The USS Voyager NCC-74656 was one of the four of its kind made with newly advanced technology that makes it so advanced from the other previous Starships. Its length measures 344 metres and its width is 130 metres wide. The Voyager is an Intrepid-class Starship. This ship can hold two hundred crew members�though only one hundred and fifty four crew members were recruited when it was first sent into the Badlands to find the Maquis. The crew complement however, was somewhat reduced throughout its journey in the Delta Quadrant due to frequent encounters with hostile aliens or anomalies. To compensate, new recruits were added to the positions needing fulfilling.

There are fifteen decks on the Voyager�Deck One being the top of the saucer and Deck Fifteen being the lowest deck. The Bridge, the center of all operations, is on Deck One. The main source of power to the ship's systems is located on Decks Ten and Eleven being Main Engineering.

Intrepid-class ships are new classes of Starships with advanced technology. It costs relatively less than a Galaxy-class ship. It was built to defend against the Cardassians, Maquis, and the Borg, where the starship is highly maneuverable and was designed for tactical missions.

Some of its features are its bioneural gel packs, systems to increase isolinear processors, variable geometry warp nacelles which allows high-warp flight, and an Emergency Medical Hologram which is also installed into this class to handle health of the crew in emergency situations when the resident Doctor is not available. The EMH has become the ship's main medical personnel when the Voyager's original doctor was killed in action during their encounter with the Caretaker when they first entered the Delta Quadrant.

One feature that other Intrepid-class ships do not have is the (ten times more accurate) advanced Astrometrics Laboratory. The technological advancement to the ship with Borg technology was added during the alliance between the Borg and the crew of Voyager in 2374, stardate 51003.7.

As advanced as the intrepid-class is there are two minor offsets with the ships: they are not designed for families and the replicators are not the most reliable.

But like all Starships, the Voyager includes a set of structural and operation systems�Self-destruct and warp-core ejection, escape pods, jefferies tube network, bussard ramscoops, reaction control systems, docking bays, and fluid handling systems.

The U.S.S Voyager NCC-74656 is an Intrepid-class starship. As is the case with all Starfleet ships, the bridge is on Deck 1, at the top of the command saucer. On the bridge, the captain and her senior officers acquire instrument and sensor data, control command functions, access the main computer, analyze situations, and take any action that seems proper. The bridge is the brain of the ship.

The bridge area is decorated in tones of silver, gray, and chrome. Control surfaces are black, with the usual array of colored pads arranged into a keyboard. Because the sophisticated onboard computer is capable of determining and executing all routine operations, trained crew members are able to control the ship with a minimum of keystrokes. When it is necessary to enter directional information, one may use the circular 'joystick' pad.

- Navigatie Control-Section B-7 - Antimaterie Tanks - Warp Engine Core - Reserve Warp Engine Core - Escape Pod Access

Star Trek Minutiae: Exploring the Details of Science Fiction

I have been a fan of science fiction for more than thirty years, since my parents introduced me to Star Wars some time in 1991. Since then, I’ve become obsessed to varying degrees with many shows including Star Trek , Babylon 5 , Battlestar Galactica , The Expanse , and many others. Generally, I don’t buy into most of the incessant crossover debates that frequently rage on certain sci-fi message boards. Rather than waste time proving that the Imperial Star Destroyer can blast Kirk’s Enterprise into molten slag, I prefer to enjoy each story based on the merits of its own setting and plot. Since the entire technological background is fictional anyway, the writers can simply make up any quasi-scientific principles that they wish for the sake of the plot.

Although I’m not that interested in the technological comparisons between series, I’ve occasionally wondered about how a certain starship would compare in size to those of another series. When Farscape ’s John Crichton first saw Moya , he exclaimed, “That’s big.... really big.” The question is, just how big is “big”? So I started to gather a list of the sizes of various science fiction ships. There are plenty of fans out there who have worked up all kinds of comparison charts on their own. But the one thing that very few of those charts has ever done is to include non-canon fan designs alongside the original canon starships. I decided to create one all-encompassing chart that would include many (if not quite all) of the Star Trek ships that are out there. The charts available below include those created by the Advanced Starship Design Bureau , Masao Okazaki at the Starfleet Museum , and Star Trek: Renaissance , the fan fiction series of which I was once a part.

I originally started these charts as a side project , to fulfill my own curiosity for how the ships stacked up. But they’ve become one of the most popular resources on Star Trek Minutiae, and I’ve even found copies of them floating around elsewhere on the web. So, here’s the original cross-sci-fi starship reference!

Star Trek Comparison Charts

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General Sci-Fi Comparison Charts

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Frequently Asked Questions

Idle Stats as of 2022-06-17: 945 ships and space stations total, 607 from Star Trek (including 86 non-canon designs)

External Links

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Star Trek: Voyager

Robert Beltran, Jennifer Lien, Robert Duncan McNeill, Kate Mulgrew, Robert Picardo, Jeri Ryan, Roxann Dawson, Ethan Phillips, Tim Russ, and Garrett Wang in Star Trek: Voyager (1995)

Pulled to the far side of the galaxy, where the Federation is seventy-five years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home. Pulled to the far side of the galaxy, where the Federation is seventy-five years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home. Pulled to the far side of the galaxy, where the Federation is seventy-five years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home.

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Robert Duncan McNeill, Kate Mulgrew, Roxann Dawson, and Tim Russ in Star Trek: Voyager (1995)

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  • Trivia When auditioning for the part of the holographic doctor, Robert Picardo was asked to say the line "Somebody forgot to turn off my program." He did so, then ad-libbed "I'm a doctor, not a light bulb" and got the part.
  • Goofs There is speculation that the way the Ocampa are shown to have offspring is an impossible situation, as a species where the female can only have offspring at one event in her life would half in population every generation, even if every single member had offspring. While Ocampa females can only become pregnant once in their lifetime, if was never stated how many children could be born at one time. Kes mentions having an uncle, implying that multiple births from one pregnancy are possible.

Seven of Nine : Fun will now commence.

  • Alternate versions Several episodes, such as the show's debut and finale, were originally aired as 2-hour TV-movies. For syndication, these episodes were reedited into two-part episodes to fit one-hour timeslots.
  • Connections Edited into Star Trek: Deep Space Nine: Inter Arma Enim Silent Leges (1999)

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Voyager Inconsistencies

Limited Supply Problems Other Problems The Nonsense of "Threshold" Star Trek Voyager Gothic

Limited Supply Problems

Voyager used to be the only Federation ship in the Delta Quadrant. This original premise was maintained through seven years. Alas, the authors were not consequential in taking into account the resulting limitations. New shuttles kept popping up as if the next starbase was around the corner, not to mention that the ship, despite all the power outages and the frequent skirmishes, was always in perfect shape (the real-world reason being that this allowed to use stock footage any time).

The development of the crew complement is investigated on a separate page.

Number of shuttlecraft

It may be due to a lack of better ideas why Voyager writers frequently had shuttles get into electromagnetic turbulences and crash on planets. Such an accident is no problem for starships that can simply be resupplied in a nearby starbase, but it is for Voyager. The official Star Trek Voyager Technical Guide V1.0 , intended as guidelines for writers (sub-title: "Yes, but which button do I push to fire the phasers?" ), curiously states that "Voyager normally carries two[!] standard shuttlecraft, four of the smaller shuttlepods, and four EVA workpods" . We have never seen any shuttlepods or workpods. The two lonely shuttlecraft were obviously both supposed to be of Type 6, since this one is depicted in the booklet. In any case a complement of two shuttlecraft was extremely short-sighted.

voyager star trek crew size

In strong contrast to what the booklet told the authors, lots of standard shuttles of no less than three different types, namely Type 6, Type 8 and Type 9 (the latter is designated as Type 12 in the Star Trek Fact Files and as Class 2 since the 5th season) were actually seen, and Voyager has probably lost as many as seventeen of them in the course of seven years:

Note that apparently minor damages with a few sparks and a bit of a fire inside the cabin are not included. It is evident that such a shuttle consumption is only possible if plenty of spare parts for repairing and assembling shuttles are available. We could imagine that most of the components of a shuttle are relatively simple, and can therefore be replicated. Still, very complex parts like the computer system, which employs quantum level computation, and the warp core would have to be stored. If the crew can build the highly advanced Delta Flyer from scratch, building new standard shuttles from existing plans and materials shouldn't be such a big issue anyway.

How many shuttles did Voyager really have at the beginning and how many were built afterwards? The aft section of an Intrepid-class vessel does not seem to be large enough to hold more than eight Starfleet shuttlecraft, and Neelix's ship, which seems to be somewhat larger, has to be stored somewhere as well. Fitting the Delta Flyer into the shuttlebay is still another problem (see also below ). In an optimistic estimation, we can assume that there were eight shuttles aboard when Voyager left for the Badlands. Since Voyager's complement consists of as many as three different shuttlecraft types, it is a good guess is that there were two shuttles of Type 6, three of Type 8 and three of Type 9. This means that at least seven new shuttles of different types must have been built from stored spare parts. Given Chakotay's incredibly funny statement of a "full complement of shuttles" in "Alice", all fifteen shuttles that were destroyed at the time must have been replaced, unless he counts the Delta Flyer as an equivalent of four or more shuttles.

Number of photon torpedoes

The original complement must have been 40, two of which were used to destroy the Caretaker Array, armed with tricobalt warheads. This leaves the 38 torpedoes that Tuvok counts in "The Cloud". He states that they can't be replaced. Nevertheless, the number of torpedoes used in the following exceeds 38 by far, even if we take into account only those which were seen or explicitly mentioned as being fired. The resulting lower limit is 93 torpedoes. Here is the complete list:

A possible explanation is that the crew has found a way to replicate the at least 53 extra torpedoes, which must have happened at least twice, some time prior to "Scorpion I/II" and some time prior to "Dark Frontier". Considering that a torpedo should be much less complex than a shuttle, let alone the Delta Flyer, this is a reasonable assumption if we accept the shuttle statistics. The only problem is Tuvok's premature pessimism about not being able to replace them.

voyager star trek crew size

Holodeck vs. replicator energy

During the first two seasons of the series, Voyager suffers from a permanent shortage of energy, which requires to ration replicator meals and obviously serves to justify the necessity of Neelix's kitchen. However, the holodeck seems to be in use the whole time, although this amusement arguably consumes much more energy than a small replicated meal, irrespective of the fact that most of the holomatter is usually recycled to energy. Moreover, the outside views show that almost all windows of Voyager are lighted, whereas most of the windows of the Enterprise-D were dark. Furthermore, all 15 decks have full life support. If I were a crew member, I would rather forgo additional luxury than my favorite food. The replicator rations are not mentioned any more in the third and forth seasons, while the crew are still enduring (or meanwhile enjoying) Neelix's cooking.

The usual explanation for the permanent operation of the holodecks is that they have an independent power source, as it was established in a few episodes and explicitly shown in "Night" were the hologrid was "frozen" when the computer failed. Seven said: "Independent subsystems are operational: environmental controls, holodecks." Anyway, what else should the allegedly independent holodeck power source be than a fusion or even a matter/antimatter reactor? What could be so special about them that they wouldn't be able to supply other systems too? Is there nothing like a simple "transformer" that could convert the plasma energy levels (i.e. the voltages) if they are different on the holodeck? Even if they are incompatible, the basic fuel (anti-)deuterium would be the same for all systems on the ship. So here is no reason to believe that if all other energy is gone, the holodeck can't serve as a spare power source. Much less is there a reason that fuel would be available for the holodecks, but not for the replicators.

Other Problems

The delta flyer.

The construction of the Delta Flyer within a few days, as seen in "Extreme Risk" , is a similar miracle as the transwarp shuttle in "Threshold" (see below ). Moreover, we need to wonder why it has taken four years until Janeway realizes that a larger auxiliary craft could serve Voyager much better than the small, slow and fragile standard shuttles that are frequently shot down or lost in magnetic storms. So if they could build the Delta Flyer in no time, why didn't they do it much earlier? Another problem is how the Delta Flyer is supposed to fit into the shuttlebay. Read about the Size of the Delta Flyer .

The aeroshuttle

"The bottom of the Primary Hull or saucer holds a single aerodynamic shuttle capable of atmospheric travel as well as interplanetary flight at speeds up to Warp 3. The AeroWing can carry various combinations of crew and cargo; the usual flight complement numbers four crewmembers." This is what the Star Trek Voyager Technical Guide V1.0 says about Voyager's version of the captain's yacht. The AeroWing, now called "aeroshuttle" was never mentioned, let alone shown on screen, though. Star Trek: The Magazine depicts details of Voyager's saucer bottom, showing the aeroshuttle. It is obviously intended to be a runabout-sized shuttle with its own maneuvering thrusters. So why was the aeroshuttle never used in six years, although it would have been an option so many times, considering situations in which a standard shuttle would have been too small or too weak? There are four theories:

1. The aeroshuttle was badly damaged at the very beginning of the show. I think this statement is hard to maintain, since everything was always repairable on Voyager, and building the completely new Delta Flyer seems more difficult. Even if the aeroshuttle were actually damaged beyond repair, it should have been mentioned at least at the time when it happened and several more times, something like "too bad we don't have the aeroshuttle". 2. They actually didn't need the aeroshuttle, or they wanted to preserve it. I don't think there is any reason to believe that, since Janeway didn't do anything to avoid dangerous situations in six years, so why should she be concerned about this auxiliary vessel? It is especially valuable? If so, why didn't they use this supershuttle at least for safe missions, or is it merely for decorational purposes? I think we may safely discard this idea. 3. The aeroshuttle actually doesn't exist. The shape on the bottom of the saucer is something else that accidentally resembles something like an independent shuttle or captain's yacht. This is actually the best excuse for not using or only mentioning the aeroshuttle. On the other hand, the Enterprise-D captain's yacht was not mentioned in seven years of TNG either although it definitely exists. Yet, the latter was only an unarmed oversized sublight shuttle supposed to ferry important diplomats. 4. The aeroshuttle does exist, but it wasn't aboard when Voyager left for the Badlands. The structure on the saucer underside is a hatch or some sort of cover that will be removed once the actual craft will be installed. But why would this cover have something that definitely looks like maneuvering thrusters?

Now that the aeroshuttle hasn't been resurrected even in season 7 (although there were plans), we can either say that it never existed, or it was just not installed when Voyager went on the short trip to the Badlands. Since we can't simply deny the shuttle-like structure on the saucer bottom, I like the suggestion that there was just a placeholder for the aeroshuttle or that the craft was not yet finished at the time of "Caretaker".

voyager star trek crew size

The escape pods

In VOY: "Workforce" the crew leaves the ship using the escape pods and are captured and turned into workers, save Kim, Chakotay, the Doctor, and eventually Torres is returned. During an attempt to save the rest of the crew, Kim asks Torres: "How many escape pods do we have left?" She replies "5" , and Kim says "eject 3 of them." The pods are captured by alien vessels, leaving Voyager with just 2 of originally 36 pods. The crew is rescued via transporters and it is safe to say the escape pods are not recovered. Considering that the crew assembled spare photon torpedoes and shuttles all the time and constructed two Delta Flyers, building 34 new escape pods does not seem to be a big deal. Still it is a stretch. Well, unless the pods are actually never replaced. We can't tell whether there are pods underneath the hatches or not.

The Maquis ship

The most important specifications of Chakotay's Maquis ship are uncertain, including its class, size and even its name. When Chakotay, Torres or other Maquis crew members talk about their time on this ship, we would normally expect them to call it by its name, but that never happens. The name "Zola" stated in the Fact Files never made it to the screen. The latest information on the class name comes from Star Trek: The Magazine . An article tells us of a desktop model of Chakotay's Maquis ship, as well as several displays of the ship where it is a Ju'day-class ship named "Val Jean". This can also be seen on a screen in "Repression". On websites the Maquis ship is sometimes classified as Peregrine courier. However, the Peregrine courier or fighter is more likely a considerably smaller vessel shown e.g. in DS9: "The Maquis" and also employed to distract the Cardassian fleet in DS9: "Sacrifice of Angels". Chakotay's ship (here named "Liberty") is classified as Antares class in the novel Pathways . There is a lot of confusion about this class name, which the authors are obviously too fond of. In any case this is only one of several theories.

voyager star trek crew size

A diagram of the ship is depicted in the Star Trek Fact Files . The windows in the bridge section cannot be used as a reference, since they were not visible in "The Caretaker". The size of the bridge set, which seems to be only 5m wide, points to a very small ship of only 30m length. This complies with the size of the preliminary raider built for TNG: "Preemptive Strike" where there was a cockpit window instead of the bridge.

If on Voyager, as mentioned in "Repression", "almost a quarter of the crew is Maquis" , the minimum number of original crew members on Chakotay's ship would be 37, assuming that no one died during the transition to the Delta Quadrant. Three decks may be distinguished, but there are no windows or other details to confirm this. For a crew of 37, an overall length of 60m (for 3 decks with a height of 3m each) appears to be the minimum possible value, but only if there are no real quarters.

A half-way reasonable explanation for the big crew, considering that the small size of the ship is well established, is that the normal crew complement is significantly lower, at most around a dozen. The raider may have been manned with 37 or more Maquis because they were going to hijack a Cardassian ship, possibly a freighter, when the Galor-class cruiser foiled their plan and the Maquis had to seek refuge in the Badlands.

The warp nacelles

Voyager is the first ship to have foldable nacelles and pylons, at least the first one we know of. "Because Voyager employs a new folding wing-and-nacelle configuration, warp fields may no longer have a negative impact on habitable worlds, as established in TNG." This sentence from the Star Trek Voyager Technical Guide V1.0 is actually the only hint that the folding pylons may prevent the subspace damage of TNG: "Force of Nature". It was never mentioned on screen.

Another theory is that the efficiency of the warp field can be increased if it is continually tilted as the speed rises, in a similar fashion as on the F-111 and other aircraft with variable wing positions. However, the existing shots of Voyager in space don't make any sense, since only two angles of the nacelle pylons can be observed: 0° (horizontal) for impulse flight, and about 35° as soon as the ship goes to warp, remaining constant irrespective of the speed. While it makes sense for an aircraft to have just two wing positions for slow and for fast hypersonic flight, Voyager's warp drive is offline at impulse anyway, hence not requiring any specific nacelle position. It is not evident why the nacelles are folded up at all every time the ship goes to warp, and why they are not just fixed in the warp position.

Two warp cores?

Voyager's MSD clearly shows two warp cores (more precisely, two complete matter/antimatter reaction assemblies), one just behind the deflector dish, and one close to the kink of the hull undercut. Obviously one of them, the one we see in main engineering, is active all the time, while the other one must be a backup. Actually, the aft core is the main core, as we could clearly see in VOY: "Day of Honor" where it had to be ejected. The problem is that it was made a big deal in this episode (and again in "Renaissance Man") that this seemingly only warp core was essential and that the ship could not go to warp without it. But why didn't they just use the second warp core? After all, that is exactly what it was intended for. It is obvious that the second core may not be activated where it is stored but needs to be transferred to main engineering and connected again. But why would this be so much harder to accomplish with the backup core than with the main core that, in both episodes, Janeway doesn't even try it but rather sends shuttles against heavily armed ships to retrieve it?

Rick Sternbach, the ship's designer, once suggested that the second core was not supposed to act as a backup on stand-by, but that it would merely serve as a set of spare parts. Anyway, why would the ship carry only partial builds where it could have a complete core, and where the MSD shows something that looks like a complete core? It even makes less sense if we consider that usually Voyager would have been under way in the Alpha Quadrant. If the installation of the backup core were really that difficult and time-consuming, a repair ship or tug may have arrived to assist much sooner, so why have a spare core at all? Maybe the second core was irreparably damaged and even abandoned some time before "Day of Honor". Another possible explanation is that parts from the spare core that could not be replicated were already in use in the main core. Or, although this would be a stretch, perhaps the second warp core is designed to supply just the holodecks (see Holodeck vs. replicator energy above)?

voyager star trek crew size

Transwarp coils

In VOY: "Dark Frontier" the crew trains to raid an active Borg cube to steal a transwarp coil, an extremely dangerous mission for a chance to get home much sooner. However, in "Unity" and "Collective" the crew has access to functional yet unoccupied cubes and yet don't bother to take a transwarp coil from either? In both episodes, although damaged, the cubes are still largely intact and no mention is made about the coils, functional or otherwise. We may explain the missed opportunity in "Unity", assuming that the crew may not yet have sufficient knowledge of Borg technology or of how to integrate it. At latest in "Collective", however, it is just stupid not to salvage the component.

The Beta Quadrant taboo

Following the flight path of Voyager, it is easy to notice that the Delta Quadrant is not directly adjacent to the beloved Alpha Quadrant, but that there is still the Beta Quadrant in between. After a journey of more than six years and some fast leaps (like 10,000ly with slipstream in "Timeless" and 20,000ly with the transwarp coil in "Dark Frontier"), Voyager should have crossed the border to the Beta Quadrant at latest by the sixth season - which is easy to reckon if we just subtract all the long and short leaps from the initial distance of 75,000ly. Nevertheless, the authors still kept the ship in the Delta Quadrant. The real-world reason was as obvious as it is silly: The people in charge thought they would confuse occasional viewers with too much galactic geography. Anyway, for a certain time it was still credible that Voyager was still in the Delta Quadrant, considering that some detours were necessary to avoid the Borg or large anomalies.

Still, it is unacceptable that the Beta Quadrant was mentioned only three times(!) in seven years, and only once as being on the route to the Alpha Quadrant. This is even worse considering that the Beta Quadrant as the home of Klingons and Romulans and a part of the Federation ought to play an important role. Even in VOY: "Message in a Bottle", where the Prometheus was hijacked by Romulans and was about to enter their territory, the dialogues all said "Alpha Quadrant" instead of "Beta Quadrant". The quadrant wasn't treated much better in DS9 either, for the galactic powers only struggled for the control of the "Alpha Quadrant" as if the Klingons and Romulans forgot where they came from. I wonder why the wonderful concept of four quadrants was first systematically introduced, only to be effectively discarded later.

The Nonsense of "Threshold"

voyager star trek crew size

Simulate the impossible?

The episode begins with Tom, B'Elanna and Harry simulating the Warp 10 flight. How is this possible? You can't simulate something that you deem impossible, and for which you have no equations and models that could describe a physical reality.

Transwarp hobbyists

Millions of engineers in the Federation have been working in vain on the development of transwarp technology for at least a century. Yet, a small team of three, on a starship with limited resources that has gone astray in the Delta Quadrant and is frequently attacked, succeeds in doing exactly this in their spare time. They work out a theory, design and build a prototype in a matter of one month. Yes, and I am sure in the 21st century the first nuclear fusion reactor will be built by the crew of a submarine while on an extended underwater mission. Well, Tom mentions something that serves to justify why the transwarp drive is being built right here and now: "We discovered a new form of dilithium in the asteroid field we surveyed last month. It remains stable at a much higher warp frequency." However, it is nothing more than a myth (unfortunately a recurring one on Voyager) that it only needs enough power to achieve previously impossible speeds with the same basic hardware, like you could break the sound barrier with a VW Beetle if only you had the right fuel.

Infinite speed - awfully fast

All official publications and even the episode itself unmistakably state that Warp 10 equals infinite speed and that, in one interpretation, "it means that you would occupy every point in the universe simultaneously" . Any infinite figure is merely hypothetical and may be dealt with in a mathematical equation, but never as a measurable physical quantity. Infinite speed is definitely impossible to achieve - even for Q. The dialogues in "Threshold" confirm it's impossible, still Tom achieves the impossible. One could object that Tom does not go to infinite speed, but just beyond the measuring limit. Yet, Tom states he has reached Warp 10, which we can expect to be backed by a measurement. Starfleet must be very accurate here, because there is a considerable (infinite!) difference between Warp 9.99999999 and Warp 10. Tom's "speedometer" may exceed its range of, let's say Warp 9.9999, but it would never say "Warp 10" or "infinite speed". It is also paradoxical how Tom, B'Elanna and Harry first explain to Neelix that Warp 10 is impossible, only to say they try it nonetheless, only to announce that Tom actually did reach Warp 10, only to wonder why he is gone from the sensors. This all doesn't fit together at all.

Fasten your seatbelts

If we nevertheless examine what would be necessary to reach Warp 10 in finite time, the acceleration would have to be infinite as well (with warp drive just as with any real technology). Infinite acceleration requires an infinite engine power output and, moreover, an infinitely strong IDF to keep the shuttle and passengers in one piece.

The barrier - even more than infinite

The "barrier" or "threshold" is mentioned in the episode title as well as in several dialogues. If Warp 10 means infinite speed, there is no such thing as a barrier or threshold to be broken. What could be more than infinite? A possible explanation: Since infinite speed is supposed to be achieved in finite time, there could be some kind of barrier indeed - namely the barrier where transwarp instead of normal warp becomes active. Beyond this barrier the acceleration could be much higher, yet not infinite. Anyway, from the dialogues we get the impression that the barrier is supposed to be exactly at Warp 10, and that "transwarp" in this case does not refer to the propulsion system but equals the velocity of Warp 10.

Where do you want to go today?

It is a nice thought experiment but a useless assumption put forward in reference works that a vessel moving at infinite speed would occupy all points in the universe simultaneously. Actually, it would just occupy all points along its trajectory at the time of reaching infinite speed, which has to be a straight line, for an infinitely short time. The trouble is that a straight line may get the shuttle back from where it started but probably not across the universe in all directions. The author, Michael DeLuca, or the script writer, Brannon Braga, obviously thought that the pilot of the Warp 10 shuttle would be able to travel to any desired point or return exactly to his starting point. But if the speed is actually infinite or at least high enough to overload the navigational sensors (dramatic blue shift), Tom can reach a certain region of space only by pure chance - a chance that is virtually zero. Tom, however, returns to a region of spece close to Voyager even twice after a Warp 10 flight. And aside from that, if he's everywhere at once, isn't that absolutely equivalent to being nowhere at all?

Don't forget your camera

Tom also brings lots of sensor data with him. The faster he goes, however, the more will the incoming light and any other form of waves be shifted to smaller wavelengths and also its intensity will increase, until harsh x-rays will finally burn the sensors as well as the rest of the shuttle along with Tom. We have to forgive Trek in general because, using real physics, this would already happen when approaching the speed of light. But warp physics are different, and somehow all inbound light is transformed to something visible and harmless during a warp flight. Unless this flight is infinitely fast. At infinite speed, the radiation intensity would be infinite and require an infinitely strong shielding. Here we go again. Even if he and his equipment survived at a still finite speed, the shuttle sensors wouldn't have been able to record anything but extremely intense x-rays. Or actually an absolutely homogenous omnidirectional finite radiation, owing to his being everywhere at once? It is mind-boggling but what is safe to say is that there is no chance that he could take any pictures of his flight. Tom, however, claims that he could even see what's happening on Voyager while he was at Warp 10. If this were true, his eyes and brain would have been able to isolate either a specific tiny portion from an infinitely big amount of visual impressions during the flight, or an infinitely small portion of a huge amount of impressions...

We're evolving to newts

Tom and later Janeway are said to have "evolved" to newt-like creatures crawling on the floor. Apart from the fact that such a creature can hardly be a species more advanced than a human being, evolution is a process that takes place over thousands, if not millions of generations, through mutation and selection. There can be no evolution within the same generation. It is much rather a random process under certain constraints than a program in our genes. Moreover, the result is always an adaptation to current environmental conditions. So even if Tom somehow evolved all alone, that would tell us that a newt is the optimum lifeform for a Warp 10 traveler. ;-)

Breathe or die

Why is Tom temporarily not able to breathe normal air during his metamorphosis, but only the strange poisonous gas? Why does he become allergic to water? This can hardly be a phase of his alleged evolution, since in nature there wouldn't be a well-equipped sickbay to support this.

Genetic magic

Agreed, we know similar procedures from TNG: "Identity Crisis", TNG: "Rascals", TNG: "Genesis" and VOY: "Faces". However, while the Doctor already had a hard time to restore Tom when he was only slightly mutated just after his Warp 10 flight, it is even more incredible that he succeeded to restore Tom and Janeway after virtually nothing of their DNA is left.

Anti-matter-dote

In order to restore Paris, the Doctor has a fabulous idea - how about feeding antiprotons from the warp nacelles into his damaged cells? Antimatter has been used for all sorts of barely credible purposes in Star Trek before. But dear Doctor, please keep it off your patients, unless you want them to act as a spare warp core or a photon torpedo!

Star Trek: Voyager

  • View history

Star Trek: Voyager is the fifth Star Trek series. It was created by Rick Berman , Michael Piller , and Jeri Taylor , and ran on UPN , as the network's first ever series, for seven seasons in the USA , from 1995 to 2001 . In some areas without local access to UPN, it was offered to independent stations through Paramount Pictures , for its first six seasons. The series is best known for its familial crew, science fiction based plots, engaging action sequences, and light humor. The writers often noted that many episodes had underlying themes and messages or were metaphors for current social issues. This is the first Star Trek series to feature a female captain in a leading role. However, Kathryn Janeway herself is not the first female captain to be seen within Star Trek as a whole. Additionally, the show gained in popularity for its storylines which frequently featured the Borg . Voyager follows the events of Star Trek: The Next Generation and ran alongside Star Trek: Deep Space Nine during its first five seasons.

  • Main Title Theme  file info (composed by Jerry Goldsmith )
  • 1 Series summary
  • 2 Distinguishing Voyager
  • 3 Reception
  • 4.1 Starring
  • 4.2 Also starring
  • 5 Executive producers
  • 6 Opening credits
  • 7.1 Season 1
  • 7.2 Season 2
  • 7.3 Season 3
  • 7.4 Season 4
  • 7.5 Season 5
  • 7.6 Season 6
  • 7.7 Season 7
  • 8 Related topics
  • 9 Syndication
  • 11 External links

Series summary [ ]

Launched in the year 2371 , the Intrepid -class Federation starship USS Voyager was a ship built to return to Starfleet 's founding principle of scientific exploration. It was fitting that the ship's captain , Kathryn Janeway , rose up through the science ranks rather than command. On the ship's first mission while departing the space station Deep Space 9 , which required it to find and capture a Maquis vessel that disappeared into the treacherous Badlands , the crew of Voyager , as well as that of the Maquis ship it was pursuing, were swept clear across the galaxy and deep into the Delta Quadrant . This was the doing of a powerful alien being known as the Caretaker . The seventy thousand light year transit cost the lives of over a dozen crew members. Captain Janeway was forced to destroy the massive alien array that housed the remains of the Caretaker. In doing so, she saved an alien race, the Ocampa , but stranded Voyager and the crew in the Delta Quadrant.

United in a common purpose, the surviving Maquis rebels joined with Janeway's Starfleet-trained crew on Voyager . Though a journey back to the Alpha Quadrant would have taken more than seventy years through unknown and treacherous territory , the crew of Voyager was well served by Janeway's skilled leadership and their own steadfast determination. Ultimately, Voyager returned to the Alpha Quadrant in seven years.

The crew's journey home was eventful. Voyager made first contact with over four hundred completely new species in the Delta Quadrant, discovered links to Earth 's early space exploration history , utilized and even pioneered new technologies, all the while engaging in countless other adventures. (" Distant Origin ")

The crew encountered species ranging from the violent and ruthless Kazon , the Phage -afflicted Vidiians , the colorful Talaxians and the ephemeral Ocampa . The crew's other encounters included run-ins with the temporal sophistication of the Krenim , the predatory Hirogen , the toxic Malon and the scheming Hierarchy . The crew picked up passengers along the way, including the wily but extremely resourceful Talaxian Neelix (who served, at times, as Voyager 's ambassador , morale officer , and even head chef ), along with the Ocampan telepath Kes (who, as a parting gift to the crew, used her powers of telekinesis to thrust Voyager 9,500 light years closer to the Alpha Quadrant).

Most memorable, however, were Voyager 's repeated clashes with the dreaded Borg . While each encounter posed grave danger, Voyager was able to prevail every time. At one point, Janeway actually negotiated a temporary peace with the Borg when they perceived a common threat in a mysterious alien species from fluidic space . (" Scorpion ") At other times, she was able to liberate drones from the Borg Collective , including Seven of Nine (who became a permanent member of the crew), Mezoti , Azan , Rebi , and Icheb . Other instances pitted Voyager against not only the Borg, but also against the nightmarish Borg Queen herself.

Several years after Voyager 's disappearance into the Delta Quadrant, Starfleet Command learned of the starship's fate. Subsequently, the Pathfinder Project was created, a Starfleet Communications project that attempted to communicate with Voyager through the MIDAS array , via a micro-wormhole and the Hirogen communications network . Thanks to the hard work and enthusiasm of Lieutenant Reginald Barclay , the communications technology improved to a level whereby contact could be made on a regular basis. In 2377 , the crew was able to receive monthly data streams from Earth that included letters from the crew's families, tactical upgrades, and news about the Alpha Quadrant.

By the end of the year, Voyager made a triumphant return to the Alpha Quadrant, under the guidance of Starfleet and the Pathfinder Project, by utilizing and then destroying a Borg transwarp hub , and after a turbulent trip, a celebration was held in honor of Voyager 's return back home.

Distinguishing Voyager [ ]

Despite the general prosperity of Star Trek: Deep Space Nine , Paramount pressured Rick Berman for yet another Star Trek television series. Although it was decided very early on that the new series would be set aboard a starship once again, it was important for the writers to vary the series from Star Trek: The Next Generation in other ways. Berman stated, " When Voyager came around and we knew we were going to place the next series back on a starship we wanted to do it in a way that was not going to be that redundant when it came to The Next Generation . So we had a certain amount of conflict on the ship because of the Maquis. We had a different dynamic because we were not speaking every day to Starfleet and because we had a female captain. Those were the major differences that set this show apart from the others… It had the core belief of what Star Trek was all about, both in terms of the excitement and the action and in terms of the provocative elements of ideas that Star Trek has always been known to present to the audience. " ( Star Trek: Voyager Companion  (p. ? ))

The series' premise of being lost in deep space was itself a variation on a theme explored in The Next Generation . Michael Piller explained, " We remembered the episodes, many episodes, where Q would show up and throw one of our ships or one of our people off to a strange part of the universe. And we'd have to figure out why we were there, how we were going to get back, and ultimately – by the end of an episode – we'd get back home. But […] we started to talk about what would happen if we didn't get home. That appealed to us a great deal […] You have to understand that Rick, Jeri and I had no interest in simply putting a bunch of people on another ship and sending them out to explore the universe. We wanted to bring something new to the Gene Roddenberry universe. The fans would have been the first people to criticize us if we had not brought something new to it. But everything new, everything was… a challenge, in the early stages of development of Voyager." ("Braving the Unknown: Season 1", VOY Season 1 DVD special features)

Jeri Taylor concurred that Voyager had to be different from its predecessors. She stated, " We felt a need to create an avenue for new and fresh storytelling. We are forced into creating a new universe. We have to come up with new aliens, we have to come up with new situations. " Taylor also recalled, " We knew we were taking some risks. We decided, in a very calculated way, to cut our ties with everything that was familiar. This is a dangerous thing to do. There is no more Starfleet, there are no more admirals to tell us what we can and cannot do, there are no Romulans, there are no Klingons, there are no Ferengi, no Cardassians. All those wonderful array of villains that the audience has come to love and hate at the same time will no longer be there. This is a tricky thing to do. " ("Braving the Unknown: Season 1", VOY Season 1 DVD special features)

Differentiating the new series from what had gone before hardened the challenge of inventing the series' main characters. Jeri Taylor recounted, " It took a long, long time, it took us weeks and weeks and weeks, even to come up with a cast of characters, because we found that so many wonderful characters had already been done and we didn't want to exactly repeat ourselves. We'd come up with an idea then say, 'No, that's too much like Data ,' or, 'That's too much like Odo ,' or, 'That's too much like Worf .' So to try to find the right balance of characters, in terms of gender and alien species and that kind of thing, really took a long time. " ("Braving the Unknown: Season 1", VOY Season 1 DVD special features)

↑ John Van Citters listed "VGR" as the series' official abbreviation when announcing the "DSC" abbreviation for Star Trek: Discovery . [1] MA , among other venues, will continue to use the abbreviation VOY for Voyager , for historical reasons.

Reception [ ]

During its seven-year run, Star Trek: Voyager was nominated for 34 Emmy Awards , mostly in "technical" categories such as visual effects and makeup. It won seven, including "Outstanding Individual Achievement in Main Title Theme Music" for Jerry Goldsmith 's theme.

Main cast [ ]

Starring [ ].

  • Kate Mulgrew as Captain Kathryn Janeway

Also starring [ ]

  • Robert Beltran as Commander Chakotay
  • Roxann Biggs-Dawson as Lieutenant B'Elanna Torres
  • Jennifer Lien as Kes ( 1995 - 1997 )
  • Robert Duncan McNeill as Lieutenant Tom Paris
  • Ethan Phillips as Neelix
  • Robert Picardo as The Doctor
  • Tim Russ as Lieutenant Commander Tuvok
  • Jeri Ryan as Seven of Nine ( 1997 - 2001 )
  • Garrett Wang as Ensign Harry Kim

Executive producers [ ]

  • Rick Berman – Executive Producer
  • Michael Piller – Executive Producer (1995-1996)
  • Jeri Taylor – Executive Producer (1995-1998)
  • Brannon Braga – Executive Producer (1998-2000)
  • Kenneth Biller – Executive Producer (2000-2001)

Opening credits [ ]

The opening credits for Star Trek: Voyager contained imagery of USS Voyager passing near various spatial phenomena.

Episode list [ ]

Season 1 [ ].

Season 1 , 15 episodes:

Season 2 [ ]

Season 2 , 26 episodes:

Season 3 [ ]

Season 3 , 26 episodes:

Season 4 [ ]

Season 4 , 26 episodes:

Season 5 [ ]

Season 5 , 25 episodes:

Season 6 [ ]

Season 6 , 26 episodes:

Season 7 [ ]

Season 7 , 24 episodes:

Related topics [ ]

  • VOY directors
  • VOY performers
  • VOY recurring characters
  • VOY studio models
  • VOY writers
  • Recurring characters
  • Character crossover appearances
  • Undeveloped VOY episodes
  • Paramount Stage 8
  • Paramount Stage 9
  • Paramount Stage 16

Syndication [ ]

With five seasons, Voyager reached syndication in some markets airing in a daily strip on weekdays in most markets or as a weekly strip on weekends in selected markets, with the first cycle of episodes from the first five seasons began airing on 13 September 1999 , with the second cycle of episodes covering the 25 episodes of Season 6 and the final episode of Season 5 beginning on 13 November 2000 and the final cycle of episodes covering episodes of the final season and the final episode of Season 6 beginning on 25 October 2001 . Voyager was broadcast in syndication for four years until 12 September 2003 , with some stations continuing to carry Voyager after leaving syndication.

  • Star Trek: Voyager novels
  • Star Trek: Voyager comics (IDW)
  • Star Trek: Voyager comics (Malibu)
  • Star Trek: Voyager comics (Marvel)
  • Star Trek: Voyager soundtracks
  • Star Trek: Voyager on VHS
  • Star Trek: Voyager on LaserDisc
  • Star Trek: Voyager on DVD

External links [ ]

  • Star Trek: Voyager at Wikipedia
  • Star Trek: Voyager at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Voyager at the Internet Movie Database
  • Star Trek: Voyager at TV IV
  • Star Trek: Voyager at StarTrek.com

USS Voyager - list of casualties

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voyager star trek crew size

Star Trek: Voyager producer wanted to change the look of the ship during the seasons

S tar Trek: Voyager changed the face of Star Trek when it debuted in 1995. Not only was a woman in command of the ship, the Enterprise wasn't that ship. Voyager was an Intrepid-class starship with a smaller crew of only 153 members. And the series took place entirely in the Delta Quadrant with Captain Kathryn Janeway (Kate Mulgrew) and her crew having no contact with Starfleet or the Federation until later on in the series. They were on their own.

Brannon Braga, who eventually became the executive producer of the series from 1998-2000 wanted to really show that the crew had nowhere to turn. There was no starbase nearby where they could obtain supplies or get the ship fixed when it broke down or when it was attacked. According to a quote from Bryan Fuller, a writer on the series, in The Ffity-Year Mission The Next 25 Years From The Next Generation to J.J. Abrams by Mark A. Altman and Edward Gross, Braga wanted to change the look of the ship as needed to show that the crew was having to use the technology and parts they could find where they were.

One of the things that Brannon really wanted to do is to say we don't have a Federation starbase nearby that we're going to get backup supplies from, so he wanted to start cobbling together an aesthetic for this ship that was a mixture of new technologies that we found in the Delta Quadrant. It was that desire to really change the aesthetic of the show and do something different with Star Trek.Bryan Fuller

Braga's idea was shot down as he was told that the Voyager had to look like a starship. It certainly does make a lot of sense, though, that Braga wanted to make Voyager look like it had spent years out of touch with the Federation, with the crew unable to fix the ship with conventional means. Over the seasons, Voyager was in a lot of battles and took many hits, but somehow, it managed to arrive back on Earth in relatively the same shape it left in.

It would have been more authentic to have the ship arrive back home looking more battle-worn, pieced together by whatever parts that were available and compatible in the Delta Quadrant. But sometimes, things don't always make sense in the fictional world.

This article was originally published on redshirtsalwaysdie.com as Star Trek: Voyager producer wanted to change the look of the ship during the seasons .

Star Trek: Voyager producer wanted to change the look of the ship during the seasons

IMAGES

  1. WIRED Binge-Watching Guide: Star Trek: Voyager

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  2. Star Trek: Voyager (1995)

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  3. Star Trek ship size comparison chart. These sizes don't match up too

    voyager star trek crew size

  4. Voyager-Crew-star-trek-voyager by chakotay-voyager on DeviantArt

    voyager star trek crew size

  5. Star Trek: How Voyager's Crew Got Home (And How Long It Took

    voyager star trek crew size

  6. Star Trek Voyager ReBoot

    voyager star trek crew size

VIDEO

  1. Star Trek Voyager Review

  2. 10 Dumbest Things In Star Trek VI: The Undiscovered Country

  3. Star Trek: Crew Database #01

  4. Star Trek Crew in Club

  5. Crew Analysis

  6. Things Star Trek: Voyager Found In Delta Quadrant

COMMENTS

  1. USS Voyager personnel

    An Intrepid-class starship such as USS Voyager normally had a complement of approximately 150 crew. When Voyager left drydock, its crew complement was 153. During the tumultuous voyage to and through the Delta Quadrant, many of those were lost. But there were also several new crewmembers taken on, first from Chakotay's Maquis and the Ocampa sector, and later from the Borg and the USS Equinox ...

  2. USS Voyager (Star Trek)

    USS Voyager (NCC-74656) is the fictional Intrepid-class starship which is the primary setting of the science fiction television series Star Trek: Voyager.It is commanded by Captain Kathryn Janeway. Voyager was designed by Star Trek: Voyager production designer Richard D. James and illustrator Rick Sternbach.Most of the ship's on-screen appearances are computer-generated imagery (CGI), although ...

  3. star trek

    The future Chakotay and Harry are after End Game, but all the scenes on Voyager are in season 5, before End Game. That's true, but in season 6 + 7 the numbers still seem to tally. From IMDB; "In season 2 episode 1 "The 37s", there are 152 crew. In season 3 episode 2 "Distant Origin" alien sensors pick up 147 lifesigns.

  4. Startrek-Voyager.eu

    The USS Voyager NCC-74656 was one of the four of its kind made with newly advanced technology that makes it so advanced from the other previous Starships. Its length measures 344 metres and its width is 130 metres wide. The Voyager is an Intrepid-class Starship. This ship can hold two hundred crew members—though only one hundred and fifty ...

  5. star trek

    The Startrek.com page on the USS Voyager states that an Intrepid-class ship is expected to have a complement of 200 crew.. An Intrepid-class vessel capable of holding 200 crew members, the U.S.S. Voyager NCC-74656 is one of the fastest and most powerful starships in Starfleet.. In the episode "The 37's", Janeway states that there are 152 crew on board, apparently including the Macquis, Neelix ...

  6. Starship Size Comparison Reference Tables » Star Trek Minutiae

    3.68 m. Calculated by advertised dimensions and scale of 1/8 Moebius model. Orion III Spaceplane. United States of America. 53.28 m. Calculated by advertised dimensions and scale of 1/72 Moebius model. Space Station 5. United States of America. 305 m.

  7. Ex Astris Scientia

    The original crew complement of Voyager is 141, as stated by Lieutenant Stadi. Several of the crew die when the ship is pulled into the Delta Quadrant in the pilot episode "Caretaker", and an unknown number of Maquis join the ship on its long journey back to the Alpha Quadrant. ... Just like the plethora of in-jokes on displays in Star Trek ...

  8. USS Voyager (NCC-74656-J)

    Would love to hear those stories. - Sylvia Tilly and Joann Owosekun, 3189 (" Die Trying ") The USS Voyager (NCC-74656-J) was a Federation Intrepid -class starship operated by Starfleet during the late 32nd century. It was the eleventh Federation ship to bear the name Voyager with this registry.

  9. List of Star Trek: Voyager cast members

    Robert Picardo, Roxann Dawson, Ethan Phillips, Tim Russ at a Voyager panel in 2009. Star Trek: Voyager is an American science fiction television series that debuted on UPN on January 16, 1995, and ran for seven seasons until May 23, 2001. The show was the fourth live-action series in the Star Trek franchise. This is a list of actors who have appeared on Star Trek: Voyager

  10. Why Star Trek vessels are so big, when their crew is so small?

    A Galaxy-class starship, at 42 decks, had approximately 1000 crew-members.Assuming a similar concentration for Intrepid-class vessels like U.S.S. Voyager, that would have a crew of roughly 300.As you can see at the link I provided, however, there are only 257 rooms on an Intrepid-class starship.Obviously this type of vessel is not built with families in mind, unlike the Galaxy-class, which ...

  11. Starship Size Comparison Charts » Star Trek Minutiae

    Ships of the Alpha/Beta Quadrants. 1px = 1m • Updated 2023-07-03. Ships of the Gamma/Delta Quadrants. 1px = 1m • Updated 2023-07-03. Large Starships and Stations. 1px = 5m • Updated 2022-05-09. Huge Starships and Stations. 1px = 20m • Updated 2023-07-03. Shuttlecraft and Small Starships.

  12. How many crew members did Voyager actually have? : r/startrek

    Ex Astris Scientia I think nailed it reasonably well.. The ship started with 141 crewmembers. 18 die during the transfer to the Delta Quadrant, but 36 Maquis join, plus Tuvok, Paris, Kes and Neelix, leading to a total of 163 at the end of Caretaker.. Seska defects and Durst is murdered before S1 ends, leaving the crew complement at 161 at the start of Season 2; 156 at the start of Season 3 ...

  13. Star Trek: Voyager

    Star Trek: Voyager is an American science fiction television series created by Rick Berman, Michael Piller and Jeri Taylor.It originally aired from January 16, 1995, to May 23, 2001, on UPN, with 172 episodes over seven seasons.It is the fifth series in the Star Trek franchise. Set in the 24th century, when Earth is part of a United Federation of Planets, it follows the adventures of the ...

  14. Star Trek: Voyager (TV Series 1995-2001)

    Star Trek: Voyager: Created by Rick Berman, Michael Piller, Jeri Taylor. With Kate Mulgrew, Robert Beltran, Roxann Dawson, Robert Duncan McNeill. Pulled to the far side of the galaxy, where the Federation is seventy-five years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home.

  15. USS Voyager

    In "The '37s" it is mentioned there are 152 crew members and at least 100 are needed to operate the ship. However, in both "Distant Origin" and "Displaced", there are 148 life signs reported. This does of course include Neelix and Kes (who are probably not included in the count of crew members), but we know of more than 6 casualties since "The ...

  16. Ex Astris Scientia

    The official Star Trek Voyager Technical Guide V1.0, intended as guidelines for writers (sub-title: ... A half-way reasonable explanation for the big crew, considering that the small size of the ship is well established, is that the normal crew complement is significantly lower, at most around a dozen. ...

  17. STFC Database

    The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more. ... Ships / USS VOYAGER. Neutral USS VOYAGER EXPLORER Base XP: 1247 Max Tier: 12. Ship Ability . Feels Like Home Feels Like Home The USS Voyager increases its base damage by +50,000% against hostiles ...

  18. Star Trek: Voyager

    Star Trek: Voyager is the fifth Star Trek series. It was created by Rick Berman, Michael Piller, and Jeri Taylor, and ran on UPN, as the network's first ever series, for seven seasons in the USA, from 1995 to 2001.In some areas without local access to UPN, it was offered to independent stations through Paramount Pictures, for its first six seasons.The series is best known for its familial crew ...

  19. USS Voyager

    USS Voyager - list of casualties In "The '37s" it is mentioned there are 152 crew members and at least 100 are needed to operate the ship. Caretaker (I + II) lt. Stadi (Female Betazoid, con-officer and shuttle pilot) lt.cmdr. Cavit (1st officer) the real doctor (male Human, lt.cmdr.) the nurse (female Vulcan) the chief engeneer

  20. best/good crews for voyager. : r/startrekfleetcommand

    VOY has several roles. Farming Hirogen Elite Hunters: PMC is best for that. Farming summoned 8472's: Absent Janeway, SPike/Khan/Neelix is best. You must kill then before round 8 because they have a death ray that immediately ends the fight if you don't. Farming 8472's in the mining systems: There you can eschew Neelix for SPike/SSPock/Khan.

  21. Star Trek: Voyager

    Star Trek: Voyager is a sci-fi adventure series that follows the journey of Captain Kathryn Janeway and her crew, who are stranded in a distant part of the galaxy. Explore their challenges, discoveries, and relationships as they seek a way home. Watch episodes, clips, and behind-the-scenes features on StarTrek.com.

  22. Star Trek: Voyager producer wanted to change the look of the ship ...

    S tar Trek: Voyager changed the face of Star Trek when it debuted in 1995. Not only was a woman in command of the ship, the Enterprise wasn't that ship. Voyager was an Intrepid-class starship with ...