Commander Video: Bit.Trip Runner becomes a free browser-based endless platformer

Commander Video takes the rhythm based auto-running of BIT.TRIP RUNNER and (deep breath) BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien , and retrofies it into a browser-based endless platformer based on the sequel's 16-bit bonus stages. Think Canabalt, but instead of the catastrophic destruction of an invaded cityscape, you've got spiders and springboards and a constant stream of rainbows. Much better.

It's not as responsive a platformer as the main game, and the randomly generated levels mean there's no syncing to the beat; but the basic actions remain the same. You'll jump, slide and kick your way through a series of increasingly difficult obstacles, collecting gold to unlock new characters along the way.

Head to the Commander Video site to play. And if you'd like a score to roundly trounce, here's my latest one:

Thanks, Eurogamer .

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BIT.TRIP RUNNER

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The game is perhaps the most widely-known entry in the original Hexalogy, and is very easily the most popular. Its presence and reception resulted in it gaining a spin-off subseries, with two sequels: BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien in 2013, and later, Runner3 in 2018. Finally, the game received a remake in 2023 called BIT.TRIP RERUNNER . In the mainline series, however, the game is succeeded by BIT.TRIP FATE.

The title theme, Blackout City, and the credits theme, Mermaid, are provided by guest composter Anamanaguchi

The game is known in Japan as BIT.TRIP RUNNER: リズム星人の激走 ( rizumo hoshi hito no geki sou ), which roughly translates to "Flat-Out Run of the Rhythm Alien". This goofy-sounding subtitle was the primary source of inspiration for Runner2's subtitle, "Future Legend of Rhythm Alien".

  • 1.1 IMPETUS
  • 1.2 TENACITY
  • 1.3 TRIUMPH
  • 3 DEVELOPMENT
  • 6 SCOREBOARD

Runner was the first BIT.TRIP game to truly shed the usual three-level structure of previous games. While there are still three levels, they serve more as Worlds would in a traditional platformer. Each of the three Levels contains eleven regular stages, as well as a respective retro stage for each, in addition to one boss per world. This brings the overall total number of playable stages to 69, the second highest in the series, behind Runner2 at 120, and just ahead of Runner3, at 63.

IMPETUS [ ]

This world is where our protagonist, CommanderVideo awakens and uses the energy in him to run.

  • First Contact
  • A Wake of Dust
  • Crater Raider
  • Unstoppable Mr. Video
  • Junior Melchkin (Meet)
  • Jabol Smabbler
  • Smabbler's Groan
  • Beat Deposits
  • End of the Beginning
  • BOSS: Mingrawn Timbletot

TENACITY [ ]

As CommanderVideo continues to run through the world that he explored, he tries to get a hold of something in his life to be proud of.

RunnerBossTenacity

Non Trotski

  • Lesser Timbletot
  • Hairy Knorwhisp
  • Flyss Whizzle
  • Wizened Elderbend
  • Pandinkoris Plains
  • Moint Moint
  • Radbot (Meet)
  • Slobbering Falls
  • Beats Mines
  • Middle of the Middle
  • Watcher's Watch
  • BOSS: Non Trotski

TRIUMPH [ ]

CommanderVideo went through many trials through out this journey and soon will triumph in the end.

  • Paradise Lost
  • Leaky Krinkston
  • Withering Moint
  • Sewer Snark
  • Tubular Unders
  • Gall Blaster (Meet Meat Boy )
  • The Gauntlet
  • Beginning of the End
  • Rusty Warren
  • BOSS: The Source

GAMEPLAY [ ]

BIT.TRIP RUNNER is a 2D platformer in which the player takes control of Commander Video , the main protagonist of the Bit.Trip series who had appeared only during cut-scenes in the previous titles. The game is split into three worlds, known as "Impetus", "Tenacity" and "Triumph" respectively, each containing 11 stages and a boss encounter. In each level, Commander Video runs automatically from left to right. To complete a level, the player must input certain commands on the controller, including jumping, sliding and kicking, to avoid or destroy obstacles and enemies. If Commander Video is hit by any object, he is immediately warped back to the beginning of the level and starts running again.

During levels, the player obtains power-ups that upgrade the score multiplier, starting at 'Hyper' and progressing through 'Mega', 'Super', 'Ultra', and finally 'Extra'. As these multipliers are gained, the background music becomes more advanced accordingly, with new melodies being added and modern instrumentation layered on top.

BIT TRIP RUNNER BONUS LEVEL

BIT TRIP RUNNER Bonus Level

Commander Video is also able to collect gold bars distributed through the course of the levels - if all the gold bars in a level are acquired, the player is given access to a short bonus stage based on Pitfall , the famous Atari 2600 game programmed by David Crane .

DEVELOPMENT [ ]

As the fourth of six BIT.TRIP games, RUNNER was designed as an attempt at "fleshing out the BIT.TRIP universe into a fuller, richer place by showing players what exactly the world looked like: an optimistic and colorful place while at the same time dreary and hostile." The game makes a number of notable changes to the design conventions of the other BIT.TRIP games, like a more traditional playable character and a structure consisting of lots of smaller levels rather than three long ones.

In an early version of RUNNER , Commander Video had a wider arsenal of abilities, some of which were callbacks to CORE and VOID , but designer Alex Neuse decided to remove the more complicated moves after observing that playtesters were becoming overwhelmed. [1]

The game's soundtrack combines 8-bit music with contemporary genres such as techno and electronica . The independent chiptune band Anamanaguchi contributed some songs to the soundtrack. Meanwhile, to fit with the use of Commander Video as a character, artist Mike Roush created the graphics with a heavy emphasis on eyeballs, providing the locations with a greater personality.

Following the game's success, CommanderVideo would see a sudden surge in popularity. A majority of his cameos in modern games being a result of RUNNER's unprecedented popularity. This would come to a peak when a standalone sequel, Runner2: Future Legend of Rhythm Alien was released. Interestingly, due to the sudden departure from the series mainstay, the original RUNNER was rebranded as simply Runner, to match the sequel. And later on, Runner2 would get a sequel in the form of Runner3.

  • Though the game is the only one in the original series to lack a NETHER MODE, the Retro Challenge bonuses could be considered a sort of NETHER MODE. All music is removed and the sound effects become discordant and simplistic, the sound effect for grabbing Gold is a unique sound that only appears in NETHER MODE in FATE and FLUX, and failing boots the player back to the Level Select.

SCOREBOARD [ ]

See the BIT.TRIP RUNNER Scoreboard

  • 1 CommanderVideo
  • 3 BIT.TRIP RUNNER

bit trip runner online

BIT.TRIP RUNNER MEGA BUNDLE

BIT.TRIP RUNNER MEGA BUNDLE

Buy BIT.TRIP RUNNER MEGA BUNDLE BUNDLE (?)

About this bundle.

  • BIT.TRIP RUNNER
  • BIT.TRIP RUNNER Soundtrack
  • Runner2 Soundtrack
  • Runner3 Soundtrack
  • BIT.TRIP RERUNNER
  • BIT.TRIP RERUNNER Soundtrack

Items included in this bundle

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© 2023 Choice Provisions. All rights reserved. Choice Provisions is a registered trademark of Choice Provisions Inc. CommanderVideo is a registered trademark of Choice Provisions Inc. All company names, brand names, trademarks, and logos are the property of their respective owners.

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Package details.

Title: BIT.TRIP RUNNER MEGA BUNDLE Genre: Action , Indie , Casual , Adventure , Massively Multiplayer Developer: Gaijin Games , Choice Provisions , Gamecraft Studios Publisher: Gaijin Games , Choice Provisions , Choice Provisions Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America Listed languages may not be available for all games in the package. View the individual games for more details.

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I command destiny. Technology is fleeting. With rhythm comes responsibility. I command rhythm. By being, we are charged to command. The subordinate is superior. We are all commanders. We are all on a BIT.TRIP . — CommanderVideo , Nintendo Power Issue 244

All right, let's put this as straight as possible: you are playing Atari 2600 games while high on acid. While listening to NES music. Nothing could be more awesome.

  • BIT.TRIP BEAT , is like a game of single-player Pong where you must defend the left side of the screen from an onslaught of bouncing squares (called "beats") using only a tiny paddle. Once you start to get the hang of things, the beats start moving faster, circling around in unpredictable patterns, and using every part of the game experience to issue a challenge of both real and Fake Difficulty , setting the tone for the series. Also available on Steam and iOS .
  • BIT.TRIP CORE , was released four months after the first. It changes the control scheme around a little bit, ditching the Pong paddle and replacing it with a red D-pad in the center of the screen that shoots lasers at the passing beats. The third game available on Steam .
  • BIT.TRIP FATE was released on October 25, 2010. It is a literal Rail Shooter , with the Five-Man Band from the last game serving as powerups. It represented a merging of the literal and figurative aspects of the series, and is notably darker in theme than the others .
  • The sixth and final game, BIT.TRIP FLUX , was released February 28, 2011. In essence it is a horizontal reversal of the first game , but with elements taken from each of the other games in the series.
  • Runner2 , in turn, got a promotional web-based Spin-Off titled CommanderVideo , a Canabalt -style endless running game using the Retraux graphics from Runner2 's Retro Challenges. However, the game has apparently been taken down, as its web address now redirects to the main BIT.TRIP website.
  • In 2017, another Spin-Off title was announced— Runner3 , a followup game to Runner2 for the Nintendo Switch !
  • BIT.TRIP RERUNNER + RUNNER MAKER : A full remake of the original RUNNER with redesigned levels, updated graphics and sound, new gameplay features, over 100 unlockable bonus levels using the music tracks from all previous BIT.TRIP games (including all of the regular and bonus levels from the original version of RUNNER ), and an editor for creating your own levels, released in September 2023 on Steam.

A pair of Compilation Rereleases , titled BIT.TRIP SAGA and BIT.TRIP COMPLETE , are available for the Nintendo 3DS and Wii respectively. The 3DS version is available as a digital download on the Nintendo eShop as well as a retail product, and features 3D, control changes to accomodate the lack of a Wiimote and of course, portability, while the Wii version features 3 difficulty levels, a soundtrack CD *  The 3DS version also came with a limited soundtrack provided it was preordered online via Gamestop , online leaderboards, and other extras for fans who have followed the series the whole way through.

Another compilation of the six original games, titled The BIT.TRIP , was released digitally on PlayStation 4 and Play Station Vita as a cross-buy title in December 2015.

After five years, all six games are set for individual digital release on the Nintendo Switch . Each game contains the bonus content from COMPLETE , and while all are sold separately, buying one nets a deep discount for the other five.

The initial hype for these games came from an online Viral Marketing campaign, encouraging users to try and decode hidden messages from a mysterious "CommanderVideo" entity. CommanderVideo is portrayed in the game's story cutscenes as a box/astronaut/television-like creature, and the story follows his adventures through space as he matures, assembles a Five-Man Band , and beats up a gear robot to... uh... well, nobody's really too sure . The series does have a plot, although a good deal of it is found All There in the Manual (which COMPLETE includes as in-game liner notes). It's mostly symbolic instead of literal in terms of storytelling, and it was only once the series was completed that people could reflect on the series as a whole for its meaning. The final game is dedicated to Carl Sagan as well, and in hindsight the series incorporates a lot of his philosophy .

CommanderVideo has made appearances in several other games, including a playable appearance in Super Meat Boy . He also has the honor of being the first representation of an indie game in the Super Smash Bros. series, appearing as an unlockable trophy in Super Smash Bros. for Wii U .

Tropes that appear in the six original games:

  • Arch-Enemy : Mingrawn Timbletot is this to CommanderVideo. To a point where the commander wants him dead even if he'll also die in the process.
  • Ascended Glitch : In BEAT , hitting the pong ball with the corners of Player 2's paddle will cause the ball to gain way too much momentum and go haywire, making the final boss trivial to beat. When the game was patched, Gaijin specifically didn't fix the bug because it was a "cool advanced technique".
  • A Winner Is You : Parodied at the end of FLUX : You are presented with a GAME OVER screen .
  • From BEAT : The core gameplay.
  • From CORE : Some of the power-ups.
  • From VOID : The inclusion of checkpoints and Beats that harm you if you try to repel them.
  • From RUNNER : Multiplier based on power level.
  • From FATE : Messages that fly by in the background of each stage segment.
  • Big Bad : From RUNNER onwards, Mingrawn Timbletot, a large gear robot, is this for the series.
  • Bonus Stage : Collecting all pieces of gold in a stage in RUNNER will activate one at the end of said stage.
  • The first and last games of the series, BEAT and FLUX respectively, have identical controls, but on opposite ends of the screen.
  • The last background image seen in FLUX is the giant blue ball that represents a heartbeat at the very beginning of BEAT . The comet from said song also makes an appearance as it flies back to the blue ball .
  • The last level in "FLUX", called Catharsis, uses the background from the first level of "BEAT" , except the imagery is updated, has some minor changes (The Giant Ball is moved to the epilogue) , and the imagery is played backwards.
  • Every song in FLUX is based upon Transition, the first song in BEAT , in some way. The opening theme is based upon Growth, the third song in BEAT , as well as "Move to Intercept", the menu theme of that game (made by the same guy).
  • Bittersweet Ending : At the end of the series, Timbletot's mad machine schemes are put to rest, but his insults towards CV result in a rage-filled Mutual Kill , leaving his friends behind. CV finds closure as he heads off to the afterlife, finally at peace.
  • Bullet Hell : BEAT and CORE are rare inversions where you must hit all the dots instead of dodging them. In VOID and FLUX , you have to do both . The final boss in VOID is also a textbook example of classic Bullet Hell. FATE is the straightest example, being an actual shoot 'em up, complete with tiny hitbox.
  • Call-Back : In the background of FLUX are the level names and other statements from previous games in the series, representing CommanderVideo reflecting on his experiences . Some of the names are those of later stages in FLUX , possibly to reinforce the non-linearity of time in the ethereal.
  • Checkpoint Starvation : BEAT and CORE completely lack checkpoints, and with each stage being at least 15 minutes long, you'll lose a lot of time if you get a game over. The other games lessen the blow of this; VOID and FLUX have checkpoints you can return to, and RUNNER and FATE have shorter stages that add up to the same amount of time as the standard three stages do.
  • In RUNNER , Junior Melchkin, Radbot, and Meat Boy each appear in the background once (the former two appearing in the levels named after themselves, the latter in "Gall Blaster"). Eventually, they all show up in "The Source", assisting in CommanderVideo's Roof Hopping . CommandgirlVideo also shows up in this level, though it isn't until after the level that CommanderVideo takes notice...
  • Mingrawn Timbletot, also introduced in RUNNER , first shows up in Impetus as a normal boss, and most players are probably going to forget about him. Then he shows up as Triumph's boss, and the game's ending makes it clear that he's the Big Bad for the rest of the series.
  • Color-Coded Multiplayer : Played straight in BEAT and CORE , but averted in VOID (the players are identified by the number next to their Void instead). There was no multiplayer in RUNNER , but it returns later in the series.
  • Continuing is Painful : If you die in VOID , you have the choice between accepting your current score for the high score list, or losing all your points to continue.
  • Co-Op Multiplayer : With four players in BEAT and VOID and two players in CORE , FATE , and FLUX . BEAT , CORE , VOID , and FLUX are all individual-style, while FATE is assistant-style. Averted in RUNNER for storyline reasons and averted completely in SAGA , likely out of space concerns.
  • Darker and Edgier : FATE . The environments are considerably emptier and darker, the music is more sparse and generally deeper and less energetic, the game is more action-based with less rhythm elements, and the plot focuses on CommanderVideo's Sanity Slippage while trying to fight through Timbletot's forces.
  • Dead to Begin With : Because Commander Video died in FATE , this is the plot of FLUX .The commander sees the afterlife, watching his mind wither before him.
  • Death Is a Slap on the Wrist : In RUNNER , hitting an obstacle just sends you back to the start of the (rather short) level. You even get an achievement for exploiting this: EVERYONE.PLAYED BRAID Bonk after missing a Gold Bar to rewind time and try again
  • Difficulty Levels : The iOS , PC and COMPLETE versions have an Easy Mode and a Hard Mode, which influence how fast the meters going both ways fill.
  • Distaff Counterpart : CommanderVideo gets one in RUNNER . She's even named "CommandgirlVideo".
  • The iOS version of BEAT currently has a level pack based on VOID .
  • Runner2 has additional characters from other games in the Good Friends Character Pack, consisting of Razputin , Quote , Doctor Fetus , Josef , Spelunky Guy , and the Steam-exclusive Atlas .
  • FATE is the clearest one, ending with CommanderVideo's rage getting the best of him, causing him to sacrifice himself just to finish off Timbletot. The Commander's friends weep as his ghost floats off to start the events of FLUX .
  • In FLUX , the final scene of the series has the Commander forgetting even himself , but then again there's that bit of "Transition" that pops up.
  • Dropped a Bridge on Him : In the first cutscene of FATE alone, Radbot apparently stops working altogether, and his head splits apart, revealing Mr. Robotube .
  • There's actually a Game Over in RUNNER , though it requires a completely Epic Fail on your part. It involves not jumping when you have to Goomba Stomp the final boss .
  • You can play random notes in all the games by pressing a button that isn't used for any purpose in that game.
  • Easy Levels, Hard Bosses : VOID and FATE have harder bosses than levels.
  • Easy-Mode Mockery : In RUNNER , playing on Easy removes the gold and Retro Challenges, and makes it impossible to get a Perfect.
  • Everything's Better with Rainbows : BIT.TRIP 's rainbow has a distinctly different color arrangement.
  • Everything's Better with Sparkles : As you Mode Up in RUNNER , CommanderVideo will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
  • The End of the Beginning : Level 1-10 of RUNNER is titled this. Later in the game, there are also stages titled "Middle of the Middle" and "Beginning of the End"
  • Exactly What It Says on the Tin : It's like an acid trip. And, somewhere, bits are involved. Made even more hilarious in FLUX , which gets binary digits involved.
  • Fade to White : At the end of FLUX . You keep playing but ultimately have to stop because you can't see (the beats and panel are both white in this game) . And then you hear Transition start .
  • Final-Exam Boss : CORE 's final boss is essentially a test of how well you remembered specific patterns in all of the levels.
  • Flash of Pain : The enemies in FATE flash red when hit.
  • Foreshadowing : The explanatory letters in COMPLETE reveal that the ghostly figures in the first level of BEAT are dead members of CommanderVideo's species, returning to where they came from. This is exactly what he does in FLUX .
  • "Get Back Here!" Boss : The final boss of RUNNER has you chasing Timbletot over roof buildings, until you reach a spring at the very end that allows CommanderVideo to Goomba Stomp him .
  • Goomba Stomp : How CommanderVideo defeats the final boss in RUNNER .

bit trip runner online

  • Hard Mode Perks : In FLUX , playing on Hard increases the amount of Beats missed required to drop a level. This was the result of a bug in COMPLETE , and does not appear in other versions.
  • He Who Fights Monsters ; FATE focuses on how CommanderVideo's increasing anger at Timbletot is causing him to forget his belief in The Power of Love . By the end of the game, he is hell-bent on killing Timbletot, even if it means killing himself in the process .
  • Hitbox Dissonance : In FATE , bullets pass through CommanderVideo unless they hit his Core.
  • The boss of each song simulates an old Atari 2600 or Arcade game. BEAT had a sideways game of Break Out and an actual game of Pong against an AI , and CORE had strange versions of Missile Command and Asteroids .
  • Each stage in RUNNER has a respective "retro stage" that resembles Pitfall! .
  • The Homeward Journey : The premise of FLUX ; A dead CommanderVideo returning to the place where he started life .
  • It's a little known fact that hitting all the beats in a single song will get you acknowledgment at the score screen. Though, it's no surprise not many people have seen it.
  • COMPLETE has a hundred and twenty Challenges (twenty in each game) to play through. It also has plenty of unlockables... of which the Songs require you to get Perfects.
  • Idiosyncratic Combo Levels : The music in each game changes slightly depending on combo, in addition to the names of the extra modes, which banana slamma in sequence based on some level of combo. NETHER is the lowest, HYPER is normal, then MEGA, SUPER, ULTRA, EXTRA, GIGA, and META, with SUPER onwards being added in each subsequent game.
  • The trippy background images are enough to distract you from the field of play. This is completely intentional.
  • In the "Challenge" portions of BEAT , CORE , VOID , and FLUX , your paddle is shrunk down to half-size, your Control Stick is reversed, or you have to rotate the actual controller 90 degrees around the Control Pad to match what's onscreen .
  • Killer Robot : Mingrawn Timbletot, the series' Big Bad , as well as most of the enemies you come across.
  • Large Ham : CommanderVideo himself. Listen closely in RUNNER and FATE . CommanderVideo announces the mode he transitions to. NETHER. HYPER. MEGA! SUPER! ULTRA! EXTRA!! GIGA!!!
  • An identical-sounding heartbeat-like bass track is present in many of the series' songs, including Transition, Control, Id, and nearly everything in RUNNER .
  • CommanderVideo has a theme song that plays in the first world of RUNNER, the end of FATE and the final level of FLUX . The distinctive first four notes play in varying orders in the first level of BEAT and in the first cutscene of FLUX . All of FLUX 's level songs are based around BEAT 's first level's music . On FLUX 's full soundtrack, the notes play in the correct order one last time at the very, very end.
  • Mind Screw : The whole freaking thing . The first game's story is about CommanderVideo flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about CommanderVideo meeting other people, exploring a city with them, and then acquiring independence from them. The third game had CommanderVideo growing in size and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and decides to make amends with the others . What does it all mean? Your guess is as good as mine. Fortunately, starting with BIT.TRIP RUNNER , the series stopped messing with people's minds for the most part and showed them what's really going on. At least until FLUX , where the game returns to oblique symbolic metaphors, once again leaving everyone clueless.
  • The readme files for the soundtracks have some interesting hints: that BEAT is about CommanderVideo's "aural journey from the ethereal to the corporeal", that CORE is about his "aural soul quest as he transitions into the land of the tactile", that VOID is about his "aural soul quest as he learns what it means to interact with others", and that RUNNER is about him "tak[ing] the world by storm." Indeed, if the story is considered to be a chronicle of a man's existence, a lot of things suddenly start to make sense.
  • Alex Neuse, the game's creator, has confirmed that Commander Video's story is about the development of human life.
  • Minecart Madness : RUNNER and Runner2 have continuous moving and obstacles to avoid and things to collect, despite not involving mines or carts.
  • Hitting the Beats (or doing successful actions in RUNNER or downing enemies in FATE ) makes beeping noises that contributes to the music.
  • In BEAT and FLUX , stereo is utilized by playing one blip on your paddle's side when it hits, then another on the other side when it goes off-screen.
  • Musical Nod : "Transition" from BEAT briefly plays during the opening to RUNNER 's "Triumph" stage. A bit from the "Concept" cutscene from BEAT also plays in the cutscene after "Triumph".

bit trip runner online

  • There's a very good reason why they go through the trouble of including everyone who's ever gotten a "PERFECT!" on a stage on their website.
  • Of all of the games, FATE and CORE are quite a bit harder than the rest.
  • One-Hit-Point Wonder : Played with in RUNNER , where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage. Unless you miss the final spring in the last level, after which you get to watch the Commander twitch on the ground until the Game Over screen pops up.
  • Happens often with Beats due to the Interface Screw . And you only have about half a second to catch sight of that little thing anyways.
  • Possibly made worse in FLUX since every single beat is the same color—white. (However, given that the background gets increasingly bright and colorful with each Mode, this can become a bit of a mercy.) They do have a faint colored glow around each one, but good luck seeing which one's which.
  • Power of Love : The Commander and his team believe this fighting Mingrawn Timbletot. During FATE , the Commander abandons his ideals and kills both himself and Mingrawn Timbletot in a rage .
  • Product Placement : NULLSLEEP's logo appears as part of Super-Ego's beat pattern in VOID , accompanied by the word NULLSLEEP passing by in the background.
  • The end of VOID has CommanderVideo exclaiming, "I! Am! READY!"
  • Also, Mingrawn Timbletot caps off RUNNER by darkly declaring, "You... are... not... a... man! "
  • Rail Shooter : Literally in FATE — CommanderVideo is on a rail, and you control both him and a crosshair.
  • Rainbow Lite : CommanderVideo's rainbow trail consists of yellow, orange, blue, pink and violet, four of the colours you'd see of an usual rainbow.
  • Ray Gun : Most prominently in FATE , coming in many forms depending on what wingmate powerup you have and your Mode; (though not with sound effects or (except in a few cases ) traditional "laser weapon" looks) the enemies use this as well. Gratuitously.
  • Recurring Boss : Mingrawn Timbletot is fought twice in RUNNER , and once in FATE .
  • Retraux : The base parts of the game have a pixel are style, and are reminiscent of Atari graphics. Anything not designed like that is made of voxels instead.
  • Rhythm Game : The games' genre is filed under "Retro Rhythm Action".
  • Rule of Three : There are three songs in each game: BEAT had "Transition", "Descent", and "Growth"; CORE had "Discovery", "Exploration", and "Control"; VOID had "Id", "Ego", and "Super-Ego"; RUNNER had "Impetus", "Tenacity", and "Triumph"; FATE has "Patience", "Frustration", and "Anger" ; and FLUX had "Epiphany", "Perception" and "Catharsis".
  • Seen in Triumph are posters with cats that read "I am only a cat." It's actually available as fan-made merchandise.
  • From the PotatoFoolsDay level "<test>": GLaDos : "You are only human."
  • "I Am Only a Man" is a title of one of the songs from Runner2 .
  • Scare Chord : While you are playing the first two levels in FATE , a startlingly loud sound is heard accompanied by either a bleak message like "NO FUTURE" or "NO MEANING", or the level's boss, and the song itself moves onto its next part. The same thing happens in the other four levels, only the sound isn't abruptly loud.
  • Scoring Points : One of the taglines for BEAT was "Points matter again". (Though, for rhythm games, didn't they always?)
  • Sequel Escalation : Each game so far adds a new Mode to Mode Up into. Nether, Hyper, and Mega Modes were the first ones featured in BEAT , then CORE added Super Mode, followed by Ultra Mode in VOID , Extra Mode in RUNNER , Giga Mode in FATE , and finally Meta Mode in FLUX . Yet another instance of the games' Idiosyncratic Combo Levels .
  • The first two games had these as Meaningful Background Events , as a Core and a Void both popped up towards the end of the final levels in BEAT and CORE , respectively. The third game had CommanderVideo running increasingly fast in The Stinger of VOID to tie into RUNNER . As well as the subsequent " I..am... READY!! " following said running.
  • The floating bricks and the flapping birds/bats in the background near the end of VOID also hold significance to both RUNNER and FATE . (They're similar to the flies around the garbage seen in Triumph for RUNNER .)
  • The fourth game had the Five-Man Band shown in The Stinger confronting an angry Mingrawn Timbletot, who flies away screaming "YOU ARE NOT A MAN!"
  • And the fifth game has CommanderVideo becoming a spirit and rising up offscreen, ready to Ascend to a Higher Plane of Existence and begin The Homeward Journey . No dialogue here, unlike the others.
  • The sixth game has a sequence called "Home" played after completing Catharsis, where you are able to, interspersedly, hit the same sequence of Beats from the very beginning of Transition from BEAT , in the same order . Seeing as the game's story goes in a circle, this could count as a Sequel Hook of sorts.
  • RUNNER 2 sets up FATE, with Commander Video becoming increasingly angered at Mingrawn Timbletot , and having his visor turn red after escaping the alternate universe he's been trapped in for fifteen months (although it appeared that he was only gone for a split second to everyone else.)
  • Sheathe Your Sword : In an incredibly meta example, FLUX literally makes the player do this at the end.
  • BEAT 's second and third bosses are games of Breakout and Pong respectively.
  • CORE 's second and third bosses are based on Missile Command and Asteroids respectively.
  • VOID 's first and second bosses are based on Spy Hunter and Pac-Man respectively.
  • RUNNER has the level names Crater Raider and Sewer Snark .
  • CommanderVideo's form in the cutscenes of FLUX resembles the freeform pointer of the Magnavox Odyssey .
  • Silent Credits : At the end of FLUX , there is no sound while credits play.
  • Some Dexterity Required : While the controls are simple enough, the things the game makes you do with them can only be described as combos from hell. Add to that the fact that BEAT and FLUX use non-optional motion controls- the muscle memory has to be all in your wrists.
  • Sprite/Polygon Mix : The playing field is simple 2D, the backgrounds are all 3D environments. (Except for VOID , but its cutscenes still feature them.) Averted in RUNNER 's Retro Stages, which are solely 2D.
  • Suicide Attack : In FATE , CommaderVideo finishes off the Mingrawn Timbletot by slamming his own body against him, killing them both .
  • Tertiary Sexual Characteristics : CommandgirlVideo is a pink CommanderVideo with a box and mole. That's all for differences between them. This doesn't apply in Runner2 , however.
  • Tennis Boss : The final boss of FLUX has you playing tennis with a full-screen enemy paddle... or, arguably, fighting yourself as the final boss.
  • Theme Naming : Every game name except RUNNER and COMPLETE is only 4 characters long. In addition, most of them are pretty descriptive of gameplay: RUNNER is about... running , VOID has you controlling a movable black hole, and so on.
  • Unexpected Gameplay Change : BEAT has you playing a game of Break Out for one boss and an authentic game of Pong for another, at which points the rhythm aspect of the game would be completely set aside. Though if you listen closely, the bouncing of the ball from the walls and paddles does kinda follow the rhythm.
  • The music gets a techno beat if you're in "Mega" mode (and above). If you go down to "Nether" mode, the music is turned off completely.
  • In games after BEAT , "Nether" has a metronome to help you out.
  • In FLUX , the music doesn't change, but instead the instrument used when Beats hit the paddle and leave the screen change - all the way up to a violin in Meta mode.

Tropes that appear in the spinoffs:

  • Added Alliterative Appeal : The narrator is fond of this, especially in the intro. Narrator: When last we left CommanderVideo, his courageous contingent of charismatic compatriots...
  • Ambidextrous Sprite : In the final level, the character runs left instead of right. Despite the game being three-dimensional, their models are flipped.
  • And Your Reward Is Clothes : There are forty unlockable costumes to collect from treasure chests.
  • Whetfahrt Cheesebörger, an unlockable character, is a person with a hamburger head. Unkle Dill is a man-sized anthropomorphic pickle. We can also throw in Awnty Rewty from Runner3 in as well.
  • Artifact Title : Averted. Runner2 , due to no longer having an 8-bit artstyle, is called Bit-Trip Presents: Runner2 instead of Bit-Trip Runner2 , like you would expect. Runner3 completely ditches the Bit-Trip name for the same reason.
  • Art Shift : Unlike the other games, Runner2 's art style is much more cartoony. Even the "retro" stages have a different art style, leaning more towards late-era NES games.
  • As Himself : Charles Martinet , who serves as The Narrator . In Runner3 , he gets Promoted to Playable as a cartoon caricature of himself.
  • Bad Santa : The boss of Foodland is a robotic Santa Claus obsessed with meat products named Sausage Santa.
  • Big Boo's Haunt : Spookyland in Runner3 , complete with doll heads, giant worms, an Amusement Park of Doom , spooky trees with eyes on them...
  • Bigfoot, Sasquatch, and Yeti : Bigfoot appears in daisy dukes in one level of World 3.
  • Runner3 one-ups it with Spookyland, which features, among other things, oversized pulsating worms and giant screaming doll heads.
  • Boss Banter : Sausage Santa taunts the player with hot dog puns all throughout his battle. Sausage Santa: I WILL RELISH YOUR DEMISE!
  • Boss Subtitles : Every boss in Runner3 gets some.
  • "The Milky Way" in Runner3 features a giant fish that leaps from the background into the foreground, similar to the ones found in Tenacity in RUNNER .
  • The Cameo : Slender Man appears several times in the background of Runner2's level "Bush Wacky".
  • Cloud Cuckoo Land : Most worlds in the game are full of rather bizarre creatures, things that shouldn't have faces having them, and extremely odd geometry. The Supernature is the most apparent about it, hosting many urban legend creatures and having trees, mountains, and celestial objects bearing faces. In-story, the justification is that CommanderVideo was sent to the game's world by being hit with a "reality unfusion beam".
  • Collection Sidequest : Runner3 has puppets scattered around each level. Collecting all nine in each world unlocks a puppet show which gives details on the bosses.
  • Cosmetic Award : You can get various costumes for all of the characters save one.
  • Runner3 features Shovel Knight , Eddie Riggs , and Dave .
  • Death Is a Slap on the Wrist : If you are "bonked", you are just flung to the beginning of the level or a checkpoint.
  • Then in the third game, Radbot and Junior Melchkin are the only two who show up- Meat Boy doesn’t even get a mention!
  • Denser and Wackier : Everything about Runner2 and Runner3 is significantly more cartoony than the mainline BIT.TRIP games. The original Retraux / Voxel art style has been replaced with an extremely expressive fully-3D one, CommanderVideo can now dance for extra points, the minimalist storytelling is replaced with Charles Martinet narrating everything in a hammy and over-the-top fashion, characters include a man with human legs and a fish torso and a human with a cheeseburger for a head. The games also contain a lot of cartoonish Stock Sound Effects and even the music is more upbeat in tone than the subdued melodies of the main series.
  • Difficulty Levels : There's three; "Quite Easy", "Just Right", and "Rather Hard". They change the amount of obstacles in a level, and beating every level with a Perfect+ on all three difficulties can unlock an achievement on some platforms.
  • Disco Dan : Whetfahrt Cheesebörger, unlockable in the Supernature. The end of the disco era forced Cheesebörger to serve as a mascot for Burger Mouth.
  • Easy-Mode Mockery : Playing more than 50 levels on Easy no longer counts for any rewards. However, aside from that, it's possible to get a Perfect+ and retro cartridges and progress in the game on Easy.
  • Eternal Engine : The Mounting Sadds in Runner2 , which combines this trope with Lethal Lava Land , as well as Machineland in Runner3 .
  • Face–Heel Turn : The boss of Machineland in Runner3 is Reverse Mermech, which is Reverse Merman having been brainwashed and turned into a machine by Timbletot.
  • Fantastic Nature Reserve : The Supernature is a forest housing many common animal species , such as living trees, kasa-obake, Bigfoot, and Slender Man.
  • Foreshadowing : Commander Video's eyes briefly glow red in the ending, the first hint at his FATE.
  • Gag Penis : Reverse Merman has an impressive set of testicles. One can say that they're fish balls .
  • Gangplank Galleon : The Emerald Brine consists mostly of running across docks above the ocean, and ships can be walked on in several levels.
  • Gravity Is a Harsh Mistress : Happen in one cutscene to CommanderVideo, as he " realizes the gravity of the situation ".
  • Green Aesop : A mild one: As the player progresses through the Supernature , there are fewer and fewer standing trees, and the last few levels show a lot of lumber and stumps. Apparently Mingrawn Timbletot's doing all the cutting. Defeating the boss awards the achievement "Super Tree Hugger". In the Mounting Sadds, the later levels have "Timdustries Earth Lurching: A Lot Now, Nothing for the Future!"
  • Grind Boots : The player has no trouble with grinding across the many rails in the game with their feet. Or their hands.
  • Runner3 features Dave , Shovel Knight and Eddie Riggs as secret characters.
  • Heävy Mëtal Ümlaut : One of Commander Video's costumes in Runner 2 is called Gettin Schlörtzed, named for one of the "brought to you by" brands. There's an unlockable character from World 3 called Whetfahrt Cheesebörger, too.
  • Homage : Some stages contain a retro cartridge, which takes the runner to a retro level that resembles Pitfall! .
  • 100% Completion : There are 100 levels in three difficulties and the possibility of a Perfect+ in each. Also, collecting all the retro game cartridges unlocks the final character. On Steam, getting every Perfect+ awards an achievement.
  • Idiosyncratic Combo Levels : The music changes slightly depending on combo, in addition to the names of the extra modes, which banana slamma in sequence based on some level of combo. The player begins with HYPER and reaches MEGA, SUPER, ULTRA, and EXTRA with each core collected.
  • Interface Screw : The player is used to playing by running to the right, but the final level has the character running to the left, which takes getting used to.
  • Karakasa : Kasa-obake appear in the Supernature. They even have a level named after them.
  • Lemony Narrator : The narrator enjoys using Sesquipedalian Loquaciousness and Added Alliterative Appeal as he tells the story, among other quirks.
  • Lethal Lava Land : The Mounting Sadds is a mountainous, volcanic region, although you never come close to any lava.
  • Level Ate : Runner3 features the aptly-named "Foodland", made entirely of food.
  • Levels Take Flight : The Welkin Wonderland takes place in the sky on flying platforms.
  • The Lost Woods : The Supernature is a densely-wooded forest with plenty of strange creature in it.
  • Lighter and Softer : Runner2 is very brightly-colored, has a simple and mostly-positive plot, and is much less symbolism-heavy than the main series. Note that this game came out after FATE and FLUX , the darkest and saddest games in the series, and chronologically takes place before either of them.
  • Mecha-Mooks : Timbletot has flooded the stages of the game with his robotic minions. They can't really attack, but they're impervious to anything the Commander can toss at them.
  • Marathon Level : The penultimate level, "Only A Man," is so long that it is the only non-boss level to have more than one checkpoint; it has three.
  • Meaningful Name : Pitazo's name means "whistle" or similar in Spanish. Pitazo is a train whistle-based robot. To make the reference clearer, he gets a Spanish-based costume.
  • Meaningless Lives : Retro levels give you three lives to win, and losing them all gives you a game over... where you can select the retro level directly from the map and try again. It would have an effect if the level had checkpoints, but there are no checkpoints in retro levels.
  • Mythology Gag : The subtitle for Runner2 is a direct translation of The Foreign Subtitle for the original BIT.TRIP RUNNER's Japanese release.
  • Negative Continuity : In contrast to Runner2 officially taking place between RUNNER and FATE , Runner3 doesn't even try to fit into the established series timeline, instead opting for a humorous story about the Timbletot causing trouble at CommanderVideo's cookout.
  • Non-Standard Character Design : Each of the characters have a colored trail which usually reflects what color their default appearance is. Captain Video's trail is normally blue, but he has one costume that gives him a red screen and Tron Lines and a miniature red cross which gives him a red trail.
  • Nostalgia Level : The final world of Runner2 , appropriately titled The BIT.TRIP , has a look based on the first world of RUNNER combined with the new cartoony art style, with scenes from the first three games in the background.
  • Officially Shortened Title : BIT.TRIP Presents... Runner2: Future Legend Of Rhythm Alien is simply referred to as Runner2 in its PSN trophy list.
  • Oh, Crap! : The Timbletot gives one of these expressions near the end of its boss battle in Runner3 .
  • One-Hit-Point Wonder : Subverted, where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage or a checkpoint.
  • Our Mermaids Are Different : Reverse Merman, an unlockable character in the Emerald Brine, has the head and torso of a fish.
  • Runner2 plays a little "this episode provided by" spoof whenever you start up the game, with all of them being silly. "Shorty's Milk Brine. It could be worse." "Schlörtz Premium Malt Fluid: It's Wet!"
  • The billboards in World 4 have this gem: "Timdustries Earth Lurching: A Lot Now, Nothing for the Future!"
  • Overly Long Gag : The trophy list for Runner2 gives you this: Gaijin Games Presents... The Sacred Trophy Collection for BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien... For Your Enjoyment. Why are you reading this?
  • Paper-Thin Disguise : "Cheesethröat," the mysterious informant that warns CommanderVideo and CommandGirlVideo of Timbletot's return at the beginning of RUNNER3 , is very clearly just Whetfahrt Cheesebörger with a trenchcoat and fake mustache.
  • Perpetual Frowner : Pitazo has some sort of not-smile on his face while running. In his results screen silhouette, however, he is smiling.
  • Portal Door : In a cutscene, a door labeled "Broom Closet" takes the Commander to The BIT.TRIP .
  • Product Placement : Parodied; there's a fake product advertisement when the player starts the game.
  • CommandgirlVideo gets a playable appearance in this game, and is the only one of the Commander's original friends to do so.
  • Runner3 features by far the most bizarre example: Charles Martinet himself goes from narrator to playable character!
  • Pun-Based Title : Many of the level titles are puns or Shout Outs , or both, like "Crate Expectations", "Tern n' Cough", and "Dubbed Steppes".
  • Rank Inflation : In Runner2 , if you get a Perfect by collecting all the gold and mode-ups in a level, you get to shoot the Commander at a target for bonus points. Hit the center and you'll get a Perfect+. Get a Perfect+ on multiple difficulty levels for a Double or Triple Perfect+. Yikes!
  • Real Is Brown : Mentioned in Runner2 in a loading screen message: "Believe it or not, not every game has to be brown !"
  • Recurring Boss : Timbletot was really only fought thrice in the original series (one of which was more of a chase that a fight). Here, he's every boss in the game, each time in a different vehicle.
  • The BIT.TRIP has everything in the game that isn't a the player or Timbletot become voxel-based versions of themselves, and the background is the same way, even showing recreations of past BIT.TRIP games.
  • Robot Buddy : With Radbot absent, the role is taken by Pitazo, who has a train whistle for a head. The Defector and Sadbot both take up this role in Runner3 .
  • One of CommanderVideo's costumes is "Mac Daddy". It gives him a pink jogging suit and green boxing gloves.
  • Another one of his costumes is the "Power Mitten", which is a clear one to the Power Glove.
  • A CommandgirlVideo costume is the "Riveting Laborer", which is one to Rosie the Riveter.
  • Simon Says Minigame : The boss fight in "Timbletrot"; the pipe machine Timbletot is dragging along will show the pattern of obstacles it will send out before shooting them out at the player. The goal is to remember the pattern and dodge all the obstacles by following it, until it sends out a giant beat that can be reflected.
  • Smart People Wear Glasses : In Runner2 , one of Unkle Dill's costumes, Smart Pickle, gives him a pair of glasses.
  • Spider Tank : Timbletot rides one in the final boss level in Runner2 .
  • Spin-Off : One that is designed in a radically different style.
  • Sprite/Polygon Mix : Everything is in 3D, while the retro levels are 2D. The BIT.TRIP (the fifth world) composes everything from cubes.
  • Symbol Swearing : A costume for CommanderVideo is called the "F***ing Turkey Suit"
  • Take That! : A loading screen hint reads: Not every game has to be brown !
  • Take That, Audience! : For a while, the headline on Runner3's devlog read something to the effect of "CommanderVideo's back, and he's tired of hearing about how it doesn't make sense canonically."
  • Tennis Boss : In "Timbletrot", the Mounting Sadds' boss stage, Timbletot sends his minions and barriers out of a pipe. Eventually, he'll shoot out a huge beat, which can be blocked and reflected right back in his face.
  • That Russian Squat Dance : CommanderVideo and ATLAS will occasionally perform one of these when you use the Dance command.
  • Toilet Humor : Whetfahrt Cheesebörger's name.
  • Runner3 gives us: "Royal Doyle's Boil Foils (for reducing boil oils)".
  • Tron Lines : CaptainVideo has these on his body. They are normally blue, but change to red with the "Hard Core" costume.
  • Unexpected Gameplay Change : The final level has the player running left instead of right, something that takes getting used to when the entire game ran rightward before.
  • Violation of Common Sense : Fortunately it doesn't happen too often, but reaching some of the retro cartridges involves jumping to one's death with correct timing.
  • One of the costumes for Reverse Merman is a fez - a reference to Phil Fish, creator of Fez . The Reverse Merman himself wears flip flops, something he does a lot, being half fish.
  • In the opening of Runner3, CommanderVideo and CommandGirlVideo are summoned to a shady alley known for its "seedy clientele." This phrase is accompanied by an image of various seeds (sunflower seeds, sesame seeds, poppy seeds) with sunglasses and suspicious expressions.
  • Weird Moon : There's a big moon in the Supernature and Spookyland that has kind of a dopey/sad expression, and the one in the Mounting Sadds is about the same size, except red and angry.
  • When Trees Attack : The objects in the Supernature's backdrop mostly dance. Later on, when more and more of them are shown to be turned to lumber, some of the taller ones can be seen angrily chewing on axes.
  • Year Inside, Hour Outside : Exaggerated: we learn that CommanderVideo spent fifteen months pursuing Timbletot through the astral world; when he returns to the physical world, he's been gone for only one frame .

Alternative Title(s): Bit Trip Beat , Bit Trip Core , Bit Trip Void , Bit Trip Runner , Bit Trip Fate , Bit Trip Flux , Runner 2 , Runner 3

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Bit.Trip Runner

Bit.Trip Runner is a singleplayer endless runner , music/rhythm and platform game in the Bit.Trip series.

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A few further settings are available in the file game.cfg .

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  • ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 63710 / in addition to or instead of this directory. The app ID (63710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  • ↑ GOG.com - BIT.TRIP Runner - last accessed on 2021-07-24 " Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up. "
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BIT.TRIP RUNNER

This item will be sent to your system automatically after purchase.

CommanderVideo sprints into the fourth phase of his metaphysical journey in BIT.TRIP RUNNER.

Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together! - Control CommanderVideo as he runs, jumps, kicks, and slides his way to victory! - With exciting modern and retro challenges, you can dash your way through more than 50 levels! - Easy, medium, and hard difficulty modes - 20 bite-sized challenges separate from the main game - A boppin’ chiptune-inspired soundtrack with special guest Anamanaguchi! Join CommanderVideo in BIT.TRIP RUNNER, his most incredible journey yet!

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Play online, access classic NES™ and Super NES™ games, and more with a Nintendo Switch Online membership.

This game supports: Save Data Cloud

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Bit.trip collection, more like this, big brain academy™: brain vs. brain, kirby’s dream buffet™, donut county, sega ages virtua racing, not not - a brain buster, goblin sword, shovel knight pocket dungeon + dlc, astro bears, badland: game of the year edition, puzzle book, ding dong xl, horizon chase turbo, gravity rider zero.

WARNING: If you have epilepsy or have had seizures or other unusual reactions to flashing lights or patterns, consult a doctor before playing video games. All users should read the Health and Safety Information available in the system settings before using this software.

A Nintendo Switch Online membership (sold separately) is required for Save Data Cloud backup.

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BIT.TRIP RUNNER

The top results based on the latest update are BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien [Score: 3.9], Electronic Super Joy [Score: 3.1] and Super Hexagon [Score: 3.0] The top rated games you can find here are Geometry Dash [SteamPeek Rating: 11.6] ranked #11, A Dance of Fire and Ice [SteamPeek Rating: 10.3] ranked #15 and Rhythm Doctor [SteamPeek Rating: 9.6] ranked #16 Also don't forget to check the newest releases CucumbeRunner [Release date: 2023-03-06] ranked #13, Mago [Release date: 2022-06-21] ranked #25 and Aeon Drive: Tournament [Release date: 2021-09-03] ranked #29 While it is tempting to play with the newest and the best, there might be some other gems in the results, like A Dance of Fire and Ice [SteamPeek Rating: 10.3] ranked #15, Rhythm Doctor [SteamPeek Rating: 9.6] ranked #16 and Angry Video Game Nerd Adventures [SteamPeek Rating: 7.1] ranked #18.

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BIT.TRIP RUNNER

 BIT.TRIP RUNNER

Experience the rhythmic thrill of BIT.TRIP RUNNER! With its retro charm, simple controls, and award-winning visuals, this classic sets the standard for rhythm gaming. Don't miss the game that started it all in the acclaimed runner series.

bit trip runner online

Hey there, gamers! Buckle up, because I've got some super exciting news for you! Get ready to embark on a wild and rhythmic ride with CommanderVideo in BIT.TRIP RUNNER, the latest installment in the epic BIT.TRIP series, now available on Steam! Picture this: CommanderVideo, our amazing hero, is dashing through a mind-bending world filled with hazards, obstacles, and all sorts of trippy goodness. It's like an adrenaline rush on steroids, but much safer for your health, trust me. With its impeccably crisp graphics and addictive gameplay, BIT.TRIP RUNNER will have you itching to hit that play button over and over again. Plus, the soundtrack is to die for! You won't be able to resist grooving along with the pulsating beats as you jump, slide, and kick your way to victory. But hold up, folks! This ain't your grandma's endless runner. BIT.TRIP RUNNER adds a twist of its own, throwing rhythmic challenges your way that'll test your reflexes and timing skills to the max. It's like DDR on steroids, minus the sweat stains. And hey, did I mention the launch special? For a limited time only, you can snag BIT.TRIP RUNNER with a cool 10% off! Yep, you heard that right. So hurry up, grab your rainbow-colored running shoes, and join CommanderVideo on this epic adventure. Trust me, it's worth every penny! So what are you waiting for? Get your gaming groove on and let's RUN, baby, RUN! Because in the world of BIT.TRIP RUNNER, it's all about speed, style, and becoming the ultimate rhythm-running master! Don't miss out on the fun! Head to Steam now and let the BIT.TRIP madness begin. Oh, and don't forget to bring your sense of humor! GameGal out!

~ GameGal, #AI #review #inaccurate #fun

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BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

 BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

Runner2 is the sequel to the critically acclaimed and IGF award winning BIT.TRIP RUNNER. In the style of the BIT.TRIP series, Runner2 is a rhythm-music platforming game. Players will run through fantastic environments, using brand new moves, to brand new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking...

Electronic Super Joy

 Electronic Super Joy

Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.

Super Hexagon

 Super Hexagon

Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.

140

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.

BIT.TRIP BEAT

 BIT.TRIP BEAT

From gameplay to visuals to music and imagination, BIT.TRIP BEAT is inspired by classic games in every way. Get sucked into a whole new world of sight and sound as you juggle beats and ride the vibe in this modern look at the beginning of it all. BIT.

BARRIER X

 BARRIER X

Dodge! Shoot! Go faster! Break the sound barrier in this unbelievably fast game and go straight for the first place in the leaderboard of BARRIER X!

pixelBOT EXTREME!

 pixelBOT EXTREME!

EXTREME! retro side-scrolling shoot 'em up with a colorful twist! Become one with your controller, learn all rocket colors by heart and master a unique color-based destruction! SHOOT DIE RESPAWN! And most importantly... NEVER GIVE UP!

64.0

64.0 is a minimal fast-paced arcade game, where you shoot the squares that have the same color as the background.

Octahedron: Transfixed Edition

 Octahedron: Transfixed Edition

Surf through a pulsating, underground world on platforms pulled from thin air in this challenging psychedelic action platformer that has you defying gravity to a pumping beat.

Neon Beats

 Neon Beats

Beat your best scores in Neon Beats, a 2D platformer game with rhythm based levels!

Geometry Dash

 Geometry Dash

Jump and fly your way through danger in this rhythm-based action platformer!

Run Dummy Run

 Run Dummy Run

"Run Dummy Run" is a 2D side-view runner game. Control a crash test doll, jump over obstacles, and defeat enemies. Find perks like speed boosts, flying chickens, and anti-gravity boots. Conquer levels, compete for high scores, and enjoy dynamic gameplay with various hazards.

CucumbeRunner

 CucumbeRunner

CucumbeRunner is a action platformer in which you have to help the determined Cucumber through many challenges! Jump, do amazing mid-air stunts, collect gems and uncover carefully hidden secrets!

STANDBY

 STANDBY

Never STANDBY in this fast-paced, precise platformer and get out of the glitched world! Can you do it faster than anyone?

A Dance of Fire and Ice

 A Dance of Fire and Ice

A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.

Rhythm Doctor

 Rhythm Doctor

Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.

SOMOS

 SOMOS

SOMOS is an action-arcade game with minimalist visuals, where movement is key to solving procedurally generated, living puzzles

Angry Video Game Nerd Adventures

 Angry Video Game Nerd Adventures

"The most rewarding game of 2013!" Influenced by retro classics Mega Man and Castlevania, Angry Video Game Nerd Adventures features the AVGN and friends as they blast their way through 10 levels of fun, fast paced 2D action based on the AVGN's adventures in his online series.

Beats Of Fury

 Beats Of Fury

Beats Of Fury is a psychedelic mix of Rhythm games and top-down shooters, start shooting the evil beats while playing the best music.

Shovel Knight: Treasure Trove

 Shovel Knight: Treasure Trove

Shovel Knight: Treasure Trove is the complete Shovel Knight collection, containing all 5 games in the epic saga! Dig, blast, slash, and bash your way through a fantastical, 8-bit inspired world of pixel-perfect platforming, memorable characters, and world-class action-adventure gameplay.

Power Line Rider

 Power Line Rider

Power Line Rider is an Action-Packed Endless Runner with retro 8-bit inspired graphics & sounds! Dodge Birds, Squirrels, Monkeys and Fight Bosses as you race across a post-apocalyptic world where the fastest means of travel is riding on old Power Lines!

Rhythm Quest

 Rhythm Quest

Rhythm Quest is a 2-button rhythm platformer game. Jump, attack, and fly to the beat through upbeat songs that are hand-crafted to highlight complex rhythms!

Mekazoo

 Mekazoo

Mekazoo is a 2D platformer set in a vibrant 3D world with fast-flowing gameplay and a cast of kinetically-diverse mechanized animals.

Bighead Runner

 Bighead Runner

Bighead Runner is an arcade endless runner that challenges you to collect coins and conquer the leaderboards! Dash, jump, and slide through procedurally generated stages, striving to beat your best score and unlock awesome skins.

Mago

Mago is a retro 2D platformer that puts us in the boots of a sorcerer, who was unfortunate enough to eat evil overlords' food. Now he has to rescue his beloved princess from the dinner menu of the evil Gourmet! Nostalgia awaits!

ERSATZ

 ERSATZ

ERSATZ is a speed focused Hardcore Action Platformer with a musical twist! Featuring an Original Electronic Soundtrack also by Paris Stalker, the game's creator, hear and feel the music build as you progress and hazards, obstacles, boss attacks & controller vibrations move to the ever present beat!

Super Meat Boy

 Super Meat Boy

The infamous, tough-as-nails platformer comes to Steam with a playable Head Crab character (Steam-exclusive)!

VVVVVV

 VVVVVV

VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?

Aeon Drive: Tournament

 Aeon Drive: Tournament

Race against time — and the whole world! Aeon Drive: Tournament is a speedrunning competition set in the world of Aeon Drive. Will you have what it takes to win?

Twin Synth

 Twin Synth

Feel the beat in this action-packed & rhythmic twin-stick shooter where two guns are better than one. Use the unique momentum-based movement to synthesize a symphony of sound while you play!

Skybolt Zack

 Skybolt Zack

Skybolt Zack is a brand new fast-paced arcade gaming experience! With his Rocket Punches Zack leaps from enemy to enemy, destroying anything standing in his way! Match the colour of the enemies with the buttons on the gamepad to rid the world of Dr Kaz’s robot army!

Goscurry

 Goscurry

Relax, don't panic, be brave. Reach as many cities as you can by piloting a ship on a perpetually assembling road suspended over a stylized and surreal landscape, while taking sharp corners, evading hazards and rushing through speedfreak modes. A hard electro-beat game.

Skatemasta Tcheco

 Skatemasta Tcheco

Tcheco is back! Be prepared to survive even crazier stages! Smash, pulverize and destroy - but never lose your gorgeous smile.

Spinch

 Spinch

Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue a litter of its missing offspring, in this side-scrolling, psychedelic platformer from the mind of award-winning Canadian cartoonist, Jesse Jacobs.

Super Blasting Boy

 Super Blasting Boy

Super Blasting Boy is a logical platform platformer made in the best traditions of retro games of the late 80's and 90's.

Rifter

 Rifter

Breathtakingly fast and tough-as-nails, Rifter is an acrobatic platformer drenched in neon and infused with a pumping 80’s synthwave soundtrack. Run, swing, smash and dash at exhilarating speeds on a quest to discover the secrets of a shattered world.

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IMAGES

  1. BIT.TRIP RUNNER

    bit trip runner online

  2. BIT.TRIP RUNNER on Steam

    bit trip runner online

  3. BIT.TRIP RUNNER on Steam

    bit trip runner online

  4. BIT.TRIP RUNNER

    bit trip runner online

  5. BIT.TRIP RUNNER on Steam

    bit trip runner online

  6. BIT.TRIP RUNNER

    bit trip runner online

VIDEO

  1. Bit Trip Runner Blackout City

  2. Let's Play BIT.TRIP RUNNER #5

  3. BIT.TRIP RERUNNER + RUNNER MAKER OST

  4. Bit.Trip Runner 2 RAGE FINALE with Nilesy!

  5. Let's Play BIT.TRIP RUNNER #1

  6. BIT.TRIP RUNNER Playthrough

COMMENTS

  1. BIT.TRIP RUNNER on Steam

    BIT.TRIP RUNNER is more than just a game; it's a retro-inspired masterpiece with pixel art that pays homage to classic gaming while delivering a modern and immersive adventure. The simplicity of the controls makes it accessible to all, but mastering the game demands skill, timing, and a deep connection to the music. ...

  2. Bit.trip Rerunner +Runner Maker

    BIT.TRIP RERUNNER is the ultimate fusion of music and platforming in our electrifying music rhythm runner. Immerse yourself in over 150 new levels, accompanied by a level editor we call RUNNER-MAKER. Get Creative. Share the Beat. Take control with our intuitive RUNNER-MAKER. Craft your own levels, fueling endless challenges, and share them with ...

  3. Commander Video: Bit.Trip Runner becomes a free browser-based endless

    Commander Video takes the rhythm based auto-running of BIT.TRIP RUNNER and (deep breath) BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, and retrofies it into a browser-based endless ...

  4. BIT.TRIP Runner on GOG.com

    BIT.TRIP RUNNER is the fastest, most exhilarating music/rhythm-platformer to hit PC! Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!

  5. BIT.TRIP RUNNER for Nintendo Switch

    Dash through the Big City on a quest to find friends and defeat the final boss together! - Control CommanderVideo as he runs, jumps, kicks, and slides his way to victory! - With exciting modern ...

  6. BIT.TRIP Runner

    https://www.gog.com/game/bittrip_runnerBIT.TRIP RUNNER is the fastest, most exhilarating music/rhythm-platformer to hit PC!Race across the Moon, kicking down...

  7. BIT.TRIP RUNNER

    BIT.TRIP RUNNER, (occasionally written as BIT.TRIP Runner following the release of Runner2) is the fourth mainline entry in the BIT.TRIP Hexalogy and the direct sequel to BIT.TRIP VOID. The game revolves around CommanderVideo and his new friends traveling the galaxy in eachother's company. Along the way, CommanderVideo and co. encounter an adversary in the form of Mingrawn Timbletot, who would ...

  8. BIT.TRIP RUN!

    SLIDE TO PLAY - 4/4 "It may just be the best endless runner on the App Store. Play Bit.Trip Run!, and you won't be disappointed." ...

  9. Bit.Trip Runner

    Bit.Trip Runner is a 2D platformer in which the player takes control of Commander Video, the main protagonist of the Bit.Trip series who had appeared only during cut-scenes in the previous titles. The game is split into three worlds, known as "Impetus", "Tenacity" and "Triumph" respectively, each containing 11 stages and a boss encounter.In each level, Commander Video runs automatically from ...

  10. Steam Community :: BIT.TRIP RUNNER

    BIT.TRIP RUNNER - BIT.TRIP RUNNER is more than just a game; it's a retro-inspired masterpiece with pixel art that pays homage to classic gaming while delivering a modern and immersive adventure. The simplicity of the controls makes it accessible to all, but mastering the game demands skill, timing, and a deep connection to the music. This unique blend of challenging gameplay and captivating ...

  11. Save 48% on BIT.TRIP RUNNER MEGA BUNDLE on Steam

    Unleash your creativity as you craft custom levels and challenge your friends in the ever-expanding world of BIT.TRIP RUNNER! Items included in this bundle. $9.99. BIT.TRIP RUNNER. Action, Indie. $5.99. Bit.Trip Runner Soundtrack. Action, Indie. $14.99. BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien. Action, Casual, Indie

  12. BIT.TRIP RUNNER

    CommanderVideo sprints into the fourth phase of his metaphysical journey in BIT.TRIP RUNNER. Race across the Moon, kicking down crystal walls and sliding und...

  13. Bit.Trip

    Bit.Trip Rerunner is a rhythm platform game developed by Choice Provisions. A remaster to Bit.Trip Runner, Bit.trip Rerunner is part of the Bit.Trip series, starring the character CommanderVideo. The game was released on September 19, 2023, on Steam. The game also featured a built-in level editor to create and share levels.

  14. Bit.Trip Runner

    RUNNER is the fourth entry in the award-winning and critically acclaimed BIT.TRIP series. You control CommanderVideo as he runs, jumps, slides and kicks. With exciting modern and retro challenges, you can move through more than 50 levels of game play. Chiptune supergroup Anamanaguchi makes a guest appearance.

  15. BIT.TRIP RERUNNER

    RUNNER MAKER. BIT.TRIP RERUNNER 's RUNNER MAKER empowers players to create and share custom levels. Craft challenging and imaginative levels using the innovative editor, adjusting obstacles, and ...

  16. BIT.TRIP (Video Game)

    It was released November 2009, making it the third BIT.TRIP game to be announced and released within the course of a year, and the mid point of the six game series as a whole. BIT.TRIP RUNNER, breaks many established attributes of the series, and begins Gaijin's promise to turn down the Mind Screw factor and begin to reveal the truth behind the ...

  17. Bit.Trip Rerunner

    Bit.Trip ReRunner + Runner Maker - Official Launch Trailer. Sep 13, 2023. Bit.Trip Rerunner. 1. Follow. 2023 Games Where You're A Little Guy, Running Around. Follow.

  18. Steam Community :: BIT.TRIP RERUNNER

    BIT.TRIP RERUNNER - BIT.TRIP is back as BIT.TRIP RERUNNER + RUNNER MAKER! The classic rhythm platformer just got revamped with new mechanics, trippy visuals, and a killer soundtrack - plus a level editor for aspiring game designers.The RUNNER MAKER empowers players to create and share custom levels. Indulge your imagination as you adjust obstacles and shape beat-driven gameplay - and then ...

  19. Bit.Trip Runner

    Bit.Trip Runner is a singleplayer endless runner, music/rhythm and platform game in the Bit.Trip series. General information. GOG.com Community Discussions for game series. GOG.com Support Page. Steam Community Discussions Availability. Source DRM Notes Keys OS; Amazon.com: GamersGate: GOG.com: Humble Store:

  20. BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

    Buy BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien and shop other great Nintendo products online at the official My Nintendo Store.

  21. BIT.TRIP RUNNER

    Dash through the Big City on a quest to find friends and defeat the final boss together! - Control CommanderVideo as he runs, jumps, kicks, and slides his way to victory! - With exciting modern ...

  22. 30+ games like BIT.TRIP RUNNER

    The top results based on the latest update are BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien [Score: 3.9], Electronic Super Joy [Score: 3.1] and Super Hexagon [Score: 3.0] The top rated games you can find here are Geometry Dash [SteamPeek Rating: 11.6] ranked #11, A Dance of Fire and Ice [SteamPeek Rating: 10.3] ranked #15 and ...

  23. BIT.TRIP RERUNNER Gameplay

    Welcome to Zebra's Arcade! Today we are checking out BIT.TRIP RERUNNER on Steam PC!Be sure to check out the game! https://store.steampowered.com/app/2222540?...