ethnicities) tourists/campers. This survives in the language of the Dead Horses, for example, who use a large number of German-derived words.

In the first design docs for HH, every tribe was supposed to have members from all of the F3/FNV ethnic groups. However, there was a complicating factor: body art. The various tattoos and body paints we needed to texture the bodies multiplied the number of required textures. They couldn’t simply be layered on (as they can in F4), but were entirely new body textures that dramatically increased the amount of texture memory being used. For that reason, each tribe wound up having only one body texture per sex. This compressed their ethnicities into homogenized blends, with Dead Horses being a darker tan, Sorrows a light tan, and White Legs (under the body paint) fairly pale.

As a minor point, Daniel was specifically supposed to be (and was, in data, for most of development) Asian. I don’t know when, how, or why he was switched to Caucasian, but that’s how he shipped.

It’s frustrating, because those changes slot Joshua and Daniel as white guys among (mostly) brown folk when 1) they weren’t supposed to be white guys and 2) the tribes were specifically called out as ethnically and culturally mixed without any real-world analogues.

We do use them to experiment with themes and gameplay elements on a small scale, yes. For example, in Honest Hearts, I wanted to deal with post-apocalyptic religious characters. Religion isn't dealt with very much in video games, or it's only touched on superficially, or it is done through a proxy/fake religion as a joke.

In contrast to Dead Money, where Chris created a number of nasty, vice-driven folks, I wanted Honest Hearts to feature characters primarily motivated (at least ostensibly) by a desire to do good. That is, I wanted the player to be choosing between virtues instead of choosing between vices. This is also (to a lesser extent) different from the core game, where the major factions are all various shades of scumbag and players are often thinking about which group sucks least.

Yes. I’ve said this since Honest Hearts came out, but the tribes in that DLC were not meant to actually “look” ethnically Native American. They were supposed to be descendants of a broad cross-section of Americans of different ethnic backgrounds (including Native American) and European tourists (in my own trips through the American Southwest, I’ve encountered many French, Swiss, Dutch, and German tourists). We had prepared different skin colors to show that breadth, but we found out that when it was combined with the body art (which was intentionally not based on existing NA body art designs), we blew up the texture memory, which was already really limited on the PS3. The solution was to have just one skin tone, a mid-tone, which had the obvious, unfortunate side effect of just making them all look kind of Native American.

I think the naming and speech patterns could use another pass to avoid falling into negative tropes.

I’ve also said before that Daniel was supposed to be Asian, but for whatever weird reason, somehow his data was switched over to Caucasian (which, in that engine, automatically flips a bunch of face and skin data). This was again done to avoid having it be “two white guys saving Native Americans”. But that’s exactly what it looked like in execution.

The core plot of Honest Hearts was based on Lawrence of Arabia and The Mission. I think it cleaves too tightly to the inspirational material in making the outsiders be the main drivers of the native groups’ destinies. As a result, the native groups feel sidelined in importance/voice.

Finally, I think involving Native American consultants, especially from the American SW, at some stage would have been a good idea.

I take responsibility for the bad representation in HH. I think we did a better job in Deadfire because we did ask Asian devs within the studio to look at the Huana and Rauatai characters and their representation, but we should have also hired some Māori consultants specifically to look at the Huana. The Huana aren’t really Māori (just like the Rauatai aren’t really Japanese), but even a fictional culture that’s only “inspired by” a mix of real world cultures can still get into uncomfortable or outright bad territory.

Lawrence of Arabia was another inspiration for Honest Hearts because it's another example of a colonizer stepping in and trying to "help", but a difference between LoA and The Mission is that LoA has Sherif Ali (played by Omar Sharif) as a full participant in / objector to what's happening. The Mission and Mississippi Burning and, unfortunately, Honest Hearts all feature a pair of outsiders wrestling with moral quandaries to figure out what to do while the locals go, "Hmm, if you say so," quietly in the background.

Even the pidgin languages the tribes speak in Honest Hearts were just an attempt to keep costs down. All of the DLCs feature very few speaking characters because Fallout games have localized text and VO. That includes background characters and their reactive barks, so we made pidgin languages for the tribes so they wouldn't need to be re-recorded. Of course, the tribes were also supposed to be multi-ethnic, so you'd see white Dead Horses, black Dead Horses, etc. And again, Daniel was supposed to be Asian. It was incredibly frustrating to get halfway through production only to discover that making ethnic variants for every tribe would completely blow the already limited in-game memory limit. It wasn't a problem of "Ah, this will take more work," but, "The game will crash as soon as this area loads."

Gallery [ ]


Fallout New Vegas Official Honest Hearts Trailer

References [ ]

  • ↑ The in-game graffiti in question can be found in the game's " nvdlcgraffiti " folder, sharing the filename "nvgraffitihonesthearts". They read: "Where's New Canaan, anyway?" "The Burned Man Walks!" "Joshua Graham Lives!"
  • ↑ Honest Hearts - trademark by ZeniMax Media Inc. Rockville, MD - Serial Number: 85198870
  • ↑ Burham Springs design document
  • ↑ New Canaan design document
  • ↑ Unused snow globe model found in the Dead Money game file under the folder named "FNVDLC02"
  • ↑ I heard you went to Zion National Park? Did you find any Honest Hearts there? @ Formspring
  • ↑ J.E. Sawyer on Formspring
  • 1 Fallout 4 perks
  • 2 Fallout: New Vegas console commands
  • 3 Fallout: New Vegas weapons
  • Fallout: New Vegas Achievements
  • Fallout: New Vegas News
  • Walkthrough *

6. Fallout: New Vegas Honest Hearts walkthrough

Honest hearts walkthrough.

This DLC is very straight forward. There are 5 achievements, all story related, and none missable as long as you make a save near the end to do the two different endings. Choose the quest Happy Trails Expedition in your quest log. Head to your loot stash location (for me Doc's house one of the metal boxes). Unload everything but your Armor, Stimpacks, Bobby Pins, and favorite weapon (a Tri-Beam Laser for me), as well as plenty of ammo for it. I went through around 500 MF Cells with my tri-beam during this DLC.

Get your inventory down to below 75lbs. There are a few speech checks you can make at the beginning of the DLC that allow you to increase your weight limit to 100, but you might as well unload everything so you don't have to bother with them. Fast travel to the Northern Passage (or the nearest location you've discovered) and enter the cave. Once inside you can either talk to Ricky for a check to get your limit increased to 100, or just talk to Jed if you have less than 75lbs. There is a perk check (Strong Back) or Survival check with Jed to increase the weight limit too, but like I said there's really no reason to take extra gear. You just need Stimpacks, one strong gun, ammo, armor, and a couple bobby pins.

Talking to Jed and choosing to start the expedition will pop the obligatory gimme achievement during the cutscene.

Arrived at Zion.

When We Remembered Zion

Once again there's no need for hand holding. If you somehow manage to get yourself lost, check the Fallout: NV wiki for a detailed walkthrough of this DLC. Just follow the markers and complete the quests, and along the way you will these:

Resupplied Daniel and the Sorrows.

Restore Our Fortunes

Scouted the Zion Valley for signs of the White Legs.

In a Foreign Land

For the two ending achievements, when you talk to Daniel after completing the quests The Grand Staircase, The Advance Scouts, The Treacherous Road, and River Monsters, save your game before you talk to him. Talking to him presents you with two options: evacuate the Sorrows from Zion, or deal with the Whitelegs. Make sure you back out of the conversation and save before making a choice if you didn't already.

For the Evacuation option, you're given 4 quests but all you have to do is complete the Flight from Zion one and the achievement will be yours.

Evacuated Zion.

May my Hand Forget its Skill

For the one where you deal with the Whitelegs, you'll travel to their camp and lay waste to their entire organization. At the end you're presented with a humane/ruthless choice when confronted with their leader, but it doesn't matter what option you pick. As soon as you pick one and he's dealt with, you will get this DLC's other ending achievement.

Crushed the White Legs.

O Daughter of Babylon

Congratulations on completing this rather short, moderately enjoyable DLC. The visuals certainly were nicer than some of the more drab-looking Mojave Wasteland areas.

Altered Gamer

Fallout: New Vegas - Honest Hearts Walkthrough - Starting out in Zion

Fallout: New Vegas - Honest Hearts Walkthrough - Starting out in Zion

Happy Trails Are Ahead

You can start this DLC off by marking the “Happy Trails Expedition” quest on your map, and then walking to the north of New Vegas to find the Northern Passage. It’s just a cave in the wall. Go into it to find the caravan waiting for their new recruit.

Talk to Jed first, but then talk to Stella for some background and talk to Ricky for a few business opportunities. If you have 45 points in Medicine, you can note that he’s addicted to Psycho. You can then sell him some Psycho for 30 a piece, or Fixer for 80 a piece or you can tell him to leave.

You can also question him about his vault suit and pip-boy. He obviously didn’t grow up in Vault 22, judging by the lack of spores, so you can call him out on that. If you have 45 in Science or 50 in Speech, you can also point out that his Pip-Boy isn’t working. You can then either make him carry some of your gear or make him leave the caravan.

It’s basically up to you. Tell Jed that you’re ready to go, and he’ll pull the weight check. You’ll need 50 points in Survival or the Strong Back or Pack Rat perk to convince him that you can carry more than that. These will let you get up to 100 pounds of gear. Drop off whatever you don’t need in the crate lying next to him, send any companions back to the Lucky 38 and then tell him when you’re ready to go. The only thing I’ll note is that you probably don’t need to bring brush guns or anti-materiel rifles, because you’ll be able to pick a few up at the start and quickly repair them to 100%.

Just bring a good unique weapon or two, along with some ammo. I wouldn’t bother bringing a pistol, since the new .45 auto pistol will be fine, and you can buy all the ammo you need for it in Zion. A rifle like ‘This Machine" will be good though, or any energy weapons. Just remember to bring lots of ammo for them, since you won’t find that many ammo sources in Zion.

Unhappy Trails

Honest Hearts - The White Legs Ambush

For the time being, just follow Jed until the ambush, and then take cover by a rock. You can’t save them, especially since the machine gunner will be invulnerable until Jed dies. Once the caravan is down, pop up and put a few shots into the gunner. Look down the path, or just to the right of the cliff, to spot another two snipers waiting by the bridge. Pick them both off to clear the way.

Loot as much as you want now. There’s some decent gear among the caravan guards, and the White Legs are packing some heavy firepower too. Try to get a fully repaired anti-materiel rifle, since you can trade that in a few minutes for 4000 caps worth of goods. When you cross the bridge, you’ll come under fire. Just wait for a second. Another tribal will run up and kill the gunner. A lot of people have had this problem. Follows-Chalk can easily be hit by friendly fire if you try to kill the gunner, which will make the entire zone of Zion hostile to you. Just hold your fire and then cross over to meet him and make your new friend.

The Burned Man

Honest Hearts - The Path to the Burned Man

Join up with him and follow the path. Check the tree trunk if you want. Watch the Yao Guai for a moment, and then follow the path up to the right to get a better view of the area. You’ll also get to kill a Yao Guai cub and a giant. If you have a decent rifle, they should actually die pretty easily.

If you go out to the cliff, Follows-Chalk will mark the nearby landmarks for you. Once that’s done, just go back and follow the road until you get to the Welcome Booth. You’ll probably see a few White Legs and geckos, so stay alert and keep your gun out. At the booth, feel free to loot it and then move in to the river. Watch out for bear traps are choke points and keep moving until you find the camp. Go into Angel Cave at the back to meet the Dead Horses.

If you have 7 points in Intelligence you can communicate a little bit better. Regardless, go to the back right to find the table with Joshua Graham. Go ahead and talk to him to get a few quest. We’ll need to do a little scavenging in order to help them out.

This will open up three quests. Note that you can also trade with him. Now’s a good time to trade in some guns you scavenged for pistols and submachine guns. He’s got a lot to offer and you’ve got a lot to trade.

All screenshots from Fallout: New Vegas - Honest Hearts DLC

This post is part of the series: Fallout: New Vegas - Honest Hearts Walkthrough

Our time in Zion is not going to be peaceful. We’ll need to start helping the Dead Horses and Sorrows if they’re going to have any hope of winning the war with the White Legs. This means working on a scavenger hunt, fighting the White Legs and deciding whether to fight or flee.

  • Fallout: New Vegas - Honest Hearts - Arrival in Zion
  • Fallout: New Vegas - Honest Hearts - Gathering Supplies
  • Fallout: New Vegas - Honest Hearts - Companion Quests
  • Fallout: New Vegas - Honest Hearts - Preparing for War
  • Fallout: New Vegas - Honest Hearts - Gathering Storm

Fallout: New Vegas -- Honest Hearts Review

A beautiful park with an uncertain future..

Kristine Steimer Avatar

When considering the $10 purchase, ask yourself these questions: Do I like Fallout, but need a new place to explore? Do I want a higher level cap? Do I want to know more about the Burned Man? If the answer to any of these is “yes”, then do yourself a favor and download Honest Hearts. It doesn’t change much of the Fallout formula, which is a good thing. The narrative could be stronger and there’s a lack of variety in terms of creatures occupying the park, but these are minor complaints about an otherwise enjoyable time.

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Daily Mail

Putin taunts the West by traveling to within 55 miles of the US

Posted: January 10, 2024 | Last updated: January 10, 2024

President Vladimir Putin has arrived for his first-ever presidential visit to Chukotka in Russia 's Far East - just 55 miles from the US state of Alaska . Putin arrived in Anadyr, the local capital of the Chukotka region this morning after flying from Moscow some nine time zones away. Chukotka is the easternmost region of Russia, with a maritime border on the Bering Strait with Alaska.

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Christmas gift guide to Moscow surroundings

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Visitors from America and Western Europe might be surprised to discover that Russia celebrates Christmas on January 7th. That’s because the Russian Orthodox Church follows the Julian calendar. After the end of the Soviet Union, some Russians have begun celebrating Christmas on December 25 in accordance with the Gregorian calendar. But many Russians still observe the tradition of fasting on January 6th, breaking the fast with a large feast on Christmas Eve after the first star has appeared in the sky.

During the Soviet era, Christmas and religious traditions were banned in Russia. Santa Claus was replaced by Ded Moroz, or, Grandfather Frost, an old man with a long white beard who would bring gifts to children on New Year’s instead of Christmas. According to Russian tradition, Ded Moroz is accompanied by his granddaughter, Snegurochka, the Snowmaiden, who helps him on his journey to give presents to children.

Although the tradition of having a Christmas tree, known as a yolka in Russian, was also banned during Soviet times, Russians got around this by having New Year’s trees from which they hung homemade decorations. Today, the restrictions of the Soviet Union have faded into history, and during the Christmas season visitors to Russia can even purchase Christmas ornaments in the shape of matryoshka dolls, or religious icons that depict nativity scenes.

Heading counterclockwise around the Golden Ring this holiday season, northeast of Moscow, your first stop will most likely be the city of Vladimir, home to some of Russia’s most striking churches and cathedrals. The Vladimir region is known for its fine crystal. Stop by the Crystal, Lacquer Miniatures, and Embroidery Museum ( 2 Bolshaya Moskovskaya ) for an overview of traditional crafts before visiting the gift shop in the museum to browse the crystal selection. Vladimir Chic ( 2 Dvoryanskaya ) also sells local glass and crystal work.

Typical souvenirs are also for sale in Vladimir’s old town, especially by the Golden Gate, a triumphal arch and defensive tower that is one of the last-remaining parts of the wall that once surrounded ancient Vladimir and a sure stop on any tour of the Golden Ring.

Just 63 kilometers from Vladimir lays the nearby city of Gus-Khrustalny , the ‘Crystal Goose,’ also home to a rich glass and crystal making tradition. You can visit the glassmaking factory in Gus-Khrustalny and buy gifts ranging from plates and vases to decanters, or visit the outlet store back in Moscow ( 4 Ilyinka ) just east of the Kremlin.

North of Vladimir, you’ll arrive in Suzdal, one of the Golden Ring route’s more tranquil towns. Suzdal boasts a number of small bazaars and stands outside the main tourist sites where visitors can purchase local honey mead, called medovukha, along with traditional crafts, like a pair valenki, or Russian woolen boots, which make an ideal Christmas gift for friends and family back home. The shopping stands outside Suzdal’s Museum of Wooden Architecture and Peasant Life ( Ul. Pushkarskaya ) are also highly recommended. Market Square ( Torgovaya Pl ) houses a number of shops where visitors can search for arts and crafts.

Following the Golden Ring north of Suzdal, many tours will stop in the city of Kostroma, a former trading outpost on the immense Volga River. One of the city’s highlights is the Museum of Linen and Birchbark ( 38 Tereshkova ), where visitors can view exhibits on traditional Russian crafts woven from flax and bark. A gift shop in the basement sells tablecloths, napkins, baskets, linen dolls, and traditional clothing typical of the region.

South from Kostroma, stop in the city of Rostov-Veliky for enamel jewelry, a craft which allows artists to produce small paintings on metal that are then fired to produce a thin glaze over the image. Rostov became famous for its tradition of enamel work. Today, visitors can purchase rings, earrings, bracelets, brooches, and jewelry boxes in the gift shop of the Rostov Enamel factory ( 3 Borisoglebskoye Highway ).

While you’re in Rostov, visit the House of Crafts ( 16 Vtoraya Tolstovskaya Naberezhnaya ) for local pottery and the Souvenirs shop ( 5 Ul. Kamennyi Most ) for ushanka hats—Russian fur caps with earflaps—paintings, and samovars for tea lovers.

The last two stops on a tour of the Golden Ring are the cities of Pereslavl-Zalesskiy and Sergiev Posad. Pereslavl is most famous for its embroidery work, available at the Art Salon ( 12 Ul. Sovetskaya ) along with souvenirs made of wood and stone. Nearby Sergiev Posad is considered the place where Russia’s matryoshka dolls were first invented, and was the chief production center of the dolls before Soviet times. Visit the city’s Toy Museum ( 123 Pr. Krasny Armii ) to get a better sense of the birthplace of one of Russia’s most recognizable toys, then head over to the market alongside the Trinity Monastery of St. Sergius—one of the city’s most important sites—to load up on matryoshka dolls, painted eggs, and icons before going home.

If you’ll be in the Golden Ring during New Years, the city of Vladimir hosts an impressive Christmas fair, with an iceskating rink and performances by local artists, in the main square ( Sobornaya Pl ). In most other Golden Ring cities you’ll find similar events in the center square as Christmas nears.

Most shops and markets in the Golden Ring are open year round. If you’re coming to Russia for a short period of time, whether in winter or summer, consider a trip to this stunning part of the country, and bring an extra bag if you plan to go shopping for Christmas gifts.

All rights reserved by Rossiyskaya Gazeta.

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Fallout: New Vegas - Honest Hearts – Walkthrough

Playstation 3 pc xbox 360.


Walkthrough (PS3) by eolsunder

Version: 1.1 | Updated: 01/08/2014 Highest Rated Guide

View in: Text Mode

Time in Elektrostal , Moscow Oblast, Russia now

  • Tokyo 08:38AM
  • Beijing 07:38AM
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  • Paris 12:38AM
  • London 11:38PM
  • New York 07:38PM
  • Los Angeles 04:38PM

Time zone info for Elektrostal

  • The time in Elektrostal is 8 hours ahead of the time in New York when New York is on standard time, and 7 hours ahead of the time in New York when New York is on daylight saving time.
  • Elektrostal does not change between summer time and winter time.
  • The IANA time zone identifier for Elektrostal is Europe/Moscow.

Time difference from Elektrostal

Sunrise, sunset, day length and solar time for elektrostal.

  • Sunrise: 06:20AM
  • Sunset: 06:46PM
  • Day length: 12h 26m
  • Solar noon: 12:33PM
  • The current local time in Elektrostal is 33 minutes ahead of apparent solar time.

Elektrostal on the map

  • Location: Moscow Oblast, Russia
  • Latitude: 55.79. Longitude: 38.46
  • Population: 144,000

Best restaurants in Elektrostal

  • #1 Tolsty medved - Steakhouses food
  • #2 Ermitazh - European and japanese food
  • #3 Pechka - European and french food

Find best places to eat in Elektrostal

  • Best business lunch restaurants in Elektrostal
  • Best pubs & bars in Elektrostal
  • Best pizza restaurants in Elektrostal

The 50 largest cities in Russia


  1. Honest Hearts

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  2. New Video and Screenshots Out for Fallout: New Vegas Honest Hearts DLC

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  3. FNV: Honest Hearts Completionist Guide

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  4. Honest Hearts 01: The Happy Trails Caravan

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  5. Fallout: NV Honest Hearts

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  6. 'Fallout: New Vegas' Honest Hearts Trailer

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  1. Fallout: New Vegas

    Welcome to my strategy guide for the Honest Hearts DLC of Fallout: New Vegas! In this guide, you'll find a complete, beginning-to-end walkthrough, ripe with pictures of maps and hard-to-find spots. The walkthrough is separated by quest for easy navigation. In addition, I have put the optional quests and side quests in separate sections, as well.

  2. Honest Hearts

    Honest Hearts is the second add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks. After the First Battle of Hoover Dam, and during preparation for the Second, Caesar reached out to the Great Salt Lake and the White Legs tribe to rally them into destroying New Canaan and its people. Through the guidance of one of his frumentarii, the White Legs ...

  3. New Vegas: First Time Playing Honest Hearts. DLC Review and ...

    I'm giving the setting of Honest Hearts an excellent 9/10. Gameplay: Ok this is where Honest Hearts falls flat on it's face. Compared to the other fun quest we've been given in New Vegas, Honest Hearts is fairly disappointing in terms of gameplay. Most of these quest consist of fetching an item and delivering it as if your some lousy ...

  4. Fallout: New Vegas

    In Honest Hearts you will travel to the Zion National Park in Utah with the Happy Trails Trading Group. Things seem rosy at first on your journey, but unfortunately for your companions, they're killed within the first few minutes of arriving at Zion. ... Only this time, in such a scenic, beautiful landscape full of canyons and rivers. Plus ...

  5. Fallout: New Vegas

    Welcome to my strategy guide for the Dead Money DLC of Fallout: New Vegas! In this guide, you'll find a complete, beginning-to-end walkthrough, ripe with pictures of maps and hard-to-find spots. The walkthrough is separated by quest for easy navigation. I have also included a basics section that goes over all things unique to the Sierra Madre ...

  6. Fallout: New Vegas

    After handing over the component, fast travel to Novac once again and head north/northeast this time. When you reach the Gibson Scrap Yard, enter the Gibson Garage. Old Lady Gibson asks a whopping 500 caps for the thruster control modules, and only a 50+ in Barter or Speech will lower this amount.

  7. Guide for Fallout: New Vegas

    3 guides. Once again there's no need for hand holding. If you somehow manage to get yourself lost, check the Fallout: NV wiki for a detailed walkthrough of this DLC. Just follow the markers and ...

  8. Fallout: New Vegas (Honest Hearts) Full Walkthrough Gameplay ...

    Fallout: New Vegas (Honest Hearts) Full Walkthrough Gameplay No Commentary (Longplay)Full GameHonest Hearts takes you on an expedition to the unspoiled wilde...

  9. FNV: Honest Hearts Completionist Guide

    Honest Hearts Guide This is a guide showing how to get all the uniques, survivalist Caches, Survival logs and good loot while completing quests efficiently e...

  10. Honest Hearts Walkthrough

    This Fallout: New Vegas - Honest Hearts walkthrough will help you start out the DLC. I'll cover some packing tips for your trip with the Happy Trails Caravan Company into Zion Valley, including how to best use your weight limit and deal with Ricky's lies. After that, I'll explain how to meet Follows-Chalk and Joshua Graham and start out with your quests with the Dead Horses.

  11. Fallout: New Vegas -- Honest Hearts Review

    There are two downsides to Honest Hearts -- the first is that the animals (a.k.a. target practice) aren't particularly interesting. The Cazador is still the most dangerous and annoying bug of all ...

  12. I'm playing through Honest Hearts for the first time, and I'm ...

    tl;dr I'm enjoying Honest Hearts (especially the survivalist caves) and I'm curious whether this was the general reaction, as I could imagine the lore could be inaccurate without the right character build . I didn't know what to expect heading into this DLC, but I'd completed Point Lookout in Fallout 3 a couple of times. The tribal faction and its lore in that add-on was fun, but not super ...

  13. Fallout: New Vegas

    Gun Runners' Arsenal is loaded, too. Not all DLC alerts will load at the same time, probably, so wait a minute first. [Lonesome Road's Canyon Reckage, Old World Blues' Mojave Drive-In, Honest Hearts' Northern Passage, and Dead Money's Abandoned BoS Bunker are marked on the map at this time.]

  14. Best Time to do Honest Hearts? : r/Fallout

    Best Time to do Honest Hearts? I would at least wait until you got to Vegas and dealt with Benny before starting any of the DLCs. I don't want to give a lot away, but there's one character who's heavily linked to the background of New Vegas's story, and it's much better if you're a bit farther advanced in the game so you understand it in ...

  15. Travel and Community for Women

    And share this with a friend! We are a community for women, nurturing both the inner and outer journey through transformative travel experiences and inspiring online workshops dedicated to deep connection and growth. Our women's retreats create opportunities for women to support and uplift each other while traveling to beautiful destinations.

  16. Fallout: New Vegas

    Welcome to my strategy guide for the Honest Hearts DLC of Fallout: New Vegas! In this guide, you'll find a complete, beginning-to-end walkthrough, ripe with pictures of maps and hard-to-find spots ...

  17. What to do with a few hours in Moscow?

    If you need to kill a little more time, head south across the Moscow River and pop onto the island made by the Moscow river and the canal just south of it. (Walking directions: Head south from St. Basil's, down the big street, cross the bridge over the river and the canal, take a right after the bridge. A few blocks down, you'll see a foot ...

  18. Fallout: New Vegas

    Afterwards you can travel back and forth from the DLC with the BIG MOUNTAIN TRANSPORTALPONDER but you still cannot take companions. )You can take items into the DLC so load up ahead of time. )In settings turn your Actor-fade to maximum for best spotting of targets, and turn off travel auto-saves to cut down on fast travel lockups and bad travel ...

  19. Putin taunts the West by traveling to within 55 miles of the US

    Putin arrived in Anadyr, the local capital of the Chukotka region this morning after flying from Moscow some nine time zones away. Chukotka shares a a maritime border with Alaska.

  20. Game crashes on fast travel : r/fnv

    I'm near the end of the Honest Hearts DLC and I tried to grab the Survivalist Rifle but it wasn't there so I used console commands to spawn it in, now every time I try to fast travel the game crashes. Anyone know a fix? Ty in advance. Archived post. New comments cannot be posted and votes cannot be cast.

  21. Christmas gift guide to Moscow surroundings

    A trip around the Golden Ring this time of year is not only a great way to get a better sense of the culture and history of ancient Russia—as well as idyllic shots of wintry onion domes—its ...

  22. Fallout: New Vegas

    ) Honest Hearts DLC increases your maximum level by 5, like the other 3 DLC's. ) You cannot take Companions into the DLC. Dismiss your companions ahead of time. ) You cannot leave the DLC until the main quest is completed. Afterwards you can travel back and forth from the DLC from the Northern Passage, but you still cannot take companions.

  23. Time in Elektrostal, Moscow Oblast, Russia now

    Sunrise, sunset, day length and solar time for Elektrostal. Sunrise: 08:37AM. Sunset: 03:56PM. Day length: 7h 19m. Solar noon: 12:17PM. The current local time in Elektrostal is 17 minutes ahead of apparent solar time.