• View all by emabolo emabolo
  • Add To Collection Collection
  • Related games Related

Super Star Trek 1978 meets 25th Anniversary

Super Star Trek 1978 meets 25th Anniversary

Super Star Trek meets 25th Anniversary - now mobile compatible! This free fan game is a remake/conversion of the 1978 strategy game Super Star Trek reimagined with the UI of one of my favorite games ever: Star Trek 25th Anniversary .

Super Star Trek was written by Bob Leedom and David Ahl and published in the book BASIC COMPUTER GAMES  in 1978. I added graphics and sound to this game some time ago when I ported it to PICO-8. This required some mechanics and user interface changes, but the spirit of the game was left intact.

Being a massive fan of the 1992 Interplay adventure Star Trek: 25th Anniversary, at some point, I had an idea: why not merge the graphics of the Interplay adventure with the mechanics of the strategy game? The result is Super Star Trek but played on the Enterprise's bridge. In short, you will be playing the strategy game on the main screen of the Enterprise, but you will issue commands by interacting with Sulu , Chekov , Spock , Scott , and Uhura . Additionally, I added original voices from the TV series to make things even more nostalgic.

How I made this game?  Read the full story of Super Star Trek 25th here

  • You can now play in different ways: using  mouse+keyboard ,  keyboard only  (useful if you want to map keys to a controller), or  mouse only ( which means you can play the browser version on your tablet/smartphone).
  • If you use Steam Deck, remember to download the separated graphics assets!
  • Subtitles are available in English, Portuguese, Catalan, French, Italian, and Czech.

How to play?

To see the list of available commands, press F1.

Your goal is to find and destroy the Klingon invasion fleet before the time expires, generally around 30 days. 

  • You start in a random sector. There are 64 of them divided into an 8x8 grid. Not all of them have enemies.
  • If your sector has Klingons, attack them. Otherwise, you can use the long-range sensors to see if there are Klingons in the surrounding sectors.
  • During the scan, you will see a three digits number for each sector. The first digit is the number of Klingon ships, the second the number of starbases, and the third the number of stars. E.g., "205" means there are two enemy ships;
  • To move to another sector, ask Sulu to activate the Warp engines. On the map,  select the sector you want to jump to. Sectors with enemies are red.
  • Before you attack, it's better to raise shields. Click on the shields with the mouse and select the amount of energy to move to the shields.
  • You can attack with Phasers or Photon torpedoes. Torpedoes always destroy the enemy and don't consume energy, but you must select the direction. Phasers never miss and hit all the enemies on the screen; note that the energy will be split if you attack multiple enemies.
  • After you have attacked, the remaining Klingons will attack you; if you are hit, the Enterprise can be damaged. A damaged system can stop working, so be careful.
  • You must find a starbase to replenish your energy or repair damaged systems. Once you have found a sector with a base, ask Uhura to contact the starbase to start the docking procedures.
  • Impulse engines are needed to move the Enterprise close to a starbase or to move the ship to a more favorable position (e.g., to use torpedoes).

If you find the game too easy or difficult, press the Esc key to open the options, change the difficulty level, then restart.

Note: I mention the year 1978 because there are many versions of Super Star Trek. This game is faithful to the 1978 version and based on the BASIC code published in the BASIC COMPUTER GAMES book.  

If you liked this project, have a look also at my ebook about the History of Computer Games

Development log

  • Super Star Trek 25th version 1.13 released Mar 25, 2023
  • Super Star Trek 25th version 1.11 released Mar 18, 2023
  • Super Star Trek 25th version 1.06 released Mar 04, 2023
  • Super Star Trek 25th version 1.05 released Feb 24, 2023
  • Super Star Trek 25th version 1.03 released Jan 28, 2023
  • First Playable version released! Jan 21, 2023

Log in with itch.io to leave a comment.

maybe I just can’t find them, but is there a list of keyboard shortcuts?

I know I can use F1 to bring up labels, but both the readme and in game doesn’t seem to show which is which.

Would like to bind it for steam deck 

Hi Astra, sorry for the delay. This is the list of keyboard shortcuts:

I think it's all :)

This is lovely!. Obviously there's a looong history of clones of the original Super Star Trek. The first I ever played was EGATrek. And I recently learned of a rather feature rich one from the 90s called Visual Trek which was never completed (According to Ancient Dos Games on YouTube). That one in particular has managing Tribbles as a mechanic. It might be interesting to explore these older clones to find mechanic that could be integrated here too.

Thanks a lot! Yes, there are a lot of remakes out there. I know EGATrek, but I have never heard about Visual Trek. I'll have a look for sure. I have a half idea about making a list of the most popular remakes and making a table with all the features they added. I'll let you know if I'm able to do it :)

Here's a like to where I found out about Visual Star Trek

I've got a current personal project of trying to play every Star Trek game (although for versions of the Mike Mayfield game, I stuck to significantly different versions that used the name "Star Trek", there are lots of almost identical versions).

Visual Star Trek is my favourite version about it. It really is strange how there's no information about it, where it came from or who made it. It's a complete mystery - yet the actual code from both (very different) 1971 BASIC Star Trek games (the other one is by Bill Peterson) is preserved. 

I found Visual Star Trek via a floppy disc on the side of the road in the trash when I was a kid. If I had realised it was so shrouded in mystery back then I would have done a better job holding onto it. Might have had more info in the label. lol. It was one of my fav versions as well. Although I didn't realise it was just one in a long line of clones. It taught me to fear tribbles though

Thank you for the update! :-)

This is wonderful. Incredible combination of the text game and graphics. I'm a huge fan of the terminal based game; so much so that I have converted+enhanced the original 80 column printer terminal source code to work on 40 column 8 bit micros (C64, PET and even the Vic20 using a 40 column software utility).

You've done a fantastic job. :-)

Thanks a lot! I appreciate that, especially from someone who knows the original code well. Where do I find your conversions? Are they written in BASIC?

Thank you. C64 version is here 

https://electrongreg.itch.io/super-star-trek-c64

I've temporarily taken down the CBM PET version whilst I work on that to bring it inline with C64 version.  I will also post my Vic20 version as soon as I can automate the integration of the software 40 column mode, currently a bit cumbersome to run.

...and yes, written in BASIC.

I never could get the hang of this game no matter how many times I played back in the day. Thanks to you, I've finally beaten it, decades later! I never thought it would happen. Thank you so much for this amazing remake.

Thanks a lot! I'm glad you liked it. I hope this doesn't mean this version is too easy ;)

Great to see that my game is still alive! I jumped in and started playing, and only after I'd bumped off a bunch of Klingons in several sectors did I decide to scroll down and read the instructions (which I apparently did not need). Thanks so much for this! My late nights back in 1978 were worth it!

 -- Bob Leedom, Super Star Trek guy

OMG, Mr. Leedom! This is a great honor for me. I'm so happy you found my conversion and liked it. Have you also read my article about the porting of your BASIC version? http://emabolo.com/article/i-rewrote-the-1978-text-only-super-star-trek-game You can also find an interview with David Ahl in my blog. If you wish to contact me, my email is emabolo at gmail. Thanks a lot (for the game and your comment)!!!

Hey, very cool idea! I love the old pixel game and also the original text-based code. That's why I also made a similar game:  Star Trek 1.0

Played your game and (of course I know the background) it is really cool. Nice implementation of voices and titles.

I'm just thinking about to make a new version with more 4X elements and a long term mission.

Nice! Yours looks like a very faithful port. I'm going to try it tonight!

Glad to hear :)

 In my version, I just didn't use any animations at all. It's more of a dry style. But it was important to me to implement the code first.

That's what I'm working on right now... The layout is still under development.

STAR FLEET I meets SUPER STAR TREK - itch.io

Great job! I will try it tonight!

What a wonderful way to experience this classic strategy game with an updated graphical interface that manages to preserve the mechanics and atmosphere of the original. I absolutely love it. Well done!

Thank you Itizso!

Awesome... I put together a linux version of your remake: https://file.io/zy8Qu0WC5lC8

It uses ags RC release from GitHub and the data form the mac 1.03 ags build

I only could tested on Ubuntu 20.04 though

This is amazing! I will publish it on itch asap. Thanks a lot!!

Nooo... thank you for this lovely remake ;)

Just ping me if you encounter any issue or need help ^__^

I will! Also, I will probably ask you to update it when I release v1.06 on Win/Mac :)

Of course, please do <3

Oh, I just realized that you can drop the exe file into /data folder and that's it :D

I like to use the .ags files though

I can send you the data folder so you can include it in the Linux version. I will publish a new version with some fixes around the end of the week. If you want, join the discord server, it's easier to communicate :)

Cool... Discord server? I am a boomer! XD

Discord server link seems to be invalid. :(

Yes, sorry about that. I didn't know these links can expire. This is a valid link:  https://discord.gg/2dRncccJ5A

Once I saw this trick for Linux, I tried the same thing with Android, and... it worked! I used the  AGS-3.6.0.43-release.apk from the ags RC release you mentioned above. It just needs to be pointed to the data directory from the Mac release, which should be renamed to something suitable and put in your sdcard directory, like: /sdcard/ags/startrek/<data files> Since keyboard input is required, it's rather fiddly, but I found two other apps that can help.  GamePad provides a d-pad and buttons which can be configured to keyboard keys. The default d-pad assignment worked for me for the arrows, but I changed the buttons to include enter and escape, and also "0" and "2". It has 4 buttons by default but can also provide 6, so there are a couple of extra buttons that could be assigned to digits or whatever. I always set my shields to 2000, so having those two digits was enough for me to play. ;) Having escape also allows for bringing up the in-game settings menu. And the ags app has a built in selection of "special" keyboard keys and combos including the function keys, so F1 is available there if needed. Keyboard Switcher is a useful extra to allow for easy switching to the gamepad keyboard and back. With all that in place it's quite playable on Android! The only slight annoyances are: - visible pointer (don't need it with touchscreen and it just gets in the way -- could that be an option to turn off in the game settings menu?) - tapping for warp feels weird, but maybe I'm just used to playing the pico-8 version; I kinda want to be able to move a selection with arrows and then lock it in with enter - having the option to get rid of the numeric entry for phasers and shields would be nice; the sliders on the pico-8 version are great and could work just as well here. ;)

Wow, this is amazing. Unfortunately, I don't have an Android phone, so I can't try it, but I think this can be useful for many players.  Keys to move in the Galaxy map view, plus sliders for shields and phasers, are on the top of my list now. The next release will have them. Hopefully, at that point, you don't need the additional apps. The option to remove the pointer is easy; I can do that.

Thanks a lot for this detailed report. I hope you can join the discord server.

Will there be a sound effect added in the future for photon torpedoes? Also, didn't the original game have a message like "Star at x,y absorbed torpedo" instead of "Torpedo missed"?  Great port of the game regardless, thank you for the work!

Thanks!! Actually I don't know why I didn't add the photon torpedoes sound. I must do it asap. The original game says: "torpedo missed" when it reaches the sector border without hitting a klingon, and "star at x,y absorbed torpedo" when you hit a star. I need to double check the code to see if it's correctly implemented in this version. Thanks for spotting this.

In case you haven't seen the update, I added the torpedoes sound and the different feedbacks in the latest version :)

I think I found a minor bug... Uhura doesn't know the Starbase number when docking. I just docked at Starbase 4 and she responded about Starbase X. Maybe she just needs to take a break. ;) It did get me thinking though... I'm not sure how it might work, and I'm also not sure if it would be a benefit or just a distraction, but it might be kinda interesting if occasionally some "story" stuff was happening on the bridge that needed to be dealt with, in addition to the actual Klingon hunting going on. This is making me want to go back and play the original 25th Anniversary game. I know I completed it back in the day, but I don't remember much about it except it being a sort of choose your own adventure through the missions they gave out, and some space battles and discussions on viewscreens. Heck, it might be kinda cool if the Klingons hailed the Enterprise on the viewscreen sometimes, to taunt or whatever. Also, I really hope the copyright police don't come for you. This is such a great idea and an interesting and fun mashup, that I hope it can continue to stick around.

Damn, you are right about Uhura; I forgot to add the correct number :)

Regarding the story elements, if you have read one of my old blog posts, it was exactly what I wanted to do once I finished porting the text-only version. Ultimately, I decided to work on the GUI, first with the PICO8 version, then with this AGS edition, but it's still the next logical step. I'm not interested in adding cloaking devices, death rays, etc.

25th anniversary and Judgement Rites are on GOG, and I strongly suggest you play them. I prefer the point-and-click part more than the flight-sim part. But in any case, they are wonderful games.

I just lost a game because it said I hadn't killed all the Klingons. There weren't any left on the galactic map (all 0s in the first digit) and I scanned all the sectors. Is this a bug, or are there cloaked Klingons? I seem to remember some version of ST having that back in the day.

Argh, no, there are no hidden Klingons. You must have found a bug I never encountered in the thousands of games I played. Do you remember something unusual that you did or happened? Which difficulty level?

I just encountered this now. Status check says 3 remaining, but map shows none. Difficulty 2. Nothing out of the ordinary happened that I noticed.

I have a save game demonstrating it, if there is a way to extract it from the browser storage/cache I can send to you?

super star trek online

This is really strange. Just for curiosity, did you start from a saved game? I wonder if it's a problem of the save states. Unfortunately it's not possible to export the saved games from the web local storage, so I'll have to review the code to check how this could be possible (or at least add some double checks)

It was a new game, only saved when I encountered the problem.  It was either the 3rd or 4th game I played in a row (having died in each one till this one)

Ok, this is a good starting point, maybe the bug is when you restart a game. Thanks!

I spent several hours debugging, but I could not find the problem. Have you tried the Windows (or Mac) version?  Maybe it's a bug in the web engine. If you want, join the discord server so we can communicate faster: https://discord.gg/2dRncccJ5A  Thanks!

This is amazing! I wasn't aware of your pico-8 version until I stumbled onto it from here, and it's excellent as well! (I'm assuming there is no library computer in it, even though it can become damaged, since there's no need to look up coordinates?) Here's a thought/request though... Have you considered making this version playable via mouse only, similar to how the pico-8 version works? If the need to use the keyboard could be removed, this could be played on mobile devices (like tablets) too, in browser. In any case, great work on this!

Yes, considering the "success" that this little game is having, I'm definitely thinking about a mobile version with a GUI similar to the PICO8 one to raise shields and so on. I just need to find the time :) Thanks for playing it!

Hi, I love this game. I'm a Brazilian translator. Do you think we could translate this game to Portuguese somehow? I have never worked with games, but I could learn to. Actually I'm trying to learn Godot to develop my own games right now.

Translating the game is not complex. I can send you a TXT file with all the text and you can send it back when it's ready. No programming required

I just created my account here. So I don't know if there's a DM chat. How could you send me these and talk more about this project?

I created a small discord server dedicated to this game. You can join it here:  https://discord.gg/2dRncccJ5A

You can write on the chat and send me private messages

Hey, this is bloody brilliant!

Have you published your code anywhere which I could learn from? I would like to learn coding by attempting to port this to my own platform. Ping me if you have time for me, please.

Several people asked, so I'll try to publish it soon. Anyway, if you are interested in the pure core mechanics (text-only) of the game, you can have a look at this:  https://github.com/emabolo/superstartrek

while for the PICO-8 version, you can get the code here: https://www.lexaloffle.com/bbs/?tid=42388

Love it!  If you are interested in doing texture scaling the same way as the original game did, I decoded how that algorithm worked last year !  It looks like you mostly use captures from 25th Anniversary, but I can also point you to how to extract the original sprites!

OMG! This is awesome! Yes, I used the captures, I tried to search on the internet, but I didn't find anything. With the original graphics, it would be much better. I'll have a look asap. Thank you!

http://st25sprites.neocities.org  has all the details for the graphics I extracted (including things like depth maps for the bridge if you wanted someone to be able to walk around!).  There are a few things I know that I'm too lazy to upload at this time (color palette data perhaps most interesting to you) but I can if you'd find it helpful.  Each subsection contains a zip file of the extracted data, so you can download every sprite used etc.

Fantastic! I can implement each character separately so they move accordingly when speaking, not randomly. Not sure when I will find the time, but thanks a lot!

My friend this is a treat for anyone who loves Star Trek. Thank You so much! ♥

Thanks a lot Javier!

Absolutely incredible achievement, kudos don’t do this game justice. Thank you!!!

Can you share more details on how you implemented all this? Perhaps even in a blog post so others can learn from you?

And perhaps publish your code (though probably not assets) so others can learn from that, too? As you may know, modern re-implementations of others games often publish their code, like 1oom (Master of Orion) or OpenTTD (Transport Tycoon Deluxe).

Thanks a lot! Sure, I'll try to write a blog post. In the meantime, you can read the first blog posts I wrote; this is how everything started: http://emabolo.com/article/i-rewrote-the-1978-text-only-super-star-trek-game http://emabolo.com/article/star-trek-1978-the-tos-version The second one is probably more interesting; it contains some tech details about my improvements to the original code.

You will find the src code of the text-only versions on my GitHub page. I will publish there also the code of this game as soon as I make it "presentable" :)

Amazing, thanks so much! Looking forward to learning more through write-ups and code. :)

This is absolutely astounding. Well done!

Too kind! Many thanks!

This remix elevates 1978 Trek exactly right. Bravo

Thanks KayBea!

What an absolutely wonderful mashup, thank you so much for this.

Thanks a lot! I'm happy you enjoyed it. Let me know if you find it too easy or too difficult

This is my new favorite thing in the world.

Wow, you are too kind! I'm glad you liked it! Let me know if you have any suggestions.

This was neat! I have fond memories of playing 25th Anniversary as a kid. 

Thanks! I hope you liked playing it!

Also, I just had a crash when I window buttoned out of a game in progress, then clicked on the game in the task bar. Not sure if that is a normal thing or not based on the software.

If you just minimized the window and restored it, it's an engine bug. I used the beta version of AGS; maybe this is the reason. Do you have any other detail about the crash?

I can reprodice it any time I am in full screen mode, then hit the windows button and go to another program, then click to go back to the game on the task bar. I have the .dmp file that was produced when it crashed. Would you like me to send it? If so, where to?

Ah, yes, you are right! Full screen, then ALT+TAB, switch to another program, and then try to restore the window. I will send the crash report to the AGS community. Thanks!

To solve the bug, run winsetup.exe and select "Driver=OpenGL". With OpenGL, you can switch windows without problems. In the next release, I will set OpenGL as default.

Awesome, thanks!

I have a suggestion for an addition if you don't mind.  It would be cool if there were "cutscenes" on the main screen in the bridge when you fire a phaser or torp at a Klingon that were different if you miss (for the torp), hit, or hit and destroy.

Nice idea, but technically speaking could be a bit difficult. I need to investigate.

This is a wonderful game! I just started getting into the old Trek games again yesterday and have been loving your Pico-8 version of it, so this was really awesome timing! Congrats on a great game and many thanks!

Thanks! I'm glad you liked it. It was a lot of fun for me to develop it, and I actually find it fun to play. The difficulty is more balanced here compared to the PICO-8 version. Some mechanics are the same, but I changed some others (damages for example). it's much better now. Try difficulty 4 for the real challenge.

Absolutely wonderful mash-up... or is it?  

Looking back, I'm a bit surprised that no one (aside from you, Emabolo) ever came up with a version of SST quite like... this.  Love it!!!

"or is it?"

It totally is. :)

LOL, yes, it is. I hope to find the time to add some more elements, McCoy, for example, I miss him.

There are a lot of SST versions out there, but all of them add more elements to the mechanics, not to the atmosphere; my goal was different. I'm happy you like it. Thanks for playing!

RE: "atmosphere"... totally.  That's what I love about this version of SST!!!  You've made an abstract game immersive:-)  Agreed, missing McCoy.  Still, if other elements come to mind, by all means, add them.

My point (if any) is that while I've had other versions of SST buried in various folders... somewhere... on my laptop, your version has a shortcut smack-dab on my laptop screen.  The save feature is wonderful too.  You've made a version that is atmospheric, playable (more so), and... returnable to with ease.

Thanks again! Stay tuned for McCoy :)

super star trek online

Play Super Star Trek Online

  • My Abandonware
  • Super Star Trek

Super Star Trek - Play Online

For small DOS games like Super Star Trek, you can play online immediately with your browser (Chrome, Firefox, Safari, Internet Explorer...). This feature is still experimental, the game may not work properly. Warning: game save should work, but you should try it early! Also, be careful to select the right game executable in the list below.

Emulator configuration

You can choose which game version you want to use, then you have to choose the right game executable and press PLAY.

To exit fullscreen mode, press escape. Playing experience can be poor due to your browser or your computer. Download Super Star Trek and launch it with DOSBox to have the best playing experience!

If the game is too fast or too slow, try hitting CTRL-F11 (slower) and CTRL-F12 (faster).

JoeJoePaulCasaDePela 2020-03-09

JESUS THE ANOINTED ONE, LovEs, children in the womb, and The Family of GOD. not the same as only The People of GOD. The Lord God Almighty Protects His Family, English vernacular well understood. His Peace beyond only human understanding be with you, and your family, and your friend, and your neighbors. Amen.

Kirk 2019-04-12

Error: this program must run under win32

Write a comment

Share your tips to run properly Super Star Trek in your browser: best browser to use, specific DOSBox config... You can drop a comment for anything too!

Similar games

Fellow retro gamers also downloaded these games:

Hi-Res Adventure #2: The Wizard and the Princess abandonware

Ad Consent Terms About Contact FAQ Useful links Contribute Taking screenshots How to play

The Classic Super Star Trek Game

Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game.

Of course, Star Trek and it's characters are trademarks of Paramount Studios, Inc. And just like the original game, written by Star Trek fans who were also the, back then, rare breed of computer geek, isn't used with permission but with admiration of the show.

This game was written by David Matuszek and Paul Reynolds, with modifications by Don Smith. I've received further information that the black holes, Tholian web, Super Commander, and Emeritus mode were added by Marc Newman. I resurrected the game, rewrote it in C, and fixed many bugs.

In June 2002, I fixed two known bugs and a documentation typo, and created a new Linux version. In June 2004 I fixed a number of bugs involving: 1) parsing invalid numbers, 2) manual phasers when SR scan is damaged and commander is present, 3) time warping into the future, 4) hang when moving klingons in crowded quadrants.

In December 2010, I fixed bugs involving attempting to fire more than 3 torpedoes at once, a typo ("READ ALERT"), and a couple of buffer overflow issues.

In October 2013 I fixed a bug that caused the number of remaining Klingons to be negative when the remaining Klingons and the Enterprise are destroyed in a Super Nova. Typos pointed out by users have been corrected. I added the ability to get the current score (why was that never possible?), and have an optional fix that rotates the scan displays so that the X axis is horizontal. Yes, for some reason the authors of SST had the displays rotated 90 degrees clockwise. Just add -f as the first command line argument. Fixed instance where total casualties would decrease when casualties occur.

In December 2013 I added three new commands -- CLOAK to cloak the Enterprise, CAPTURE to allow Klingons to surrender, and SCORE to show the score in the game. I also fixed many typos in the program dialog and in the documentation.

In June 2015 I fixed some bugs that kept certain counts from being reset when starting a new game. In August I fixed a bug that was reporting a violation of the Treaty of Algeron that did not occur, and the lack of the Score command in the Windows version. In December an extraneous control-S character was deleted from sst.c source file.

In January 2019 I did the following: Numerous reported typos, spelling, and grammar errors corrected. References to "Romulan ship captured" changed to "Romulan ship surrendered" since that is what happens at the end of a won game. "Klingons per stardate" changed to "Klingon ships per stardate".

Death Ray can no longer be repaired with a 0.1 stardate rest at a base.

Damage Report no longer states the Death Ray can be repaired away from a base.

Capturing prisoners while docked will have them immediately transferred to the base rather than going into the ship?s brig.

If the Cloaking Device is damaged in the same turn it is activated, it gets deactivated.

Destroying the remaining enemy ships with the Death Ray should no longer give a negative number of Klingons left.

If the game is compiled without the CLOAK, CAPTURE, and/or SCORE commands, issuing those commands now gives an invalid command message rather than just being silent. These commands are enabled by default.

In February 2019 I corrected a compilation error (I compiled it for "Debug") in the Windows Console version.

  • Super Star Trek For LINUX (77k) -- built for 32-bit Linux. If you have a 64-bit distribution you will need to add 32-bit support or recompile from source.
  • Super Star Trek for Windows Console (98k)
  • Super Star Trek for Mac OS X (85k) -- 64-bit Intel only.
  • Source code (Generic ANSI C, 90k) As is will build on Linux or Mac OS X. Has instructions to build with VisualStudio for Windows.

The DOS version requires a 80386 or better. Since source code is available, Super Star Trek can be compiled for virtually any system having a C compiler and sufficient memory for execution (which isn't much by today's standards!)

History of This Version

I first played Super Star Trek in the mid 1970's. It was a game on the Control Data mainframe computer, and was a big hit at work during evening hours.

About 1977 I got a copy the source code of the game. Someone had converted it to PDP-11 Fortran but couldn't get it to run because of its size. I modified the program to use overlays and managed to shoehorn it in on the 56k byte machine.

I liked the game so much I put some time into fixing bugs, mainly what could be called continuity errors and loopholes in the game's logic. We even played a couple tournaments.

In 1979, I lost access to that PDP-11. I did save the source code listing. In 1995, missing that old friend, I started converting the program into portable ANSI C. It's been slow, tedious work that took over a year to accomplish.

In early 1997, I got the bright idea to look for references to "Super Star Trek" on the World Wide Web. There weren't many hits, but there was one that came up with 1979 Fortran sources! This version had a few additional features that mine didn't have, however mine had some feature it didn't have. So I merged its features that I liked. I also took a peek at the DECUS version (a port, less sources, to the PDP-10), and some other variations.

Modifications I Made

Compared to original version, I've changed the "help" command to "call" and the "terminate" command to "quit" to better match user expectations. The DECUS version apparently made those changes as well as changing "freeze" to "save". However I like "freeze".

I added EMEXIT from the 1979 version.

That later version also mentions srscan and lrscan working when docked (using the starbase's scanners), so I made some changes here to do this (and indicating that fact to the player), and then realized the base would have a subspace radio as well -- doing a Chart when docked updates the star chart, and all radio reports will be heard. The Dock command will also give a report if a base is under attack.

It also had some added logic to spread the initial positioning of bases. That made sense to add because most people abort games with bad base placement.

The experimental deathray originally had only a 5% chance of success, but could be used repeatedly. I guess after a couple years of use, it was less "experimental" because the 1979 version had a 70% success rate. However it was prone to breaking after use. I upgraded the deathray, but kept the original set of failure modes (great humor!).

I put in the Tholian Web code from the 1979 version.

I added code so that Romulans and regular Klingons could move in advanced games. I re-enabled the code which allows enemy ships to ram the Enterprise; it had never worked right. The 1979 version seems to have it all fixed up, but I'm still not overly happy with the algorithm.

The DECUS version had a Deep Space Probe. Looked like a good idea so I implemented it based on its description.

In 2013 I added the CLOAK and CAPTURE commands and also fixed lots of bugs. The CAPTURE command is based on the one in BSDTrek. When making this change I also changed text so that killing Klingons became destroying Klingon ships reflecting that a Klingon ship does have more than one Klingon aboard! The CLOAK command and some other bug fixes and correction of typos are thanks to Erik Olofsen.

I revised the documentation to match the version.

  • Super Star Trek

Catalog of DOS Games:

Den of Geek

The Best Star Trek Game in Decades Is This Free Browser Title

The dark history of Star Trek games just got a little brighter thanks to this free fan project that you have to play.

super star trek online

  • Share on Facebook (opens in a new tab)
  • Share on Twitter (opens in a new tab)
  • Share on Linkedin (opens in a new tab)
  • Share on email (opens in a new tab)

Star Trek

The history of Star Trek games is…mixed, to say the least. There have been some truly great Star Trek games released over the years, but too many have fallen far short of recreating most of the things that make Star Trek seemingly perfect video game source material. The situation has been especially bad for modern gaming fans. Anyone looking for a truly great modern Star Trek game usually has to settle for playing Mass Effect and pretending it’s a Star Trek game . That, or they have to splurge for the VR sets needed to have a proper Star Trek: Bridge Crew experience.

That’s why I’m as surprised as anyone to tell you that the next truly great Star Trek game is here, it’s free, and was developed by a dedicated Star Trek fan named Emanuele Bolognesi who had an incredible idea and the passion/talent needed to make it happen.

The game, Super Star Trek 25th (as spotted by PC Gamer ), is actually a kind of remake of two older Star Trek games. Specifically, it combines the narrative structure and core concepts of 1978’s Super Star Trek with the visuals and interface of 1992’s Star Trek: 25th Anniversary .

If you’ve never heard of 1978’s Super Star Trek , you’re certainly not alone. It was actually published in a book called Basic Computer Games. Yes, the game was published in a book. The idea was that you would type the code published in the book into your computer so that you can play the game. Of course, some fans (including Emanuele Bolognesi) ended up playing the game much later via Basic converters and similar online programs.

Ad – content continues below

Regardless of how you play it, you’ll find that Super Star Trek has aged surprisingly well. It’s a kind of bridge command strategy title that sees you assume the role of Captain Kirk, cruise the galaxy, and try to survive a series of encounters against Klingon ships. It’s not a complete Star Trek experience by any means, but it’s a fantastic little strategy game with surprising depth that just happens to be held back by the fact it’s a video game that was published in a book roughly 45 years ago.

That’s where Star Trek: 25th Anniversary comes in. Long considered one of the absolute best Star Trek games, 25th Anniversary essential turned Star Trek: The Original Series -inspired “episodes” into a golden age point-and-click adventure title. While the game included away team missions, it also let you issue basic commands to the bridge team and participate in ship-to-ship battles. While not even a particularly advanced game even for its time, 25th Anniversary ‘s visuals and gameplay concepts gave Star Trek fans many of the things they wanted most.

Combine the two, and you get Super Star Trek 25th : a game that combines many of the best aspects of both titles (minus 25th Anniversary ‘s away team missions) while implementing a few refinements and fixes where necessary.

The results are truly incredible, especially when you consider that this game was essentially an experiment/passion project. There’s not much to the act of sending the Enterprise to various parts of the digital galaxy and battling the occasional Klingon ship, but it’s genuinely compelling to see how long you can survive against some pretty long odds. Besides, what Star Trek fan hasn’t dreamed of captaining the Enterprise crew and managing energy levels all while basking in a pixelated version of that glorious ’60s style that initially gave Star Trek so much of its charm?

Sure, this game will speak loudest to hardcore Star Trek fans and those that fondly remember the two titles that it’s based on, but there’s more to it than that. Actually, in many ways, it’s the simplicity of the thing that makes it so impressive.

In an old blog post , Emanuele Bolognesi points out that he’d like to find a way to expand upon this project’s basic concepts, and I can certainly see the potential in such an expansion. In many ways, though, Bolognesi’s project reveals the ways that modern Star Trek titles have sometimes strayed too far from the more “game-like” parts of the core Star Trek experience instead of starting with the captain’s chair experience that so many fans have asked for. It’s satisfying in ways that more elaborate Star Trek games in recent years haven’t always been, and it taps into the fundamental appeal of the source material without exploiting nostalgia.

One day, we’ll get that complete modern Star Trek game that will finally fully realize the potential of a project that many of us probably expected to be able to enjoy years ago. Until then, be sure to play Super Star Trek 25th via the game’s website . It’s free, it’s fun, and it’s another reminder that those in charge of the official Star Trek license aren’t always the ones who know what’s best for the franchise.

Get the best of Den of Geek delivered right to your inbox!

Matthew Byrd

Matthew Byrd | @SilverTuna014

Matthew Byrd is Games Editor at Den of Geek and an entertainment enthusiast living in Brooklyn. When he's not exploring the culture of video games, he's…

Welcome to STO Builds

A star trek online knowledge hub.

STO Builds was created to help connect STO players with the help and knowledge they need to help make their gaming experience better.

Our Discord has over 1,500 Users, including many of the most experienced players in the game. Categories are available for nearly all playstyles seen at endgame, with experienced players for those playstyles there ready to help you.

This website is a work in progress. If you would like to assist, join the discord and grab the development role in the role selection channel.

super star trek online

50 Years of Text Games

super star trek online

1974: Super Star Trek

super star trek online

Update: Find out more about the 50 Years of Text Games book and the revised final version of this article!

Super Star Trek by Mike Mayfield and Bob Leedom Released: Unpublished original (1971); STTR1 (published by HP 1973); SPACWR (EDU, 1973); Leedom version (1974); Super Star Trek (Creative Computing, 1975) Language: BASIC Platform: SDS Sigma 7 Opening Text: ,------*------, ,------------- ‘--- ------’ ‘-------- --’ / / ,---‘ ’-------/ /--, ‘----------------’ THE USS ENTERPRISE --- NCC-1701 YOUR ORDERS ARE AS FOLLOWS: DESTROY THE 10 KLINGON WARSHIPS WHICH HAVE INVADED THE GALAXY BEFORE THEY CAN ATTACK FEDERATION HEADQUARTERS ON STARDATE 2025 THIS GIVES YOU 25 DAYS. THERE ARE 4 STARBASES IN THE GALAXY FOR RESUPPLYING YOUR SHIP

The final episode of Star Trek aired on June the 3rd, 1969, just as superfan Mike Mayfield was finishing his sophomore year of high school. It was called “Turnabout Intruder” and it was not a very good episode . Trek had been saved from cancellation once before through a devoted letter-writing campaign, but this time it had proved harder to rally the troops. The show’s third season had been on the whole less inspired, and it seemed now to be going out with a whimper. A rerun of The Mod Squad scored twice as many viewers that night. It would be more than a decade before any new live-action Trek would appear. In the meantime, the fans would have to keep the flame burning themselves.

Mayfield, like other tech-minded Trekkies, saw in the increasing power of minicomputers a way to keep the show’s spirit alive. Trek games with varying levels of complexity had appeared on mainframe systems in the late ’60s and early ’70s, copied, re-shared, and improved ad-hoc like most other early programs. Today it’s hard to piece together the genealogy of these dozens of early games, in part because attribution and even self-attribution were rare, but also because so many of them were entitled simply Star Trek . While it proved difficult to capture the big ideas of episodes like “The City on the Edge of Forever” in a game, easier to simulate were the tactics and strategy of ship-to-ship combat, as in season one fan-favorite “Balance of Terror” where Kirk plays a cat-and-mouse game with a Romulan commander. Trek also provided a ready-to-hand frame story for a game in a time when there was little storage space or inclination to create one from scratch. But all this was academic for Mayfield, quite literally: computers were still precious resources locked away in university labs, and the 16-year-old had no way to access one.

Not long after the TV series had ended, Mayfield saw a demonstration on the UC Irvine campus near his school of SpaceWar! (probably the other most influential early space combat game). SpaceWar! used a cutting-edge CRT monitor to draw tiny vector-graphic spaceships that players could maneuver around a mostly-empty screen, firing torpedoes at each other and trying to avoid the gravitational pull of a central star. It was fun, it was addictive, and it seemed like the future: most computing was still done via teletype printer, so a dynamically-updating screen was a revelation. Mayfield’s mind was duly blown by the experience, and he began to yearn desperately for computer access of his own. He knew connecting to a distant computer via teletypewriter was within the realm of possibility—other schools across the country had started to do it, just not his—but at first he could only daydream :

“A bunch of my other geek friends from high school and I spent a lot of hours brainstorming what we could do if we didn’t have a video terminal. Since I was the only one in the group that had any knowledge of computers (little as it was), we ended up coming up with a lot of unimplementable ideas. One idea that did stick was the idea of printing a galactic map and a star map to give you some idea what to shoot at.”

Eventually, Mayfield arranged for remote access to the Sigma 7 at UC Irvine by borrowing an enrolled student’s account (something which was not, strictly speaking, allowed). He slowly taught himself BASIC from a textbook, typing in lines one at a time on the teletypewriter. His account had no access to permanent storage space, so each time he worked on a program he’d have to output it on punch tape after finishing for the day, and carefully load it back in the next time he wanted to make any edits. Progress was slow. But by the end of the summer after his senior year in 1971, he’d managed to make himself a Trek game that struck a surprisingly mature balance between playability and complexity.

Originally bearing no title other than just STAR TREK , Mayfield’s game puts you in command of the Enterprise and tasks you with hunting down Klingons spread throughout the galaxy. The terrain is divided into an 8x8 grid of 64 quadrants, each of which in turn encloses a square of 64 sectors, resulting in a map with about four thousand possible positions. Each quadrant has a handful of stars, which serve as cover for Klingons and obstacles for navigation. Some quadrants have a starbase where the Enterprise can restock photon torpedoes and recover the energy expended to power her warp drive and shields. The goal is to find the Klingons and defeat them all within thirty stardates. In the map, a * marks a star and <*> is your ship.

[Note: all transcripts are from the 1974 Mayfield/Leedom version of the game discussed further below. Mayfield's original looks similar but with slightly different formatting and some terser messages. I have removed some horizontal whitespace to try to minimize word-wrapping.]

The map, printed out along with all other text on the user’s teletype, was an early example of what would later be called ASCII graphics: positioning characters of text to create primitive visuals. Years later, the genre of roguelikes would turn this into a well-recognized aesthetic. But more fundamentally, the design of Mayfield’s game provided more emergence and room for strategy than most contemporary titles. Eight different commands let you control the engines, shields, phasers, photon torpedoes, short- and long-range scanners, damage control, and a library computer. Most commands take additional parameters: how much energy to transfer to shields, which computer commands to access, or what speed and direction to feed into the warp drive (using a numbered cardinal rose printed in the instructions). Fractional values are allowed, letting players fine-tune movement in or between quadrants: with enough precision, you can warp halfway across the galaxy and arrive in the perfect position for an attack. The combinatorial space of commands feels refreshingly larger than in earlier games like ROCKET (1972) or Hunt the Wumpus (1973), and the grid of terrain which must be explored and scanned to hunt down the enemy creates a sense of danger and discovery. Ship systems can be damaged through taking enemy fire or overusing the warp engines, and each kind of damage offers different trade-offs for deciding whether to continue to hunt baddies or lose time finding a starbase for repairs.

Most plans in the game require a sequence of steps to execute, enhancing the illusion of commanding a complex starship and not just an asterisk. Finding the scattered Klingons, for instance, means deploying your library computer and both types of scanners. Long-range scans show the quadrants surrounding your present location with a three-digit code which you must learn to decipher: 114 would signify a quadrant with one Klingon, one starbase, and four stars. When you warp to a quadrant with an enemy, after diverting some energy to your shields you might need to decide between using phasers or torpedoes, each with different strategic considerations. You can spend an amount of energy of your choosing on a phaser shot, which can hit multiple enemies regardless of positioning: but the damage varies based on distance, randomness, and the strength of the enemy’s shields. Torpedoes, however, always destroy a single enemy, but you need line of sight to use them, which means you might need to maneuver around a star and open yourself up to counterattacks in the process. You must also calculate the proper trajectory to fire a torpedo, or learn how to use the library computer to calculate it for you and then manually input its suggested parameters. Playing Mayfield’s Trek required paying attention. It suggested a level of seriousness and attention to detail that had rarely been seen in earlier computer games.

The game’s code has to use a number of clever hacks to get around the severe limitations of early BASIC. Its 4,096 grid locations would have surpassed the memory limits of many systems of the time, so rather than storing the randomly generated contents of each galactic quadrant in a 2D array, this data is lossily “compressed” into the same three-digit numeric code revealed by the long-range scanners. When a sector is entered, the appropriate number of stars and Klingons are distributed onto the sector map at random. This sleight-of-hand works in large part because you rarely have cause to re-enter the same quadrant twice. If you do, it’s usually because you had to flee from an enemy, and it makes sense for them to be in a different position once you return. Most players would be unlikely to notice that the stars had moved, too.

At the same time, the code is filled with hints betraying its “learn as you go” origins, with various features of HP2000C BASIC used once or twice as if to try them out, then abandoned. The program defines exactly one function (a relatively new concept in BASIC at the time) and only uses it twice, instead relying on traditional GOSUB/RETURN blocks for the bulk of its reusable code. An 8x8 array stores the 3-digit quadrant signature, but the current quadrant’s contents are tracked with a much hackier method possibly written earlier. It works by rendering the current quadrant’s map image into three strings Q$, R$, and S$: because of a 72-character limit for string variables, three of them are needed to store the contents of a grid containing 64 areas each three characters wide. Checking positions or updating the map happens through laboriously calculating which set of three characters in which string correspond to the X,Y coordinates in question. Here’s the code (circa 1973) to update the sector at Z1, Z2 with the map symbol stored in A$, picking through each of those partial map arrays Q$, R$, and S$ to find the one with the 3-character block it’s looking for:

The code is representative of the challenges of writing complex programs in early ‘70s BASIC, with variable names limited to a single letter and optional number, no distinction between global and local variables, and no way to give code blocks meaningful names. While BASIC was a big step up from earlier languages, working out what an unfamiliar program did was often still a difficult chore. And yet this was part of the fun for early hackers, who loved to sit down with a listing for an interesting program and figure out, line by line, how it worked.

As Mayfield’s Trek passed through various hands during the early 1970s, it was updated to new versions of BASIC or enhanced with extra features. The most well-known revision was by Bob Leedom, a professional coder at Westinghouse working on their Data General Nova line of minicomputers. Leedom worked on and off throughout 1974 on an updated Trek that left most of Mayfield’s core systems and gameplay intact, but added a few nice touches that gave the game more polish and dynamism. His version replaced the original’s numeric commands with three-letter codes (like LRS for long-range scan, or NAV to engage the engines) reminiscent of the cryptic buttons from the onboard computer system the Apollo astronauts had used. He added better instructions and punched up the in-game messages: Mayfield’s text for a torpedo intersecting a star—“YOU CAN’T DESTROY STARS SILLY”—was replaced with the somewhat more mature and immersive “STAR AT 7,3 ABSORBED TORPEDO ENERGY.” Blowing up a starbase in the original simply removes it from the map; in Leedom’s version it results in Starfleet considering a court-martial. Memorably, many status reports and error messages were rewritten as if the show’s famous bridge crew were relaying them. Trying to warp off the edge of the map in Leedom’s version results in:

Leedom also gave the game’s numbered quadrants evocative names like RIGEL IV, gave the library computer additional helpful functions, and made Klingons move to a random position after being fired on (rather than waiting around like sitting ducks for you to line up a torpedo shot). These tweaks went a long way to increasing the fun factor of Mayfield’s original, while preserving its successful core gameplay.

Leedom’s improved program was published by David H. Ahl in “Creative Computing” magazine under the name Super Star Trek to differentiate it from earlier versions, and later appeared in the million-selling book BASIC Computer Games , cementing its place as the best-known Trek game of the decade. Countless other spin-offs and improvements continued to proliferate, rarely crediting the original authors. A two-player version called WAR evolved into the multi-player DECWAR and later the popular MegaWars strategy game series on CompuServe. A version called Apple Trek came out for the Apple II; Radio Shack released one called Space Trek for the Tandy. A more involved enhancement that added 3D combat against a moving starfield appeared for the Atari in 1979’s Star Raiders . Widely recognized as one of the platform’s breakout titles, it would directly inspire later games like Elite and Wing Commander that defined space combat sims for a generation. Paramount’s own officially licensed Trek games, once it got around to releasing some, would never have a remotely equivalent impact.

Super Star Trek was not the most literary nor the most complex Trek game of the decade. A 1973 version by William K. Char, for instance, featured extensive dialogue from the bridge crew and dozens of commands to do things like jettison the warp core or try obscure strategies from the original show like Kirk’s Corbomite Maneuver. There were plenty of other Treks floating around at all levels of complexity, many of which have since been lost to bit rot or neglect. But Mayfield and Leedom’s program settled into its role as the standard in part by occupying a useful middle ground: it was complex enough to be interesting, but short enough to be printed in a magazine or book, in an era when that was still the best way to widely disseminate software. As the longest program in BASIC Computer Games (at about 500 lines of code without the instructions), it required a smaller font than other listings, bordering on illegibility. But it fit. Had it been much longer, it might have been deemed too difficult to include, and never reached a wider audience.

It would be neither the first nor last time that technical limitations restricted the upper bounds of a text game’s complexity, but Super Star Trek provided one of the final examples of a case where those limits—page counts and print size—would have been understandable to a creator from an earlier century. Games were soon to boldly go where no book printer had gone before.

Next week : how a rowdy band of dungeon crawlers took over a groundbreaking computer network that was supposed to be used purely for education.

Get the 50 Years of Text Games book!

You can play a 1980 Commodore 64 port of Super Star Trek online; it has some major differences from the original, like sounds and color, but is the closest version I can find playable online. You might instead try running the BASIC source code yourself in Vintage BASIC . A detailed history of the game’s evolution by Maury Markowitz is accessible thanks to the Internet Archive. I also did a much messier source code dive last year if you’re into that sort of thing.

50 Years of Text Games logo

Ready for more?

You are using an outdated browser. Please upgrade your browser to improve your experience.

GamesNostalgia

Retro games, abandonware, freeware and classic games for PC and Mac

it

Super Star Trek meets 25th Anniversary: Free Retro Remake updated with new graphics and controls

An old text-only strategy game remade with the graphics of the point-and-click adventure.

super star trek online

Star Trek is a franchise that has captured the hearts of audiences for decades. Star Trek has become a cultural icon of its futuristic technology, captivating characters, and daring adventures.

As you have probably read in other articles published on GamesNostalgia, one of the first Star-Trek-inspired computer games ever created is a text-only strategy game initially written in 1971 by Mike Mayfield . Later it was expanded by Bob Leedom , who also gave it the title Super Star Trek. The most popular version was published in 1978 in the book BASIC COMPUTER GAMES , a collection of program listings collected by David H. Ahl , the founder of Creative Computing.

Super Star Trek was one of the most popular games in the book, and it quickly gained a following among early computer enthusiasts. You can read more about it in this article .

The original Super Star Trek (1978)

More than 40 years later, a fan created a free remake of the classic game, merging the text-game mechanics with the graphics of the Star Trek graphic adventure Star Trek: The 25th Anniversary . The new game also features the original voices of the cast, taken from TV episodes.

The new game, Super Star Trek meets 25th Anniversary , offers players a chance to relive the glory days of text-based gaming while enjoying modern graphics and sound effects. Players must navigate the galaxy, engage in combat, and save the federation from the Klingon invasion. But with updated graphics and a sleek user interface, the game feels more immersive and engaging.

Combat in Super Star Trek meets 25th Anniversary

After the first release in January this year, the game was recently updated with new fantastic cover graphics, a new logo, a new user interface, and a menu screen that allows users to start a new game, continue an existing game, customize options and switch to a different language. Besides, the game is now entirely playable with a controller (cursor keys + Enter), which makes life easier for Steam Deck owners. At the same time, it is also playable without a keyboard, with mouse-only or touch, so it's compatible with tablets and mobile phones.

super star trek online

The game mechanics are the same as the 1978 text-only strategy game. The map consists of 64 sectors arranged in an 8x8 grid. Each sector might contain up to three Klingons warships. In total, there are around 30 enemy ships in the quadrant, and you will have to destroy them before the time expires. The weapons at your disposal are the classic photon torpedoes, 10 in total, or phasers. Phasers consume energy, the same energy that the Enterprise will use to move and raise shields, so you must be careful because you only have 3000 units of energy. Luckily you will find at least one starbase in the quadrant (more, depending on the difficulty). Starbases are fundamental because they are the only way to recharge energy and repair broken systems. In fact, the ship systems can break during combat, and stop functioning, which can be a big problem.

Winning a game involves carefully managing the resources at your disposal, using torpedoes as much as possible, and avoiding useless warp jumps.

super star trek online

The user interface is the best part of Super Star Trek 25th . Its attention to detail in the game's UI is simply great. In the original game, the player issued commands by typing text with the keyboard. In this version, you interact with the crew of the Enterprise, all beautifully rendered in pixel art that captures the look and feel of the original Star Trek series.

However, Super Star Trek meets 25th Anniversary isn't just a visual upgrade of the original game. For example, the game now includes a "warp map" that allows players to plot their course through the galaxy more easily. Navigation in the original game was painful because you needed to enter the course as a decimal number, and often you were blocked by stars. Now you ask Sulu to "lay in a course," and the sectors map will open. You click on the destination, and it's done. The game challenges remain, but the experience is much more user-friendly.

It is also possible to increase the difficulty level, which was unavailable in the first edition.

Explored sectors are shown on the galaxy map

These changes help to make the game feel fresh and exciting, even for players who may have played the original game back in the 1970s.

Another fascinating aspect of Super Star Trek meets 25th Anniversary is that it includes the original voices of the Star Trek cast, such as William Shatner (Kirk), Leonard Nimoy (Spock), Nichelle Nichols (Uhura), and others. The author extracted audio clips from the original Star Trek TV series, adding an extra layer of authenticity to the game. Hearing the iconic voices of the Star Trek cast as you navigate the galaxy and engage in combat will surely be a thrill for any franchise fan.

The game is entirely free, and you can download it from this site or emabolo's website . You can also play it on the browser without downloading anything.

If you save the federation, this admiral will contact you

It is not the latest 3D first-person shooter you expected, but Super Star Trek 25th is a fantastic tribute to the classic text-based adventure game that first captivated players over 40 years ago. If you want to experience the thrill of exploring the galaxy in their very own starship, you won't be disappointed. So raise shields and prepare to boldly go where no one has gone before!

super star trek online

As usual, if you liked the game (or this article), please leave a comment below.

Related Games

Super Star Trek 1978 meets 25th Anniversary

Super Star Trek 1978 meets 25th Anniversary (2023)

Latest comments.

No comments so far

Join the discussion! Leave your comment to this article

Star Trek Online: Both Worlds - Official Launch Trailer

Star Trek Online is a free-to-play sci-fi MMO developed by Cryptic Studios. Players will assume the role of captain and command their own starship and crew to explore the unknown and go where no one has gone before. The Both Worlds expansion for Star Trek Online is live bringing a new threat to the galaxy requiring the assistance of Ezri Dax (Nicole de Boer), Harry Kim (Garrett Wang), and Admiral Kuumaarke (Kipleigh Brown) to save it from doom. Doing so will also grant players the all-new Alliance Rex Pilot Escort to aid in their quest among the stars. Star Trek Online: Both Worlds is available now for PS4, Xbox One, and PC.

Did you enjoy this video?

In this video.

Star Trek Online

This fan remake of a Star Trek text game from 1978 is way better than it has any right to be

The game's been overhauled with the interface from a 1992 Interplay title.

The bridge of the Starship Enterprise.

Lay in a course, Mister Sulu. You can almost hear the voice. And now, thanks to the enterprising programmer Emanuele Bolognesi, wannabe Captain Kirks can play the 1978 game Super Star Trek in a gorgeously overhauled audiovisual form.

Super Star Trek 25th is a remake / conversion of the strategy game Super Star Trek, written by Bob Leedom and David Ahl and published in the book BASIC Computer Games in 1978. Bolognesi has gone back to this title and overhauled it with the visuals and UI of the awesome 1992 Interplay game Star Trek: 25th Anniversary, following on from an earlier project that ported the 1978 original to PICO-8 (a virtual machine that mimics the 8-bit consoles of the 1980s).

"The result is Super Star Trek but played on the Enterprise's bridge," said Bolognesi. "In short, you will be playing the strategy game on the main screen of the Enterprise, but you will issue commands by interacting with Sulu, Chekov, Spock, Scott, and Uhura. Additionally, I added original voices from the TV series to make things even more nostalgic." In this blogpost the programmer goes into more detail about re-developing what was initially a text game.

This thing is amazing. I'm not a huge Trekkie these days but when I was a kid the original show was on telly all the time, and I retain enormous fondness for the vast science fiction fantasy it established. What Star Trek 25th does is take a relatively basic strategy game and make it not only playable but irresistible in its new trappings: Every one of your commands triggers a voice line from Kirk and a response from a member of the bridge crew.

The mechanics are simple but the game is fun and the vibes here are immaculate. The goal is to find and destroy a Klingon invasion fleet before time runs out, with the game randomly choosing a starting position on a 64-square grid and the Enterprise able to warp freely between them and engage Klingon ships at will. If you're in an empty sector you can use long-range sensors to scan nearby sectors, then activate the warp engines to jump around. In combat you manage the Enterprise's energy reserves, raising shields, activating phasers to attack multiple enemies, or aiming photon torpedoes.

After combat the Klingons will attack back and, perfectly, the Enterprise can be partially damaged, which means finding a Starbase to repair at and getting Uhuru to initiate docking procedures. Even more surprising is that, as the game progresses, you'll find the Klingons targeting these bases so you can't repair. There are even multiple difficulty levels: Not bad for something written 35 years ago.

The nostalgia hit with this one is enormous. It's a brilliantly realised project that takes a relatively simple older game and renders it irresistible once more with an audiovisual overhaul, all adding up to that jolt of happiness as you say "Mister Spock, full scan of the region." Time to boldly go where no man has gone before.

PC Gamer Newsletter

Sign up to get the best content of the week, and great gaming deals, as picked by the editors.

Rich Stanton

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Stellaris just announced a new major expansion that will put your dad in the Matrix

Paradox says where we're going, we don't need no marketing plan as it just shows off and chats about the unannounced Europa Universalis 5

Chris Roberts says Star Citizen is finally pushing for the 1.0 'finish line'

Most Popular

By Mollie Taylor 15 March 2024

By Dave James 15 March 2024

By Jeremy Laird 15 March 2024

By Andy Edser 15 March 2024

By Rich Stanton 15 March 2024

By Harvey Randall 15 March 2024

By Joshua Wolens 15 March 2024

  • 2 Best wireless gaming keyboard in 2024
  • 3 Best gaming laptops in 2024: I've had my pick of portable powerhouses and these are the best
  • 4 Best gaming chairs in 2024: the seats I'd suggest for any gamer
  • 5 Best graphics cards in 2024: the GPUs I recommend for every budget
  • 2 Bore Blasters review
  • 3 Classified: France '44 review
  • 4 MSI MPG 271QRX review
  • 5 NZXT Function 2 review

super star trek online

  • Category: Games

Take On the Mirror Borg in Star Trek Online: Both Worlds, Out On Xbox Today

“We are the Borg. Resistance is Futile.” These seven words, first uttered in 1989, forever cause chills to run down our spines as Star Trek fans. The Borg are an implacable, unstoppable foe, one who has menaced the characters of many Star Trek shows for decades. Now, Star Trek Online has unleashed a new version of those Borg, one far fiercer than ever before.

It’s well known to Star Trek fans that there is another universe, called the Mirror Universe, where everything seems backwards. Good people are unrepentant villains, and the world is dark and cruel. Everything in the Prime Star Trek Universe exists there, but we’ve never seen the Mirror Universe’s version of the Borg, until now. Blasting through a portal into our world, these Mirror Borg are more advanced and far more aggressive than the Borg we know. Resistance, they say, will be annihilated.

super star trek online

Now, teaming up with Captain Harry Kim and Captain Ezri Dax (both portrayed by their original actors, Garrett Wang and Nicole de Boer), your Captain must stop these Borg before they can take a foothold in our universe. If you fail, everything will die.

Star Trek Online has long been known as the place to go for continuation of classic Star Trek stories. From the Bluegills, to the Tzenkethi, to the Voth, Star Trek Online has taken threads that were cut for time from the original Trek shows and developed them into full blown stories. For the past year, players have been battling the Mirror versions of Captain Janeway and Admiral Leeta, but as that conflict resolved, the Mirror Borg came through to wreck our hopes of peace.

In the newest release, Star Trek Online: Both Worlds , players will take the fight to the Mirror Borg as they attempt to place a beach head in our universe. Battle them in a new story mission, including facing their mysterious leader, the Borg King. And for fans of the classic Borg, you can replay one of the most defining moments of Star Trek’s history, the Battle of Wolf 359, in a brand new Task Force Operation.

super star trek online

The developers of Star Trek Online are huge Star Trek fans, and they relish the opportunity to expand the canon. The Mirror Borg are a unique opportunity to tweak a foe that is very familiar for Star Trek Online fans. The original Borg were one of the very first enemies brought in to Star Trek Online nearly fifteen years ago, and as the player Captains’ powers have grown, this once terrifying threat has been reduced to much less of a challenge. The Mirror Borg bring the Borg back to their roots, once again causing nightmares to reverberate through the Star Trek Universe.

Should you choose to face these new Borg, do it with caution, and get ready to modulate your frequencies. We’ll see you out there in the Final Frontier. Star Trek Online: Both Worlds is available on Xbox Series X|S and Xbox One today.

  • 343 Industries
  • Age of Empires
  • The Coalition
  • Compulsion Games
  • Double Fine
  • The Initiative
  • inXile Entertainment
  • Mojang Studios
  • Ninja Theory Ltd
  • Obsidian Entertainment
  • Playground Games
  • Turn 10 Studios
  • Undead Labs
  • World’s Edge
  • Xbox Wire DACH
  • Xbox Wire en Español
  • Xbox Wire en Francais
  • Xbox Wire em Português
  • Xbox Wire Japan

© 2023 Microsoft

  • Media Assets
  • Photosensitive Seizure Warning
  • Privacy & Cookies
  • Terms of Use
  • Code of Conduct
  • Manage Consent
  • Consumer Health Privacy

Star Trek streaming guide: Where to watch the Star Trek movies and TV shows online

Our Star Trek streaming guide will allow you to go boldly where you've never gone before, without getting off your couch.

Star Trek image showing all captains

How to stream the Star Trek Movies in the US

How to stream the star trek tv shows in the us, how to stream the star trek movies in the uk, how to stream the star trek tv shows in the uk.

Here's our Star Trek streaming guide, so you know where to go boldly where you've never gone before... Without leaving your sofa. We've come up with this Star Trek streaming guide because since the first ever episode aired back in 1966, there's been  a huge number of additions into the franchise. 

Star Trek is currently in a bit of a purple patch for content as Paramount Plus , which is the home of all things Star Trek, is responsible for several new shows in recent years. But, it's not just new content, you'll also find where to stream the classics both movies and TV series below. 

Before, Star Trek content was scattered all around different streaming services and searching for what you wanted to watch could feel like hunting for a cloaked Bird of Prey. However, these days you're able to stream all Star Trek content out there on Paramount Plus. However, we do have round-ups of the best sci-fi movies and TV shows on Netflix , Disney Plus and Amazon if you want to check them out. 

You can also check out our take on the Star Trek movies, ranked so you know which movies to beam up onto your device. While Paramount Plus has everything Star Trek out there, you can find the odd bit of content on other platforms. So, below you'll find where you can watch what, regardless of where you're based, in our Star Trek streaming guide.  

The Star Trek movies can be divided into three tidy groups: the original cast, the Next Generation cast, and the reboot cast. All of them can be found on Paramount+. However, Paramount+ isn't the only place you can stream the movies and in some cases you can rent or buy from places such as Amazon .

Here’s how to stream the Star Trek movies in the U.S., in order of release:

Star Trek: The Motion Picture — Paramount+ Star Trek II: The Wrath of Khan — Paramount+ Star Trek III: The Search for Spock — Paramount+ Star Trek IV: The Voyage Home — Paramount+ Star Trek V: The Final Frontier — Paramount+ Star Trek VI: The Undiscovered Country — Paramount+ Star Trek: Generations — Paramount+ Star Trek: First Contact — Paramount+ Star Trek: Insurrection — Paramount+ , Spectrum Star Trek: Nemesis — Paramount+   Star Trek (2009) — Paramount+ , Pluto TV Star Trek Into Darkness — Paramount+ , Pluto TV Star Trek Beyond — Paramount+ , DIRECTV , Freevee

When it comes to Star Trek on the small screen, you can find them all in one place. Paramount+ not only has every episode of every legacy Trek show, it’s also the home of all the new Star Trek programming, such as Picard and Strange New Worlds. If you’re a Trekkie, you absolutely want to have Paramount+ to keep up with the object of your affection. A word of warning though, other streaming platforms may only have select episodes or series to stream.

Star Trek: The Original Series — Paramount+ , Pluto TV Star Trek: The Next Generation — Paramount+ , Pluto TV Star Trek: Deep Space Nine  — Paramount+ , Sling , Spectrum Star Trek: Voyager — Paramount+ , Pluto TV Star Trek: Enterprise — Paramount+ Star Trek: Discovery — Paramount+ , DIRECTV Star Trek: Picard — Paramount+ Star Trek: Short Treks — Paramount+ Star Trek: Lower Decks — Paramount+ Star Trek: Prodigy — Paramount+ ,   DIRECTV , FuboTV , Spectrum Star Trek: The Animated Series — Paramount+ Star Trek: Strange New Worlds — Paramount+

Now that Paramount+ has arrived in the U.K, streaming Star Trek is a lot easier. You can view most of the movies on the streaming platform. Star Trek Beyond is the exception but that can be found on Amazon Prime. If you're not prepared to subscribe to Paramount+, the movies are available to rent or buy from a number of different platforms. 

Star Trek: The Motion Picture — Paramount+ Star Trek II: The Wrath of Khan — Paramount+ Star Trek III: The Search for Spock — Paramount+ Star Trek IV: The Voyage Home — Paramount+ Star Trek V: The Final Frontier — Paramount+ Star Trek VI: The Undiscovered Country — Paramount+ Star Trek: Generations — Paramount+ Star Trek: First Contact — Paramount+ Star Trek: Insurrection — Paramount+ Star Trek: Nemesis — Paramount+ Star Trek (2009) — Paramount+ , Amazon Prime Star Trek Into Darkness — Paramount+ , Amazon Prime Star Trek Beyond — Amazon Prime

Now that Paramount+ has reached those across the pond, the U.K. can enjoy streaming Star Trek shows as well. Netflix is also another great option to fulfil your Trekkie viewing needs, especially if you're interested in checking out Star Trek: The Animated Series, which is exclusive to Netflix. 

However, for the likes of Picard and Lower Decks, you’ll have to hop on over to Amazon Prime. It's worth noting that platforms such as SkyGo may only have a select number of episodes or series to stream.

Star Trek: The Original Series —   Netflix , Paramount+ Star Trek: The Next Generation — Netflix , Paramount+ , SkyGo Star Trek: Deep Space Nine  — Netflix , Paramount+ Star Trek: Voyager — Netflix , Paramount+ Star Trek: Enterprise — Netflix , Paramount+ Star Trek: Discovery — Paramount+ Star Trek: Picard — Amazon Prime Video , Paramount+ Star Trek: Short Treks — N/A Star Trek: Lower Decks — Amazon Prime Video Star Trek: Prodigy — Paramount+ , SkyGo Star Trek: The Animated Series — Netflix Star Trek: Strange New Worlds — Paramount+

Join our Space Forums to keep talking space on the latest missions, night sky and more! And if you have a news tip, correction or comment, let us know at: [email protected].

Get the Space.com Newsletter

Breaking space news, the latest updates on rocket launches, skywatching events and more!

Susan Arendt is a freelance writer, editor, and consultant living in Burleson, TX. She's a huge sci-fi TV and movie buff, and will talk your Vulcan ears off about Star Trek. You can find more of her work at Wired, IGN, Polygon, or look for her on Twitter: @SusanArendt. Be prepared to see too many pictures of her dogs.

'Constellation' season 1 episode 6 review: Haunted houses and new perspectives

Watch an exclusive clip from the gorgeous new 4K release of 'The Abyss' (video)

Sky-Watcher 200P EQ5 telescope review

Most Popular

By Conor Feehly January 05, 2024

By Keith Cooper December 22, 2023

By Fran Ruiz December 20, 2023

By Fran Ruiz December 19, 2023

By Fran Ruiz December 18, 2023

By Tantse Walter December 18, 2023

By Robert Lea December 05, 2023

By Robert Lea December 04, 2023

By Robert Lea December 01, 2023

By Rebecca Sohn November 27, 2023

By Fran Ruiz November 21, 2023

  • 2 See Mercury at its best in the night sky this month
  • 3 SpaceX Falcon 9 rocket to launch Starlink satellites on record-tying 19th mission tonight
  • 4 'Constellation' season 1 episode 6 review: Haunted houses and new perspectives
  • 5 Deep-space astronomy sensor peers into the heart of an atom

The classic book BASIC Computer Games , published by Creative Computing , inspired a generation of programmers. The games were written by many people, and compiled by David H. Ahl . The fabulous illustrations accompanying each game were done by George Beker .

I've included all the games here for your tinkering pleasure. I've tested and tweaked each one of them to make sure they'll run with Vintage BASIC, though you may see a few oddities. That's part of the fun of playing with BASIC: it never works quite the same on two machines. The games will play better if you keep CAPS LOCK on, as they were designed to be used with capital-letter input.

The table below includes both links to the pages of the book at atariarchives.org , and the source code for each game. I obtained most of the source code from classicbasicgames.org , with the exception of Civil War and Super Star Trek, which I entered myself. The descriptions mainly come from an earlier edition of the book, 101 BASIC Computer Games , via the scans at digibarn.com . All book content is provided with the express consent of David H. Ahl, editor.

You can download the entire set of games as a tarball ( bcg.tar.gz ) or a ZIP archive ( bcg.zip ).

Verify Your Credentials

super star trek online

Arc Defender

Looks like you are logging in with a new computer or browser. For your security, please verify your account prior to logging in. We have emailed you a pin to verify you are the owner of this account.

Please enter the pin we emailed you above

What is this and why am I seeing it?

Star Trek Online

You are leaving arcgames.com.

Heads up, you are now leaving Arc Games! Remember to not share ac- count information as the site you are attempting to reach is not affiliated with Arc Games.

Continue to link and leave Arc Games.

Take me back to Arc Games.

PC Patch Notes for 3/7/24

By Ambassador Kael | Wed 06 Mar 2024 09:29:30 PM PST

super star trek online

  • Resolved an issue with the tailor that caused captains to appear distorted.
  • Resolved issues with Organic Nebula, Malicious AI and Tractor Beam Catapult to address performance issues.
  • Malicious AI now strikes player's impulse offline instead of Holding players.
  • Malicious AI's impulse offline duration should now be reduced by player target's Control Expertise.
  • Malicious AI should now be clearable by a wider range of cleanse powers.
  • Resolved an issue that caused some captains to crash when using the search field in the traits window.

sto-news , sto-launcher , star-trek-online ,

Follow / Subscribe

Most Recent More

hover media query supported

Not logged in

Star Trek Online Wiki

Celebrate 14 years of Star Trek Online with Season Thirty-one: Both Worlds , now live on PC!

Check out the new Event Grand Prize - the Tier 6 Khitomer Alliance Rex Pilot Escort , or check out some of the new prizes available from the new " The Last Generation Lock Box "!

Component - Advanced Battery Superconducting Loop

Page actions.

  • View source

Energy credit icon.png

Component - Advanced Battery Superconducting Loop is a Ultra Rare Research and Development component.

They are rewarded upon opening any [Elite Queue R&D Material Reward Package ( material name )] , rewarded on a successful completion of Elite-difficulty Task Force Operations . Opening a [ Infinity Promotion R&D Pack ] will also drop 10 - 15 Advanced Battery Superconducting Loops. They may also be traded to other players, or bought and sold on the Exchange.

Game Description

An advanced superconducting loop for storing current, used in construction of advanced batteries.

  • Crafting Materials
  • Ultra Rare items
  • About the game
  • Wiki guidelines
  • Wiki policies
  • Random article
  • Recent changes

Communications

  • Community portal
  • Community talk
  • Suggestion Box
  • Noticeboard

Quick links

  • Community resources
  • Playable starships
  • Upcoming content
  • Reputations
  • Specializations
  • Special pages
  • Page values

User page tools

  • What links here
  • Related changes
  • Printable version
  • Permanent link
  • Page information

CC BY-SA 4.0

  • Last modified: 24 June 2023 at 03:03.
  • Privacy policy
  • About Star Trek Online Wiki
  • Disclaimers

super star trek online

Trait: Super Charged Weapons

  • VisualEditor
  • View history

Super Charged Weapons icon

Super Charged Weapons is an in-game Starship Trait . This trait gives bonuses in Space if slotted into an Active Starship Trait slot.

Basic information [ | ]

  • Game Description: Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapons, increasing their damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.

Detailed information [ | ]

  • +10% Damage for 20 sec
  • +1.5% Critical Chance for 20 sec
  • +6.6% Critical Severity for 20 sec

This trait is a Tier V Starship Mastery of the: [ | ]

Faction Federation

Notes [ | ]

  • Despite firing three separate projectiles, the Romulan Hyper-Plasma Torpedo only triggers one stack of this trait.
  • 1 Playable starship
  • 3 Federation playable starship

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Star Trek 3 40th Anniversary Edition Comes With Exclusive Collectibles At Walmart

Space on your Blu-ray shelf for another Star Trek movie, the final frontier.

By Darryn Bonthuys on March 12, 2024 at 10:58AM PDT

If you've been looking to fill a Spock-shaped hole in your Star Trek movie collection, you can now set a course for Walmart and grab a fancy 40th anniversary edition of Star Trek 3: The Search for Spock ahead of its May 28 release.

This 4K restoration of the classic Star Trek film is available in steelbook format at multiple retailers, but Walmart has an exclusive edition that comes with a poster of the film's key art and a booklet. Not only are you getting a pair of bonus collectibles, you're saving some cash, too. Walmart is selling the new 40th anniversary edition for $25, while Amazon has the steelbook edition , sans poster and booklet, for $31.

  • Get Walmart-exclusive steelbook edition -- $25
  • Get steelbook edition at Amazon -- $31

Star Trek 3: The Search for Spock 40th-anniversary edition

Special features haven't been revealed yet, but this version will probably inherit the extras from the previous Blu-ray release, like commentary tracks from the cast and crew, production documentaries, a photo gallery, trailers, and a look at the storyboards that helped shape the movie. You'll get 4K Blu-ray and standard Blu-ray discs as well as a digital copy of the film.

If you've never seen it, Star Trek 3 takes place shortly after the previous film, The Wrath of Khan , and deals with the aftermath of Spock's heroic self-sacrifice to save his crew. Laid to rest on the Genesis Planet, a world being used to test out the terraforming abilities of advanced technology, the Enterprise crew sets off on a quest to recover Spock's rejuvenated body and reunite with him with his psychic essence after it took up residence inside of Dr. Leonard "Bones" McCoy. It's weird, but a fun movie! Rogue Klingon warlord Kruge also enters the fray, aiming to steal the Genesis technology for himself.

The other Star Trek films from the classic series are also available on 4K Blu-ray, so if you're looking for a binge of old-school sci-fi, these make for a great option. Paramount has done an excellent job at enhancing these 4K releases with a wealth of extras like behind-the-scenes documentaries and insightful commentaries from the various film directors, producers, and actors.

More Star Trek 4K Blu-rays

  • Star Trek: The Motion Picture -- $17
  • Star Trek: The Motion Picture Collector's Edition -- $82
  • Star Trek 2: The Wrath of Khan -- $24
  • Star Trek 4: The Voyage Home -- $26
  • Star Trek 5: The Final Frontier -- $24
  • Star Trek 6: The Undiscovered Country -- $22
  • Star Trek: The Complete Original Series -- $74

Another cinematic gem to keep an eye out for is The Crow, as the new 30th-anniversary 4K restoration of the film is shaping up to be the definitive version of that beloved movie.

Best Gaming & Tech Deals This Week

  • Save $10 On Princess Peach: Showtime Preorders
  • Paper Mario: The Thousand-Year Door Preorders Live At Amazon
  • Save On The New Marvel And Star Wars Disney Plus 4K Blu-Rays
  • + Show More Best Gaming & Tech Deals This Week Links (1)
  • Elden Ring: Shadow Of The Erdtree Preorders Are Live

Got a news tip or want to contact us directly? Email [email protected]

  • Leave Blank

Join the conversation

Use your keyboard!

Log in to comment

super star trek online

IMAGES

  1. The Trek Collective: Star Trek Online introduces cool new variants of

    super star trek online

  2. Super Star Trek meets 25th Anniversary: Free Retro Remake updated with

    super star trek online

  3. 3840x2160202 Star Trek Online Rise of Discovery 2019 3840x2160202

    super star trek online

  4. Get Star Trek Online

    super star trek online

  5. Star Trek Online Wallpapers

    super star trek online

  6. Guide for Star Trek Online

    super star trek online

VIDEO

  1. Star Trek Online_

  2. Star Trek Online

  3. Star Trek Online 57

  4. Star Trek Online

  5. STAR TREK ONLINE

  6. Star Trek Online Ep. 3

COMMENTS

  1. Super Star Trek 1978 meets 25th Anniversary by emabolo

    Super Star Trek meets 25th Anniversary - now mobile compatible! This free fan game is a remake/conversion of the 1978 strategy game Super Star Trek reimagined with the UI of one of my favorite games ever: Star Trek 25th Anniversary.. Super Star Trek was written by Bob Leedom and David Ahl and published in the book BASIC COMPUTER GAMES in 1978.I added graphics and sound to this game some time ...

  2. Rediscovering the 1978 text-only Super Star Trek Game

    Super Star Trek is an old text-only game, an early example of a turn-based space strategy sim, written in BASIC. In this game, you are the captain of the starship Enterprise, and your mission is to scout the federation space and eliminate all the invading Klingon ships. You will have to manage the ship energy carefully, use phasers and ...

  3. Play Super Star Trek Online

    Playing experience can be poor due to your browser or your computer. Download Super Star Trek and launch it with DOSBox to have the best playing experience! If the game is too fast or too slow, try hitting CTRL-F11 (slower) and CTRL-F12 (faster). Play again Super Star Trek online, immediately in your browser with My Abandonware - nothing to ...

  4. The Classic Super Star Trek Game

    The Classic Super Star Trek Game. Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. Of course, it does not make use of graphics, or even assume a video display, but it still an interesting game to play, particularly for those of us who don't have the reflexes we used to and prefer a more cerebral computer game.

  5. Super Star Trek

    Super Star Trek is a famous and most played DOS game that now is available to play in browser. With virtual mobile controls you also can play in Super Star Trek on mobile. On DOS.Zone Super Star Trek available to play for free without registration.

  6. The Best Star Trek Game in Decades Is This Free Browser Title

    The game, Super Star Trek 25th (as spotted by PC Gamer ), is actually a kind of remake of two older Star Trek games. Specifically, it combines the narrative structure and core concepts of 1978's ...

  7. Star Trek Online

    Ships. It wouldn't be a Star Trek game without a ton of ships to choose from, and Star Trek Online delivers on that promise. Currently the game has over 600 ships, spanning all of your favorite shows and movies. You also get to fully customize your ship from look, to weapons, to what bridge officers you have, and more!

  8. STO Builds

    A Star Trek Online Knowledge Hub. STO Builds was created to help connect STO players with the help and knowledge they need to help make their gaming experience better. Our Discord has over 1,500 Users, including many of the most experienced players in the game. Categories are available for nearly all playstyles seen at endgame, with experienced ...

  9. Star Trek Online Wiki

    Welcome to the Star Trek Online Wiki, an independent player-ran encyclopedia for Star Trek Online, the MMORPG developed by Cryptic Studios and published by Gearbox Publishing. Set in the year 2409, Star Trek Online tells the story of the galaxy after the cataclysmic Hobus Supernova destroyed the Romulan and Reman homeworlds of Romulus and Remus.

  10. 1974: Super Star Trek

    Super Star Trek was not the most literary nor the most complex Trek game of the decade. A 1973 version by William K. Char, for instance, featured extensive dialogue from the bridge crew and dozens of commands to do things like jettison the warp core or try obscure strategies from the original show like Kirk's Corbomite Maneuver. There were ...

  11. Super Star Trek meets 25th Anniversary: Free Retro ...

    The new game, Super Star Trek meets 25th Anniversary, offers players a chance to relive the glory days of text-based gaming while enjoying modern graphics and sound effects. Players must navigate the galaxy, engage in combat, and save the federation from the Klingon invasion. But with updated graphics and a sleek user interface, the game feels ...

  12. News

    PC Patch Notes for 2/29/24. Check out the exciting changes coming to Star Trek Online in our latest patch notes! sto-news , star-trek-online ... Explore strange new worlds, seek out new life and new civilizations, and boldly go in this expanding vast universe.

  13. Star Trek Online: Both Worlds

    Star Trek Online is a free-to-play sci-fi MMO developed by Cryptic Studios. Players will assume the role of captain and command their own starship and crew to explore the unknown and go where no ...

  14. This fan remake of a Star Trek text game from 1978 is way better than

    Super Star Trek 25th is a remake / conversion of the strategy game Super Star Trek, written by Bob Leedom and David Ahl and published in the book BASIC Computer Games in 1978. Bolognesi has gone ...

  15. STO Ship DB

    Filter ships by attributes and bridge officer abilities to find your perfect ship in the Star Trek Online game.. Created by Reddit user u/wkrick using data from the Sortable/Filterable T6 Ship List by Reddit user u/Fleffle.. Note: The total number of ships in this app is higher than the source data because Science Destroyers with Tactical/Science modes are each treated as two distinct ships ...

  16. Star Trek Online

    Star Trek Online. New Story Arc. A Reality Vortex, a tear in the fabric of existence, emerges in Fluidic Space. Serving as a launching pad for the Mirror Borg, it threatens the multiverse. Your Captain must infiltrate the Mirror Borg Unicomplex, a technological labyrinth guarded by relentless Borg, to sever the vortex and save the multiverse.

  17. Star Trek Online

    In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship.. Explore strange new worlds, seek out new life, and boldly go where no one has gone before. Genres.

  18. Take On the Mirror Borg in Star Trek Online: Both Worlds, Out On Xbox

    In the newest release, Star Trek Online: Both Worlds, players will take the fight to the Mirror Borg as they attempt to place a beach head in our universe. Battle them in a new story mission, including facing their mysterious leader, the Borg King. And for fans of the classic Borg, you can replay one of the most defining moments of Star Trek ...

  19. Star Trek streaming guide: Where to watch Star Trek online

    Here's how to stream the Star Trek movies in the U.S., in order of release: Star Trek: The Motion Picture — Paramount+. Star Trek II: The Wrath of Khan — Paramount+. Star Trek III: The ...

  20. Vintage BASIC

    I obtained most of the source code from classicbasicgames.org, with the exception of Civil War and Super Star Trek, which I entered myself. The descriptions mainly come from an earlier edition of the book, 101 BASIC Computer Games, via the scans at digibarn.com. All book content is provided with the express consent of David H. Ahl, editor.

  21. Star Trek (1971 video game)

    Star Trek is a text-based strategy video game based on the Star Trek television series (1966-69) and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles ...

  22. PC Patch Notes for 3/7/24

    Malicious AI should now be clearable by a wider range of cleanse powers. Resolved an issue that caused some captains to crash when using the search field in the traits window. sto-news, sto-launcher, star-trek-online. Check out all the exciting changes coming to Star Trek Online in our latest patch notes!

  23. Component

    Value: 0. Component - Advanced Battery Superconducting Loop is a Ultra Rare Research and Development component. They are rewarded upon opening any [Elite Queue R&D Material Reward Package (material name)], rewarded on a successful completion of Elite-difficulty Task Force Operations. Opening a [Infinity Promotion R&D Pack] will also drop 10 ...

  24. Trait: Superweapon Ingenuity

    Superweapon Ingenuity is an in-game Starship Trait.This trait gives bonuses in Space if slotted into an Active Starship Trait slot. Game Description: While slotted, the duration of Beam: Overload is increased 5 seconds (from 10 to 15). Increases duration of Beam Overload by 5 seconds Xindi-Primate Ateleth Dreadnought Cruiser With the Beam: Overload revamp on August 8, 2019, this trait was ...

  25. Star Trek: The Next Generation (SNES)

    Star Trek: The Next Generation (subtitled Future's Past on SNES and Echoes from the Past on Sega Genesis) is a 1994 adventure game featuring strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning ...

  26. Trait: Super Charged Weapons

    Super Charged Weapons is an in-game Starship Trait.This trait gives bonuses in Space if slotted into an Active Starship Trait slot. Game Description: Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapons, increasing their damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times. Firing a ...

  27. Star Trek 3 40th Anniversary Edition Comes With Exclusive ...

    Get steelbook edition at Amazon -- $31. Star Trek 3: The Search for Spock 40th-anniversary edition. Special features haven't been revealed yet, but this version will probably inherit the extras ...

  28. Ash on Instagram: "Hi everyone! Thanks for an awesome Star Trek Online

    41 likes, 1 comments - ashsaidhi on February 23, 2024: "Hi everyone! Thanks for an awesome Star Trek Online session! Thanks @oceanicpicon815 @latinosagai..."