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The Longest Journey

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Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye.

With the power to pass between worlds like others pass from waking to sleep, April must embark on the longest journey of her life; a journey not only across twin worlds, but also into her very own heart and soul. Embark on a voyage across phenomenal worlds, encounter a fantastic cast of unforgettable characters, and unravel one of the most epic stories ever told.

Experience what critics around the world are calling one of the best adventure games of all time. Experience The Longest Journey !

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Buy The Longest Journey

Packages that include this game, buy the longest journey + dreamfall.

Includes 2 items: Dreamfall: The Longest Journey, The Longest Journey

Buy The Longest Journey Bundle BUNDLE (?)

Includes 3 items: Dreamfall: The Longest Journey , The Longest Journey , Dreamfall Chapters: The Final Cut Edition

"The Longest Journey is not only the best adventure games in recent years, it's one of the best games ever" - GamesDomain

About This Game

  • Over 150 locations spanning two distinct and detailed worlds
  • More than 70 speaking characters
  • 40+ hours of gameplay
  • 20+ minutes of high-resolution pre-rendered video footage
  • Cinematic musical score

System Requirements

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Valve Software

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The Longest Journey - A Retrospective

A game that almost vanished.

My earlier post about story reminds me of a piece I wrote for PC Gamer a few years back, looking at The Longest Journey, and its lasting effect on me. There was never room for my full thoughts then, and the full length 'director's cut' version has sat on my hard drive since. Clearly Dreamfall has been released since, telling us more about April Ryan, and another retrospective is due for that. Meanwhile, here's the full-length version of the original piece.

“Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.”

The Longest Journey almost vanished away unnoticed, another obscurity ranted about by a few, but never reaching any acclaim. In the mire of pre-millennial adventure gaming, it could so easily have been drowned by the density of its peers, ignored by pessimism, never given the chance it so strongly deserved. How it was joyously liberated from this fate is mysterious. And in mystery, there is magic. In The Longest Journey, there is magic.

As a point and click adventure, The Longest Journey already defied conventions, ignoring the genre’s desperately floundering attempts at “catching up”. Developer and writer Ragnar Tørnquist and his team at Funcom understood that “catching up” was meaningless – they had a story to tell, and a world in which it needed to be told, and so this was the game they made. The natural instinct to say how it recaptured the adventure’s previous glory is strong, but this just simply isn’t true. Adventure gaming had never been as glorious as The Longest Journey – it hadn’t ever even come close.

Eighteen year old art student April Ryan provides the most perfect eyes through which to witness this tale. Sceptical, sarcastic and sassy, she tight-rope walks the same line as Buffy, mouthing off but never quite tumbling into the irritating. And yet still somehow gets away with normally grating late 90s Ameriteenisms such as, “That’s SO not appropriate.” You forgive her, because you realise, as do the games’ twin worlds of Stark and Arcadia, that she’s important .

Poor man, he must be petrified.

A friend was recently explaining to me how Silent Hill 4 manages to spook so effectively by blurring the two worlds of the normal, and the horrific. When an element of one leaks into the other, stability in the known is shaken, and fear drip, drip, drips in. In April Ryan’s life, it is the fantastic that begins to disturb the normality of her existence, the world of dreams invading her world of rational and science. And where a good horror story shows you fear in the every day, The Longest Journey shows you magic. Set 200 years in the future, April’s world is enough like our own to allow us to identify, but distant enough to allow it status as a metaphor.

The meta-narrative tells of how, long ago, the united Earth was divided into two: Science and Magic, Stark and Arcadia. The Bladerunner-inspired future version of our known world allows the effects of this severance to have been demonstrated even more, well, starkly than they are now. Wars have increased the degree of global apartheid, Capitalism’s punishments are more prevalent, authority rules over democracy, and people simply get on with being people as it happens around them. It is unavoidably our future.

The language is, um, colourful.

In contrast, Arcadia refers back to so many fantasy lands, simplicity bolstered by magic, thus creating seismic instability and inevitable fracture. But Arcadia at least possesses hope. Stark’s worldview is blind, eyes gouged out by its people’s own hands. It allows the coming destruction of Chaos without even the consciousness to question. And so it is through April’s dreams, through her powerful imagination, that she is drawn to ‘shift’ out of that world, and to learn her part in the shaping of the future.

I was unaware of how much I’ve been influenced by The Longest Journey, until returning to its tale for this piece. I’ve been writing a children’s story, on and off, for a couple of years, never getting very far with it, but always driven to persist by its unstoppable urge to leave my head. I’m now wondering how much I have to remove because I’ve simply plagiarised it from my subconscious. The ideology of this game is lodged deeply inside me, partly because I so strongly identified with the message I took from it, and partly because that message is so powerfully told. It is always a point and click adventure. There are always daft clicking the rubber duck on the clamp and tying it to the string puzzles. But it works with these elements, not despite them. Nearly every voice is perfectly cast, and the recording supervised by the game’s creator and writer, Ragnar Tørnquist. Yes, there is swearing, but there is swearing where real people swear. And wow, are the conversations long. But they are telling you a story like no other.

Hansel and Gretel got scarier.

April is not a simple character, a template onto which we may impose ourselves to experience a world. She has issues with her father, trouble letting people get too close, and a propensity to run away rather than face difficulty. She is a complex and broken human being, thrown into a situation too big to understand, and arguably destroyed by it. She’s a person.

The opening quote, said to April by her mentor when she is persisting with him for answers, speaks for the whole game. The Longest Journey is epic and magnificent, but completion makes you aware that this is only a tiny fraction of a created world. Indeed, these are only weeks in the whole of April Ryan’s lifetime. So much remains unknown. But to know the whole truth is dull. Magic is in not knowing, magic is wondering about what and how and when.

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The Longest Journey

3D adventure game reviewed

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Saving April Ryan

Every now and then a game comes along that sucks you into its world so completely that you vanish into it for days at a time, surfacing only for food and sleep when you just physically can't play any longer. Last year we had Outcast to rob us of sleep and social life, and this year we have The Longest Journey.

Produced somewhere in the depths of Scandinavia, and only reaching our God forsaken shores some months after it had been released across most of the rest of Europe, The Longest Journey is quite simply one of the slickest and most involving adventure games I've ever had the joy of playing.

You take on the role of April Ryan, an art student in 23rd century America who finds herself caught up in an epic struggle of good and evil that spans two worlds - her own scientific world of Stark, and the magical realm of Arcadia.

April has the ability to "shift" between these two worlds, and before long you find yourself travelling backwards and forwards between them as you try to solve the puzzle of who and what you are, while at the same time trying to save the world from imminent destruction at the hands of a pseudo-religious group known as the Vanguard.

The plot is told through a mixture of in-game conversations and beautiful rendered cinematics that are amongst the best I've seen. Although at times the info-dumping can get a bit much, and the conversations are occasionally a little long winded, the strong characters and excellent story drag you on through the game's four CDs.

the longest journey series videos

Sound And Vision

The first thing to strike you on starting the game is just how beautiful it is. The pre-rendered backdrops are simply stunning, ranging from the city-scape and slums of Stark to the forests, islands and medieval cities of Arcadia.

In total there are over 150 locations to explore, and 50 characters to speak to, from cops and engineers to talking birds and eccentric alchemists. The characters are real-time 3D models, and most of them are nicely detailed and well animated.

Unfortunately the game is locked into a low resolution of just 640x480, which can make the characters look rather blocky at times against the stunning backgrounds, and causes some nasty "jaggies". If you have a Voodoo 5 or GeForce 2 graphics card you are in for a treat though - full-scene anti-aliasing really does give this game a whole new lease of life.

The sound is equally good, with some excellent voice acting and atmospheric music that suits the game and its mood perfectly. The script manages to keep you involved in the game and its characters, as well as injecting a welcome dose of humour, although some people may find the frequent swearing from some of the characters a little over the top. Make no mistake, this is not a kid's game...

the longest journey series videos

Of course, one of the most important elements of any good adventure game is its puzzles, and luckily The Longest Journey scores well here as well.

The puzzles are fairly challenging at times, but most of them are logical enough if you stop to think things through. There are a few bizarre puzzles which had me scrambling for the walkthrough though, and it's not always entirely obvious what you should be doing.

Luckily the game includes April's Diary, which is invaluable when you get stuck. This includes entries about many of the key events that take place during the game, which give you a further insight into April's character and, on a more practical level, can often give you a pointer as to what to do next.

You also have access to a log of all her conversations throughout the game, and trawling through the transcripts of her recent conversations sometimes turns up clues that you missed when listening to them the first time round.

the longest journey series videos

Interfacing

Controlling the game is achieved with your mouse, using a very simple left and right click interface that allows you to move around, examine or pick-up items, talk to characters, and combine items in your inventory, all within a couple of mouse clicks.

Talking to another character brings up a series of options at the bottom of your screen, although as with most adventure games, at the end of the day you usually end up going through most or all of the options anyway in one order or another.

You can also access April's Diary by moving the mouse to the top of the screen and clicking on the little diary icon that appears. This gives you access to save and load game options, game settings, conversation logs, and the diary itself of course.

It's all very intuitive and easy to use, and is very unobtrusive, leaving you to concentrate on April and the world she is exploring.

the longest journey series videos

The Longest Journey is not without its flaws. The humour may not appeal to everyone, the conversations can be rather long and meandering at times, and the labyrinthine plot is occasionally hard to follow.

Also the 3D characters don't look as good as they should do because of the low resolution, and although the game still looks gorgeous and runs silky smooth even on my old RivaTNT, you will really need a graphics card with support for full-scene anti-aliasing to make the most of the game's visuals.

At the end of the day though, The Longest Journey is an engrossing and highly entertaining adventure game with characters that you can care about, an involving storyline to keep you hooked, and settings and characters that are both beautiful and bizarre. What more could you want from an adventure game?

Eye Candy          

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Dreamfall: The Longest Journey Review

  • First Released Apr 17, 2006 released

Anchored by a wonderful cast of characters, the very well-crafted sci-fi story in Dreamfall will leave you anxiously wanting more.

By Greg Kasavin on April 18, 2006 at 3:29PM PDT

Dreamfall: The Longest Journey is, first and foremost, a great work of science fiction. Such a complex plot, endearing characters, and imaginative settings and situations are highly uncommon to gaming, or any medium for that matter. Those familiar with the game's predecessor might expect no less, since it's widely considered one of the best adventure games ever made. Judged as a follow-up to a beloved classic, Dreamfall does not disappoint, for the most part. It exhibits the unique attention to detail and terrific presentation that made The Longest Journey so remarkable for its time. But Dreamfall also does an excellent job drawing in new players as well as those fans patiently awaiting this sequel. The actual gameplay is a blend of action adventure conventions, but it clearly isn't the main draw. It's there to help make the story more engaging, and that's more or less what it does. Yet, as impressive as the story is, it ends too quickly to leave you feeling fully satisfied when you finally reach the game's bewildering, enlightening, frustrating, thought-provoking conclusion. Is the journey itself worth your while, though? Absolutely, yes.

Dreamfall packs not one but two of the greatest female protagonists in all of gaming. And it's also got this totally great robot monkey named Wonkers.

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Now Playing: Dreamfall: The Longest Journey Video Review

More than six years ago, The Longest Journey introduced one of gaming's most memorable heroines, a smart and resourceful young woman named April Ryan. April happened to possess a latent ability to "shift" between worlds, from her familiar (yet futuristic) home to a magical place called Arcadia. These parallel worlds of technology and magic had fallen out of balance, and the reluctant April became the key to restoring harmony between the two--but at what cost to her and her friends? At any rate, you don't need to know what happened to dive right into Dreamfall, which is deeply connected to the events of The Longest Journey but doesn't assume you've played or remember that game. If you haven't or don't, then upon finishing Dreamfall, you'll probably want to go back and play The Longest Journey. It's certainly better as a pure adventure game than Dreamfall is, in case you were wondering. Dreamfall doesn't seem to have nearly as many complicated puzzles in it, but on the flip side, that means you can enjoy this story without running into many roadblocks.

It's tempting to go into specifics about Dreamfall's sharply written story. But since playing through the game involved unraveling a convoluted mystery, it's best not to spoil anything. Suffice it to say that you spend much of Dreamfall playing as Zoë Castillo, a bright and attractive young woman who's not unlike April from The Longest Journey, only she's a little less cynical and she's got a lovely British accent. Zoë seems like she has it all--a high-tech room with an incredible view, a good-natured and understanding dad, and even a gentle-hearted, artificially intelligent monkey robot. But she's seen better days. She's living at home with her father, trying to decide what to do with her directionless life, having dropped out of school and recently broken up with her longtime boyfriend. She's still on good terms with her ex, though, and one day, he asks her for what seems like a small favor, for help with a story he's working on for his editor. From that point, a chance encounter sets in motion an epic series of events that'll send Zoë all across the globe, and beyond.

Science fiction and fantasy conventions combine in some truly unique ways during Dreamfall's inspired story.

Zoë is a great character who's likable, charming, and sympathetic almost right away. And she'll get to meet lots of other similarly interesting characters during the course of her adventure, including some whom Longest Journey fans should recognize. The dialogue between all the different characters flows naturally, and superbly done voice acting, along with expressive 3D characters, makes all the conversation (and there's a lot of it) the highlight of the game. Dreamfall earns its M rating through a little bit of ribald humor and some profanity that's used very liberally by certain characters, and yet applied with restraint overall. For instance, you'll hear Zoë cuss in situations in which you'd expect almost anyone her age to react the same way. She leads an outstanding ensemble cast of characters, but they're not to be outdone by Dreamfall's wonderfully imaginative locales. Few games can muster up a cohesive science-fiction setting or a believable fantasy world. Dreamfall pulls off both at once, tying them together in some mind-bending ways. This is some seriously virtuoso storytelling from Longest Journey writer/designer Ragnar Tørnquist. There are so many inspired little touches all throughout the game that it's hard not to get swept up and emotionally invested in everything that's going on.

That's why it's all the more disconcerting that the game ultimately leaves so many loose ends untied. The story seems well within the author's capable control as it unfolds, intensifies, and deftly changes tone, but then it hurries to a close, practically with a nudge and a wink. Some room for continuation and interpretation can be a good thing for a story, but in Dreamfall's case, the game doesn't do as good of a job wrapping everything up as it does introducing multiple layers of conflict in the first place. In the end, you'll be left wishing for a sequel, wondering what this game could have been like had it simply been longer. It's almost painful not knowing the full breadth of what ends up happening to all these fascinating characters and this amazing world (or, worlds).

The Longest Journey was a point-and-click adventure game, whereas Dreamfall plays more like an action adventure game, letting you directly control the character as you explore and run around in detailed 3D landscapes. There's a little combat, which is easy and very basic. There are a few inventory puzzles and other fairly simple puzzles that take the form of hacking or lock picking. There are a number of environmental puzzles and a few stealth sequences. And, other than that, there's a whole lot of character interaction. Some dialogue sequences prompt you to decide how your character will respond--such as confrontationally or apologetically. These bits make the exchanges of dialogue that much more engaging, though as difficult as these decisions may be when they arise, they usually bring you to the same result.

The gameplay is pretty light, but it does a good job of not obstructing the story. It makes sense in the context of the plot, and it's varied enough to stay interesting.

To the game's credit, a number of its puzzles are open-ended enough to let you solve them in a few different ways, such as by sneaking past a dangerous situation, talking your way out of one, or fighting for your life. But overall, there just isn't a ton of actual gameplay in Dreamfall. Especially at first, both the action and the puzzle solving take a backseat to dialogue and exploration. And yet, strangely enough, this works to the game's advantage. The one or two times you might get stuck trying to figure out the solution to one of the game's tougher puzzles will be when you realize how refreshing the brisk pacing of the story is for the most part.

The game controls quite well. The camera can get a little awkward in tight quarters, but since there aren't many action sequences, this is almost never a liability. Numerous objects in the environment become highlighted as you approach them, and you can also examine them from afar. Your character's initial observations about a given object may reveal more information, prompting you to take a closer look. Or, similarly, you might observe new things about someone after having spoken at length with him or her. Better yet, since Zoë isn't the only character you'll get to play as in Dreamfall, it can be really rewarding to visit the same places from different perspectives. In one remarkable little moment, your control shifts between two different characters conversing with each other, effectively letting you direct both sides of the discussion. Also, while you might initially find yourself wishing you had access to a map, none of the game's areas are so expansive as to require one. You'll sooner appreciate being able to explore all these places at your own pace while soaking in the detail.

The differences between the PC and Xbox versions of Dreamfall are slight. On the PC, you've got your choice of keyboard, mouse, or game pad controls, or a combination of all three. Mouse-and-keyboard controls are fine, but gamepad controls are best suited. The PC version is capable of looking substantially cleaner and more colorful if you've got a good graphics card, but the Xbox version looks really nice, too. Each version supports widescreen displays, and something about this game makes it beg to be played in a panoramic view. While there are some blurry textures here and there, and the character models aren't made up of a relatively huge number of polygons or anything, the game more than makes up for this with its inspired, stylized visual design. The scenery throughout looks beautiful, and the characters emote believably--not only through good lip-synching but also through believable facial expressions and body language.

But the audio in Dreamfall is really the driving force behind the game's dramatic impact. The quality (and quantity) of the voice acting is terrific, and the game's soundtrack is filled with memorable and varied compositions, including a few soulful songs, and it cues up perfectly with Dreamfall's many poignant moments. Like some great score for a feature film, the music in Dreamfall is an integral part of the experience from start to finish.

In an alternate reality somewhere, Dreamfall is a few hours longer and considered the greatest work of video game fiction ever made.

Despite the far-flung premise of Dreamfall, the game touches on a number of classical themes. The importance of faith, the significance of dreams, the value of trust, and the need to be free are all woven into a story that runs the emotional gamut from excitement and intrigue to sadness and fear to relief and hilarity. Sound too good to be true? In some respects, unfortunately, it is. In the end, Dreamfall leaves you hanging. It practically pulls the rug out from under you, after setting you up to expect some sort of amazing grand finale. And to an extent, this undermines the experience leading up to that point. The game is of a decent length and will probably take you about 10 hours to finish the first time, but you'll feel like there was enough material left on the cutting-room floor for at least another five hours or so. It's also a bit of a shame that there are no extras, not even some unlockable concept art or anything like that. But you'll likely feel the urge to play through at least once more, since you'll miss some of the dialogue and subtle references the first time, and gain new insight into the story on the second run. Above all, you'll likely be left hoping that Zoë Castillo's and April Ryan's story will continue past this game, and soon.

  • Leave Blank
  • An incredibly provocative sci-fi story filled with many memorable characters
  • Beautiful presentation, featuring fantastic voice acting and musical score
  • Dialogue prompts you to make some tough, interesting decisions
  • As rich as it is, the story leaves you wanting much more
  • Simplistic combat, not much challenge

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Game Groups > The Longest Journey series

The Longest Journey is a series of adventure games by the Norwegian developer Funcom . The games are partly set in modern-day world, which is revealed to be one of the two existing parallel universes. The universe we live in is called Stark, the world of science and technology; the parallel dimension is a medieval fantasy world known as Arcadia. The protagonists of the games are able to travel between these worlds, their goal usually being restoring the balance between them and thwarting the plans of the antagonists.

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"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." — Cortez

The Longest Journey is the first game of the The Longest Journey Saga . It is a 1999 Adventure Game written by Ragnar Tørnquist and developed by the Norwegian company Funcom for Microsoft Windows . Famous for its expansive storyline, a lovable, Genre Savvy heroine, and flawless gameplay (as far as point-and-click gameplay goes), the game is commonly credited with resurrecting the Adventure Game genre after its crisis in the late '90s. In November 2014, The Longest Journey also received an iOS port.

April Ryan is an ordinary art student living in the Orwellian metropolis Newport and applying for the local Academy of Arts. She has her share of problems with her parents, insecurity about her future, and increasingly strange dreams, but she also has some great friends, a job, and a friendly landlady. Then a weird Cool Old Guy named Cortez appears and tells her that she is The Chosen One who has to Save Both Worlds — and then he sends her to that other world , Arcadia , that she is supposed to save. As her familiar world crumbles around her , April has to dive deeper into the secrets of the universe, fulfill cryptic prophecies, bring down an Ancient Conspiracy or two, save the Guardian of the Balance , and ultimately restore the harmony between the Twin Worlds of Stark and Arcadia. And that all in less than two weeks.

Tropes found in the game:

  • 13 Is Unlucky : Inverted. In Arcadia, thirteen is a lucky number with strong tradition. The Ayrede High Council has thirteen ministers, and thirteen Fathers who begat the Sentinel and built the Tower of Balance.
  • Abusive Parents : April's adoptive father , though it's strongly hinted he feels deep remorse over it.
  • Alice Allusion : When Cortez helps April travel to Arcadia for the first time, he deliberately invokes this imagery to her: "Why, Alice, I am sending you through the looking glass!"
  • Alien Geometries : The maze in Roper Klacks' castle has some fake perspectives. There is also a staircase at the background, which is revealed to be just a painting.
  • Almost Dead Guy : Flipper utters some final words to April when she meets him half-dead.
  • Alphabet Soup Cans : Roper Klack is beaten by using a calculator, to prove that you can do math and he can't. Or at least, you can do it faster. Afterward, the mage gets sucked into the calculator, for reasons unexplained.
  • Amulet of Concentrated Awesome : The Talisman of the Balance helps April out in various situations.
  • Ancient Astronauts : The Alatien and the Maerum has a common lineage. Their ancestors apparently came from space.
  • Ancient Conspiracy : The Vanguard.
  • Ancient Tradition : The Sentinel Fathers.
  • Bird People : The Alatien are roughly humanoid birds with wings for arms.
  • After all her numerous trials and sacrifices throughout TLJ , April is basically given heartfelt thanks... and then left to her own devices . She even admits as not knowing how to feel as she starts her trek "home".
  • By the end Arcadia is under attack and Tobias is dead.
  • Borrowed Biometric Bypass : Glass eye on retinal scanner.
  • Chekhov's Boomerang : Mr. Guybrush is utilized twice in the game.
  • Chekhov's Gun : The Mystery Door by the Fringe.
  • Chekhov's Volcano : The volcano on Alais.
  • The Chosen One : Played with heavily. When April asks Cortez if she is the chosen one, he denies the idea. Later, he gets to admit it to be true. April doesn't want to be in that role either, but grows into it.
  • Cloudcuckoolander : You never know what George the maintenance man will say next.
  • Conspicuous Trenchcoat : Minelli uses this to secretly keep an eye on the movie entrance. April points out that obviously, he must be a cop.
  • Cosmic Deadline : Sort of a Disc one variant, with April obtaining two pieces of the stone disc within roughly ten minutes of each other. In true Longest Journey Fashion, she points out how easy obtaining these pieces was .
  • Covert Group with Mundane Front : In Stark, the Vanguard are working under the cover of the Church of Voltec.
  • Creator Cameo : Ragnar Tørnquist voices Marcus, a minor character near the start of the game.
  • Cruelty Is the Only Option : There are other things too, but special mention goes to Detective Minelli. First you poison him (or at least give him a severely upset stomach) to get him to move out of an area, then you steal his glass eye (he obviously becomes very panicked when you do this) and replace it with a plastic eye from a toy monkey (which he then puts in his eye socket). Other solutions involve conning your way around problems.
  • Cyber Punk Is Techno : A lot of technoheads in the cyberpunk metropolis of Newport.
  • Cymbal-Banging Monkey : The Guybrush monkey toy.
  • Delivery Guy Infiltration : April breaks into the Vanguard headquarters by pretending to deliver pizza.
  • Didn't See That Coming : The ending reveals that April is actually supposed to get the Guardian to his destination, not become the Guardian herself.
  • Dismantled MacGuffin : The Stone Disc, the key to the Guardian's realm in the first game. Justified in the Back Story : the disc was originally kept at the Sentinel Enclave, ready for pickup by The Chosen One , but then the Vanguard tried to steal it. Afterwards, the Sentinels decided to break it up and hand the pieces over to the four magical peoples most motivated to keep it hidden (since most magical creatures would likely perish if the Twin Worlds were forcibly reunited).

the longest journey series videos

  • A Dog Named "Dog" : April's sidekick is a crow named Crow. He was also originally a bird named Bird.
  • Doom Doors : The sound of any automatic door. These become more apparent in the later parts of the game, on the upper level and the space station.
  • Down the Rabbit Hole : Pretty much the point of the first part of the game and it explicitly references Alice at many occasions.
  • Dramatic Gun Cock : The cop at the shuttle crash does this after April speaks with him and he sends her away.
  • Dream Intro : Subverted. While it looks like a dream, when April visits the same location in the waking world, she can see the traces of her actions from when she was "dreaming" about it at the start of the game. In other words, it was real from the start, she just didn't realize it then.
  • Drugs Are Bad : The fictitious drug "Rapture" comes up repeatedly, though it's not important to the story. Too many will really mess you up. Also referenced is the fictitious drug "Amathin".
  • Entertainingly Wrong : Captain Nebevay is tricked by April into leaving to checking on apple supplies below decks, despite noticing what pest is infecting them. These are worms, all right — vicious, snarling wheat worms, driven mad by their hunger for a change of diet!
  • Fantastic Drug : "Rapture" and "Amathin", the effects which are never explained in detail. "Instant Heat Potency Pills" can be found in the men's rooms, a fantastic replacement for Viagra.
  • Framing Device : The game starts with an old woman named Lady Alvane being asked to tell a story to two children. Instead of the one they asked her, she tells them the story of April Ryan. At the end of the game, Lady Alvane finishes her story, and the children leave.
  • Funny Background Event : April crashes a news report and does this.
  • Game-Breaking Bug : Some actions have to be done in the exact right order, even if the game seems to accept any order. Usually, it's no big deal, except for one puzzle that doesn't allow disassembling a partly-assembled contraption. It requires to pull a rubber duck (that has to stay inflated) over a steel clamp and then tie a rope to the clamp . Since there's a time limit until the duck deflates , many players reverse the order: attach the rope to the clamp, then blow up the duck and attach it . But this way the game behaves as if there is no rope, and April can neither use the device nor untie the rope. The device is required to finish Chapter 2, but the mistake can be made early in Chapter 1. In other words, a player has to restart. note  There seem to exist several different versions where the bug may or may not manifest. The build 142 sold at gog.com does have the bug.
  • Gentle Giant : Sleeping Q'aman. Not surprisingly, his official circus nickname is "The Gentle Giant."
  • Glass Eye : The police officer's eye falling out and rolling around. Also an example of Electronic Eye . It becomes a Borrowed Biometric Bypass .
  • Guardian of the Multiverse : Guardians of the Balance.
  • The Guards Must Be Crazy : In the space station, if a guard catches April, she runs away and the guard just returns to his post. The worst thing happens when the guard at the HQ catches you: he escorts you out, no matter how many times he caught you before. This same guard, when you disconnect the security camera, simply leaves his post to reconnect it instead of raising the alarm.
  • Guide Dang It! : One of the reasons this game was so well received was the lack of this trope. However, even then, a few puzzles may come off as unintuitive, namely the rubber ducky puzzle very early in the game.
  • Heel–Face Turn : Gordon Halloway has one after his soul is reunited with his body.
  • Hilarious Outtakes : Accessible via the Book of Secrets.
  • Hitler Cam : Used when recording the speech of Jason McAllen .
  • Improvised Screwdriver : April has to unscrew a grating and uses the single Arcadian coin she has left to do it.
  • In the End, You Are on Your Own : Invoked by name.
  • It May Help You on Your Quest : Tobias gives you the Talisman of the Balance, and is quick to admit that aside from being magical, he has no idea what it does and doesn't really know how it will help, only that it's supposed to be given to April.
  • Keep It Foreign : In the Spanish version Cortez is not Hispanic, but rather a Frenchman named "Corthes".
  • ...And April still follows her home . Not until she's trapped inside the Gribbler's house does she go " Hey, you know what... "
  • Limited Wardrobe : Partially averted, with different, context-sensitive outfits for April. Justified, too, when she enters Arcadia in her nightclothes.
  • Luke, I Am Your Father : The White Dragon, who turns out to be April's real mother.
  • MacGuffin Delivery Service : April has to collect the pieces of the Disk of the Guardian and the Dragon Eye Jewels.
  • Magitek : The "statue-cum-phonebooths", as April calls them, are used as communication devices between different parts of the island. They can be rotated to configure which other statue they are listening/talking to.
  • Merged Reality : That's what the Vanguard are attempting to do; apparently, chances of failure don't bother them much.
  • Modern Stasis : The game is set 200 years in the future, yet, apart from the cyberpunkish aesthetics, there is little plot-relevant futuristic technology.
  • There is also a "mystifying" machine by the hotel that acts as a Myst-esque puzzle.
  • Move Along, Nothing to See Here : Said by the police guard bot at the site of the crashed transportation unit in front of PD.
  • Mr. Exposition : Cortez and Tobias have lengthy exposition speeches.
  • Nice Job Breaking It, Hero : When traveling on Nebevay's ship, April first manages to divert the ship into dangerous waters with her magic talisman. Then, when she tries to recover the talisman after Nebeway takes it away from her, she hits the floorboard with the axe instead of the chest in which the talisman is locked away, which results in the ship sinking.
  • NPC Amnesia : April can change her answers without fearing any backlash. The most blatant example is a high-strung secretary who won't let you into the Corrupt Corporate Executive 's office. You can go through every option in the Dialogue Tree (all of which will fail), then leave, come back with a pizza, and pretend to be a delivery girl (in the same set of clothes), and he'll let you through. Although he does acknowledge that your character April does look familiar, April pretty much gaslights him into believing you.
  • Ominous Floating Castle : Roper Klack's castle.
  • Our Dragons Are Different : The Draic Kin
  • Overly Long Name : The first two Bandas met have long names, Bandu-umanu-banta-au-rubana-biutan-binaort ('the little one who tries hard to live up to his father who sings to the Soil') and Bandu-uta-matuta-uiaten-aiama-binaort. April clearly wants to refer to them with a shorter name.
  • Paper-Thin Disguise : Simply by holding a pizza box , April can get past a guard she had previously pestered to no avail.
  • The Passwordis Always Swordfish : At PD, April correctly guesses the password for the database to be "laura0731" which is the name and birthday of the officer's wife.
  • Percussive Maintenance : The housekeeper at the Mercury theatre kicks the flickering neon sign with his broom in hope to get it to work again. The actual problem is in a nearby fuse box - when the percussion doesn't work anymore, he leaves.
  • Physical God : The Guardian. However, after or during the Changing of the Guard, they are as helpless as normal humans.
  • Product Placement : One of the bits of graffiti on the subway is the logo for Coca-Cola's short-lived Mountain Dew competitor Surge.
  • Prophecy Pileup : By the end, April fulfills the prophecies of at least three magical peoples who all proclaim her their respective Chosen One .
  • Reconcile the Bitter Foes : April has to play the peacemaker between the Alatien and the Maerum to get to the Old God, a.k.a. the Blue Kin.
  • Ridiculous Future Sequelisation : If you look at a red cherub in the cathedral, April mentions that it must be from the sequel of the Bible.
  • Scary Shadow Fakeout : Invoked - you must assemble a pile of things to make a shadow that resembles one of a man pointing a gun, so that a guy sees it and gets scared.
  • Set Piece Puzzle
  • Shout-Out : The game features a lot of homages to famous TV shows and movies of our time, including Looney Tunes , Evil Dead , Futurama , Labyrinth , and Star Trek . And there is Constable Guybrush .
  • Sliding Scale of Shiny Versus Gritty : Most of Newport is quite gritty, which is in contrast with the shiny upper levels. The space station is also gritty.
  • Slipping a Mickey : While putting candy in ooze gives a rather obvious bad taste and only has the detective driven off because spitting out the candy hits Freddie, it's done more direct later by putting "Instant Heat" in a security guard's coffee.
  • Sorry, I'm Gay : When April tries to get past a security guard by acting cute, all he says is, "Sorry, ma'am, I'm gay".
  • Standard Power-Up Pose : The Guardian of the Balance assumes this pose (but with his legs together) upon ascending to the top of the Tower of the Balance.
  • Stealth Pun : When April returns Crow to his original horrid owner, she's literally giving him the bird.
  • The scene with the Gribbler, although the jury is still out on whether it was played straight or as a mockery of the trope.
  • Disrupt the magic compass and prevent the ship's escape from a storm that even got the hardened crew shaking in their boots? What Could Possibly Go Wrong?
  • Superstitious Sailors : Played for Laughs with Captain Nebeway, who invents the craziest maritime superstitions on the spot that allegedly prevent him from signing a map delivery receipt — all to conceal the fact that he cannot actually read or write.
  • Supervillain Lair : Roper Klacks' castle and McAllen's skyscraper and office.
  • Surprisingly Easy Miniquest : Getting the Stone Disc pieces kept by the Dark People and by Abnaxus .
  • Taken for Granite : Roper Klacks favorite pastime is turning people into sentient statues .
  • Talk Like a Pirate : Defied. Captain Nebeway talks normally, even if April tries pirate-speech on him. Nebeway is not impressed.
  • Third-Person Person : Q'aman refers to himself by his name, seemingly related to him not fully understanding some conversation from April.
  • Title Drop : "You're about to take the first step on the longest journey of your life."
  • Unlikely Hero : April is just a minimum wage waitress and starving artist at the start of the game
  • Visible Invisibility : We can still make out April when she becomes invisible.
  • We Can Rule Together : McAllen tries to convince Cortes of this.
  • What Happened to the Mouse? : Near the end, after April escapes Venice, Emma and Charlie is never heard from again, except that Emma is alive . We don't get to know whether April finally got reunited with them or not. These questions are resolved in Dreamfall , though.
  • Worm in an Apple : April has to distract Captain Nebevay away from the compass aboard his ship. Her course of action is to catch a wheat worm, stick it inside an apple, and show the infested apple to the captain as "proof" that the barrel might be infested and needs to be checked up on.
  • Worthless Yellow Rocks : If you try to gamble your gold ring in the cups game, the dealer will refuse and say that he only accepts iron coins.
  • Wretched Hive : Newport to varying degrees. Venice is quite nice, except for the sewage flowing in the canals. The Metro Square area looks like a typical Cyberpunk city. Then there is The City Narrows , Hope Street. You don't want to go there unless really needed.
  • You Can't Miss It : The mapmaker's directions in the delivery mission.

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The Longest Journey Saga

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The Longest Journey Saga is a collective name for the four games of The Longest journey series: 

​The term itself was brought in use around the time when development for Dreamfall Chapters began. 

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the longest journey series videos

⚾️ Baseball

👀 Teams with the most MCWS appearances

🐺 NC State snags final MCWS spot

Every winning moment from Supers

🫡 Saying goodbye to the Pac-12

Mike Lopresti | NCAA.com | June 9, 2024

Time's winding down for tennessee and evansville; kentucky dominates game 1 of super regionals.

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SOMEWHERE IN SEC LAND -- Two highly-seeded college baseball teams — actually the two highest seeded teams. Two super regional games on a Saturday in SEC territory. No. 1 Tennessee in Knoxville in the morning, No. 2 Kentucky in Lexington in the evening. Maybe one day they’ll meet in Omaha, but on this weekend, they’re just trying to get there. A tale of two cities, then, their college baseball fever only 170 miles apart:

10 a.m. At Lindsey Nelson Stadium, the Tennessee Vols are taking batting practice and it’s time for Saturday brunch. Who plays a college baseball game at 11 o’clock in the morning? Tennessee and Evansville do if the TV folks say so. “We’ll play at whatever time,” Vols coach Tony Vitello had said this week. “It’ll be like a football Saturday around here at 11. Only difference is, I won’t get to have fun. We’ll have to work.”

Following its 11-6 victory Friday, the start time gives top-ranked Tennessee the chance to punch its ticket to Omaha by lunch time in Nebraska. The locals are ready. Ninety minutes before the first pitch, the orange army is lining up for the best spots at the rail of the standing room area down the right field line.

Somewhere out there beyond the outfield wall and the trees and Neyland Drive is the Tennessee River. No homer has reached there, but it’s not like they haven’t been trying. The Vols have hit 116 home runs in their stadium this season. Only nine teams in the nation own that many anywhere. Of course, measurements of 320 feet down the lines, 365 feet to the alleys and 390 to center don’t hurt. If the wind is blowing out, this can be the Cape Canaveral of the SEC.

11 a.m. A team that has gone 39-3 at home must be feeling pretty confident about closing this out. And since the only thing more scarce in this ballpark than visitors’ wins is shade, there’s a strong whiff of sun screen in the stands when the first pitch is thrown at 11:06. Tennessee has the lead by 11:08, Blake Burke doing what he had done the day before, homering in the first inning. It’s 1-0 . . . no, 2-0. Dylan Dreiling homers, too. No, 3-0. Another by Hunter Ensley. Three home runs in the first 10 minutes. Each missile brings yet another rendition of Rocky Top. Music to bash guests by. It’s 4-0 after two innings and looks like another orange romp. Except . . .

1:30 p.m. Tennessee has stopped homering and started leaving runners on base; Evansville is the offense that is sending baseballs out of the park. Cal McGinnis, Brendan Hord, Kip Fougerousse. Suddenly it’s the seventh and the Purple Aces have scored 10 runs in three innings and lead 10-5 and everyone is starting to forget what Rocky Top sounds like. The Vols bullpen that was 39-5 this season had been knocked around.

2:26 p.m. Tennessee rallies to close to 10-8 and has the bases loaded with two out and SEC triple crown winner Christian Moore at the plate. The perfect moment for something legendary. Except Moore pops up on the ninth pitch of a terrific duel with Evansville pitcher Shane Harris, one of the Aces’ gazillion senior veterans. The stadium goes from rollicking to mute in the time it takes one popup to land in an Evansville glove. Given the opportunity to blink, the Evansville Aces had not. They were 4-for-6 with runners in scoring position and scored seven runs with two out. It was Tennessee that stranded 11 runners, and put its mighty season in peril.

“We don’t need to worry about anything other than tomorrow,” Vitello says afterward. “If you are bored and you're on your phone for too long, or you get involved in social media chats, which will be up to you all (in the media), not our players, then you could paint all kinds of pictures tomorrow. But really what it is, we are fortunate enough to host Evansville, one of the best teams in the country, and we are trying to win the series tomorrow.”

Evansville has become baseball’s UMBC. The Aces were seeded fourth in their own regional and past four-seeds had been 0-30 all-time against the tournament’s No. 1 overall seed. But not anymore. How does that happen?

“I think because we're super old,” Fougerousse says. “We're a bunch of old guys that have played a lot of baseball. We are not scared of the moment, and we have a lot of guys that really want it out there, a lot of good baseball players. There's no other way to say it. We're just an old bunch of guys that like having fun, and we've been together for a while.”

They’ll be together Sunday with a chance to shock the college baseball world — especially the part around Knoxville — and go to Omaha.

“I think it’s hands down the greatest win of our school’s history,” coach Wes Carroll says of Saturday. “I bleed purple, and it’s great to be able to experience that as the head baseball coach at UE.

“We are in rare air and uncharted waters, but we are going to come to the yard loose.”

The Vols have seen a lot of Sunday series deciding games in the SEC. Not quite the same as this, but still pretty heavy lifting. "So we know what it looks like,” catcher Cal Stark says. “We know how to treat the game [and] stuff like that.”

From the other side, Carroll: “We have to worry about us. The stakes are high for us too. As a coach, it's very challenging to get here. You don't know if you're ever going to get here again. It's going to be one of those things where I can be one game away for the rest of my life. I am going to cherish it. I'm going to embrace it, and most importantly I am going to make sure our boys are ready to compete like they did today for one another.”

For the Vols faithful it had been a frustrating and hot day in the sun. And now they’ll have to be back Sunday, for an uncertain fate.

5:30 p.m. Three hours north, the Bluegrass has gone gaga over baseball this June. The trip up Interstate I-75 sails past the Stinking Creek Road interchange, the state line, the exit for Corbin, Kentucky — where Colonel Sanders fried his first chicken legs, and eventually onto Man O’ War Boulevard toward campus. Finally, there’s Kentucky Proud Park, one of the new SEC baseball gems, packed with the Big Blue Nation, except for a small group of fans in orange behind the Oregon State dugout. Custer wasn’t this surrounded.

6:05 p.m. Kentucky is only one spot behind Tennessee in the rankings but a lot further than that in postseason pedigree. Back in Knoxville, there is a big 6 on the stadium wall, marking six trips to the Men's College World Series. Kentucky is trying to get there for the first time. The Wildcats are 43-14, confident and at home. Why not now?

Two wins over Oregon State are required. The Beavers represent a program that has stood tall in June, too. Three-time national champions and the only non-SEC program to win the Men's College World Series since 2016. And so it begins, the first super regional game ever played in Lexington, the first-ever game between Kentucky and Oregon State.

8:20 p.m. By the middle of the seventh inning, Kentucky leads 3-0 and a transfer graduate student pitcher from the College of Charleston named Trey Pooser is becoming Lexington’s man of the month. Pooser goes seven innings and allows Oregon State one lonely single. This is seven days after he allowed Illinois one run in seven innings in the regional, which was nine days after he shutout Arkansas five innings in the SEC tournament. That’s one run in 19 postseason innings. He’s becoming the prince of June darkness.

“I've been trying to do the same thing; it's just worked out better for me honestly, that's pretty much it,” he more or less shrugs about his extraordinary postseason. Tributes come from elsewhere.

“He is like one of the best pitchers in the country that nobody knows about,” teammate Ryan Nicholson says. “He doesn't really talk about it. He's not a boastful guy. He's all about the team. He just goes out there with a smile on his face, and gets outs for the guys behind him.”

Added coach Nick Mingione: “I'm just telling you, you have real toughness if you can stand on the mound — and that mound can be a lonely place where everybody is watching you — and when something doesn't go your way, the guy just sits there and just smiles, and he shakes his head and he goes on to the next thing.”

This much seems certain: If Kentucky is in Omaha next weekend, Trey Pooser will be one of the most intriguing storylines.

8:30 p.m. The Wildcats score seven runs to make it a rout and the first chants of SEC! SEC! come from the audience. Kentucky Proud Park is three miles from Rupp Arena, where Kentucky more famously has home advantage, but it’s not easy for visitors here, either. When opposing pitchers are working against Wildcat hitters, they often endure a steady drumbeat of a mantra from the seats, Throw it in the dirt! Dirt! Dirt! That chant gains more traction in the seventh when Kentucky scores four runs on two wild pitches and two wild pickoff throws. It’s not a very fun night for the Beavers. One of the last eruptions of applause is when former Wildcat national basketball player of the year Oscar Tshiebwe is spotted in the stands. Hoop season is never far away in Lexington.

9:01 p.m. It ends 10-0, and Kentucky’s recent pitching numbers have become incandescent. The Wildcats have allowed one run in their past 30 postseason innings, and thrown back-to-back shutouts against Indiana State and Oregon State — two teams who had not been blanked all season.

“There is momentum that builds,” Mingione says of his pitching. “We often talk about showing the roadmap. Someone needs to be able to step up and show what it's supposed to look like. We talk a lot about our pitching staff and how they look. The behavioral piece is so important to us. We've had a lot of guys do it at a high level. For us to do what we want to do, that's what has to happen. It starts on the mound for us.”

This in a sport where six of Saturday’s eight super regional winners score 10 runs, and another puts up 18.

It would seem that Oregon State’s hitters have a task ahead for game 2, which doesn’t start until 9:06 p.m. ET Sunday at TV request. “I looked at those guys in the huddle after the game and I saw what was in their eyes, and they want to fight. They want to get back out there and they want to play right now,” Beavers’ coach Mitch Canham says.

9:54 p.m. Sunday’s start time has created a dilemma for Kentucky. Mingione has a set-in-stone rule that the celebration of any victory must end at midnight, when it’s time to move on. “They've got two hours and six minutes,” he says of Saturday night’s romp. “It just means we're one step closer to where we want to be.”

But what, a player asked this week, if they win Sunday and the game is already past midnight?

“I said I need to think about that,” Mingione says. “If that happens, I'll discuss and talk to the staff, and we may need to add an extension and some time. If that happens and we go to Omaha, we'll put ourselves on Omaha time, and you might have 45 minutes.”

That he must even consider such a question is a sign of the higher bar that has come to Kentucky baseball. “Their goals have changed,” he says of his team. “They want to do something that's never been done.”

Three hours south, so do the Evansville Aces at the expense of Tennessee. The No. 1- No. 2 corridor will be back in action Sunday. The results might be enormous.

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'We're hungry man': Kentucky baseball is starving for its first trip to Omaha

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2024 SEC Outdoor Track and Field Championships: Live updates, results, schedule, how to watch

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Run-rule wins for Texas A&M, ECU and Duke highlight new college baseball Power 10 rankings

  • Championship Info
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Men's College World Series

  • 🗓️ 2024 schedule
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Everything you need to know about how the Men's College World Series works

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  • How the Men's College World Series works
  • Spotlighting the absorbing storylines of the 2024 Men's College World Series
  • Teams with the most appearances in the Men's College World Series

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College baseball career home run leaders

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Here are the baseball programs with the most Men's College World Series titles

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The 7 longest home runs in MCWS history (that we know of)

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IMAGES

  1. The Longest Journey: Chapters 6 & 7

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  6. The Longest Journey Part 1

COMMENTS

  1. The Longest Journey HD: Chapter 1

    Full playlist: The Longest Journey No-Commentary Playthrough → https://rb.gy/r3ven1Full mega-playlist: The Longest Journey + Dreamfall Series Playthrough → h...

  2. The Longest Journey: Don't Miss Funcom's Masterpiece!

    Funcom's The Longest Journey was among the last popular point-and-click adventure games of its era, and it set the tone for the dialogue-heavy action-adventu...

  3. The Longest Journey

    Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye. Digital download now available!

  4. The Longest Journey Remastered (by Funcom N.V.)

    The Longest Journey Remastered by Funcom N.V.One of the most beloved and critically acclaimed adventure games of all time is back, remastered and optimized f...

  5. The Longest Journey

    The Longest Journey (Bokmål: Den Lengste Reisen) is a magical realist point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999.. The game was a commercial success, with sales in excess of 500,000 units by 2004, and was acclaimed by critics. An iOS version was released on October 28, 2014.

  6. The Longest Journey on Steam

    About This Game. The Longest Journey is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey between parallel universes. Embark on an exciting and original journey of discovery, where you will explore, solve puzzles, meet new people, face terrifying monsters, learn, grow, and live the adventure ...

  7. The Longest Journey Review

    By Ron Dulin on June 26, 2000 at 5:41PM PDT. The Longest Journey is one of the best adventure games in years. Like a hybrid of classic Sierra and LucasArts games, it tells a great fairy tale ...

  8. The Longest Journey on GOG.com

    In The Longest Journey, you can. And in order to save the precious Balance between worlds, between order and chaos, between science and magic, you must. The Longest Journey is an adventure through the twin worlds of Stark and Arcadia, seen through the eyes of April, an 18-year old art student. The game you cannot miss!

  9. The Longest Journey

    An adventure game produced by Norwegian developer Funcom, The Longest Journey is the first game of The Longest Journey Saga. It introduced us to April Ryan, a strong-willed heroine with a troubled past, and the twin worlds of Stark and Arcadia. April is troubled by nightmares, and strange events are happening in her quiet neighbourhood which are becoming harder to ignore. Guided by the ...

  10. The Longest Journey

    The Longest Journey is indeed Long! Too long!! Mostly because the story is extremely stretched-out. Moreover, everything in this game is slow: the character animations are slow, the walking is slow and much of the speaking is slow as well. This, combined with the puzzles, makes the game just a chore to play.

  11. The Longest Journey

    In April Ryan's life, it is the fantastic that begins to disturb the normality of her existence, the world of dreams invading her world of rational and science. And where a good horror story shows you fear in the every day, The Longest Journey shows you magic. Set 200 years in the future, April's world is enough like our own to allow us to ...

  12. The Longest Journey Remastered

    The Longest Journey is an adventure game about a young woman with the power to shift between parallel worlds of technology and magic. Developers. Funcom. Publishers. Funcom. Franchises. Dreamfall ...

  13. The Longest Journey

    You take on the role of April Ryan, an art student in 23rd century America who finds herself caught up in an epic struggle of good and evil that spans two worlds - her own scientific world of ...

  14. The Longest Journey Saga (Video Game)

    A series of video games created by Ragnar Tørnquist. These are, in the order of release: The Longest Journey (1999) Dreamfall: The Longest Journey (2006) Dreamfall Chapters (2014-2016, released in 5 episodes) Another game, titled The Longest Journey Home, which would have explained the events in the Time Skip between the first two games, was ...

  15. Steam Community :: The Longest Journey

    The Longest Journey - The Longest Journey is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey between parallel universes. Embark on an exciting and original journey of discovery, where you will explore, solve puzzles, meet new people, face terrifying monsters, learn, grow, and live the adventure of a lifetime! Over 150 locations spanning two ...

  16. Dreamfall: The Longest Journey Review

    The Longest Journey was a point-and-click adventure game, whereas Dreamfall plays more like an action adventure game, letting you directly control the character as you explore and run around in ...

  17. The Longest Journey series

    The Longest Journey is a series of adventure games by the Norwegian developer Funcom.The games are partly set in modern-day world, which is revealed to be one of the two existing parallel universes. The universe we live in is called Stark, the world of science and technology; the parallel dimension is a medieval fantasy world known as Arcadia.

  18. Steam Community :: The Longest Journey

    The Longest Journey - The Longest Journey is an amazing graphical adventure, where the player controls the protagonist, April Ryan, on her journey between parallel universes. Embark on an exciting and original journey of discovery, where you will explore, solve puzzles, meet new people, face terrifying monsters, learn, grow, and live the adventure of a lifetime! Over 150 locations spanning two ...

  19. The Longest Journey Walkthrough part 1

    The Longest Journey is a point-and-click adventure game developed for the PC by Norwegian studio Funcom. The game drew praise from critics for the protagonis...

  20. The Longest Journey

    If you enjoy the games and videos that we upload, please feel free to show your gratitude by pushing the Thanks button under my video and leaving a tip! Ever...

  21. The Longest Journey (Video Game)

    The Longest Journey is the first game of the The Longest Journey Saga.It is a 1999 Adventure Game written by Ragnar Tørnquist and developed by the Norwegian company Funcom for Microsoft Windows.Famous for its expansive storyline, a lovable, Genre Savvy heroine, and flawless gameplay (as far as point-and-click gameplay goes), the game is commonly credited with resurrecting the Adventure Game ...

  22. The Longest Journey Saga

    The Longest Journey Saga is a collective name for the four games of The Longest journey series: The Longest Journey. Dreamfall: The Longest Journey. Dreamfall Chapters: The Longest Journey. The Longest Journey Home. The term itself was brought in use around the time when development for Dreamfall Chapters began. Categories.

  23. The Longest Journey [Reviews]

    The Longest Journey is an adventure game about a young woman with the power to shift between parallel worlds of technology and magic. Nov 20, 2000 - The Longest Journey delivers a mature ...

  24. Prime Video: The Longest Journey

    This 'must see', 'beautiful and bold' film follows a blue collar family cycling 3,000 miles, 24 hours a day from coast to coast in the Race Across America to raise awareness for a terminal illness the mother is battling. Will they succeed in one of the most grueling races in the world, or will they succumb to the brutal elements? You'll walk away ready to share this film with friends and family.

  25. How the Men's College World Series works

    These pairings play in a best-of-three series. Men's College World Series. The eight winners of the super regionals head to the MCWS in Omaha. They are split into two double-elimination brackets ...

  26. Stories

    You don't have to spend a fortune to enjoy the glamour of Nice. Beach-going, people-watching, architecture-viewing and more, all to be enjoyed for free. Wander through a prehistoric wonderland of colorful rock formations, fossils, and prairies in the Badlands National Park in South Dakota.

  27. Prime Video: Panchayat

    Sort. Panchayat Season 1 - Trailer. March 5, 2020. 2min. 16+. Panchayat is a comedy-drama, which captures the journey of an engineering graduate Abhishek, who for lack of a better job option joins as secretary of a panchayat office in a remote village of Uttar Pradesh. S1 E1 - Gram Panchayat Phulera. March 4, 2020. 35min.

  28. 2024 NCAA baseball bracket: Men's College World Series scores, schedule

    2024 DI baseball tournament regionals schedule. Here are the regional schedules for Friday, May 31 through Monday, June 3: Knoxville Regional. Game 1: Indiana 10, Southern Miss 4. Game 2 ...

  29. Time's winding down for Tennessee and Evansville; Kentucky dominates

    Following its 11-6 victory Friday, the start time gives top-ranked Tennessee the chance to punch its ticket to Omaha by lunch time in Nebraska.

  30. The Price is Right on CBS

    Drew Carey. Amber Lancaster. Announcer. George Gray. James O'Halloran. Manuela Arbeláez. Rachel Reynolds. Devin Goda. Television's longest-running game show, featuring host Drew Carey, where audience members try to win cash and prizes.